Hey, remember my old MMRPG Trading Card Game RP? Yeah, THAT ancient thing? Well, some people *cough*Tails*cough* didn't like a few ideas or something like that, and I kinda feel like starting from scratch. So, yeah, take 2! Action! Let's start with the rules, which are the same as usual, with small changes. -There are TWO THREE types of cards: Robot Master Cards, Support Cards, and, as of recently, Field Cards. -The maximum amount of cards in a deck is 50. -You can only have ONE deck. You are banned from using alts just to have extra. -You can trade for cards. -Everyone starts with 100 Zenny in this RP. Every victory gives you 50 Zenny. You can use Zenny to get more cards. -Run out of space in your deck? Not a problem! Use your Profile Description as a storage unit, and you can switch up your deck. However, it will require you to notify me through personal messaging. -Each single card is 25 zenny. Every pack is 50. -Every card you make, unless I decide otherwise, if you have more than 1 card, will go into your own pack. -There is ONE exception to both of these above rules... Special Cards. You can win these through an event or as a prize in a tournament. One of my characters, Bt Ghost, on the other hand, had the sneakiness (and kindness?) to allow people to use zenny to buy Special Cards for 50 zenny per card. -You can also SELL cards. Each card you decide to sell will be placed in a lot. Support Cards are 5 Zenny, RM cards, Field Cards, and Special Support Cards are 10, and Special RM Cards and Special Field Cards are 15. -The cards you get is randomized. I will use random.org's list generator if more than 5, and the top 5 will be your cards. -When you create your own cards, you will have them automatically. However, I don't automatically get the starter pack cards. -Going back to the use of random.org, you can go here for coin flipping, a feature I banned from use in the original. The same will go for a new feature asked about by StupidStudiosN, which is the requirement of rolling dice. -The cards can't change forms or core colors. Even though you could place certain Pokemon cards over each other as a form of evolution, the cards used hare are not real and will NOT use that feature. Also, that means more cards to fight with for you, so yay you. -Support cards CAN'T paralyze, burn, make users fall asleep, change moves, ect., but they CAN give you a one-time use of a different attack or the attack last used by the opponent. -Banned core types: Energy, Weapon, Attack, Defense, Speed, Weapons, Light, Wily, Cossack. These are banned from RM/weapon core types due to impossibility in-game. Empty cores, however, ARE available. The banned cores CAN be used for Powers and Support Cards. -Speaking of core types, Powers and Attacks, if you don't know by now, do NOT have to match the core type of the robot using it. -Powers allows you to do a thing. Idk, I think it is obvious what they do. -I do not allow attacks that can do 100 damage or more on it's own. This means that if there is an attack that deals 90 damage and a support card (or a weakness) is used to make it do 100 or more damage, that's fine, but in other cases, no. As of lately, I had two new exceptions: Special Cards and Recoil Damage. For Special Cards, I decided to increase the damage limit to 150, mainly to make another difference between Special Cards and Regular Cards. Another exception is recoil damage: I'll allow damage of over 100 IF it comes with recoil damage of at LEAST 70 damage. However, for every 30 numbers, the recoil damage must be 70+(10*# of damage increase (by 20)). (If I said the equation wrong, then I'm sorry, but not everyone is a genius.) -There is also a new health limit so nobody can go crazy. This limit is 300 and it goes for ALL cards, including Special Cards. (Though, Special Cards MAY get a 50-200 HP limit increase in the future, but we may see.) -Speaking of Special Cards, one more thing: You can only have a limit of THREE Special Cards in your deck. Otherwise... Eh, not sure what would come out of it, but I'm pretty sure it's nothing good. -We will not use Hands and Benches for the battles, there are just robots in battle, an Robots deck, and a Support Cards deck. -I have a certain HP system in which numbers for attacks and HP MUST end with a 0. (Decimals, obviously, are also on this ban list.) -In addition, to make things fair, the number of health the robot starts with must NOT be below 90 HP. That way, no cards can be too weak. -I won't add cards that instantly disables (or not allow the use of) a Robot card, though I will allow one that disables SUPPORT cards. -Ok, let's just say Guts Man uses Super Arm on Cut Man. Since it is Impact-core, the attack would deal it's basic damage +10 to Cut Man. Let's also say that Shadow Man uses Shadow Blade to Beta Man. Since it is a Shadow-core, the attack would deal it's basic damage -10 to Beta Man. However, if Beta Man is hit with a Shadow-core attack that normally deals 10 damage, it will still deal 10 damage. -Field Cards don't have to do both Increases and Decreases. It can just increase without a decrease, or it can decrease without an increase. It has to at least have one or the other, though. -The attack increase and decrease limit for Field Cards is 30. If it's a Special Field Card, the limit is 50. -Any suggestions on what should be added/removed/changed? Just say so! -Certain rules based on making a card will only have warnings. Other rule breaks, such as taking an extra turn when not supposed to, will go in this order: Warning, loss of 10 Zenny, loss of up to 50 Zenny, loss of ALL Zenny, and probably loss of all Zenny AND a week-long ban.Here is the card maker for robots:
Name: Core: Increases: Decreases: Flavor Text: (Optional)I somehow ran out of space to place down the card sets. If you want cards go HERETo save space, I placed all players into this one pastebin: Players
MMRPG Trading Card Game: The Remake! Posted by Beta Shadow on November 10th, 2015 at 6:57pm Viewed 27751 Times
Legacy ZeroDXZ 10/250 Status: Almost ded Lyndis 0/120 Status: *Calls it a day*
...You know, I've been having better luck against you ever since I took down that beast of a Bass.EXE of yours. Are you sure you don't have some kind of trick up your sleeve or something?
Okay, I have a feeling THIS is what corrupted those SOULs. Wait a sec, this looks familiar...
*a banded bunch of cards pop out and hit rotom in the face*
Ow.. Wait, what is with these cards? Wait a second...
Oh *REGGAE'D*! IT'S THE *REGGAED* DIMENSION MIRROR!! THIS must be the origin of it! The souls weren't corrupted BY anything; They're from the Mirror World! They were this way all along!
Name: Dark Meta Knight Core: Empty/Cutter Health: 120 Attack 1: Dark Multithrust Attack Description: Flip 3 coins. For each one that is heads, This attack does 20 damage. If Dark Meta Knight has full health, the first heads deals 40 damage. Attack 2: Dark Reflect Attack 2 Description: Dark Meta Knight guards, crating a gray barrier that reflects attacks that aren't Neutral,Cutter,Impact,Swift, or Shield type back to the opponent this turn! It can't be used in the 2 following turns, however. Attack 3: Parallel Darkness Attack 3 Description: This attack can only be used if Dark Meta Knight has 80 HP or less. This attack does 80 damage. Resistance: Swift Weakness: Impact
Name: Parallel Landia (SPECIAL) Core: Flame/Shadow Health: 200 Power: Master Corruption Power Description: The Master Crown makes Landia immune to Shadow-type attacks. Attack 2: Master Fireball Attack 2 Description: Flip 4 coins. For each one that is tails, this attack does 50 damage. Attack 3: Master Whirlwind Attack 3 Description: Flip a coin. If it's heads, the target takes 80 damage. Resistance: Flame Weakness: Cutter
Name: Mega Titan Core: Missile/Impact Health: 200 Power: Mega Armor Power Description: Mega Titan has 20 defense, but Electric-type attacks, after dealing both regular and weakness damage, deal twice as much damage to Mega Titan! After taking 100 damage, Mega Titan loses the defense and takes 20 extra damage, but loses his weakness and resistance. Attack 2: Mega Rocket Punch/Head Missile Attack 2 Description: When Mega Titan's health is over 100, flip 4 coins. For each coin that is heads, Mega Rocket Punch deals 30 damage! If Mega Titan's health is under 110, Head Missile is used instead, dealing 10 damage. Resistance: Neutral Weakness: Electric
How about we call this... The Dimension Mirror set?
Posted on May 3rd, 2017 at 9:13pmEdited on 2017/05/03 at 9:25pm
Posted 2017/05/03 at 9:13pmEdited 2017/05/03 at 9:25pm
#7
Ugh, this April Fools deck is gonna be the bane of my time...
Name: Shiny Ditto (SPECIAL) Core: Neutral/Copy Health: 130 Attack 1: Transform Attack 1 Description: Shiny Ditto copies the attacks, power, weaknesses, and resistances of the enemy card and its name is changed to "Shiny *insert name of the card it transformed into here*" (yes, you HAVE to put quotes around it.) (Ex. "Shiny SSN"). You can't make Shiny Ditto transform into Shiny Ditto. Attack 2: Struggle Attack 2 Description: When Shiny Ditto is faced with another Shiny Ditto that hasn't transformed, this is the only move it can use, and it can only be used when Shiny Ditto fights another non-transformed Shiny Ditto. This does 70 damage to the enemy Shiny Ditto, but 70 damage to the Shiny Ditto that uses this move! Resistance: None Weakness: None
The Dimension Mirror's cards are definitely not the best thing ever.
Name: Shadow Kirby (SPECIAL) Core: Copy/Empty Health: 120 Attack 1: Missile Tackle/Heavenly Wrath Attack 1 Description: Flip a coin. If heads, Shadow Kirby uses Missile Tackle. If tails, Heavenly Wrath is used. -Missile Tackle: Shadow Kirby turns into a missile and rams into the enemy, dealing 30 damage. -Heavenly Wrath: Flip 3 more coins. For each one that is tails other than the one that decides what Shadow Kirby will use, deal 20 damage. If all 3 coins are Tails, flip ANOTHER coin. If this one is tails, the target you used Heavenly Wrath on will be Confused. Attack 2: Clown Spring/Mini-Size Attack 2 Description: Flip a coin. If heads, Clown Spring is used. If Tails, Mini-Size is used. -Clown Spring: Flip another coin. If the coin that wasn't used to flip for an attack is tails, the enemy RM takes 60 damage! -Mini-Size: Shadow Kirby gains the Mini* status this turn. Resistance: Empty Weakness: Copy
*Mini: When an RM with this is attacked, flip 2 coins. If either one is tails, the attack is dodged. If they're both heads though, the attack deals twice as much damage!
Posted on May 12th, 2017 at 5:59pmEdited on 2017/05/12 at 6:02pm
Posted 2017/05/12 at 5:59pmEdited 2017/05/12 at 6:02pm
#10
Ok, let's see here... Rotom's made a few new posts... About time this community had stuff going o- ...Wait a second. What are these cards doing here?
ABOUT AN HOUR EARLIER...
H҉m... Sò T͞HIS ̵is th̵e ͡p͡o͡ŕta͠l͏ ̛to̶ t̢his ͡"Mirror W͜o͞r̷l̵d̸"..͠.҉ T͟h͞e͜ "D͞im͝e̸n͞s̨ion͢ M̴irr͝or.".҉ A̵l͢ri̸gḩt,̕ J̸az̨z̷, r̨e̵ach͢ ̸in̶ ̛th͡er͝ȩ ͝an̕d͡ sȩȩ if ̧y͜ou c͞a͢ǹ ̡ge̴t̀ ̷a͢ńy͝t̢h̀iņg us͏e͟ful.̕ On it, Master N- Ģr̷r͝..̴.͠ O-on it, Master! *Reaches into the portal and grabs something* Hey, I think I got something! Wel̷l,̨ what ar̴e y̨ou ͠w̶ąi̛t̸i͞ng͜ f̛or͞!̴? P̶u̴ll i̵t̵ o͞ut҉ of̷ t͞h̸e͝re̕! *Pulls out... A lot of raw energy?* Wh̨at ̢the͘-!͟?̕ ͞H̀o͠w̛ ḑid ҉ỳo̧u̕ ͜even m͏a̢na̢ge ́t̸o ̢gr̸a͞b̨ ̢ra͞w ener̶gý!̡?̧ Well, this DID came from who knows where. And śo͢ ͜d͠i͡d Rǫtǫm ͘and ̵t̛h͟ose͠ ͘o͞t͠h͝er ̵Ṕokem͞on,͟ ̸an̵d͞ ̛th̀er͝e'͞s̛ ͏no͝t̛h̵ing ͟craz̢y l͟ike thi͞s ҉a҉bout them҉!̀ ...͘Exc̡ep̀t ̵foŗ Rotoḿ'͟s͏ ҉4th W͢al̵l̕ Br̶e͢a̛ki͞n͘g̶.͟ ͡.̢..̨Wa̢i̵t̕.͝.̵.̢ C̨o̸u̶l͠d thi͠s͞ ̷be̛ ̷p͡ar͢t͝ ̸ơf ̨th͠e m̕ys͞t̸er҉y!?̵ D͜iḑ the̕ m͏i͟rror̡ ̸r͢eally̶ ͜come͝ ͡he̴r̀é t͠he ́s̛a͡me ̶way̕ ͞t̷h͘e ̛Po͘kȩm͘o̡n e͠nḑéd̶ ̵u͏p ̶i͘n ͝ou̧r ̵world!̷? Are̡ we ̨THÍS͟ ͘c͝lose͟ to͏ d͜isc̛o͡v͡e͜r͢ińg the̶ sèc̀r͟e̕t ͜o̕f ͠Ro҉t͢o͞m!͝?҉!?!̧?͡ Um, Master? Perhaps we should worry about whatever is forming from the energy... W͜ha̶t ̡a͠re̷ ͏yo͘ų- ̸!̵!̸!͢ *The energy from the Mirror World is changing...* Y͞ES! ̢T̨h͡e ҉mo͝me҉nt ͝we̷'͢ve̛ be҉e͜n̵ ͞wai͠ting fo̧r̛! S̴ǫon,͝ m͏ỳ pl͠a̸ǹ will co̷me ҉t͡o ̶f̨ruition!̛ *The energy is molding itself into a strange shape...* Come ̀ón͘, ͜co͞me̶ ̧oǹ.̡..!͠ *The energy forms into...* ..͢.A͜ll̸ I͟ ҉go̵t fr͘om tḩis͠..͠.̕ IS A͝ ͜B̨UN̕C͝H O̕F ST̨UPI̶D͠ C̶ARD͢S̸!?̶ ̧TH̶I͠S ́I͡S B͡UL̡Ĺ(REGGAE͞'D͘)! T͢HÈSE͘ ҉AR̷E US͞E͝L̷ESS̨!̢ I ̀j҉͏u̴̢s̛t.̸́.̀.́ ͡Jú̸s͜t͜..́͠.̧̛͢ Uǵh,͏ j̀u͡st͞... ̨Send҉ thèm͘ t͝o Re҉ape̕r͠.̕ I͘'͠m̛ ͠sur͡ȩ hè'̴ll͜ h͠a̶v͟e̛ SO̢ME̸ ͏use ̢foŗ ҉th҉ese̶. I ̀w̴a̴s ̡H͡O̧PI͏NG ̕fơr̛ ͘some͏thìņg̛ I coulḑ u͢s͠e ̴f̡o̷r ̷m̧y̛ s̶che҉me̢s͏,̴ ̴b̀u͡ţ I͞ ģu̡ȩs̵s̡ N͝OT.͘..Well, they come back whenever I try to throw them in the fire, so might as well.
Name: Mirror Beta Core: Shadow and Copy Health: 250 Power: Bloodlust Power Description: After defeating an opponent, Mirror Beta's attack is doubled for a turn. Attack 2: Dark Beta Blast Attack 2 Description: Mirror Beta sends out a ball of explosive energy that deals 70 Damage. Attack 3: Dark Rapier Slash Attack 3 Description: Mirror Beta pulls out his version of Beta's old weapon, Shadow Rapier, to deal 50 Damage. Resistance: Shadow Weakness: Space
To be continued... Sheesh, ???'s dialogue was long...
...I have the strangest feeling that something related to the Mirror just happened.
Name: Wiz Core: Crystal Health: 100 Attack 1: Magical Hat Attack 1 Description: Wiz guards, gaining 50 defense this turn! Attack 2: Magical Summoning Attack 2 Description: Roll a die. The result of the die determines the attack. 1: Cloud Summon: Wiz summons a thunder cloud to deal 30 damage to an enemy, ignoring defense! 2: Balloon Summon: Wiz summons a balloon which flies up into the sky and does 60 damage, but only if the target is airborne. 3: Toy Car Summon: Wiz summons a giant toy car, which he revs up to ram it into the enemy and deals 40 damage! 4: Football Summon: Wiz summons a football, and throws it into the enemy's face, dealing 50 damage, triggering both weakness and resistance twice. (eg. If this attack hits a robot weak to impact, it does 20 more damage, and 20 less damage to those resistant.) 5: Poison Apple Summon: Wiz summons a poisoned apple. Flip a coin. If it's tails, Wiz will cram the apple down the target's throat and does 20 damage,Poisoning them. 6: Bomb Summon Wiz summons a bomb. Flip a coin. If it's tails, Wiz throws it and deals 60 damage! But if it's heads, Wiz TAKES 60 damage due to the bomb blowing up in his face. Resistance: Freeze Weakness: Cutter
Name: King Golem Core: Earth Health: 200 Power: Stone Armor Power Description: King Golem has 10 defense by default. Attack 2: Stone Rain Attack 2 Description: King Golem causes stones to rain down, causing 20 damage to the enemy side! Attack 3: Golem Support Attack 3 Description: King Golem summons one of three golems, decided by two coin flips. Two Heads: Red Golem: A Red Golem answers, and pounds into the enemy, dealing 50 damage! One Heads, One Tails: Gray Golem: A Gray Golem answers, and rolls into the enemy, dealing 70 damage, but it doesn't work if they're Airborne. Two Tails: Blue Golem: A Blue Golem answers, and punches the enemy. Flip 3 more coins. For each one post-decision that is tails, this attack deals 30 damage! Resistance: Earth Weakness: Impact
Posted on May 12th, 2017 at 10:02pmEdited on 2017/05/13 at 6:35am
Posted 2017/05/12 at 10:02pmEdited 2017/05/13 at 6:35am
#12
I guess I could (re)try.
I lost my old account due to password issues so if that's okay I'll just not go with the devilish meme spawn I started with. First up is..
Name: Gauntlet Joe Core: Impact/Swift Health: 210 Power: Elemental Drift Power Description: Gauntlet Joe's system analyzes the weakness of the enemy, and changes the Impact Core in Fist Launcher to the core of the enemy's weakness. Attack 2: Fist Launcher Attack 2 Description: Gauntlet Joe smacks the opponent in the face, doing 30 DamageAlternatively, this attack can be chosen to be charged up for an extra turn and do 70. Attack 3: Punchnado Attack 3 Description: Gauntlet Joe spins into a tornado with his fists out. Flip a coin every 4 turns. For every heads, this does 40 Damage. For ever tails, it does 10 plus an extra turn. Resistance: Electric Weakness: Cutter
Name: Laser Joe Health: 190 Core: Laser Attack: Beam Shot Attack Description: Laser Joe shoots a laser beam at the enemy, doing 40 Damage Attack 2: Laser Blast Attack 2 Description: Laser Joe charges for three turns, then releases a humongous version of Beam Shot, doing 130 Damage. Unfortunately, when Laser Joe uses this move, he is automatically disabled. Serves him for having such a move, amirite? Resistance: None Weakness: Shield
Name: Turnabout Core: Electric Description: If the opponent attacks, and it's 60 damage or more, flip a coin: If heads, half the damage is healed, rounded to the nearest ten. If tails, the opponent deals half damage for five turns.
Ya know, it's a bit hard balancing out these cards to make them fair. I'm just gonna deal with tha...wait a second.
No. Excuse me? You heard me. I won't put up with anymore of your crap. I'm taking over. But I had so much planned-- Nothing personal, Walter. Just doing business. *kicks Walter on the forehead and stares and him while he blacks out*
Hello, lowlife scumbags. My name is Proto Man MKII. I am here to take control of this place once and for all. And when I do...
Posted on May 13th, 2017 at 9:25amEdited on 2017/05/13 at 9:51am
Posted 2017/05/13 at 9:25amEdited 2017/05/13 at 9:51am
#13
@Walter : WHOA! What a twist! I wonder what MKII is even up to...
Also, very surprising on how you used that mugshot for Walter, what with the fact that it's not my best work. But to be honest, I don't think it's my WORST... Trust me, you don't want to see my WORST sprite.And with that out of the way, here are the other cards that I am STILL unable to destroy.
Name: Mirror Sargent Core: Shadow and Missile Health: 200 Attack 1: Dark Sargent Shield Attack 1 Description: Mirror Sargent shields himself for 3 turns, halving all damage. Attack 2: Dark Missile Barrage Attack 2 Description: Mirror Sargent launches a barrage of missiles. Flip 3 coins. For each set of heads, this attack deals 30 Damage. Attack 3: Dark Super Grenade Attack 3 Description: Mirror Sargent tosses a grenade. The attack deals 50 Damage, but it takes 3 turns to activate. Resistance: Missile Weakness: Swift
Name: Mirror Ninja Core: Shadow and Swift Health: 250 Power: Awakening Power Description: When at 100 HP, Mirror Ninja is Awakened. When Awakened, Mirror Ninja's attack is increased by +20 Attack until he is defeated. Attack 2: Dark Katana Strike Attack 2 Description: Mirror Ninja uses his variation of Ninja Katana to slash the opponent, dealing 50 Damage. Flip a coin. If heads, the opponent is Wounded*. Attack 3: Dark Impulse Attack 3 Description: Mirror Ninja creates a pulse of dark energy. For the next 3 turns, all Shadow-Core attacks have a +10 Damage increase, while all Crystal-Core attacks are decreased by -20 Damage. Using this attack while Dark Impulse is already up will deal 10 Damage instead. Resistance: Shadow Weakness: Time
Name: Mirror Bt Core: Shadow and Empty Description: For the next 5 turns, the field is Corrupted**.
*Wounded: When a RM is Wounded, the RM takes 10 Neutral-Core Damage each turn for the next 5 turns. **Corrupted: When a field or RM is Corrupted, Weaknesses and Resistances switch places. For example, if Cut Man were corrupted, instead of being weak to Impact and protected against Cutter, he would be weak to Cutter and protected against Impact.
Posted on May 13th, 2017 at 11:50amEdited on 2017/05/13 at 2:19pm
Posted 2017/05/13 at 11:50amEdited 2017/05/13 at 2:19pm
#15
Huh, didn't think there'd be paralel versions of THESE things. Let's make 'em special cards.
Name: Mirror Giratina (Robot) (SPECIAL) Core: Copy Health: 200 Attack 1: Core Shot Attack 1 Description: Giratina fires a strange buster shot, dealing 50 damage! This can only be boosted by cores, but any core will do. Attack 2: Copy Shot Attack 2 Description: Allows the single use of the opponent's previously used attack, but the damage is halved, rounded to the nearest 10. Attack 3: Copy Soul Attack 3 Description: Giratina changes its core and the element of Core Shot to that of the opponent's secondary core type. If it has no secondary core type, it copies the primary one instead. Resistance: Copy Weakness: Neutral Flavor Text: Instead of being able to use the Core Change system, The Mirror World's Giratina is purely a copy-core.
Name: Mirror Yveltal (Robot) (SPECIAL) Core: Neutral Health: 300 Power: Soul of Justice Power Description: If Evil Energy or any Omega Seed is used on Mirror Yveltal, he only gains the negative effects. (in the case of the Omega Seeds, the elements provided don't trigger weaknesses.) Attack 2: Burstfire Shotbuster Attack 2 Description: Flip 2 coins. For each one that is tails, Mirror Yveltal deals 50 damage to the enemy side. Attack 3: Genesis Blast Attack 3 Description: Mirror Yveltal takes 60 damage, but does a whopping 120 damage to an enemy! Resistance: All but Empty Weakness: Empty Flavor Text: They say two negatives don't make a positive, but the mirror world clearly hated that phrase when it created this guy. The Mirror World's Yveltal, instead of being a harbinger of destruction, is one of justice.
Posted on May 13th, 2017 at 2:39pmEdited on 2017/05/13 at 6:38pm
Posted 2017/05/13 at 2:39pmEdited 2017/05/13 at 6:38pm
#16
Name: Slicer Joe Core: Cutter Health: 150 Attack 1: Random Cutter-Core Weapon Attack 1 Description: Roll a die. -If you get 1, Slicer Joe will use Rolling Cutter. Flip a coin 3 times. For every heads, Slicer Joe does 30 Damage. For every tails, Slicer Joe uses 10 -If you get 2, Slicer Joe will use Metal Blade, doing 30 Damage -If you get 3, Slicer Joe will use Quick Boomerang. Flip a coin 9 times. For every heads, Slicer Joe does 10 Damage -If you get 4, Slicer Joe will use Shadow Blade, doing 30 Damage -If you get 5, Slicer Joe will use Ring Boomerang. Flip a coin 2 times. For every heads, Slicer Joe does 40 Damage -If you get 6, Slicer Joe Will use Ice Slasher, doing 30 Damage Attack 2: Slicer Joe shoots a buster with a sharp RM move in it, doing 40 Damage Resistance: Neutral Weaknes: Impact
Name: Break Joe Core: Shadow/Shield Health: 150 Power: Break Shield Power Description: If a move is Laser, Shadow, or Crystal, the move is reflected. Attack 2: Break Dash Attack 2 Description: Break Joe rushes towards the enemy, doing 40 Damage Resistance: Impact/Neutral Weakness: None
Posted on May 13th, 2017 at 6:23pmEdited on 2017/05/13 at 6:41pm
Posted 2017/05/13 at 6:23pmEdited 2017/05/13 at 6:41pm
#18
@RotomSlashBlast: Woah, woah, woah! As much as I'd love to kick your purple little butt, like I said, I'm starting all over. I only have three - technically speaking four- RM's and a support card. We can't do this yet.
Posted on May 13th, 2017 at 6:55pmEdited on 2017/05/13 at 6:58pm
Posted 2017/05/13 at 6:55pmEdited 2017/05/13 at 6:58pm
#20
@Walter : Actually, your cards were never deleted. Since you have changed main accounts due to loss of... Password, right? ...Anyways. Your old cards shall be transferred. ...Unless you don't WANT them, which in that case... Your funeral, pal, but you AREN'T getting free Zenny for it...̷. My apologies, master. Perhaps another day we will- Oh͝,̷ d̶oń'̵t͟ ̧w̕o͏r̢r̛y̴ ab҉oút ͏įt..͘.̧ I k̶no҉w ̡it͝ ̀is ̧h̵a͝rd͠ ͜t̵o͟ ̀s̀e̷e, ̡wh͞at̛ ̸w̸i̕th ́m͢e͜ hi͡ding ̴my̷ id́ent̨i̷ty͘ ̴fr͠om̨ t̴he M̕MRPG P̀la͝y͞e̵r͏s a͢nd̶ a͢ll̵..̧. B̸ut I ͝am̕ a̢c҉tu̵a҉l̨l̷y inte҉ŗested̵ in ̛a̡ll̢ ͝th͘a͡t ͝i͏s͢ h͜a̕ppe͟ni͞n͜g̕. Oh? And why might that be, Master? ..̸.̛H͜e̢h̡. W̛e̸ll, ͠for̵ s̴ta͟rt͟ers, I͞'ve be͘eņ ́d̴oing şome̸ think͝ing a̷s o҉f̴ l͟a҉te͡lý.҉
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