Oh no! You, yes, you over there. You are part of a thing known as the Mega Man RPG Prototype. You know that the creator and leader of this buiseness is the one and only Adrian Marceau. But, wait, he's invited you to this odd, murky dungeon. With you and other people you may or may not know, you walk into the mansion. It's remarkable, it's beautiful, but, wait, something seems odd about it. The lights are turned off, and the curtains are pulled shut, there's a note on the ground:
Wow, this "Fellow Program" seems to have kidnapped Adrian! Will you be the one to save Adrian? Or will you just be a big weenie and run away home
Now, onto the rules of this hot mess1. Sign Ups: Okay, this'll be a bit harsh I guess, but I'm still enforcing it. Only characters based off the user, like if you're Ender, your character will be based off of you. BUT, also, you can also use characters from Web Comics/Fanfics floating around this site, as long as they aren't official Mega Man characters. For example, do you want to be Rhythm_BCA's Melodia? Perhaps you'd like being EEKADO from Beta and Mega's comic? What about the fabled Moonstone from MusicalKitty's Megabound? What about [REDACTED] from SSN's game? BUT(t) here's a twist! IF these projects use an official Mega Man character, but are able to make them different to the official character, you can choose them. Pun-Loving Cut's Corner Cut Man and Short Alien Megabound Slur are on the table, however, Super-Fighting Robot BCA/Beta and Mega Mega Man is not on the table. Also, I will deny Non-Project fan characters like Blaze Man or Ninja Man on sight, and likely Official MM Characters that aren't featured in any projects like Fan or Drill Man, unless if you provide a good spin on them, like Emotionless-Killer Fan, or Renowned Mathematician Drill Man.
As of now, I'm starting to consider the use of OCs as player options in Mystery Mansion. I will accept OC characters, but as long as you give them a proper bio and at least something about their personality. If you need help with developing a character's personality, I know how to help: So, this is only one little thing, but it does go a very long way. Don't describe what the character is, but more what the character does. For example, instead of "She likes animals" you can say "She regularly holds bake sales in order to fund repopulation projects for her favorite endangered animals." And if you even want, this article by TVtropes may or may not help you out with your bio
2. Sign Up Bios: You must provide information about your character. Their personality, motives, likes and dislikes are good. You may go into more descriptive if you want. I can understand if you pick a character from like Megabound and you cannot provide a really big bio because of the character or whatnot. As for official characters you are willing to take a spin on, I expect a descriptive bio, and at least so it doesn't seem like all you did was make Mega Man green and slightly shorter.
3. Combat-ish system: Along with the Roleplay itself, there will also be a combat-ish system I guess. In your character bio, specify whether your play-style is AggressiveAssertive or Passive and the combat-ish system will be ultra simplified:
-There will only be three stats: Health, Charisma, and Attack There is now five stats! And I've gone into much more detail about these stats as well!
Health: Health is what keeps the player moving. Health, as in most games, is a value used to calculate how much a player can take before giving out. Every player starts at 20 Base Health, but there are many ways that Health can be boosted: 1.) Being hit by an attack that inflicts more than 1 point of damage will increase the player's Max Health by 1!
2.) Eating different foods. Luxurious or event foods will usually increase the player's health by 10-20. Some more common foods may only boost Health by 2-5.
3.) Quests/Dungeons will also occasionally increase Health when completed.
When a player's Health reaches 0, the player is taken to the entrance of the mansion with one of their items stolen by SSJ3 the moose. However, the player can always try and bribe or persuade him to give the item back.
Charisma: Charisma, however, may be proven to be a bit more difficult to explain. Charisma is used for many things, such as: 1.) Interacting with enemies. Players may find themselves interacting and conversing with enemies. They might have an item a player is interested in, or the player may be trying to convince them not to attack. The general calculation for if an enemy will listen is usually Charisma = % Chance. Some more stubborn enemies may follow Charisma/2 = % Chance.
2.) Merchant Discounts. Most of the items bought in Mystery Mansion are through the merchants. Charisma will act as a percentage discount to these goods, the equation is (Charisma/10 = % Discount) although the cap for said discount is at 50%
3.) Enemy Drops. Enemies, when defeated, will usually have a small chance to drop an item. These item drops will have a base drop rate, but said rate will be increased by Charisma. The equation for said act is [BaseDrop * (Charisma/10)] = NewDrop. Most item drops will be simply healing items or other trinkets, but in the rare case that the enemy will drop a weapon, it will usually have a base of around 0.1%
4.) Entering Dungeons. Sure, being able to slaughter through anything possible is fun, but if you do not have enough Charisma, your options for dungeons are limited. However, there are always an assortment of quests in places like the Garden,Floor 4,Outside and the Chef's Room. As said earlier, quests are rather quick and give a well amount of money and Charisma.
There are many ways to gain Charisma as well. Many Luxurious foods will raise Charisma, doing quests will give around 5-20 Charisma per quest, and simply befriending an enemy in-battle nets a base amount of 5. Finishing dungeons will even raise the player's Charisma stat as well, although it is possible to lower your Charisma as well, although the only few recorded times it happened in Mystery Mansion were through less conventional means, so no need to worry about randomly losing 15 Charisma if you bump into an enemy on accident.
Attack: Attack is the stat used to determine the strength of attacks, as well as strength-based overworld actions (such as pushing a heavy rock, the equation for that would be Attack = % of success). The actual damage an attack will do is calculated by [Attack - Defense]. Defeating an enemy will always increase the player's attack, along with getting new weapons, and sometimes even eating Luxurious or event foods!
Immunity -Although players do not have the Immunity stat, some major enemies will have them. Immunity is simply just a defense stat for defense-piercing weapon-based attacks, no need to worry about the stat.
P.Defense: P.Defense stands for Player Defense, and is the defense stat used when attacked by player characters. This stat was mainly added in so players have a harder time with killing each other as easy as a 1000 C hot knife through soft butter. Player Defense can be increased by using items (such as the disposable equipment such as knives or ribbons that provide a +10 stat boost) and by getting hit by another player character as well will increase it by 5. Don't worry though, the mansion is a rather peaceful place and there will never be a 24/7 fear of being knocked out by other players.
N.Defense: N.Defense stands for eNcounter Defense, and is the defense stat used when attacked by enemies. N.Defense is a rather hard stat to upgrade, only really being able to be increased by high level merchants on the higher floors of the mansion, or taking up any quests that involve creating an armor.
I'll also explain the three Play styles as well: Aggressive Starting stats: Attack: 85Charisma: 35 A play style for those who don't really want to befriend any encounters in the mansion, and just fight them. I should note that just because you pick an Aggressive play style, you aren't prohibited from befriending encounters.
Assertive Starting stats: Attack: 60Charisma: 60 A play style for those that cannot choose between Aggressive or Passive, or want to be able to have the options to effectively kill or befriend encounters.
Passive Starting stats: Attack: 35Charisma: 85 A play style for those who want to befriend the encounters in the mansion. I shall note that I will try to make the three play styles as equal as possible in terms of difficulty
4. Literary Roleplaying- Yes, I know that this'll be hard for me to explain unless if I do this, so: Case A: "He flirts with the encounter, attempting to compliment its looks Case B: "*flirts with encounter*" I'd rather you to do this in the style of Case A. Write this as if you are writing a story, and please make your posts longer than three words.
Okay, I think that's it. If you do indeed have questions, I will answer them. This roleplay will start when at least two people join and are accepted, but you could join any time you want
Sign Ups?/? People
I don't care, you can join when you want to, I don't mind
(Sign Ups end 10/31/4016)By the way, Mystery Mansion has its own Discord chat now. check out the thing
The Discord server is great for players that want to improve their characters and get feedback on them, or give feedback about Mystery Mansion itself. Don't be afraid to check it out; I'm the only moderator and the server itself doesn't have any rules beyond "Don't be r00d and don't ruin the servers vibes"First to hit 700 Comments- 11/27/16 First to hit 800 Comments- 12/24/16 First to hit 900 Comments- 1/13/17 First to hit 1000 Comments- 1/30/17 (Woo!) EDIT: hah dead thread
Adrian's Mansion (The Dramatic Mansion Mystery) Posted by Musical on July 20th, 2016 at 10:55pm Viewed 33872 Times
Posted on September 13th, 2016 at 11:09amEdited on 2016/09/13 at 12:38pm
Posted 2016/09/13 at 11:09amEdited 2016/09/13 at 12:38pm
#2
Hm, he hasn't paid for them..? Hey Alto, I got a bit of a idea, and thanks, chef. Ohh, plan S? Of course its plan S! Muhahahaha! *Team Memester hurries back upstairs to Winston* DOOOP DEE LAAAA DOO DEE LAAAAAAA *The light shines on Ender* Prepare for trouble! *The light shines on Alto* Annnd make it double! To unite all people within our nation! To denounce the evils of memes and love! Ender! Alto! Team Memester blasts off at the speed of light! Surrender now or else we will just take your money that um... He was supposed to ask why are we doing this first, and then we tell, and fight him! Darn it, Alto... ....Sorry.
Ring Man takes the Ring Driller and pauses. That was actually a lot of information at once, and it piqued his interest.
Waitwait, so......so what you're saying is......okay, lemme back up for a second: 1.) Did this "Mikey" guy (I'm assuming he's the creator) make any other weapons of interest? 2.) Let's say, hypothetically, that I know where to find a Starforce. How would I be able to modify it so that the Ring Driller would accept it? 3.) What do you mean "the weapons" of the mansion are under its effect? Does that just mean that they could take advantage of its power like the Ring Driller, or is there a strong Starforce presence around here that's somehow turned the mansion into the nightmare it is right now?
Also, you got any idea where a guy can find an E-Tank around here?
No, this thing is not dead, I'm just a lazy bum, that's all@TheDoc : The Cat Merchant sighs, dropping the Red Ruby he received from Ring Man into a small, cloth bag. "First of all, I believe that Mikey make more weapons. If I'm correct, the Ring Driller will be the only one you could find in the mansion, unless if there's other weapons manufactored by Mikey on the fifth floor. Second of all, do you see that on the drill's water tank?" the cat points to the small tank, showing the two, star-shaped holes in them "Lastly, to answer that question: Weapons or other supplies made in this mansion will be stronger than if they were made outside of the mansion. Those Shiny Rings you have over there couldn't even cut through a cardboard box if you were to walk into the nearest city from the mansion" The Cat Merchant started playing around with a small, wooden kazoo. He looked around the nearby area, and shook his head "Nope, I don't see anyone that sells them either."@ThatOneEnderMan : Winston looks down to the Memesters, unsure how to respond "Uh... Hello there, do you need something?" Winston asked while coating his current inventory in a glimmering polish.
What will you do next?@NiceIce : The Mimien shivered as the blast of ice engulfed it (Tails, Tails, Tails) but the Mimien shrugged off the icy blast.
Mimien Health: 100/140 Attack: 2 Defense: 20
The Mimien shoots a weak blast of Psychic energy at NiceIce! [-2 Health]@StupidStudiosN : [REDACTED] consumed the Everything Bagel... It'd be better with some cream cheese though [+5 Health, +5 Attack, +5 Charisma]
What will you do next?@Beta Man : The disgruntled Electric Fox looked up to Beta Sherif, the tip of its nose wasn't lit up, unlike the other Electric Foxes running about. It sat down, making loud clanking noises in the process. "What do you want?"
What will you do next?NiceIce has Key, LynxKey, Expensive Wineglass, Anomaly Badge, Paper (13), Old Armor, and Ghost Badge Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge Ring Man has Key, Inhaler, Luxurious Pecan Pie, and Lake Key [REDACTED] has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Croissant and Anomaly Badge Meta has Key Rotom has Bolts (641) Beta Serif has Eclair NiceIce: 150 Charisma, 60 Attack, 35 Defense, 13/65 Health >>Weapon: Ice Slasher- 12.5% chance of Freezing Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health Ring Man: 55 Charisma, 185 Attack, 15 Defense, 28/44 Health >>Weapon: Shiny Rings/Standard Rings >>>Ring Driller: 20/20 Units of Water. 4 units per use. 0/10 Experience [REDACTED]: 6 Charisma, 80 Attack, 15 Defense, 59/59 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense >>Ghost Virus: 80/80 Health, 10 Defense, 22 uses >>Spicy Infant: 40/40 Health, 8 Uses Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health Rotom: 25 Charisma, 95 Attack, 15 Defense, 18/20 Health >>Move: Parasitic Shock Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health
Cheetah General/Winston: 80 Defense, 29 Attack, 1100/1100 Health SSJ3 the Moose: 100 Defense, 5 Attack, 3K/3K Health, has 50$ Team Memester: 40 Defense, 32 Attack, 420/420 Health Team Memester Inv.: Paper (2), Eclair, Donut, Rose Pink Wings, Forte Mace [5/6 Spaces] SSJ: 30 Defense, 5 Attack, 800/800 Health Paper Lion: 55 Defense, 2 Attack, 440/480 Health
*Ender sighs* W-well! We heard about the fact you haven't been paying the chief...and um...we wanted to do something about it! Now, Alto, do... THE THING! *Alto throws a small, yellow ball that a emits a giant field of yellow smoke. While the smoke is still there, Team Memester snatches wallet and any nearby money and hurries down stairs* Oof...Phew....Hey Ender..I just realized something, what happened to us being "evil?" We aren't "evil", as that would impily the we are horrible people! Netrual Chaotic is the word you are looking for! Oh...alright. Anyways, let's go and get to the chief, shall we? *Team Memester goes to the kitchen, and Alto puts Winston's wallet on a counter*
@MusicalKitty-SST- : (Is this the same Electric Fox that sent me on the quest I was set on doing at the very beginning, or is it a different Electric Fox?) (Also, you seem to be assuming that Beta knew the nose thing as a fact when he only ran into two (or three depending on your response) Electric Foxes during this adventure.)
@Beta Man : (It is a different Electric Fox, and I did assume that Beta knew about the nose since, if I remember correctly, Beta met another one with a smashed, unlit nose, probably not though)@NiceIce : The Mimien fell down from the impact of the Ice Slasher (Heads, Heads, Heads) and was immobilized in a block of ice! (Frozen)*
Mimien FRZ Health: 60/140 Attack: 2 Defense: 20
*Frozen monsters cannot attack for 1-4 turns. Cuter, Freeze, and Flame-based weapons inflict 1.5x more damage upon a Frozen monster
What will you do next?@ThatOneEnderMan : The Memesters ran off with the wallet... (Tails) but Winston successfully threw a Poison Dart at Alto! [Poisoned]. As the two reached the Chef's Room, he looked down to Winston's wallet and opened it up, watching many green papers fly out of the wallet! The chef grabbed at the rectangular papers, not knowing exactly what they were. "Whoa! This mansion's currencies are green things and paper... if you combine the two, you must be a force to be reckoned with!"
What will you do next?@StupidStudiosN : Poor [REDACTED], he was cursed that day with encountering the most devilish, the most unruly encounter in the entire mansion!
Snailer Health: 100/100 Defense: 40 Attack: 3
Snailer is chewing on a piece of lettuce
What will you do next?NiceIce has Key, LynxKey, Expensive Wineglass, Anomaly Badge, Paper (13), Old Armor, and Ghost Badge Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge Ring Man has Key, Inhaler, Luxurious Pecan Pie, and Lake Key [REDACTED] has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Croissant and Anomaly Badge Meta has Key Rotom has Bolts (641) Beta Serif has Eclair NiceIce: 150 Charisma, 60 Attack, 35 Defense, 13/65 Health >>Weapon: Ice Slasher- 12.5% chance of Freezing Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health Ring Man: 55 Charisma, 185 Attack, 15 Defense, 28/44 Health >>Weapon: Shiny Rings/Standard Rings >>>Ring Driller: 20/20 Units of Water. 4 units per use. 0/10 Experience [REDACTED]: 6 Charisma, 80 Attack, 15 Defense, 59/59 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense >>Ghost Virus: 80/80 Health, 10 Defense, 22 uses >>Spicy Infant: 40/40 Health, 8 Uses Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health Rotom: 25 Charisma, 95 Attack, 15 Defense, 18/20 Health >>Move: Parasitic Shock Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health
Cheetah General/Winston: 80 Defense, 29 Attack, 1100/1100 Health SSJ3 the Moose: 100 Defense, 5 Attack, 3K/3K Health, has 50$ Team Memester: 40 Defense, 32 Attack, 420/420 Health Team Memester Inv.: Paper (2), Eclair, Donut, Rose Pink Wings, Forte Mace [5/6 Spaces] SSJ: 30 Defense, 5 Attack, 800/800 Health Paper Lion: 55 Defense, 2 Attack, 440/480 Health
Ring Man takes the Ring Driller and steps away a bit before pulling out his Starforce that he found in the Choir Director's box and inserting it into one of the holes. The Driller greedily accepted it, and after some whirring and grinding, produces some Crushed Stars that he feeds into the Ring Driller. All set.
Time to wreck the Band Geek. Although, I wonder........What would he give me for destroying the Choir Director?
Ring Man walks up to the Band Director.
Hey, Gramps. I heard that the Choir Director has been a pain in your side for quite a wh- Ring Man ducks as the Band Director's arm flies right over him. ............Nope. Not worth it.
Ring Man gives him a downward slice with a Standard Ring.
Posted on October 2nd, 2016 at 9:38pmEdited on 2016/10/03 at 9:43pm
Posted 2016/10/02 at 9:38pmEdited 2016/10/03 at 9:43pm
#13
@RotomSlashBlast : Alliteration hisses, desintigrating into small pieces of paper
What will you do next?@TheDoc : Ring Man inserts the Crushed Stars into the Drill, finding out that the star was...
A Water Star! [+5 Units of Water]. Ring Man attacks the Band Director, and watches as he falls to the ground and explodes into thousands of miniature brass instruments. A nerd holding an Oboe glares at Ring Man and jumps towards him, ready to battle.
Oboist Nerd Health: 400/400 Defense: 60 Attack: 4
The Oboist Nerd called for help... (Heads, Tails) but no one came
What will you do next?@NiceIce : The Frozen Mimien shattered into many pieces as it was hit with the Ice Slasher! [+5 Attack]
What will you do next?NiceIce has Key, LynxKey, Expensive Wineglass, Anomaly Badge, Paper (13), Old Armor, and Ghost Badge Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge Ring Man has Key, Inhaler, Luxurious Pecan Pie, and Lake Key [REDACTED] has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Croissant and Anomaly Badge Meta has Key Rotom has Bolts (641) Beta Serif has Eclair NiceIce: 150 Charisma, 60 Attack, 35 Defense, 13/65 Health >>Weapon: Ice Slasher- 12.5% chance of Freezing Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health Ring Man: 55 Charisma, 185 Attack, 15 Defense, 28/44 Health >>Weapon: Shiny Rings/Standard Rings >>>>Ring Driller: +50 Attack. 20/20 Units of Water. 4 units per use. 0/10 Experience [REDACTED]: 6 Charisma, 80 Attack, 15 Defense, 59/59 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense >>Ghost Virus: 80/80 Health, 10 Defense, 22 uses >>Spicy Infant: 40/40 Health, 8 Uses Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health Rotom: 25 Charisma, 95 Attack, 15 Defense, 18/20 Health >>Move: Parasitic Shock Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health
Cheetah General/Winston: 80 Defense, 29 Attack, 1100/1100 Health SSJ3 the Moose: 100 Defense, 5 Attack, 3K/3K Health, has 50$ Team Memester: 40 Defense, 32 Attack, 420/420 Health Team Memester Inv.: Paper (2), Eclair, Donut, Rose Pink Wings, Forte Mace [5/6 Spaces] SSJ: 30 Defense, 5 Attack, 800/800 Health Paper Lion: 55 Defense, 2 Attack, 440/480 Health
Posted on October 9th, 2016 at 6:15amEdited on 2016/10/09 at 7:38am
Posted 2016/10/09 at 6:15amEdited 2016/10/09 at 7:38am
#17
@TheDoc : Wow, I didn't catch that error I made, changed to 25/25 now
Ring Man dashes towards the Oboist with the Driller! [-4 units, +1 exp]
Oboist Nerd Health: 225/400 Defense: 60 Attack: 4
The Oboist nerd slams their instrument into Ring Man! [-4 Health]
what will you do next?@NiceIce : NiceIce continues searching, and finds an odd, rather seasonal monster in the Garden!
Cucurbitouse Health: 200 Defense: 20 Attack: 2
What will you do next?@RotomSlashBlast : ... Rotom is now on Floor 1!
What will you do next?NiceIce has Key, LynxKey, Expensive Wineglass, Anomaly Badge, Paper (13), Old Armor, and Ghost Badge Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge Ring Man has Key, Inhaler, Luxurious Pecan Pie, and Lake Key [REDACTED] has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Croissant and Anomaly Badge Meta has Key Rotom has Bolts (641) Beta Serif has Eclair NiceIce: 150 Charisma, 60 Attack, 35 Defense, 13/65 Health >>Weapon: Ice Slasher- 12.5% chance of Freezing Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health Ring Man: 55 Charisma, 185 Attack, 15 Defense, 28/44 Health >>Weapon: Shiny Rings/Standard Rings / >>>>Ring Driller: +50 Attack. 21/25 Units of Water. 4 units per use. 1/10 Experience [REDACTED]: 6 Charisma, 80 Attack, 15 Defense, 59/59 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense >>Ghost Virus: 80/80 Health, 10 Defense, Indefinite uses >>Changkey Child: 40/40 Health, 8 Uses Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health Rotom: 25 Charisma, 95 Attack, 15 Defense, 18/20 Health >>Move: Parasitic Shock Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health
Cheetah General/Winston: 80 Defense, 29 Attack, 1100/1100 Health SSJ3 the Moose: 100 Defense, 5 Attack, 3K/3K Health, has 50$ Team Memester: 40 Defense, 32 Attack, 420/420 Health Team Memester Inv.: Paper (2), Eclair, Donut, Rose Pink Wings, Forte Mace [5/6 Spaces] SSJ: 30 Defense, 5 Attack, 800/800 Health Paper Lion: 55 Defense, 2 Attack, 440/480 Health
Posted on October 9th, 2016 at 4:05pmEdited on 2016/10/09 at 6:08pm
Posted 2016/10/09 at 4:05pmEdited 2016/10/09 at 6:08pm
#19
-DIALOGUELOG- : BETA! : I know you're in cahoots with the key-stealing moose. : Just admit it! I KNOW you plan on doing portal technology to take over entire worlds!
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