Mega Man RPG Prototype Community

Community  »  Roleplay & Games  » 
 
Musical
Musical
15,225,883 BP
14 TP | 796 PP
Oh no! You, yes, you over there. You are part of a thing known as the Mega Man RPG Prototype. You know that the creator and leader of this buiseness is the one and only Adrian Marceau. But, wait, he's invited you to this odd, murky dungeon. With you and other people you may or may not know, you walk into the mansion. It's remarkable, it's beautiful, but, wait, something seems odd about it. The lights are turned off, and the curtains are pulled shut, there's a note on the ground:

Typical Ransom Note style, this "???" fellow seems new to this kind of thing

Wow, this "Fellow Program" seems to have kidnapped Adrian! Will you be the one to save Adrian? Or will you just be a big weenie and run away home

Now, onto the rules of this hot mess
1. Sign Ups: Okay, this'll be a bit harsh I guess, but I'm still enforcing it. Only characters based off the user, like if you're Ender, your character will be based off of you. BUT, also, you can also use characters from Web Comics/Fanfics floating around this site, as long as they aren't official Mega Man characters. For example, do you want to be Rhythm_BCA's Melodia? Perhaps you'd like being EEKADO from Beta and Mega's comic? What about the fabled Moonstone from MusicalKitty's Megabound? What about [REDACTED] from SSN's game? BUT(t) here's a twist! IF these projects use an official Mega Man character, but are able to make them different to the official character, you can choose them. Pun-Loving Cut's Corner Cut Man and Short Alien Megabound Slur are on the table, however, Super-Fighting Robot BCA/Beta and Mega Mega Man is not on the table. Also, I will deny Non-Project fan characters like Blaze Man or Ninja Man on sight, and likely Official MM Characters that aren't featured in any projects like Fan or Drill Man, unless if you provide a good spin on them, like Emotionless-Killer Fan, or Renowned Mathematician Drill Man.

As of now, I'm starting to consider the use of OCs as player options in Mystery Mansion. I will accept OC characters, but as long as you give them a proper bio and at least something about their personality. If you need help with developing a character's personality, I know how to help:
So, this is only one little thing, but it does go a very long way. Don't describe what the character is, but more what the character does. For example, instead of "She likes animals" you can say "She regularly holds bake sales in order to fund repopulation projects for her favorite endangered animals."
And if you even want, this article by TVtropes may or may not help you out with your bio

2. Sign Up Bios: You must provide information about your character. Their personality, motives, likes and dislikes are good. You may go into more descriptive if you want. I can understand if you pick a character from like Megabound and you cannot provide a really big bio because of the character or whatnot. As for official characters you are willing to take a spin on, I expect a descriptive bio, and at least so it doesn't seem like all you did was make Mega Man green and slightly shorter.

3. Combat-ish system: Along with the Roleplay itself, there will also be a combat-ish system I guess. In your character bio, specify whether your play-style is Aggressive Assertive or Passive and the combat-ish system will be ultra simplified:


-There will only be three stats: Health, Charisma, and Attack There is now five stats! And I've gone into much more detail about these stats as well!

Health:
Health is what keeps the player moving. Health, as in most games, is a value used to calculate how much a player can take before giving out. Every player starts at 20 Base Health, but there are many ways that Health can be boosted:
1.) Being hit by an attack that inflicts more than 1 point of damage will increase the player's Max Health by 1!

2.) Eating different foods. Luxurious or event foods will usually increase the player's health by 10-20. Some more common foods may only boost Health by 2-5.

3.) Quests/Dungeons will also occasionally increase Health when completed.

When a player's Health reaches 0, the player is taken to the entrance of the mansion with one of their items stolen by SSJ3 the moose. However, the player can always try and bribe or persuade him to give the item back.

Charisma:
Charisma, however, may be proven to be a bit more difficult to explain. Charisma is used for many things, such as:
1.) Interacting with enemies. Players may find themselves interacting and conversing with enemies. They might have an item a player is interested in, or the player may be trying to convince them not to attack. The general calculation for if an enemy will listen is usually Charisma = % Chance. Some more stubborn enemies may follow Charisma/2 = % Chance.

2.) Merchant Discounts. Most of the items bought in Mystery Mansion are through the merchants. Charisma will act as a percentage discount to these goods, the equation is (Charisma/10 = % Discount) although the cap for said discount is at 50%

3.) Enemy Drops. Enemies, when defeated, will usually have a small chance to drop an item. These item drops will have a base drop rate, but said rate will be increased by Charisma. The equation for said act is [BaseDrop * (Charisma/10)] = NewDrop. Most item drops will be simply healing items or other trinkets, but in the rare case that the enemy will drop a weapon, it will usually have a base of around 0.1%

4.) Entering Dungeons. Sure, being able to slaughter through anything possible is fun, but if you do not have enough Charisma, your options for dungeons are limited. However, there are always an assortment of quests in places like the Garden, Floor 4, Outside and the Chef's Room. As said earlier, quests are rather quick and give a well amount of money and Charisma.

There are many ways to gain Charisma as well. Many Luxurious foods will raise Charisma, doing quests will give around 5-20 Charisma per quest, and simply befriending an enemy in-battle nets a base amount of 5. Finishing dungeons will even raise the player's Charisma stat as well, although it is possible to lower your Charisma as well, although the only few recorded times it happened in Mystery Mansion were through less conventional means, so no need to worry about randomly losing 15 Charisma if you bump into an enemy on accident.

Attack:
Attack is the stat used to determine the strength of attacks, as well as strength-based overworld actions (such as pushing a heavy rock, the equation for that would be Attack = % of success). The actual damage an attack will do is calculated by [Attack - Defense]. Defeating an enemy will always increase the player's attack, along with getting new weapons, and sometimes even eating Luxurious or event foods!

Immunity -Although players do not have the Immunity stat, some major enemies will have them. Immunity is simply just a defense stat for defense-piercing weapon-based attacks, no need to worry about the stat.

P.Defense:
P.Defense stands for Player Defense, and is the defense stat used when attacked by player characters. This stat was mainly added in so players have a harder time with killing each other as easy as a 1000 C hot knife through soft butter. Player Defense can be increased by using items (such as the disposable equipment such as knives or ribbons that provide a +10 stat boost) and by getting hit by another player character as well will increase it by 5. Don't worry though, the mansion is a rather peaceful place and there will never be a 24/7 fear of being knocked out by other players.

N.Defense:
N.Defense stands for eNcounter Defense, and is the defense stat used when attacked by enemies. N.Defense is a rather hard stat to upgrade, only really being able to be increased by high level merchants on the higher floors of the mansion, or taking up any quests that involve creating an armor.

I'll also explain the three Play styles as well:
Aggressive Starting stats: Attack: 85 Charisma: 35
A play style for those who don't really want to befriend any encounters in the mansion, and just fight them. I should note that just because you pick an Aggressive play style, you aren't prohibited from befriending encounters.

Assertive Starting stats: Attack: 60 Charisma: 60
A play style for those that cannot choose between Aggressive or Passive, or want to be able to have the options to effectively kill or befriend encounters.

Passive Starting stats: Attack: 35 Charisma: 85
A play style for those who want to befriend the encounters in the mansion. I shall note that I will try to make the three play styles as equal as possible in terms of difficulty

4. Literary Roleplaying- Yes, I know that this'll be hard for me to explain unless if I do this, so:
Case A: "He flirts with the encounter, attempting to compliment its looks
Case B: "*flirts with encounter*"
I'd rather you to do this in the style of Case A. Write this as if you are writing a story, and please make your posts longer than three words.

Okay, I think that's it. If you do indeed have questions, I will answer them. This roleplay will start when at least two people join and are accepted, but you could join any time you want

Sign Ups
?/? People

I don't care, you can join when you want to, I don't mind

(Sign Ups end 10/31/4016)
By the way, Mystery Mansion has its own Discord chat now.
check out the thing

The Discord server is great for players that want to improve their characters and get feedback on them, or give feedback about Mystery Mansion itself. Don't be afraid to check it out; I'm the only moderator and the server itself doesn't have any rules beyond "Don't be r00d and don't ruin the servers vibes"
First to hit 700 Comments- 11/27/16
First to hit 800 Comments- 12/24/16
First to hit 900 Comments- 1/13/17
First to hit 1000 Comments- 1/30/17 (Woo!)


EDIT: hah dead thread
Adrian's Mansion (The Dramatic Mansion Mystery)
Posted by Musical on July 20th, 2016 at 10:55pm
Viewed 33871 Times
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on July 21st, 2016 at 4:39pm
Posted 2016/07/21 at 4:39pm
#1
@MusicalKitty-SST- : *sure why not. Follow him into the kitchen...but consume the luxurious mushroom soup first*
^ Top
MegaBossMan
 
Administrator
MegaBossMan
79,651,336 BP
55 TP | 1831 PP
Posted on July 21st, 2016 at 4:44pm
Posted 2016/07/21 at 4:44pm
#2
Cut Man, while he doesn't believe that ghosts can exist specifically in mansion, decides to hand the ghostly chef his green button and heads into the kitchen.
^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on July 21st, 2016 at 4:55pm
Posted 2016/07/21 at 4:55pm
#3
@MegaBossMan, and NiceIce (NOT ENDEr, NO ENDERs Allowed) :
The chef takes the Green Button, and the Green Cup, smiling as NiceIce eats the soup [+20 Health]
"I'll just make your dishes, stay here" The Chef runs off, preparing the dishes. But then, from the fridge, a strange creature emerges from a tupperware container!

Spaghetti Monster!
Spaghetti Monster!
Health: 300
Attack: 5
Defense: 10
>Fight >Check
>Compliment

What will you do?

NiceIce has Key, Expensive Wineglass, and Deviled Egg
Cut Man has Key
Ender has Key
NiceIce: 110 Charisma, 20 Attack, 40/40 Health
Cut Man: 105 Charisma, 20 Attack, 20/20 Health
Ender: 65 Charisma, 60 Attack, 20/20 Health
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on July 21st, 2016 at 5:04pm
Posted 2016/07/21 at 5:04pm
#4
@MusicalKitty-SST- : *Check it.*
^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on July 21st, 2016 at 5:14pm
Posted 2016/07/21 at 5:14pm
#5
@Nice Ice :
>A monster formed after leftover food was left in the fridge for too long. The monster seems to be of a fighting spirit, and will not be willing to befriend their opponents until they know you could actually fight back

What will you do?

NiceIce has Key, Expensive Wineglass, and Deviled Egg
Cut Man has Key
Ender has Key
NiceIce: 110 Charisma, 20 Attack, 40/40 Health
Cut Man: 105 Charisma, 20 Attack, 20/20 Health
Ender: 65 Charisma, 60 Attack, 20/20 Health

^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on July 21st, 2016 at 5:19pm
Posted 2016/07/21 at 5:19pm
#6
@MusicalKitty-SST- : *DUN DUN. Punch it in the...meatball*
^ Top
MegaBossMan
 
Administrator
MegaBossMan
79,651,336 BP
55 TP | 1831 PP
Posted on July 21st, 2016 at 6:05pm
Posted 2016/07/21 at 6:05pm
#7
Cut Man, being the gentleman and coward that he is, proceeds to compliment the spaghetti.
^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on July 21st, 2016 at 6:09pm Edited on 2016/07/21 at 6:14pm
Posted 2016/07/21 at 6:09pm Edited 2016/07/21 at 6:14pm
#8
@NiceIce & MBM :
The Spaghetti Monster's guard drops from the compliment [-2 Attack]
The Spaghetti Monster doesn't react to the punch [-10 Health]
The Spaghetti Monster slaps their opponents with their Spaghetti arms! [-3 Health to NiceIce, Ender, Cut Man]

Spaghetti Monster!
Health: 290
Attack: 3
Defense: 10
>Fight >Check
>Compliment >Pat

What will you do?

NiceIce has Key, Expensive Wineglass, and Deviled Egg
Cut Man has Key
Ender has Key
NiceIce: 110 Charisma, 20 Attack, 37/40 Health
Cut Man: 105 Charisma, 20 Attack, 17/20 Health
Ender: 65 Charisma, 60 Attack, 17/20 Health
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on July 21st, 2016 at 6:14pm
Posted 2016/07/21 at 6:14pm
#9
@MusicalKitty-SST- : *Punch it again.*
^ Top
MegaBossMan
 
Administrator
MegaBossMan
79,651,336 BP
55 TP | 1831 PP
Posted on July 21st, 2016 at 6:21pm
Posted 2016/07/21 at 6:21pm
#10
Hohohoho, now Mr. Spaghetti Monster's done it! Cut Man doesn't react very well to pain, so he lays a blow on the fiend!
^ Top
ThatOneEnderMan
 
ThatOneEnderMan
126,598,150 BP
12 TP | 703 PP
Posted on July 21st, 2016 at 6:22pm
Posted 2016/07/21 at 6:22pm
#11
*Ender Man uses a attack on the spaghetti monster.*
^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on July 21st, 2016 at 6:33pm
Posted 2016/07/21 at 6:33pm
#12
@ThatOneEnderMan and MegaBossMan and NiceIce :
The Spaghetti Monster laughs at NiceIce and Cut Man's lack of physical strength, and drops their guard [-2 Atack]
The Spaghetti Monster gasps as he's attacked by Ender, and is in a state of shock!
The Spaghetti Monster seems to be more friendly towards the players

Spaghetti Monster!
Health: 220
Attack: 1
Defense: 10
>Fight >Check >Flirt
>Compliment >Pat

What will you do?

NiceIce has Key, Expensive Wineglass, and Deviled Egg
Cut Man has Key
Ender has Key
NiceIce: 110 Charisma, 20 Attack, 37/40 Health
Cut Man: 105 Charisma, 20 Attack, 17/20 Health
Ender: 65 Charisma, 60 Attack, 17/20 Health
^ Top
ThatOneEnderMan
 
ThatOneEnderMan
126,598,150 BP
12 TP | 703 PP
Posted on July 21st, 2016 at 6:38pm
Posted 2016/07/21 at 6:38pm
#13
*Ender Man flirts with the Spaghetti Monester*
H-hey girl, you sure look hot, like you just came at of a o-oven. Sorry for hurting you, tough love, right?
... I can't believe I'm doing this...
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on July 21st, 2016 at 6:39pm
Posted 2016/07/21 at 6:39pm
#14
@MusicalKitty-SST- : *NOW We can pat it. Pat it*
^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on July 21st, 2016 at 6:51pm
Posted 2016/07/21 at 6:51pm
#15
@Nice Ice and ThatOneEnderMan :
The Spaghetti Monster flinches as it's pet, but smiles
Flirting confuses the Spaghetti Monster, but it seems like it's happy anyways

What will you do?

NiceIce has Key, Expensive Wineglass, and Deviled Egg
Cut Man has Key
Ender has Key
NiceIce: 110 Charisma, 20 Attack, 37/40 Health
Cut Man: 105 Charisma, 20 Attack, 17/20 Health
Ender: 65 Charisma, 60 Attack, 17/20 Health
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on July 21st, 2016 at 6:54pm
Posted 2016/07/21 at 6:54pm
#16
@MusicalKitty-SST- : *Eat the deviled egg*
^ Top
ThatOneEnderMan
 
ThatOneEnderMan
126,598,150 BP
12 TP | 703 PP
Posted on July 21st, 2016 at 6:55pm
Posted 2016/07/21 at 6:55pm
#17
Hm...Let's see here...
*Ender Man notices a plastic fork on the ground*
...*chuckle* Ideas...
*Ender Man stabs the Spaghetti monster with the fork and starts to eat the Spaghetti monster*
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on July 21st, 2016 at 7:03pm
Posted 2016/07/21 at 7:03pm
#18
@ThatOneEnderMan : *Takes the fork from ender.* "Its cold spaghetti remember?"
^ Top
ThatOneEnderMan
 
ThatOneEnderMan
126,598,150 BP
12 TP | 703 PP
Posted on July 21st, 2016 at 7:05pm
Posted 2016/07/21 at 7:05pm
#19
@Nice Ice : *Takes back the fork* So? Its spaghetti! And besides, its not like robots can die from food poisoning.
^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on July 21st, 2016 at 7:06pm
Posted 2016/07/21 at 7:06pm
#20
@ThatOneEnderMan and Nice Ice :
The Deviled Egg is revolting! [-1 Health to NiceIce] but it seems to make the Spaghetti Monster happy
Ender, no, The Spaghetti Monster is no longer edible, and bursts to flames as Ender tries eating it [-5 Health to Ender]

What will you do?

NiceIce has Key, Expensive Wineglass, and Deviled Egg
Cut Man has Key
Ender has Key
NiceIce: 110 Charisma, 20 Attack, 36/40 Health
Cut Man: 105 Charisma, 20 Attack, 17/20 Health
Ender: 65 Charisma, 60 Attack, 12/20 Health
^ Top

- comments disabled -

MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2024
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »