Mega Man RPG Prototype Community

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Musical
Musical
15,225,883 BP
14 TP | 796 PP
Oh no! You, yes, you over there. You are part of a thing known as the Mega Man RPG Prototype. You know that the creator and leader of this buiseness is the one and only Adrian Marceau. But, wait, he's invited you to this odd, murky dungeon. With you and other people you may or may not know, you walk into the mansion. It's remarkable, it's beautiful, but, wait, something seems odd about it. The lights are turned off, and the curtains are pulled shut, there's a note on the ground:

Typical Ransom Note style, this "???" fellow seems new to this kind of thing

Wow, this "Fellow Program" seems to have kidnapped Adrian! Will you be the one to save Adrian? Or will you just be a big weenie and run away home

Now, onto the rules of this hot mess
1. Sign Ups: Okay, this'll be a bit harsh I guess, but I'm still enforcing it. Only characters based off the user, like if you're Ender, your character will be based off of you. BUT, also, you can also use characters from Web Comics/Fanfics floating around this site, as long as they aren't official Mega Man characters. For example, do you want to be Rhythm_BCA's Melodia? Perhaps you'd like being EEKADO from Beta and Mega's comic? What about the fabled Moonstone from MusicalKitty's Megabound? What about [REDACTED] from SSN's game? BUT(t) here's a twist! IF these projects use an official Mega Man character, but are able to make them different to the official character, you can choose them. Pun-Loving Cut's Corner Cut Man and Short Alien Megabound Slur are on the table, however, Super-Fighting Robot BCA/Beta and Mega Mega Man is not on the table. Also, I will deny Non-Project fan characters like Blaze Man or Ninja Man on sight, and likely Official MM Characters that aren't featured in any projects like Fan or Drill Man, unless if you provide a good spin on them, like Emotionless-Killer Fan, or Renowned Mathematician Drill Man.

As of now, I'm starting to consider the use of OCs as player options in Mystery Mansion. I will accept OC characters, but as long as you give them a proper bio and at least something about their personality. If you need help with developing a character's personality, I know how to help:
So, this is only one little thing, but it does go a very long way. Don't describe what the character is, but more what the character does. For example, instead of "She likes animals" you can say "She regularly holds bake sales in order to fund repopulation projects for her favorite endangered animals."
And if you even want, this article by TVtropes may or may not help you out with your bio

2. Sign Up Bios: You must provide information about your character. Their personality, motives, likes and dislikes are good. You may go into more descriptive if you want. I can understand if you pick a character from like Megabound and you cannot provide a really big bio because of the character or whatnot. As for official characters you are willing to take a spin on, I expect a descriptive bio, and at least so it doesn't seem like all you did was make Mega Man green and slightly shorter.

3. Combat-ish system: Along with the Roleplay itself, there will also be a combat-ish system I guess. In your character bio, specify whether your play-style is Aggressive Assertive or Passive and the combat-ish system will be ultra simplified:


-There will only be three stats: Health, Charisma, and Attack There is now five stats! And I've gone into much more detail about these stats as well!

Health:
Health is what keeps the player moving. Health, as in most games, is a value used to calculate how much a player can take before giving out. Every player starts at 20 Base Health, but there are many ways that Health can be boosted:
1.) Being hit by an attack that inflicts more than 1 point of damage will increase the player's Max Health by 1!

2.) Eating different foods. Luxurious or event foods will usually increase the player's health by 10-20. Some more common foods may only boost Health by 2-5.

3.) Quests/Dungeons will also occasionally increase Health when completed.

When a player's Health reaches 0, the player is taken to the entrance of the mansion with one of their items stolen by SSJ3 the moose. However, the player can always try and bribe or persuade him to give the item back.

Charisma:
Charisma, however, may be proven to be a bit more difficult to explain. Charisma is used for many things, such as:
1.) Interacting with enemies. Players may find themselves interacting and conversing with enemies. They might have an item a player is interested in, or the player may be trying to convince them not to attack. The general calculation for if an enemy will listen is usually Charisma = % Chance. Some more stubborn enemies may follow Charisma/2 = % Chance.

2.) Merchant Discounts. Most of the items bought in Mystery Mansion are through the merchants. Charisma will act as a percentage discount to these goods, the equation is (Charisma/10 = % Discount) although the cap for said discount is at 50%

3.) Enemy Drops. Enemies, when defeated, will usually have a small chance to drop an item. These item drops will have a base drop rate, but said rate will be increased by Charisma. The equation for said act is [BaseDrop * (Charisma/10)] = NewDrop. Most item drops will be simply healing items or other trinkets, but in the rare case that the enemy will drop a weapon, it will usually have a base of around 0.1%

4.) Entering Dungeons. Sure, being able to slaughter through anything possible is fun, but if you do not have enough Charisma, your options for dungeons are limited. However, there are always an assortment of quests in places like the Garden, Floor 4, Outside and the Chef's Room. As said earlier, quests are rather quick and give a well amount of money and Charisma.

There are many ways to gain Charisma as well. Many Luxurious foods will raise Charisma, doing quests will give around 5-20 Charisma per quest, and simply befriending an enemy in-battle nets a base amount of 5. Finishing dungeons will even raise the player's Charisma stat as well, although it is possible to lower your Charisma as well, although the only few recorded times it happened in Mystery Mansion were through less conventional means, so no need to worry about randomly losing 15 Charisma if you bump into an enemy on accident.

Attack:
Attack is the stat used to determine the strength of attacks, as well as strength-based overworld actions (such as pushing a heavy rock, the equation for that would be Attack = % of success). The actual damage an attack will do is calculated by [Attack - Defense]. Defeating an enemy will always increase the player's attack, along with getting new weapons, and sometimes even eating Luxurious or event foods!

Immunity -Although players do not have the Immunity stat, some major enemies will have them. Immunity is simply just a defense stat for defense-piercing weapon-based attacks, no need to worry about the stat.

P.Defense:
P.Defense stands for Player Defense, and is the defense stat used when attacked by player characters. This stat was mainly added in so players have a harder time with killing each other as easy as a 1000 C hot knife through soft butter. Player Defense can be increased by using items (such as the disposable equipment such as knives or ribbons that provide a +10 stat boost) and by getting hit by another player character as well will increase it by 5. Don't worry though, the mansion is a rather peaceful place and there will never be a 24/7 fear of being knocked out by other players.

N.Defense:
N.Defense stands for eNcounter Defense, and is the defense stat used when attacked by enemies. N.Defense is a rather hard stat to upgrade, only really being able to be increased by high level merchants on the higher floors of the mansion, or taking up any quests that involve creating an armor.

I'll also explain the three Play styles as well:
Aggressive Starting stats: Attack: 85 Charisma: 35
A play style for those who don't really want to befriend any encounters in the mansion, and just fight them. I should note that just because you pick an Aggressive play style, you aren't prohibited from befriending encounters.

Assertive Starting stats: Attack: 60 Charisma: 60
A play style for those that cannot choose between Aggressive or Passive, or want to be able to have the options to effectively kill or befriend encounters.

Passive Starting stats: Attack: 35 Charisma: 85
A play style for those who want to befriend the encounters in the mansion. I shall note that I will try to make the three play styles as equal as possible in terms of difficulty

4. Literary Roleplaying- Yes, I know that this'll be hard for me to explain unless if I do this, so:
Case A: "He flirts with the encounter, attempting to compliment its looks
Case B: "*flirts with encounter*"
I'd rather you to do this in the style of Case A. Write this as if you are writing a story, and please make your posts longer than three words.

Okay, I think that's it. If you do indeed have questions, I will answer them. This roleplay will start when at least two people join and are accepted, but you could join any time you want

Sign Ups
?/? People

I don't care, you can join when you want to, I don't mind

(Sign Ups end 10/31/4016)
By the way, Mystery Mansion has its own Discord chat now.
check out the thing

The Discord server is great for players that want to improve their characters and get feedback on them, or give feedback about Mystery Mansion itself. Don't be afraid to check it out; I'm the only moderator and the server itself doesn't have any rules beyond "Don't be r00d and don't ruin the servers vibes"
First to hit 700 Comments- 11/27/16
First to hit 800 Comments- 12/24/16
First to hit 900 Comments- 1/13/17
First to hit 1000 Comments- 1/30/17 (Woo!)


EDIT: hah dead thread
Adrian's Mansion (The Dramatic Mansion Mystery)
Posted by Musical on July 20th, 2016 at 10:55pm
Viewed 33871 Times
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on October 29th, 2016 at 8:31pm Edited on 2016/10/29 at 8:32pm
Posted 2016/10/29 at 8:31pm Edited 2016/10/29 at 8:32pm
#1
@SpookyStudiosN : [REDACTED] and the Ghost Virus destroyed the Snailer, leaving only its shell [+5 Attack]

SCURVY - [REDACTED] takes 4 damage from Scurvy. Maybe citrus will help.

What will you do next?
@Dr. Frankenstein :
"Yeah, I did get a tank of water from someone. You can have it, since the material it's made out of isn't strong enough for me." he gives Ring Man the tank of water to him [+15 Maximum units of water] "Anyway, since no one here is generous enough to give an armless robot their trash, I have to pay people to give me trash."

What will you do next?
@Beta Reaper :
@RSB Origins :

Rotom and Beta stood near the lake; SSJ3 kept shaking the keys in his mouth as the two plotted to take the Lake Key from him. Then, one of the robots that was mentioned by the Electric Fox earlier attacked!

SOL-001
SOL-001
Health: 300
Defense: 20
Attack: 4

SOL-001 seemed to be carrying a large, golden coin

What will you do next?
@NiceIce : The half-gourd was consumed [+20 Health]!

Semitouse
Semitouse
Health: 50
Defense: 10
Attack: 2
F__

What will you do next?
@RedGhostBuster : Proto heads into the left room...
The left room used to hold nothing but a drill used to remove large stones that blocked the doors to Floor 1 and 2. However, the room is now a large bunker, with a Witch walking about and hastily throwing things into a cauldron.

What will you do next?
NiceIce has Key, LynxKey, Anomaly Badge, Paper (0), Old Armor, and Ghost Badge
Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge
Ring Man has Key, Inhaler, and Lake Key
[REDACTED] has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, and Anomaly Badge
Meta has Key
Rotom has Bolts (641)
Beta Serif has Eclair
Proto Man Mark II has nothing
NiceIce: 150 Charisma, 60 Attack, 35 Defense, 28/65 Health
>>Weapon: Ice Slasher- 12.5% chance of Freezing Ice Slasher

Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health
Ring Man: 55 Charisma, 185 Attack, 15 Defense, 28/44 Health
>>Weapon: Shiny Rings/Standard Rings Standard Rings / Shiny Rings
>>>>Ring Driller: +50 Attack. 21/40 Units of Water. 4 units per use. 1/10 Experience Ring Driller
[REDACTED]: 6 Charisma, 80 Attack, 15 Defense, 59/59 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense
>>Ghost Virus: 80/80 Health, 10 Defense, Indefinite uses Ghost Virus
>>Changkey Child: 40/40 Health, 8 Uses Changkey Child
Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health
Rotom: 25 Charisma, 95 Attack, 15 Defense, 18/20 Health
>>Move: Fire Storm Fire Storm
Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health
Proto Man Mark II: 20 Charisma, 100 Attack, 15 Defense, 20/20 Health

Cheetah General/Winchester: 80 Defense, 29 Attack, 1100/1100 Health
Team Memester: 40 Defense, 32 Attack, 420/420 Health
Team Memester Inv.: Paper (2), Eclair, Donut, Rose Pink Wings, Forte Mace [5/6 Spaces]
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on October 29th, 2016 at 8:41pm
Posted 2016/10/29 at 8:41pm
#2
Hey, I seen this thing before! I think one of those foxes showed me a video on this thing... Hm. Looks like it's holding a gold coin. Well, how do you say we do this?
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on October 29th, 2016 at 8:56pm Edited on 2016/10/29 at 9:23pm
Posted 2016/10/29 at 8:56pm Edited 2016/10/29 at 9:23pm
#3
Imgur I think the most appropriate and peaceful solution would be to
Imgur KILL THE THING TO THE AFTERLIFE SO HARD THAT IT PERISHES TO DEATH!!
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on October 29th, 2016 at 9:13pm Edited on 2016/10/29 at 9:56pm
Posted 2016/10/29 at 9:13pm Edited 2016/10/29 at 9:56pm
#4
@HeadlessCatsMan : *Normal attack. With the most normal of normal of normal, just one punch.*
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on October 29th, 2016 at 9:25pm
Posted 2016/10/29 at 9:25pm
#5
...Uh... Ok...? ...You go do that.
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on October 29th, 2016 at 11:15pm
Posted 2016/10/29 at 11:15pm
#6
Rotom takes a regular attack to the thing, sounding out the sound that is used when you use a regular attack.
^ Top
TheDoc
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on October 30th, 2016 at 1:30pm
Posted 2016/10/30 at 1:30pm
#7
Ring Man takes the Driller tank and equips it to his Driller.

ring-man Okay then, now if I help you, what's in it for me? :)
^ Top
MetaKirbSter
 
MetaKirbSter
12,770,493 BP
54 TP | 1665 PP
Posted on November 1st, 2016 at 4:28pm
Posted 2016/11/01 at 4:28pm
#8
(Im back to this)

Meta takes the food and walks over to the next room.
^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on November 5th, 2016 at 4:19am Edited on 2016/11/05 at 6:38pm
Posted 2016/11/05 at 4:19am Edited 2016/11/05 at 6:38pm
#9
@RotomSlashBlast :
@Beta Man : SOL-001 shrugs off Rotom's attack, and focuses on the coin in its hands

SOL-001
SOL-001
Health: 260
Defense: 20
Attack: 4

SOL-001 starts absorbing energy from the moonlight! [+10 Defense]
The coin shimmered in the moonlight as well, seemed to be of the perfect shininess for a certain greedy moose

What will you do next?
@NiceIce : The Curcubitouse crumbles into many little pieces, letting NiceIce pass into the third floor again [+10 Charisma]

What will you do next?
@TheDoc : "Well, those merchants over on floor five will only exchange goods for Zenny! If you were to give me the proper materials for my arm, I'd be able to pay you in Zenny for your efforts (And also a raise in the Charisma stat, although everyone forgets about that one). Any other questions?"

What will you do next?
@Meta : Meta grabs the Bagel, and heads into the Chef's Room (I don't remember what happened then, but I think this is right)

The Holiday Cheer has spread through the Chef's Room! The room was covered in Christmas-themed decorations, and a tall Douglas Fir stood in the middle of the room. Unlike previous encounters with the Chef, he wasn't standing at his usual counter. The holiday seasons were too busy for the poor chef, and had a sheep standing at the counter, staring at Meta with its blank eyes.
"Baaaa aaa aaa a aa a a aa a (It is great seeing you today! I am Dolly, and I'll be taking your order today, if you have a Green Object"

What will you do next?
Meanwhile, in the lake...
Adrian sat alone in an empty, white room with only an old, broken down desktop computer to keep him company. He logged onto the old computer and onto an old, long abandoned chat room made for communication between the chat room's inhabitants. Adrian sighed when he saw that no one was in the room, it hasn't been regularly used for almost eight years. Adrian cleared all of the chat logs in the room, then proceeded to lie on the floor and hope someone will find out about his absence one day.
Then, the door to the featureless room opened up. It revealed a man who looked identical to Adrian, except that he wore a blue lab coat and an eyepatch, and that he was also a woman!
"Adrina, how could you...?"
NiceIce has Key, LynxKey, Anomaly Badge, Paper (0), Old Armor, and Ghost Badge
Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge
Ring Man has Key, Inhaler, and Lake Key
[REDACTED] has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, and Anomaly Badge
Meta has Key
Rotom has Bolts (641)
Beta Serif has Eclair
Proto Man Mark II has nothing

NiceIce: 160 Charisma, 60 Attack, 35 Defense, 28/65 Health
>>Weapon: Ice Slasher- 12.5% chance of Freezing Ice Slasher
Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health
Ring Man: 55 Charisma, 185 Attack, 15 Defense, 28/44 Health
>>Weapon: Shiny Rings/Standard Rings Standard Rings / Shiny Rings
>>>>Ring Driller: +50 Attack. 21/40 Units of Water. 4 units per use. 1/10 Experience Ring Driller
[REDACTED]: 6 Charisma, 80 Attack, 15 Defense, 59/59 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense
>>Ghost Virus: 80/80 Health, 10 Defense, Indefinite uses Ghost Virus
>>Changkey Child: 40/40 Health, 8 Uses Changkey Child
Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health
Rotom: 25 Charisma, 95 Attack, 15 Defense, 18/20 Health
>>Move: Fire Storm Fire Storm
Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health
Proto Man Mark II: 20 Charisma, 100 Attack, 15 Defense, 20/20 Health

Cheetah General/Winchester: 80 Defense, 29 Attack, 1100/1100 Health
Team Memester: 40 Defense, 32 Attack, 420/420 Health
Team Memester Inv.: Paper (2), Eclair, Donut, Rose Pink Wings, Forte Mace [5/6 Spaces]
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on November 5th, 2016 at 8:35am
Posted 2016/11/05 at 8:35am
#10
@Musical : (why did i gain charisma, i killed it.) *Go to the lake, so you can check something out.*
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on November 5th, 2016 at 10:42am
Posted 2016/11/05 at 10:42am
#11
(I should probably help him out there... I AM here to help him get his key and all.)
Ok, nice move there.
Now it's my turn.

Beta Serif launches a Bone Attack at SOL-001.

Bone Attack Description
Bone Attack is obviously an attack that launches bones at the opponent. Like all (or at the least most) robots, Beta is capable of using a buster. However, when fighting, he prefers his standard Bone Attacks. It can also inflict KARMA, a poison-like magic, on whoever hits them ONLY if he's mad. ...Which he is not.
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on November 5th, 2016 at 11:04am
Posted 2016/11/05 at 11:04am
#12
Rotom guards with a barrier that looks like the Spark Ability from the Kirby games; the robot's obviously up to something!
^ Top
TheDoc
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on November 5th, 2016 at 5:03pm
Posted 2016/11/05 at 5:03pm
#13
Me: "Ring Man, you should totally do this. Charisma is very useful when trying to get what you want out of people that are stronger than you not worth your time. You won't regret it!"

ring-man Wha-WHHAAAAT!? Did you say stronger than me!?

Me: "N-no, wait I meant-"

ring-man WHO DO YOU THINK YOU-

Ring Man glances at Junk Man, who looks terrified, perplexed, and just overall bewildered at the same time.

ring-man Oh, shove it, Frankenjunk. Effort doesn't come free; give me something worth my while or have fun being armless.
^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on November 6th, 2016 at 4:17am Edited on 2016/11/07 at 12:36am
Posted 2016/11/06 at 4:17am Edited 2016/11/07 at 12:36am
#14
@NiceIce : I plan for the holiday-themed monsters to give Charisma instead of Attack upon defeat NiceIce walks to the scene of the lake, seeing...

@Beta and @Rotom's scuffle with the SOL-001!

SOL-001 held tight to the Golden Coin, but Beta Serif's Bone Attack made it fly out of its claw-like grip and onto the ground!

SOL-001
Health: 230
Defense: 30
Attack: 4
DORMANT*

SOL-001 absorbs light from a street lamp [+10 Defense, +10 Health]

*Cannot directly attack at all; usually machines or animals will enter this sleep-like state

What will you do next?
@TheDoc : Junk Man grinned, opening up a small, cloth bag to pull out a red, shining coin with a green, Z-like insignia on it.
"If your planning to go up to floor five, you might want to invest in Zenny. as of recently, all foods that are sold on the fifth floor are bought with Zenny now} Junk Man set the red coin into Ring Man's hand [+ 5.00 Zenny]

What will you do next?
Meanwhile, under the lake...

Adrian just stared up to Adrina and waved at her
"Hello, Ms. Gender Studies Major." he greeted. Adrina just rolled her eyes and sat down next to Adrian.
"Okay Adrian, I know you keep all of your money in that vault in your bedroom. You better tell me the passcode to it... I had to fight for my food to live, that Chef is a very aggressive person."
"I dunno... I have enough Zenny in there to keep me running after retirement. I'm not going to give you all of that because you have to haggle with the Chef for food instead of just paying him." Adrina gasped, then pointed a green, pistol-like tool at Adrian's old desktop.
"Okay, I guess your computer, and only means of communication with the outside world, is the perfect price for not telling me the-"
"Fine! The code is 1379...." Adrian shouted, flinching as Adrina set her finger near the trigger, aiming right at the screen "Also you have to input the little pound sign after you put the code in, or the door won't open."
"Good, if I find out soon that you gave me the wrong code, then I'm blowing the brains out of that computer... Even though it doesn't even have a brain" Adrina walked out of the door to the room, and the woosh sound of a teleportation device could be heard. Adrian then returned to the Chat Room to type his notes into the chat room.
NiceIce has Key, LynxKey, Anomaly Badge, Paper (0), Old Armor, and Ghost Badge
Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge
Ring Man has Key, Inhaler, and Lake Key
Wallet: Zenny (5.00)
[REDACTED] has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, and Anomaly Badge
Meta has Key, and Bagel
Rotom has Bolts (641)
Beta Serif has Eclair
Proto Man Mark II has nothing

NiceIce: 160 Charisma, 60 Attack, 35 Defense, 28/65 Health
>>Weapon: Ice Slasher- 12.5% chance of Freezing Ice Slasher
Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health
Ring Man: 55 Charisma, 185 Attack, 15 Defense, 28/44 Health
>>Weapon: Shiny Rings/Standard Rings Standard Rings / Shiny Rings
>>>>Ring Driller: +50 Attack. 21/40 Units of Water. 4 units per use. 1/10 Experience Ring Driller
[REDACTED]: 6 Charisma, 85 Attack, 15 Defense, 59/59 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense
>>Ghost Virus: 80/80 Health, 10 Defense, Indefinite uses Ghost Virus
>>Changkey Child: 40/40 Health, 8 Uses Changkey Child
Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health
Rotom: 25 Charisma, 95 Attack, 15 Defense, 18/20 Health
>>Move: Fire Storm Fire Storm
Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health
Proto Man Mark II: 20 Charisma, 100 Attack, 15 Defense, 20/20 Health

Cheetah General/Winchester: 80 Defense, 29 Attack, 1100/1100 Health
Team Memester: 40 Defense, 32 Attack, 420/420 Health
Team Memester Inv.: Paper (2), Eclair, Donut, Rose Pink Wings, Forte Mace [5/6 Spaces]
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on November 6th, 2016 at 8:23am
Posted 2016/11/06 at 8:23am
#15
@Musical : *Dash for the coin and take it! Then dive into the lake.* (are we aware of what is going on with adrian and adrina currently, and also aware of the messages in the Chat Room?)
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on November 6th, 2016 at 9:38am
Posted 2016/11/06 at 9:38am
#16
Alright, it dropped the coin! You can do that "killing" thing you do, and I'll go grab the co-
Aaaand Nice took off with the coin.
... *Sigh* Change of plans, we're going to have to find something else to give to the moose because some guy in a blue coat took the coin.
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on November 6th, 2016 at 9:51am
Posted 2016/11/06 at 9:51am
#17
@Beta Man : *Realize "why do i need a coin" and then toss it into beta's face.*
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on November 6th, 2016 at 11:38am
Posted 2016/11/06 at 11:38am
#18
Rotom tries ANOTHER regular attack, and tries to enter the chatroom because he's bored.
^ Top
TheDoc
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on November 6th, 2016 at 12:43pm
Posted 2016/11/06 at 12:43pm
#19
Ring Man pauses for a moment.

ring-man If you're right, I'll do it, AND expect interest on my part. If, in fact, the fifth floor's goods and demand for zenny aren't big enough to be worth investing in, I'm not coming back. I need to get to the lake as soon as possible; no amount of money will change that.

Ring Man flips the coin in the air and catches it before tucking it away.

ring-man Sit tight, garbage dump.

With that, Ring Man ascends the stairs to floor five and takes a look around.
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on November 6th, 2016 at 2:18pm
Posted 2016/11/06 at 2:18pm
#20
@NiceIce :
...Nevermind.

Beta proceeds to talk to the moose while Rotom is doing his murder spree thing.
^ Top

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