This is a place where you can fight in a RPG Manner with a custom team, or fight random Mechas controlled by me. This is also something I need help with, especially with EXP and levels and such. I'm not the smartest guy around (obviously). Hopefully Mikey or Tails or someone helps me with this.
Rules: -Everyone starts at level 1. -No need for mugshots or dialogue, but feel free to add some if you want. -Your starting health must NOT go past 200. -Your starting mana must NOT go past 100. Mana is used as a prevention of spamming attacks. The Basic Attack, however, costs no mana. -Health and Mana will increase as you level up. When you level up, you have the availability to add 1-3 attacks. -Use this to see if your attacks hit. If it lands on 1 or 3, it misses. If it lands on 6, it's a critical. -Don't have your attacks deal TOO much. Feel free to suggest a limit, just nothing past 100. -Here's the deal about elements: MMRPG Cores can be used. However, there is also Speed/Cossack for Poison and Level for Light. If there are any other elements you want added, suggest it and the color and it might be used! -We don't have a list of available classes. Just be creative! -...But please, nothing too OP. -Also, this is a turn-based battle system, so please make your entire team attack and roll dice in one turn. -If you want to fight anybody, just say who's team you want to fight, and if they accept, the battle will commence. Or, you can also ask to fight a mecha team, which will appear in a group of 3. Please, ONE FIGHT AT A TIME PER USER. -You can only have 5 people in one team, but you are limited to 3 teams, so if you run out of space for one of them, there's another. If you run out of space for all three... Well, your just outta luck. -Again, this is something I need help with, so some, well, help would be nice.Mechas: Met (Levels 1-5) Sniper Joe (Levels 3-5) Spine (Levels 5-7) Big Eye (Levels 7-10) *Might expand in the future*Teammate Maker!
Name: Base Health: Base Mana: Class: Attacks: Basic Attack (Neutral)- 10 Damage Team's Name:
And YES, you MUST have the basic attack. I'll make my characters in the future.Current Teams:
Rarecores (rotomslashblast) Name: Rotom Level: 1 Health: 175 Mana: 100 (Until further notice) Class: Leader Attacks: Basic Attack (Neutral)- 10 DamageLaser Shot (Laser)- 10 Damage, 5 Mana (Until further notice)
Name: Sargent Man Level: 1 Health: 175 Mana: 100 Class: Soldier Attacks: Basic Attack (Neutral)- 10 DamageSargent Shield (Shield)- Protects the user for a turn, 5 Mana
Team Ninja (Beta Man)
Name: Ninja Man Level: 1 Health: 150 Mana: 100 Class: Ninja Attacks: Basic Attack (Neutral)- 10 DamageShadow Chop (Shadow)- 10 Damage, 5 Mana
Glitter Bomb! (MusicalKitty)
Name: Musical Level: 1 Health: 120 Mana: 100 Class: Cat Mage Attacks: Basic Attack (neutral)- 10 damageCrescendo Crushers (Crystal-Impact)- 23 damage, 12 ManaCure (Recovery) +20 Hit Points to all units, +30 if critical, +0 if Misses, 4 ManaRevive (Recovery) Revive a fallen member to 25 Hit Points, 15 Mana
Name: Theatre Man Level: 1 Health: 200 Mana: 40 Class: Dramatic Warrior Attacks: Basic AttackMood Drainer (Space)-9 damage, Theatre Man will Recover 4 Mana if this attack hits, 7 ManaTheatre Slash (Cutter)- 16 Damage, 7 Mana
Posted on April 24th, 2016 at 10:43pmEdited on 2016/04/25 at 8:04pm
Posted 2016/04/24 at 10:43pmEdited 2016/04/25 at 8:04pm
...Still fairly unclear how this will work, but I guess I can test the waters and see. For now, I'm assuming we just list our level 1 attacks?
Last updated: 4/25 7:04 PM CST Reason: Changing first elemental ability for Support to be able to play out its role. Added two more team members since there is a max limit of 5. Renaming some attacks and some balancing. Adjusted Mana.
Name: Raidata Base Health: 175 Base Mana: 75 Class: Offense Attacks: Basic Attack (Neutral)- 10 DamageElectric Spark (electric) - 10 Damage, 5 Mana Description: Intended to be the primary damage dealer.
Name: Kirdata Base Health: 175 Base Mana: 75 Class: Shifter Attacks: Basic Attack (Neutral)- 10 DamageCopy Ability (copy) - Replaces this attack with target's last used attack, 5 Mana Description: Intended to be a character that can adapt to different opponents.
Name: Taidata Base Health: 150 Base Mana: 100 Class: Support Attacks: Basic Attack (Neutral)- 10 DamageFresh Breeze (wind) - Heals 50 health, any ally target, 5 Mana Description: Intended to be a character that can heal/boost allies or mess with opponents (aka status effects).
Name: Tetdata Base Health: 200 Base Mana: 50 Class: Tank/Decoy Attacks: Basic Attack (Neutral)- 10 DamageDecoy Arm (shield) - Provokes a random enemy (by dice roll) to focus the user instead of other allies for the next three turns, 5 Mana Description: Intended to be a character that not only draws enemies to target it instead, it can also take a lot of punishment for the other team.
Name: Yosdata Base Health: 175 Base Mana: 75 Class: Speedster Attacks: Basic Attack (Neutral)- 10 DamageData Bomb (explode) - 10 Damage, 5 Mana Description: Intended to be a character that can deal quick hits.
Team's Name: V.U.T. (Visions of the Ultimate Team)
Posted on April 25th, 2016 at 6:51amEdited on 2016/04/25 at 6:54am
Posted 2016/04/25 at 6:51amEdited 2016/04/25 at 6:54am
@TailsMK4 : It's unclear how this would work because I'm in BIG need of help on this, which is why I'm glad you joined, because this way I might get at least a little bit of help on this. You used to have at least 2 RPG Roleplays of your own, right?
Also, you can make your attacks more accurate to MMRPG, the way health bars work are different to my TCG RPG.@Everyone : Oh yeah, one thing I forgot to add is Base MANA, to avoid the use of attack spam. The base Mana maximum will be 100, but your character's mana, as well as health, will increase as time goes by.
Posted on April 25th, 2016 at 4:17pmEdited on 2016/04/25 at 4:19pm
Posted 2016/04/25 at 4:17pmEdited 2016/04/25 at 4:19pm
...I'll also go ahead and test out my team against some mechas. Btw, my Support robot has changed to having 200 Mana, since it will not have many actual attacks. I'm also still assuming we are listing just our level 1 attacks at this point.
As for you, Beta, I won't be available in the chat until probably well after you get off, so maybe let me know by PM what you intend to do regarding battling. I could try to be in the chat, but I would get booted off after about a minute.
@rotomslashblast : Sure, you were the one who asked first after all.BATTLE START! Rarecores ran into a group of Mets!
Rotom HP: 175/175 | MP: 100/100
Phione HP: 150/150 | MP: 100/100
Shired HP: 200/200 | MP: 100/100
Met 1 HP: 50/50 | MP: 50/50
Met 2 HP: 50/50 | MP: 50/50
Met 3 HP: 50/50 | MP: 50/50@TailsMK4 : Good to know, but, hey, you know what's funny? I believe I set the Base Mana limit to 100 and that the 200 limit was for health. Would you go fix your team to meet those requirements, please? Thank you. You will face your Mets after I'm done with Rotom here.
@rotomslashblast : Met 1 uses Basic Attack on Shired! Met 2 uses Basic Attack on Rotom! Met 3 uses Basic Attack on Phione! Rolling dice... 2-5-2 All three attacks hit!
Rotom HP: 165/175 | MP: 95/100
Phione HP: 140/150 | MP: 100/100
Shired HP: 190/200 | MP: 100/100
Met 1 HP: 40/50 | MP: 50/50
Met 2 HP: 40/50 | MP: 50/50
Met 3 HP: 40/50 | MP: 50/50@MegaBoyX7 : Good to see you on board, but... Could you give your characters' non-basic attacks (3x Buster Shot, Multi-Shield, ect.) a mana cost? It helps to avoid spamming strong attacks. Thanks!
Posted on April 25th, 2016 at 7:58pmEdited on 2016/04/25 at 8:35pm
Posted 2016/04/25 at 7:58pmEdited 2016/04/25 at 8:35pm
Oh, I'll attempt this, so:
Team: Glitter Bomb!
Name: Musical Base Health: 120 Base Mana: 100 Class: Cat Mage (meow) Attacks: Basic Attack (neutral)- 10 damageCrescendo Crushers (Crystal-Impact)- 23 damage, 12 ManaCure (Recovery) +20 Hit Points to all units, +30 if critical, +0 if Misses, 4 ManaRevive (Recovery) Revive a fallen member to 25 Hit Points, 15 Mana
Name: Theatre Man Base Health: 200 Base Mana: 40 Class: Dramatic Warrior (Le Gasp!) Attacks:[Basic Attack (neutral} Mood Drainer (Space)-9 damage, Theatre Man will Recover 4 Mana if this attack hits*, 7 ManaTheatre Slash (Cutter)- 16 Damage, 7 Mana
Name: Espresso Base Health: 150 Base Mana: 70 Class: Caffenated Red Mage *coffee sound* Attacks: Basic Attack (neutral)- 10 damageViolet Axe (Cutter)- 13 damage, 6 ManaFlame Storm (flame)- 6 damage, hits all enemies, 8 Mana
Posted on April 25th, 2016 at 8:00pmEdited on 2016/04/25 at 8:03pm
Posted 2016/04/25 at 8:00pmEdited 2016/04/25 at 8:03pm
...I was confused about the whole Mana thing, so I have fixed that according to your request. My updates are in my first post. I have a team of 5 now, btw. Do we also roll the die to determine if an ability succeeds or not if the ability does not do damage?
Name: Ender Man Base Health: 140 Base Mana: 100 Class: Mixed Ranged Attacker Attacks: Basic Attack (Neutral) 10 Damage, Cutter Shot (Cutter) 15 damage, 5 mana, Ring Boomerang (Space/Cutter) does 10 damage twice, each hit can miss, if the first shot misses, the 2nd can't hit.
Name: Skeleton Man Base Health: 160 Base Mana: 100 Class: Elemental Archer Weapons: Triple Arrow (Swift) Fires three arrows, each do 5 damage, each one has a chance to miss, 10 mana. Basic Attack (Neutral), 10 damage, Swift Shot (Swift) 15 damage, 5 mana, Charge Kick (Swift), does 5 damage, stuns the enemy for the next turn.
@TailsMK4 : No, unless it's for making an opponent poisoned or something.@rotomslashblast : Who does Rotom use basic attack on?@MusicalKitty : Accepted! Welcome to the magical land of... Well, whatever you'd like to call it.
@rotomslashblast : Alright, then.Met 1 uses Basic Attack on Rotom! Met 2 uses Basic Attack on Shired! Met 3 uses Basic Attack on Phione! Rolling Dice... CRITICAL HIT on Rotom and Phione! (which I plan on making it +10 damage every critical. Feel free to tell me to change it, but nothing too strong!) Met 2's attack hits for normal damage!