Oh no! You, yes, you over there. You are part of a thing known as the Mega Man RPG Prototype. You know that the creator and leader of this buiseness is the one and only Adrian Marceau. But, wait, he's invited you to this odd, murky dungeon. With you and other people you may or may not know, you walk into the mansion. It's remarkable, it's beautiful, but, wait, something seems odd about it. The lights are turned off, and the curtains are pulled shut, there's a note on the ground:
Wow, this "Fellow Program" seems to have kidnapped Adrian! Will you be the one to save Adrian? Or will you just be a big weenie and run away home
Now, onto the rules of this hot mess1. Sign Ups: Okay, this'll be a bit harsh I guess, but I'm still enforcing it. Only characters based off the user, like if you're Ender, your character will be based off of you. BUT, also, you can also use characters from Web Comics/Fanfics floating around this site, as long as they aren't official Mega Man characters. For example, do you want to be Rhythm_BCA's Melodia? Perhaps you'd like being EEKADO from Beta and Mega's comic? What about the fabled Moonstone from MusicalKitty's Megabound? What about [REDACTED] from SSN's game? BUT(t) here's a twist! IF these projects use an official Mega Man character, but are able to make them different to the official character, you can choose them. Pun-Loving Cut's Corner Cut Man and Short Alien Megabound Slur are on the table, however, Super-Fighting Robot BCA/Beta and Mega Mega Man is not on the table. Also, I will deny Non-Project fan characters like Blaze Man or Ninja Man on sight, and likely Official MM Characters that aren't featured in any projects like Fan or Drill Man, unless if you provide a good spin on them, like Emotionless-Killer Fan, or Renowned Mathematician Drill Man.
As of now, I'm starting to consider the use of OCs as player options in Mystery Mansion. I will accept OC characters, but as long as you give them a proper bio and at least something about their personality. If you need help with developing a character's personality, I know how to help: So, this is only one little thing, but it does go a very long way. Don't describe what the character is, but more what the character does. For example, instead of "She likes animals" you can say "She regularly holds bake sales in order to fund repopulation projects for her favorite endangered animals." And if you even want, this article by TVtropes may or may not help you out with your bio
2. Sign Up Bios: You must provide information about your character. Their personality, motives, likes and dislikes are good. You may go into more descriptive if you want. I can understand if you pick a character from like Megabound and you cannot provide a really big bio because of the character or whatnot. As for official characters you are willing to take a spin on, I expect a descriptive bio, and at least so it doesn't seem like all you did was make Mega Man green and slightly shorter.
3. Combat-ish system: Along with the Roleplay itself, there will also be a combat-ish system I guess. In your character bio, specify whether your play-style is AggressiveAssertive or Passive and the combat-ish system will be ultra simplified: -There will only be three stats: Health, Charisma, and Attack There is now five stats! And I've gone into much more detail about these stats as well!
Health: Health is what keeps the player moving. Health, as in most games, is a value used to calculate how much a player can take before giving out. Every player starts at 20 Base Health, but there are many ways that Health can be boosted: 1.) Being hit by an attack that inflicts more than 1 point of damage will increase the player's Max Health by 1!
2.) Eating different foods. Luxurious or event foods will usually increase the player's health by 10-20. Some more common foods may only boost Health by 2-5.
3.) Quests/Dungeons will also occasionally increase Health when completed.
When a player's Health reaches 0, the player is taken to the entrance of the mansion with one of their items stolen by SSJ3 the moose. However, the player can always try and bribe or persuade him to give the item back.
Charisma: Charisma, however, may be proven to be a bit more difficult to explain. Charisma is used for many things, such as: 1.) Interacting with enemies. Players may find themselves interacting and conversing with enemies. They might have an item a player is interested in, or the player may be trying to convince them not to attack. The general calculation for if an enemy will listen is usually Charisma = % Chance. Some more stubborn enemies may follow Charisma/2 = % Chance.
2.) Merchant Discounts. Most of the items bought in Mystery Mansion are through the merchants. Charisma will act as a percentage discount to these goods, the equation is (Charisma/10 = % Discount) although the cap for said discount is at 50%
3.) Enemy Drops. Enemies, when defeated, will usually have a small chance to drop an item. These item drops will have a base drop rate, but said rate will be increased by Charisma. The equation for said act is [BaseDrop * (Charisma/10)] = NewDrop. Most item drops will be simply healing items or other trinkets, but in the rare case that the enemy will drop a weapon, it will usually have a base of around 0.1%
4.) Entering Dungeons. Sure, being able to slaughter through anything possible is fun, but if you do not have enough Charisma, your options for dungeons are limited. However, there are always an assortment of quests in places like the Garden,Floor 4,Outside and the Chef's Room. As said earlier, quests are rather quick and give a well amount of money and Charisma.
There are many ways to gain Charisma as well. Many Luxurious foods will raise Charisma, doing quests will give around 5-20 Charisma per quest, and simply befriending an enemy in-battle nets a base amount of 5. Finishing dungeons will even raise the player's Charisma stat as well, although it is possible to lower your Charisma as well, although the only few recorded times it happened in Mystery Mansion were through less conventional means, so no need to worry about randomly losing 15 Charisma if you bump into an enemy on accident.
Attack: Attack is the stat used to determine the strength of attacks, as well as strength-based overworld actions (such as pushing a heavy rock, the equation for that would be Attack = % of success). The actual damage an attack will do is calculated by [Attack - Defense]. Defeating an enemy will always increase the player's attack, along with getting new weapons, and sometimes even eating Luxurious or event foods!
Immunity -Although players do not have the Immunity stat, some major enemies will have them. Immunity is simply just a defense stat for defense-piercing weapon-based attacks, no need to worry about the stat.
P.Defense: P.Defense stands for Player Defense, and is the defense stat used when attacked by player characters. This stat was mainly added in so players have a harder time with killing each other as easy as a 1000 C hot knife through soft butter. Player Defense can be increased by using items (such as the disposable equipment such as knives or ribbons that provide a +10 stat boost) and by getting hit by another player character as well will increase it by 5. Don't worry though, the mansion is a rather peaceful place and there will never be a 24/7 fear of being knocked out by other players.
N.Defense: N.Defense stands for eNcounter Defense, and is the defense stat used when attacked by enemies. N.Defense is a rather hard stat to upgrade, only really being able to be increased by high level merchants on the higher floors of the mansion, or taking up any quests that involve creating an armor.
I'll also explain the three Play styles as well: Aggressive Starting stats: Attack: 85Charisma: 35 A play style for those who don't really want to befriend any encounters in the mansion, and just fight them. I should note that just because you pick an Aggressive play style, you aren't prohibited from befriending encounters.
Assertive Starting stats: Attack: 60Charisma: 60 A play style for those that cannot choose between Aggressive or Passive, or want to be able to have the options to effectively kill or befriend encounters.
Passive Starting stats: Attack: 35Charisma: 85 A play style for those who want to befriend the encounters in the mansion. I shall note that I will try to make the three play styles as equal as possible in terms of difficulty
4. Literary Roleplaying- Yes, I know that this'll be hard for me to explain unless if I do this, so: Case A: "He flirts with the encounter, attempting to compliment its looks Case B: "*flirts with encounter*" I'd rather you to do this in the style of Case A. Write this as if you are writing a story, and please make your posts longer than three words.
Okay, I think that's it. If you do indeed have questions, I will answer them. This roleplay will start when at least two people join and are accepted, but you could join any time you want
Sign Ups?/? People
I don't care, you can join when you want to, I don't mind
(Sign Ups end 10/31/4016)By the way, Mystery Mansion has its own Discord chat now. check out the thing
The Discord server is great for players that want to improve their characters and get feedback on them, or give feedback about Mystery Mansion itself. Don't be afraid to check it out; I'm the only moderator and the server itself doesn't have any rules beyond "Don't be r00d and don't ruin the servers vibes"First to hit 700 Comments- 11/27/16 First to hit 800 Comments- 12/24/16 First to hit 900 Comments- 1/13/17 First to hit 1000 Comments- 1/30/17 (Woo!)EDIT: In no way whatsoever is this forum game perfect. It is slowly improving everyday, and I would really appreciate if you (the player) include any suggestions when you participate. Even a little comment on a stat under your post I would love!
I would also love if I were to get more players on this. Now, I'm not complaining that not enough people are playing my game, but I just love participating in Mystery Mansion, and introducing this world to new players is always very fun for me!
I'd also want to get more players on board because it really would help me with improving Mystery Mansion. Doc is (as of Feb. 12) inactive, and he was the most helpful player to me in terms of improving Mystery Mansion! But now, the game has heavily developed, and a lot of decisions (like the Valentine's Season and Item Drops) I have never gotten through with someone, and it feels as if I may be doing something horribly wrong that might even break Mystery Mansion.
In short, I love you guys that play Mystery Mansion, but I also depend on you for feedback on new additions to the gameEDIT: hah dead thread
Adrian's Mansion (The Dramatic Mansion Mystery) Posted by Musical on July 20th, 2016 at 10:55pm Viewed 30163 Times
Posted on July 21st, 2016 at 12:27amEdited on 2016/07/21 at 12:44am
Posted 2016/07/21 at 12:27amEdited 2016/07/21 at 12:44am
Character is yours truly right here :P
Nice Ice was wandering about MMRPG, until he heard that adrian was kidnapped. So he went like A pizza pie went to wherever the creepy note was. So he was there...at the mansion. Pretty much not wanting to kill anything in this, just wants to reason his way to Adrian. He will kill if he needs to.....he is just wanting to make mmrpg world actually become a thing and actually be released publicly k.
Alright, you've already suggested CC Cut Man, so as much as I don't want to seem like I favor Cut Man, I already know how to write this character anyway. Cut Man, at least the one from Cut's Corner, will be passive.
After a successful streak working for lumber companies all over the world, Cut Man figured that he had it all! Sure, he wasn't entirely successful and had to work an often hard and dangerous job, but hey, it's part of the business! But as fate would have it, Cut Man happened to somehow walk past a conversation by none other than media entrepreneur, Dark Man 4, who hadn't exactly had luck on his side. Upon hearing Cut Man mumble a pun, Dark Man 4 knew exactly there that this little naive, foolhardy, nosy brat could serve as a noble example for television, and hopefully grab a few bucks have him be a hallmark for a simpler, more clean show, completely untapped and pure, away from all the hazards of things like reality television. And hilariously enough, Cut Man performed....Well, good, earning a solid average of 74% ratings from critics and audiences alike! And despite all this, it appears Cut Man really hasn't changed. The hard-working job he once had is now replaced by a job where he can just do whatever and be Cut Man.
Now of course, Dark Man 4 managed to grab wind of a mansion and it's owner. Believing it could serve well as an even further ratings boost, he sends Cut Man, much to his chagrin, to have a chance to interview the illustrious "Adrian Marceau."
@MegaBossMan : Woah, I was thinking of a mere ~4 sentence bio, and you went all out *applaud*To let everyone know, even though I have started now, you can sign up at any time you wantLooking up to the mansion, Cut Man and NiceIce decide to both walk in, both hearing about the kidnapping of Adrian Marceau. They look around the giant Entrance Room, seeing luxurious furnature, glorious shining chandelier, and a large closet, perhaps holding something. There's a staircase, but blocked off by a large, concrete stone. There's three doors, on to the left, one to the right, and one by a couch
Left door is guarded by the Guardian Ghost x2 they don't seem to want to be friends. Right Door appears to be locked... Center door is unguarded, and open Closet may hold something in it
@MusicalKitty-SST- : *Take the glass for later, might be able to find some wine to drink later and do this mission drunk. Go into the center door. Because the center of the place might be revealing some secrets.*
@Nice Ice : NiceIce hears two ghosts looking down at the foxes. One wore a pink, frilly dress, and the other, a top hat. Both seemed to be simplistic in shape.
"Oh look at those two! I've never seen an Electric Fox outside the Garden before!" The one wearing a dress laughed, gently sipping water out of a glass floating near her. The one in the top hat stared at one nervously, and had a tray of Devilled Eggs floating near him.
NiceIce has Expensive Wineglass Cut Man has nothing NiceIce: 100 Charisma, 20 Attack Cut Man: 100 Charisma, 20 Attack
The Electric Fox happily barks, shooting a beam of electricity, hitting you [-1 HP] The ghost with a top hat sighs a bit "Oh, they do that if they get too excited, maybe a Devilled Egg will make you feel better? I made them only a few days ago" Will you take a Devilled Egg?
NiceIce has Expensive Wineglass Cut Man has nothing NiceIce: 105 Charisma, 20 Attack, 19/20 Health Cut Man: 100 Charisma, 20 Attack, 20/20 Health
@Nice Ice : The ghost goes back to talking to his friend. The ghosts turn on some music, and all start twirling around the room. They all seem to ignore you, then, out from the couch, oozes a Red Slime