Mega Man RPG Prototype Community

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Musical
Musical
15,225,883 BP
14 TP | 796 PP
Oh no! You, yes, you over there. You are part of a thing known as the Mega Man RPG Prototype. You know that the creator and leader of this buiseness is the one and only Adrian Marceau. But, wait, he's invited you to this odd, murky dungeon. With you and other people you may or may not know, you walk into the mansion. It's remarkable, it's beautiful, but, wait, something seems odd about it. The lights are turned off, and the curtains are pulled shut, there's a note on the ground:

Typical Ransom Note style, this "???" fellow seems new to this kind of thing

Wow, this "Fellow Program" seems to have kidnapped Adrian! Will you be the one to save Adrian? Or will you just be a big weenie and run away home

Now, onto the rules of this hot mess
1. Sign Ups: Okay, this'll be a bit harsh I guess, but I'm still enforcing it. Only characters based off the user, like if you're Ender, your character will be based off of you. BUT, also, you can also use characters from Web Comics/Fanfics floating around this site, as long as they aren't official Mega Man characters. For example, do you want to be Rhythm_BCA's Melodia? Perhaps you'd like being EEKADO from Beta and Mega's comic? What about the fabled Moonstone from MusicalKitty's Megabound? What about [REDACTED] from SSN's game? BUT(t) here's a twist! IF these projects use an official Mega Man character, but are able to make them different to the official character, you can choose them. Pun-Loving Cut's Corner Cut Man and Short Alien Megabound Slur are on the table, however, Super-Fighting Robot BCA/Beta and Mega Mega Man is not on the table. Also, I will deny Non-Project fan characters like Blaze Man or Ninja Man on sight, and likely Official MM Characters that aren't featured in any projects like Fan or Drill Man, unless if you provide a good spin on them, like Emotionless-Killer Fan, or Renowned Mathematician Drill Man.

As of now, I'm starting to consider the use of OCs as player options in Mystery Mansion. I will accept OC characters, but as long as you give them a proper bio and at least something about their personality. If you need help with developing a character's personality, I know how to help:
So, this is only one little thing, but it does go a very long way. Don't describe what the character is, but more what the character does. For example, instead of "She likes animals" you can say "She regularly holds bake sales in order to fund repopulation projects for her favorite endangered animals."
And if you even want, this article by TVtropes may or may not help you out with your bio

2. Sign Up Bios: You must provide information about your character. Their personality, motives, likes and dislikes are good. You may go into more descriptive if you want. I can understand if you pick a character from like Megabound and you cannot provide a really big bio because of the character or whatnot. As for official characters you are willing to take a spin on, I expect a descriptive bio, and at least so it doesn't seem like all you did was make Mega Man green and slightly shorter.

3. Combat-ish system: Along with the Roleplay itself, there will also be a combat-ish system I guess. In your character bio, specify whether your play-style is Aggressive Assertive or Passive and the combat-ish system will be ultra simplified:


-There will only be three stats: Health, Charisma, and Attack There is now five stats! And I've gone into much more detail about these stats as well!

Health:
Health is what keeps the player moving. Health, as in most games, is a value used to calculate how much a player can take before giving out. Every player starts at 20 Base Health, but there are many ways that Health can be boosted:
1.) Being hit by an attack that inflicts more than 1 point of damage will increase the player's Max Health by 1!

2.) Eating different foods. Luxurious or event foods will usually increase the player's health by 10-20. Some more common foods may only boost Health by 2-5.

3.) Quests/Dungeons will also occasionally increase Health when completed.

When a player's Health reaches 0, the player is taken to the entrance of the mansion with one of their items stolen by SSJ3 the moose. However, the player can always try and bribe or persuade him to give the item back.

Charisma:
Charisma, however, may be proven to be a bit more difficult to explain. Charisma is used for many things, such as:
1.) Interacting with enemies. Players may find themselves interacting and conversing with enemies. They might have an item a player is interested in, or the player may be trying to convince them not to attack. The general calculation for if an enemy will listen is usually Charisma = % Chance. Some more stubborn enemies may follow Charisma/2 = % Chance.

2.) Merchant Discounts. Most of the items bought in Mystery Mansion are through the merchants. Charisma will act as a percentage discount to these goods, the equation is (Charisma/10 = % Discount) although the cap for said discount is at 50%

3.) Enemy Drops. Enemies, when defeated, will usually have a small chance to drop an item. These item drops will have a base drop rate, but said rate will be increased by Charisma. The equation for said act is [BaseDrop * (Charisma/10)] = NewDrop. Most item drops will be simply healing items or other trinkets, but in the rare case that the enemy will drop a weapon, it will usually have a base of around 0.1%

4.) Entering Dungeons. Sure, being able to slaughter through anything possible is fun, but if you do not have enough Charisma, your options for dungeons are limited. However, there are always an assortment of quests in places like the Garden, Floor 4, Outside and the Chef's Room. As said earlier, quests are rather quick and give a well amount of money and Charisma.

There are many ways to gain Charisma as well. Many Luxurious foods will raise Charisma, doing quests will give around 5-20 Charisma per quest, and simply befriending an enemy in-battle nets a base amount of 5. Finishing dungeons will even raise the player's Charisma stat as well, although it is possible to lower your Charisma as well, although the only few recorded times it happened in Mystery Mansion were through less conventional means, so no need to worry about randomly losing 15 Charisma if you bump into an enemy on accident.

Attack:
Attack is the stat used to determine the strength of attacks, as well as strength-based overworld actions (such as pushing a heavy rock, the equation for that would be Attack = % of success). The actual damage an attack will do is calculated by [Attack - Defense]. Defeating an enemy will always increase the player's attack, along with getting new weapons, and sometimes even eating Luxurious or event foods!

Immunity -Although players do not have the Immunity stat, some major enemies will have them. Immunity is simply just a defense stat for defense-piercing weapon-based attacks, no need to worry about the stat.

P.Defense:
P.Defense stands for Player Defense, and is the defense stat used when attacked by player characters. This stat was mainly added in so players have a harder time with killing each other as easy as a 1000 C hot knife through soft butter. Player Defense can be increased by using items (such as the disposable equipment such as knives or ribbons that provide a +10 stat boost) and by getting hit by another player character as well will increase it by 5. Don't worry though, the mansion is a rather peaceful place and there will never be a 24/7 fear of being knocked out by other players.

N.Defense:
N.Defense stands for eNcounter Defense, and is the defense stat used when attacked by enemies. N.Defense is a rather hard stat to upgrade, only really being able to be increased by high level merchants on the higher floors of the mansion, or taking up any quests that involve creating an armor.

I'll also explain the three Play styles as well:
Aggressive Starting stats: Attack: 85 Charisma: 35
A play style for those who don't really want to befriend any encounters in the mansion, and just fight them. I should note that just because you pick an Aggressive play style, you aren't prohibited from befriending encounters.

Assertive Starting stats: Attack: 60 Charisma: 60
A play style for those that cannot choose between Aggressive or Passive, or want to be able to have the options to effectively kill or befriend encounters.

Passive Starting stats: Attack: 35 Charisma: 85
A play style for those who want to befriend the encounters in the mansion. I shall note that I will try to make the three play styles as equal as possible in terms of difficulty

4. Literary Roleplaying- Yes, I know that this'll be hard for me to explain unless if I do this, so:
Case A: "He flirts with the encounter, attempting to compliment its looks
Case B: "*flirts with encounter*"
I'd rather you to do this in the style of Case A. Write this as if you are writing a story, and please make your posts longer than three words.

Okay, I think that's it. If you do indeed have questions, I will answer them. This roleplay will start when at least two people join and are accepted, but you could join any time you want

Sign Ups
?/? People

I don't care, you can join when you want to, I don't mind

(Sign Ups end 10/31/4016)
By the way, Mystery Mansion has its own Discord chat now.
check out the thing

The Discord server is great for players that want to improve their characters and get feedback on them, or give feedback about Mystery Mansion itself. Don't be afraid to check it out; I'm the only moderator and the server itself doesn't have any rules beyond "Don't be r00d and don't ruin the servers vibes"
First to hit 700 Comments- 11/27/16
First to hit 800 Comments- 12/24/16
First to hit 900 Comments- 1/13/17
First to hit 1000 Comments- 1/30/17 (Woo!)


EDIT: hah dead thread
Adrian's Mansion (The Dramatic Mansion Mystery)
Posted by Musical on July 20th, 2016 at 10:55pm
Viewed 33871 Times
RotomSlashBlast
 
RotomSlashBlast
123,196,932 BP
15 TP | 2902 PP
Posted on January 12th, 2017 at 10:48am
Posted 2017/01/12 at 10:48am
#1
Rotom decides to go into a dungeon to fight some innocent critters.
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Capejedi
 
Capejedi
4,598,966 BP
1 TP | 131 PP
Posted on January 12th, 2017 at 1:00pm Edited on 2017/01/12 at 1:06pm
Posted 2017/01/12 at 1:00pm Edited 2017/01/12 at 1:06pm
#2
Ima throwing my hat in the ring.

Name: proto-man_shadowCape
Personality: Sarcastic, cunning, and quick-to-anger
Motivation: Money for rent
Likes: Music, Money
Dislikes: Idiots, Memes, Undertale
Playstyle: Assertive

Bio was posted [here]{https://prototype.mmrpg-world.net/community/fanart/955/roleplay-bios/2/} scroll down a little
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TheDoc
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on January 12th, 2017 at 4:07pm
Posted 2017/01/12 at 4:07pm
#3
Ugh, why is Immunity always higher than Defense? I feel like that's the opposite of ripping damage.
ring-man Or maybe I just really hate this guy. Something to do with his incredibly smug face and obnoxious speed.
Yea, actually that sounds about right.

>Defend/Counter: Ring Man equipped his Ring Driller and waited patiently. Ring Man very much wanted to pound this guy's face in, but Quick Man was too fast for that. No doubt he was arrogant enough to attack first, though, so Ring's best shot was to move forward very carefully, ready for an attack at any moment.

Oh, and also the beams. Not sure why the last one didn't instakill you, but it still looked painful.
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Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on January 13th, 2017 at 12:15am Edited on 2017/01/13 at 12:18am
Posted 2017/01/13 at 12:15am Edited 2017/01/13 at 12:18am
#4
@TheDoc : Ring Man stood ground, defending himself from any oncoming attacks [Damage Reduction +5]

Quick Man started his attack by tossing a volley of Quick Boomerangs at Ring Man...
Heads- [-7 Health]
Tails
Tails
Tails
Tails

quick-man "H-how..?"
Quick Man watched as most of his usually accurate boomerangs missed Ring Man. In frustration, he bashed into Ring Man [-1 Health] but, unfortunately for Quick Man, Ring Man was ready to counter, bashing his Ring Driller into Quick Man's side! [-250 *0.6 = -150 Health]

quick-man
Quick Man
Health: 145/500
Defense: 25
Immunity: 45
Attack: 20

Quick Man was flung onto the floor, struggling to get up. He watched as the beams started hitting the ground much faster, one even piercing through Ring Man's armor [-20 Health]

What will you do next?
@Capejedi : Accepted!

Cape approaches the large, luxurious mansion, although the beauty of the mansion was overshadowed by the overall murky atmosphere. Cape could see a large, shining Lake to the right of the mansion. A Nerd Fish and a Sea Lynx were playing a sort of pen and paper roleplaying game, rolling multi-colored dice. He could see a group of Electric Foxes, small robots modeled after foxes, running around the Lake. Inside the mansion would bring Cape to the First Floor, with only William the Merchant Lion on the floor. In this large, shimmering room lie four different doors. To the left of Cape was a room called the Drill Room, which used to have drills for removing rather large rock in the mansion. Unfortunately, there is no drill, only a Witch living in the room.

Cape could hear laughter coming from the room that stood right in front of his vision. The Ghost Room was filled with ghosts reigning from the Victorian era, all idly dancing about, listening to the music that often played in the room.

To Cape's right was two rooms, the Chef's Room and Cat Village. The Chef's Room was a large, crowded room of people, all waiting for a taste of the Chef's wonderful cooking. He doesn't charge at all, but only cooks for those with a Green Object in their inventory. The Cat Village was filled with a civilization of felines. Buildings populated the village, with a multitude of shops to even explore.

Lastly was a large, golden staircase, that lead up to Floor 2

However, Cape was looking for rent money. He came prepared too, with a small Zenny Radar attached to his helmet. However, William had a small "Help Wanted" sign on his table.
"Why hello there, fellow mansion-goer! I am William, and I have been looking for someone that might help me with a few things. Perhaps you're interested?"

Quests-
Get these rats outta here! -20 Zenny, 10 Charisma, 3 Paper
Run the shop while I buy supplies- 50 Zenny, 5 Max Health, 5 Paper
Fight a rival merchant! - 15 Zenny, Weapon Crafting Book 1*

*An item that will allow weapon crafting outside of specific quests
* -Alternate currency, only used with certain merchants

What will you do next?
---
@RotomSlashBlast : Unfortunately for Rotom, his Charisma stat is too low to go into the lowest level dungeon. However, there are a multitude of Quests in the Garden and Floor 4, if Rotom feels the need to raise his Charisma stat.

What will you do next?
@NiceIce : NiceIce bashes the Zany Bat into the wall! [+6 Zenny, +5 Attack]

NiceIce cleared Lynx 4! [+10 Charisma]
NiceIce walks into Lynx 5, seeing a Brawling Centipede

Brawling Centipede
Health: 80/80
Defense: 10
Attack: 1

Freeze: 1.5x
Flame: 1.4x
Wind: 1.2x

Brawling Centipede tosses a volley of punches!
Tails
Heads- [-1 Health]
Heads- [-1 Health]
Heads- [-1 Health]
Tails
Tails
Heads- [-1 Health]
Heads- [-1 Health]

What will you do next?
---
(cont.)
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Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on January 13th, 2017 at 12:20am Edited on 2017/01/13 at 11:28pm
Posted 2017/01/13 at 12:20am Edited 2017/01/13 at 11:28pm
#5
NiceIce has Key, LynxKey, Expensive Wineglass (filled with F. Water), Anomaly Badge, Paper (13), Ghost Badge, Wooden Kazoo, Robbie Sax, Zenny Radar, Pie Crust (1), Bagel (2)
>Wallet: 149.2 Zenny
Cut Man has Key, LynxKey, Green Feather, Cuukie, Paper (4), Ghost Badge, Wooden Kazoo
Ring Man has Key, Inhaler, E-Tank (1), Cookie, Lake Key, Wooden Kazoo, Zenny Radar, RM Radar
>Wallet: 50 Zenny
>>Radar: Radar Data
REDACTED has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Croissant, Anomaly Badge, Wooden Kazoo, Plums (10)
Meta has Key, Cookie, Wooden Kazoo
Rotom has Bolts (346), Wooden Kazoo, Nature Core
Beta Serif has Zenny Radar, Eclair, Orange (x3), Apple Pie, Wooden Kazoo, Marionberry Pie, Pie Crust (2)
>Wallet: 27.6 Zenny
Proto Man Mark II has Hallowee Cookie (2), Zeny Radar
>Wallet: 5.75 Zenny
MegaBoy has Electric Star Shard, Wooden Kazoo
>Maps: MegaBoy's Dungeon Map
Char has nothing
Ura has Zenny Radar
Cape has Zenny Radar

NiceIce: 225 Charisma, 130 Attack, 40 P.Defense, 16 N.Defense, 115/127 Health
>>Weapon: Ice Slasher- 25% chance of Freezing Ice Slasher
Cut Man: 125 Charisma, 30 Attack, 15 P.Defense, 3 N.Defense 34/34 Health
Ring Man: 75 Charisma, 215 Attack, 55 P.Defense, 8 N.Defense 16/76 Health
>>Weapon: Shiny Rings/Standard Rings Standard Rings / Shiny Rings
>>>>Ring Driller: +60 Attack. 27.4/69 Units of Water. 1.60 units per use. 17/35 Experience, +5 Exp per use Ring Driller
[REDACTED]: 6 Charisma, 95 Attack, 15 P.Defense, 3 N.Defense 77/77 Health/Personality B: 55 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense
>>Ghost Virus: 79/80 Health, 10 Defense, Indefinite uses Ghost Virus
>>Changkey Child: 40/40 Health, 7 Uses Changkey Child
Meta: 60 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 40/40 Health
Rotom: 30 Charisma, 110 Attack, 30 + 25 P.Defense, 9 N.Defense 12/44 Health
>Violin Form: 60 Attack, 6 N.Defense, 8/11 Health (Move: Chord- 4/8 XP)
>>Move: Parasitic Shock Parasitic Shock
>>>>Attack: 70 (Heals Rotom by 4) 8/32 XP
>>>>>> Form Inventory
Beta Serif: 70 Charisma, 65 Attack, 15 P.Defense, 5 N.Defense 28/41 Health
Proto Man Mark II: 20 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 12/20 Health
MegaBoy: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 14/22 Health
Char: 100 Charisma, 20 Attack, 15 P.Defense, 3 N.Defense 20/20 Health
Ura: 65 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 19/20 Health
>Electric Fox: 30 Charisma, 30 Attack, 4 Defense, 15/15 Health [0/6 XP]
> Electric Fox write-up
Cape: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 20/20 Health
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TheDoc
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on January 13th, 2017 at 1:25am
Posted 2017/01/13 at 1:25am
#6
OOC: You forgot to subtract water units and add drill XP

ring-man Dang it!

Ring Man barely had time to say anything before a stray laser shot through his hull. Reeling from the beam, Ring Man managed to see Quick Man on the floor next to him, struggling to get up, and Ring Man knew this was his chance. In any other circumstance he might have healed, but he wasn't going to get another shot like this. Desperately, Ring Man darted towards Quick Man and slammed his drill into Quick Man's head boomerang, hoping to break the Field Support and finish off Quick Man in one last move.
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Capejedi
 
Capejedi
4,598,966 BP
1 TP | 131 PP
Posted on January 13th, 2017 at 8:42am
Posted 2017/01/13 at 8:42am
#7
Cape walked past the Lion, noting his Help Wanted sign.

proto-man_shadowLet's see about this killing rats job to start out
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RotomSlashBlast
 
RotomSlashBlast
123,196,932 BP
15 TP | 2902 PP
Posted on January 13th, 2017 at 4:39pm Edited on 2017/01/13 at 4:47pm
Posted 2017/01/13 at 4:39pm Edited 2017/01/13 at 4:47pm
#8
> ==>

You don't know why you need to CHARM your way into a dungeon. It's quite silly, to be honest.

> ==>

Either way, you check the SIDEQUEST MENU to see what sorts of interesting side missions you can handle.
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deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on January 13th, 2017 at 5:40pm
Posted 2017/01/13 at 5:40pm
#9
@Musical : "You. Are. NOTHING!" *Slam the centipede onto the ground, and rip off some of its legs.*
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Uraccountcrashed
 
Uraccountcrashed
13,545,327 BP
15 TP | 656 PP
Posted on January 13th, 2017 at 8:03pm
Posted 2017/01/13 at 8:03pm
#10
I will name the Electric Fox "Lonnie".

Now, I'll go to the drill room and hang out there. Most likely something cool down there!
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Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on January 13th, 2017 at 11:04pm Edited on 2017/01/13 at 11:30pm
Posted 2017/01/13 at 11:04pm Edited 2017/01/13 at 11:30pm
#11
@uraccountcrashed : The Electric Fox has been named "Lonnie!"
Ura heads into the Drill Room. The Drill Room was set as a small, apartment-like room. A bed lied near the door, and a woman wearing a completely black set of clothes was seen dusting off a bookshelf. She turned around, rather surprised to see Ura and Lonnie.
"Oh! I haven't had visitors since... Uh... Mid-November! I'm guessing you're new to this mansion?"

What will you do next?
@NiceIce : NiceIce bashes into the Brawling Centipede [-120 Health] the centipede dissolves into thousands of pieces [+5 Attack, +5 Zenny]

NiceIce walks up to the entrance of Lynx 6, poking the lit-up crystal ball [+999 Health]. He then steps into Lynx 6, which looked like every other room beforehand. NiceIce was in a small, clean room. The wooden floor sparkled, clearly polished, and the reflection of a certain Lynx could be seen through the reflection...

DUNGEON BOSS
Mr. Baudelaire
Health: 150/150
Defense: 25
Immunity: 5
Attack: 5

^^_N__B
B = Mr. Baudelaire
N = NiceIce
^ = Spikes

Mr. Baudelaire stared up to NiceIce with a friendly smile.
"This dungeon was made for beginners, and you look quite strong... Anyway, that doesn't mean we can't have a good old-fashioned fight, right?" Mr. Baudelaire pulled out a Wind Star 0.5 from his breastpocket and applied it to himself [+20 Health, +5 Defense]

Mr. Baudelaire gently pushed NiceIce away with a gust of wind! [-3 Health]

^^N___B

"Oh, you might want to watch where you're stepping,"

Mr. Baudelaire
Health: 170/170
Defense: 30
Immunity: 5
Attack: 5

What will you do next?
@RotomSlashBlast : Rotom finds a series of quests that he can complete:

Floor 4
(Choir Director Ghost) Sabotage the Band Director: 15 Zenny, 10 Charisma, 10 Attack
-More info: Sabotage the band by destroying at least 3 of their instruments. Be careful, they fight back.

(Band Director Ghost) Sabotage the Choir Director: 10 Zenny, 5 Charisma, 15 Attack
-More info: Sabotage the choir by destroying all 4 of their pitch pipes. Unfortunately, these pitch pipes fight back.

(Guardian Doberman) Make a new blender to replace mine: Old Lawnmower (Rotom Form), 20 Charisma
-More info: Create a new lawnmower by collecting 30 Steel Units, 10 Iron Units, and a rotary blade from defeated monsters.

Garden
(Quiz Tree) Take a quiz!: 30 Paper, 5 Charisma, Zenny Radar
-More info: Answer these 7 Questions of Galileo Galilei correctly, and earn your much needed award!

(Robot Assist Merchant) Fight off these burglars!: 35 Zenny, 5 Charisma
-More info: Please take down these 2 burglars, my Level 8 Centaur Man may be strong, but he can't hold out much longer...

What will you do next?
@Capejedi : The Lion Merchant pointed over to the three rats running away with a bagel.
"Those were the rats! They've been taking my stuff for the last three weeks, could you get them?"

Plague Rat A
Health: 40/40
Defense: 15
Attack: 4

Plague Rat B
Health: 40/40
Defense: 15
Attack: 4

Plague Rat C
Health: 40/40
Defense: 15
Attack: 4

Plague Rat A was too busy eating its bagel
Plague Rat B snapped its teeth at Cape! [-2 Health]
Plague Rat C rammed itself into Cape! [-1 Health]

What will you do next?
@TheDoc : Ring Man knew it was his time to strike. He got up and rammed his drill into the boomerang on Quick Man's forehead. The Boomerang snapped from the impact, and soon, the Field Support- Quick dissolved into the regular Floor 5. Quick Man burst into a colorful explosion of light, and was immediately Disabled [+25 Zenny, +5 Attack]

Swift Core (15 * 7.5) > 100% [+1 Swift Core]
Swift Star (1 * 7.5)= 7.5%... Fail
Quick Bash Weapon (1 * 7.5) = 7.5% ... Success! [+1 Quick Bash*]

*Follows Swift-efficiency. The user bashes into the enemies at a high speed. Hits all enemies, lowers Defense and Immunity by 10

What will you do next?
Woo, 900 Comments! Also, for those that are wondering about the weird ASCII sign under Mr. Baudelaire's stats, it's something I thought of to add a layer of complexity to some battles.
The little ascii sign is supposed to be a simple model of a battlefield, like this:

B__P__E
B = Boss
P = Player
E = Enemy

The player can move freely on the battlefield, and attack at the same time. However, if they're using a melee weapon, the player will stand directly in front of the target. There will also be some obstacles as well, such as spikes that will deplete 25% of a player's maximum health (About one third if the enemy in question is cutter-core, probably 20% when fighting an earth-bot, and so on). I hope this'll clear up any confusion about the little field.
^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on January 13th, 2017 at 11:16pm Edited on 2017/01/14 at 8:11pm
Posted 2017/01/13 at 11:16pm Edited 2017/01/14 at 8:11pm
#12
NiceIce has Key, LynxKey, Expensive Wineglass (filled with F. Water), Anomaly Badge, Paper (13), Ghost Badge, Wooden Kazoo, Robbie Sax, Zenny Radar, Pie Crust (1), Bagel (2)
>Wallet: 154.2 Zenny
Cut Man has Key, LynxKey, Green Feather, Cuukie, Paper (4), Ghost Badge, Wooden Kazoo
Ring Man has Key, Inhaler, E-Tank (1), Cookie, Lake Key, Wooden Kazoo, Zenny Radar, RM Radar, Swift Core
>Wallet: 75 Zenny
>>Radar: Radar Data
REDACTED has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Croissant, Anomaly Badge, Wooden Kazoo, Plums (10)
Meta has Key, Cookie, Wooden Kazoo
Rotom has Bolts (346), Wooden Kazoo, Nature Core
Beta Serif has Zenny Radar, Eclair, Orange (x3), Apple Pie, Wooden Kazoo, Marionberry Pie, Pie Crust (2)
>Wallet: 27.6 Zenny
Proto Man Mark II has Hallowee Cookie (2), Zeny Radar
>Wallet: 5.75 Zenny
MegaBoy has Electric Star Shard, Wooden Kazoo
>Maps: MegaBoy's Dungeon Map
Char has nothing
Ura has Zenny Radar
Cape has Zenny Radar

NiceIce: 225 Charisma, 130 Attack, 40 P.Defense, 16 N.Defense, 124/128 Health
>>Weapon: Ice Slasher- 25% chance of Freezing Ice Slasher
Cut Man: 125 Charisma, 30 Attack, 15 P.Defense, 3 N.Defense 34/34 Health
Ring Man: 75 Charisma, 220 Attack, 55 P.Defense, 8 N.Defense 16/76 Health
>>Weapon: Shiny Rings/Standard Rings Standard Rings / Shiny Rings
>>>RM Weapons: Quick Bash
>>>>Ring Driller: +60 Attack. 25.8/69 Units of Water. 1.60 units per use. 22/35 Experience, +5 Exp per use Ring Driller
[REDACTED]: 6 Charisma, 95 Attack, 15 P.Defense, 3 N.Defense 77/77 Health/Personality B: 55 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense
>>Ghost Virus: 79/80 Health, 10 Defense, Indefinite uses Ghost Virus
>>Changkey Child: 40/40 Health, 7 Uses Changkey Child
Meta: 60 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 40/40 Health
Rotom: 30 Charisma, 110 Attack, 30 + 25 P.Defense, 9 N.Defense 12/44 Health
>Violin Form: 60 Attack, 6 N.Defense, 8/11 Health (Move: Chord- 4/8 XP)
>>Move: Parasitic Shock Parasitic Shock
>>>>Attack: 70 (Heals Rotom by 4) 8/32 XP
>>>>>> Form Inventory
Beta Serif: 70 Charisma, 65 Attack, 15 P.Defense, 5 N.Defense 28/41 Health
Proto Man Mark II: 20 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 12/20 Health
MegaBoy: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 14/22 Health
Char: 100 Charisma, 20 Attack, 15 P.Defense, 3 N.Defense 20/20 Health
Ura: 65 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 19/20 Health
>Lonnie: 30 Charisma, 30 Attack, 4 Defense, 15/15 Health [0/6 XP]
> Electric Fox write-up
Cape: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 17/21 Health
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TheDoc
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on January 14th, 2017 at 12:41am Edited on 2017/01/14 at 1:41am
Posted 2017/01/14 at 12:41am Edited 2017/01/14 at 1:41am
#13
Panting over Quick Man's silent shell, Ring Man reached inside and grabbed Quick Man's core. The Starforce's power shattered with the boomerang on his head, but at least his core could be salvaged; he was sure it could be put to good use somehow.

What caught him off-guard was the surge he felt when making contact with Quick Man. He raised his hand uneasily and widened his eyes as it starts vibrating ridiculously quick.

Oh!.....
Oh ho ho HO.....THIS is unexpected.

Ring Man made Ring Knuckles on his right fist as he sprinted at Mick Quan's stand and splintered it down the middle in the blink of an eye. A giddy laugh escaped him.

THIS is TOO MUCH!!!!! When did I get the equipment for this?? Marceau musta done something right!
ring-man I should be careful, though. All copy mechanisms are limited in some fashion and I'm not entirely sure just how this is limited. Maybe's it's the core?
Either way, I'm getting too excited. Where's the next one?

Ring Man pulls up the radar and studies it.

Flash and Heat are way too far away for me to bother with them. I was up here to see the doc anyways, so I'd do that before even considering going down again.
Nowait he has that fancy portal thing, right?
Either way, Air Man's literally upstairs, so I could pay him a visit first and foremost. I don't know how that rumor of him being unbeatable got around; the guy's full of hot air.
.....................
Did I just say that?
Wow. I disgust myself.

Ring Man stows the radar and walks into the master bedroom.
(Assuming Adrian's there) ring-man So, last I remember, I had 3,000 zenny left in my budget. You got anything else I can spend that on different from last time? I'm assuming you've been working non-stop on a way to make me incredibly powerful.
Right?
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Capejedi
 
Capejedi
4,598,966 BP
1 TP | 131 PP
Posted on January 14th, 2017 at 9:49am Edited on 2017/01/14 at 9:54am
Posted 2017/01/14 at 9:49am Edited 2017/01/14 at 9:54am
#14
proto-man_shadowWell that escalated quickly

Fight- Cape attacks Plague Rat A with Flame Sword
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deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on January 14th, 2017 at 12:34pm Edited on 2017/01/14 at 2:01pm
Posted 2017/01/14 at 12:34pm Edited 2017/01/14 at 2:01pm
#15
@Musical : "Really?" *Ice Slashers him from the other side of the arena.* "Wait... are those spikes insta-kill..." *FALL ON THE GROUND AND MOVE ONE SPACE AHEAD* "SCREEEEEEEEEEEEEEEEEEEEEEEEEEE"
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RotomSlashBlast
 
RotomSlashBlast
123,196,932 BP
15 TP | 2902 PP
Posted on January 14th, 2017 at 1:57pm Edited on 2017/01/14 at 2:03pm
Posted 2017/01/14 at 1:57pm Edited 2017/01/14 at 2:03pm
#16
>Rotom: A new form, huh? You better take the blender request.

Turns out these quests actually seem promising! Plus, you have another excuse to grind levels! You look for an enemy in need of a beating.
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Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on January 14th, 2017 at 3:48pm Edited on 2017/01/14 at 3:49pm
Posted 2017/01/14 at 3:48pm Edited 2017/01/14 at 3:49pm
#17
@RotomSlashBlast : Rotom takes the Lawnmower Quest, and goes to Guardian Doberman.
"Look, my lawnmower stopped working, and I'm so glad that you're helping me out with this. Now, you might be able to find the steel and iron needed to make a lawnmower, and I know that there's a certain monster on the 3rd floor that will most likely have a Rotary Blade

(Optional): Collect 2 Ruthenium Units for +15 Charisma

Steel Units: 0/30
Iron Units: 0/10
Rotary Blade: 0/1
[Ruthenium Units: 0/2]

Dismantle
Sink- Steel
Chair- Wood
Table- Wood
Pencil- Wood/Graphite
Can- Tin
Frying Pan- Iron
Fridge- Steel

What will you do next?
@NiceIce : NiceIce shoots his Ice Slasher through Mr. Baudelaire! [-100 Health] (TT) unfortunately, the Ice Slasher's ice was actually powdered sugar!
Mr. Baudelaire's Dungeon Skill activated as he dropped to >50% Health!
A great wave of water came up from Mr. Baudelaire, crashing into NiceIce [-5 Health]. The great wave pushed NiceIce back two spaces, into a group of spikes! [129 * 0.2 = -30 Health].

The field is now flooded!

Mr. Baudelaire
Health: 70/170
Defense: 30
Immunity: 5
Attack: 5
Skill: Tsunami- Follows water-efficiency, pushes the player back 2 spaces

^N____B
Water: 1.7x
Earth: 1.2x
Flame: 0.4x

What will you do next?
@Capejedi : Cape slashes through Plague Rat A with a Flame Sword! [-60 Health]. Plague Rat A was defeated! [+5 Attack, +2.8 Zenny]

Donut Drop Rate: 3% * 6 (or Charisma/10) = 18%... Failure

Plague Rat B
Health: 40/40
Defense: 15
Attack: 4

Plague Rat C
Health: 40/40
Defense: 15
Attack: 4

Plague Rat tripped on a rock!
Plague Rat C rammed into Cape's chestplate! [-1 Health]

What will you do next?
@TheDoc : Ring Man found Adrian sitting in his bedroom, working on his smelting experiments. However, he was attempting to morph a Crazy Cannon and a Tackle Fire together. However, the Crazy Cannon seemed to be melting from exposure to the Tackle Fire. Adrian turned around and shrugged, staring at his mess of a room.
"Well, I do have some upgrades I can apply to you, but most of the new ones will only help if you have a weapon with a certain core type..."

Swift Boost: 1,000 Zenny (500 if a Swift-core is traded to Adrian as well)
Will boost the attacking power of any swift-core weapon by 20. Swift efficiency in-battle will be boosted by 20%, while Time and Impact-based efficiency will be lowered by 10%

Impact Boost: 1,000 Zenny (500 if an Impact-core is traded to Adrian)
Will boost the attacking power of any impact-core weapon by 20. Impact efficiency in-battle will be boosted by 20%, while Shield and Laser-based efficiency will be lowered by 10%

Cutter Boost: 1,000 Zenny (500 if a Cutter-core is traded to Adrian)
Will boost the attacking power of any cutter-core weapon by 20. Cutterr efficiency in-battle will be boosted by 20%, while Earth and Impact-based efficiency will be lowered by 10%

Zenny Radar 1.15: 1,200 Zenny
Zenny dropped by enemies will increase by 15%

Regenerate: 500 Zenny
Recover 3 Health per turn (doesn't take into effect in-battle)

3,000 * 1.10 * 1.10 * 1.10 = 3993 Zenny (Researching for 3 Weeks)

What will you do next?

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Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on January 14th, 2017 at 3:49pm
Posted 2017/01/14 at 3:49pm
#18
NiceIce has Key, LynxKey, Expensive Wineglass (filled with F. Water), Anomaly Badge, Paper (13), Ghost Badge, Wooden Kazoo, Robbie Sax, Zenny Radar, Pie Crust (1), Bagel (2)
>Wallet: 154.2 Zenny
Cut Man has Key, LynxKey, Green Feather, Cuukie, Paper (4), Ghost Badge, Wooden Kazoo
Ring Man has Key, Inhaler, E-Tank (1), Cookie, Lake Key, Wooden Kazoo, Zenny Radar, RM Radar, Swift Core
>Wallet: 75 Zenny
>>Radar: Radar Data
REDACTED has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Croissant, Anomaly Badge, Wooden Kazoo, Plums (10)
Meta has Key, Cookie, Wooden Kazoo
Rotom has Bolts (346), Wooden Kazoo, Nature Core
>Quest: Building Lawnmower
-0/30 Steel Units
-0/10 Iron Units
-0/2 Ruthenium Units (optional)
-0/1 Rotary Blade
Beta Serif has Zenny Radar, Eclair, Orange (x3), Apple Pie, Wooden Kazoo, Marionberry Pie, Pie Crust (2)
>Wallet: 27.6 Zenny
Proto Man Mark II has Hallowee Cookie (2), Zeny Radar
>Wallet: 5.75 Zenny
MegaBoy has Electric Star Shard, Wooden Kazoo
>Maps: MegaBoy's Dungeon Map
Char has nothing
Ura has Zenny Radar
Cape has Zenny Radar

NiceIce: 225 Charisma, 130 Attack, 40 P.Defense, 16 N.Defense, 89/129 Health
>>Weapon: Ice Slasher- 25% chance of Freezing Ice Slasher
Cut Man: 125 Charisma, 30 Attack, 15 P.Defense, 3 N.Defense 34/34 Health
Ring Man: 75 Charisma, 220 Attack, 55 P.Defense, 8 N.Defense 16/76 Health
>>Weapon: Shiny Rings/Standard Rings Standard Rings / Shiny Rings
>>>RM Weapons: Quick Bash
>>>>Ring Driller: +60 Attack. 25.8/69 Units of Water. 1.60 units per use. 22/35 Experience, +5 Exp per use Ring Driller
[REDACTED]: 6 Charisma, 95 Attack, 15 P.Defense, 3 N.Defense 77/77 Health/Personality B: 55 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense
>>Ghost Virus: 79/80 Health, 10 Defense, Indefinite uses Ghost Virus
>>Changkey Child: 40/40 Health, 7 Uses Changkey Child
Meta: 60 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 40/40 Health
Rotom: 30 Charisma, 110 Attack, 30 + 25 P.Defense, 9 N.Defense 12/44 Health
>Violin Form: 60 Attack, 6 N.Defense, 8/11 Health (Move: Chord- 4/8 XP)
>>Move: Parasitic Shock Parasitic Shock
>>>>Attack: 70 (Heals Rotom by 4) 8/32 XP
>>>>>> Form Inventory
Beta Serif: 70 Charisma, 65 Attack, 15 P.Defense, 5 N.Defense 28/41 Health
Proto Man Mark II: 20 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 12/20 Health
MegaBoy: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 14/22 Health
Char: 100 Charisma, 20 Attack, 15 P.Defense, 3 N.Defense 20/20 Health
Ura: 65 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 19/20 Health
>Lonnie: 30 Charisma, 30 Attack, 4 Defense, 15/15 Health [0/6 XP]
> Electric Fox write-up
Cape: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 16/21 Health
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deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on January 14th, 2017 at 4:12pm
Posted 2017/01/14 at 4:12pm
#19
@Musical : .... "YYYYYAAAAAAAAAAAAAAAAAAAAAA" *RIP THE SPIKE OUT OF THE GROUND AND THROW IT AT MR.BAUDELAIRE*
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Capejedi
 
Capejedi
4,598,966 BP
1 TP | 131 PP
Posted on January 14th, 2017 at 5:01pm
Posted 2017/01/14 at 5:01pm
#20
Fight: Cape uses Atomic Fire on Rat B
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