Mega Man RPG Prototype Community

Community  »  Roleplay & Games  » 
 
Musical
Musical
15,225,883 BP
14 TP | 796 PP
Oh no! You, yes, you over there. You are part of a thing known as the Mega Man RPG Prototype. You know that the creator and leader of this buiseness is the one and only Adrian Marceau. But, wait, he's invited you to this odd, murky dungeon. With you and other people you may or may not know, you walk into the mansion. It's remarkable, it's beautiful, but, wait, something seems odd about it. The lights are turned off, and the curtains are pulled shut, there's a note on the ground:

Typical Ransom Note style, this "???" fellow seems new to this kind of thing

Wow, this "Fellow Program" seems to have kidnapped Adrian! Will you be the one to save Adrian? Or will you just be a big weenie and run away home

Now, onto the rules of this hot mess
1. Sign Ups: Okay, this'll be a bit harsh I guess, but I'm still enforcing it. Only characters based off the user, like if you're Ender, your character will be based off of you. BUT, also, you can also use characters from Web Comics/Fanfics floating around this site, as long as they aren't official Mega Man characters. For example, do you want to be Rhythm_BCA's Melodia? Perhaps you'd like being EEKADO from Beta and Mega's comic? What about the fabled Moonstone from MusicalKitty's Megabound? What about [REDACTED] from SSN's game? BUT(t) here's a twist! IF these projects use an official Mega Man character, but are able to make them different to the official character, you can choose them. Pun-Loving Cut's Corner Cut Man and Short Alien Megabound Slur are on the table, however, Super-Fighting Robot BCA/Beta and Mega Mega Man is not on the table. Also, I will deny Non-Project fan characters like Blaze Man or Ninja Man on sight, and likely Official MM Characters that aren't featured in any projects like Fan or Drill Man, unless if you provide a good spin on them, like Emotionless-Killer Fan, or Renowned Mathematician Drill Man.

As of now, I'm starting to consider the use of OCs as player options in Mystery Mansion. I will accept OC characters, but as long as you give them a proper bio and at least something about their personality. If you need help with developing a character's personality, I know how to help:
So, this is only one little thing, but it does go a very long way. Don't describe what the character is, but more what the character does. For example, instead of "She likes animals" you can say "She regularly holds bake sales in order to fund repopulation projects for her favorite endangered animals."
And if you even want, this article by TVtropes may or may not help you out with your bio

2. Sign Up Bios: You must provide information about your character. Their personality, motives, likes and dislikes are good. You may go into more descriptive if you want. I can understand if you pick a character from like Megabound and you cannot provide a really big bio because of the character or whatnot. As for official characters you are willing to take a spin on, I expect a descriptive bio, and at least so it doesn't seem like all you did was make Mega Man green and slightly shorter.

3. Combat-ish system: Along with the Roleplay itself, there will also be a combat-ish system I guess. In your character bio, specify whether your play-style is Aggressive Assertive or Passive and the combat-ish system will be ultra simplified:


-There will only be three stats: Health, Charisma, and Attack There is now five stats! And I've gone into much more detail about these stats as well!

Health:
Health is what keeps the player moving. Health, as in most games, is a value used to calculate how much a player can take before giving out. Every player starts at 20 Base Health, but there are many ways that Health can be boosted:
1.) Being hit by an attack that inflicts more than 1 point of damage will increase the player's Max Health by 1!

2.) Eating different foods. Luxurious or event foods will usually increase the player's health by 10-20. Some more common foods may only boost Health by 2-5.

3.) Quests/Dungeons will also occasionally increase Health when completed.

When a player's Health reaches 0, the player is taken to the entrance of the mansion with one of their items stolen by SSJ3 the moose. However, the player can always try and bribe or persuade him to give the item back.

Charisma:
Charisma, however, may be proven to be a bit more difficult to explain. Charisma is used for many things, such as:
1.) Interacting with enemies. Players may find themselves interacting and conversing with enemies. They might have an item a player is interested in, or the player may be trying to convince them not to attack. The general calculation for if an enemy will listen is usually Charisma = % Chance. Some more stubborn enemies may follow Charisma/2 = % Chance.

2.) Merchant Discounts. Most of the items bought in Mystery Mansion are through the merchants. Charisma will act as a percentage discount to these goods, the equation is (Charisma/10 = % Discount) although the cap for said discount is at 50%

3.) Enemy Drops. Enemies, when defeated, will usually have a small chance to drop an item. These item drops will have a base drop rate, but said rate will be increased by Charisma. The equation for said act is [BaseDrop * (Charisma/10)] = NewDrop. Most item drops will be simply healing items or other trinkets, but in the rare case that the enemy will drop a weapon, it will usually have a base of around 0.1%

4.) Entering Dungeons. Sure, being able to slaughter through anything possible is fun, but if you do not have enough Charisma, your options for dungeons are limited. However, there are always an assortment of quests in places like the Garden, Floor 4, Outside and the Chef's Room. As said earlier, quests are rather quick and give a well amount of money and Charisma.

There are many ways to gain Charisma as well. Many Luxurious foods will raise Charisma, doing quests will give around 5-20 Charisma per quest, and simply befriending an enemy in-battle nets a base amount of 5. Finishing dungeons will even raise the player's Charisma stat as well, although it is possible to lower your Charisma as well, although the only few recorded times it happened in Mystery Mansion were through less conventional means, so no need to worry about randomly losing 15 Charisma if you bump into an enemy on accident.

Attack:
Attack is the stat used to determine the strength of attacks, as well as strength-based overworld actions (such as pushing a heavy rock, the equation for that would be Attack = % of success). The actual damage an attack will do is calculated by [Attack - Defense]. Defeating an enemy will always increase the player's attack, along with getting new weapons, and sometimes even eating Luxurious or event foods!

Immunity -Although players do not have the Immunity stat, some major enemies will have them. Immunity is simply just a defense stat for defense-piercing weapon-based attacks, no need to worry about the stat.

P.Defense:
P.Defense stands for Player Defense, and is the defense stat used when attacked by player characters. This stat was mainly added in so players have a harder time with killing each other as easy as a 1000 C hot knife through soft butter. Player Defense can be increased by using items (such as the disposable equipment such as knives or ribbons that provide a +10 stat boost) and by getting hit by another player character as well will increase it by 5. Don't worry though, the mansion is a rather peaceful place and there will never be a 24/7 fear of being knocked out by other players.

N.Defense:
N.Defense stands for eNcounter Defense, and is the defense stat used when attacked by enemies. N.Defense is a rather hard stat to upgrade, only really being able to be increased by high level merchants on the higher floors of the mansion, or taking up any quests that involve creating an armor.

I'll also explain the three Play styles as well:
Aggressive Starting stats: Attack: 85 Charisma: 35
A play style for those who don't really want to befriend any encounters in the mansion, and just fight them. I should note that just because you pick an Aggressive play style, you aren't prohibited from befriending encounters.

Assertive Starting stats: Attack: 60 Charisma: 60
A play style for those that cannot choose between Aggressive or Passive, or want to be able to have the options to effectively kill or befriend encounters.

Passive Starting stats: Attack: 35 Charisma: 85
A play style for those who want to befriend the encounters in the mansion. I shall note that I will try to make the three play styles as equal as possible in terms of difficulty

4. Literary Roleplaying- Yes, I know that this'll be hard for me to explain unless if I do this, so:
Case A: "He flirts with the encounter, attempting to compliment its looks
Case B: "*flirts with encounter*"
I'd rather you to do this in the style of Case A. Write this as if you are writing a story, and please make your posts longer than three words.

Okay, I think that's it. If you do indeed have questions, I will answer them. This roleplay will start when at least two people join and are accepted, but you could join any time you want

Sign Ups
?/? People

I don't care, you can join when you want to, I don't mind

(Sign Ups end 10/31/4016)
By the way, Mystery Mansion has its own Discord chat now.
check out the thing

The Discord server is great for players that want to improve their characters and get feedback on them, or give feedback about Mystery Mansion itself. Don't be afraid to check it out; I'm the only moderator and the server itself doesn't have any rules beyond "Don't be r00d and don't ruin the servers vibes"
First to hit 700 Comments- 11/27/16
First to hit 800 Comments- 12/24/16
First to hit 900 Comments- 1/13/17
First to hit 1000 Comments- 1/30/17 (Woo!)


EDIT: hah dead thread
Adrian's Mansion (The Dramatic Mansion Mystery)
Posted by Musical on July 20th, 2016 at 10:55pm
Viewed 33871 Times
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on February 18th, 2017 at 4:07am
Posted 2017/02/18 at 4:07am
#1
@Capejedi : Cape bites into an orange, although he didn't enjoy the food much [6 * 0.8 = +5 Health] then rocketed a Hard Knuckle into the Caryphillutear! [-75 Health, -5 Defense].

Caryophillutear's Fragile activated! [+6 Attack, -30 Defense, Immunity]

Caryophillutear
Health: 40/180
Defense: 0
Immunity: 10
Attack: 14
Ability: Fragile When Health less than 50%, Attack increases by 6, but Defense and Immunity decrease by 30

Impact efficiency: 1.6x
Neutral efficiency: 1.2x
Water efficiency: 0.6x

Caryophillutear rammed into Cape! [-11 Health]

What will you do next?
@NiceIce : NiceIce spared the Ghost! [+5 Charisma, 19.2 Zenny, 5 Carnations]
Roll gained 3 exp!

Adrian appeared to still be rather shocked by the event, gently patting his face with a cloth "Gosh, I guess I can't really directly inject stars into them... At least people can still use the stars on themselves with no side effects, the dungeons rely on stars for power." Adrian started to stare into the distance, in a deep thought "Gosh, I should've developed my dungeon too, my room is technically logged into the Mansion as one. Well, I'm not thinking about fighting you directly, but I have been developing a pair of robots by the names of Disco and Rhythm, you might find them wandering in the mansion," Adrian turned back, sweeping up the broken remains of his Laser Star.

What will you do next?
Meanwhile, on the first floor of the Mansion...
A mansion-goer was seen trying to haggle from the Merchant Lion. This civilian took the appearance of a rather short girl with a dark, purple hair that came up in two large tufts. She was impatiently flipping through a small bundle of 0.5 Zenny Bills, slamming them back onto the desk.
"Come on man, I'm really just buying a Donut. Now, I know that I only have 8.5 Zenny, but can't you just let this slip for once?" Disco asked, trying her hardest to come off as polite.
"Hmm... No," came the firm reply of the lion.
Disco would have completely given up at that moment if it weren't for the arrival of another person onto the scene. A small, blonde girl walked up to the stand, wearing a light green armor on her. She slowly pulled out a 5 Zenny Bill from her pocket and gently set it onto the desk, looking up to the merchant.
"Please Mr. uh, (frick, what's his last name) lion, I only have 5 Zenny on me, but I'd really appreciate it if you were to let me buy off that pastry?" Rhythm pointed to a dark, crispy apple fritter that was sitting in the corner, collecting dust.
"Well, the actual price is 10... Fine, I'll knock it down just for you this time, okay?" The Merchant Lion retrieved the pastry for Rhythm and gave it to her, happily taking in the Zenny.
Disco walked to the staircase leading to the second floor, sitting at the bottom stair.
"God, it isn't fair that you can do that to those merchants..." Disco groaned, lying on the stair.
"It's not my fault you have the Charisma of a rat," Rhythm replied, starting to eat her apple fritter "Why did I buy this, robots don't need food..."

^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on February 18th, 2017 at 4:07am Edited on 2017/02/18 at 4:19am
Posted 2017/02/18 at 4:07am Edited 2017/02/18 at 4:19am
#2
NiceIce has Key, LynxKey, Expensive Wineglass (filled with F. Water), Anomaly Badge, Paper (13), Ghost Badge, Wooden Kazoo, Robbie Sax, Zenny Radar, Pie Crust (1), Bagel (2), Burned Fish, Green Ticket, Carnations (9)
>Wallet: 146.1 Zenny
>>Badges: Anomaly Badge, Baudelaire Badge, Bronze Marceau Badge (3/7)
Ring Man has Key, Inhaler, E-Tank (1), Cookie, Lake Key, Wooden Kazoo, Zenny Radar 1.15, RM Radar, Swift Core
>Wallet: 90 Zenny
>>Radar: Radar Data
Beta Serif has Zenny Radar, Eclair, Orange (x3), Apple Pie, Wooden Kazoo, Marionberry Pie, Pie Crust (2), Energy Pellet
>Wallet: 9 Zenny
>>Badges: Lake Badge (1/7)
MegaBoy has Electric Star Shard, Wooden Kazoo
>Maps: MegaBoy's Dungeon Map
Ura has Zenny Radar, Plums (2), Green Jar, Met Helmet
>Wallet: 36 Zenny
>>Quest Log: Ura's Quest Log
Cape has Zenny Radar, Paper (46), Frosted Donut, Bread Sauce, Luxurious Cheesecake
>Wallet: 78.2 Zenny
>>Quest Log: Cape's Quest Log
disco Disco: 5 Charisma, 70 Attack, 45 P. Defense, 14 N. Defense, 344/344 Health
rhythm Rhythm: 500 Charisma, 50 Attack, 65 P. Defense, 22 N. Defense, 573/612 Health
>>Rhythm/Disco Inventory: Apple Fritter (Heals both by 50 Health)

NiceIce: 295 Charisma, 155 Attack, 40 P.Defense, 16 N.Defense, 58/140 Health
>Roll: roll_alt2 Roll: 30/42 Health, 30 Attack, 0 Defense, 16 Heal. Power [5/7 XP, Level 2] Heal cooldown: 1 turns
> Roll's Stats
>>Weapon: Ice Slasher- 25% chance of Freezing Ice Slasher
Ring Man: 75 Charisma, 220 Attack, 55 P.Defense, 8 N.Defense 16/76 Health
>>Weapon: Shiny Rings/Standard Rings Standard Rings / Shiny Rings
>>>RM Weapons: Quick Bash
>>>>Ring Driller: +60 Attack. 25.8/69 Units of Water. 1.60 units per use. 22/35 Experience, +5 Exp per use Ring Driller
Beta Serif: 70 Charisma, 70 Attack, 15 P.Defense, 5 N.Defense 8/44 Health
MegaBoy: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 14/22 Health
Ura: 80 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 17/21 Health
>Lonnie: 40 Charisma, 40 Attack, 5 Defense, 14/18 Health [1/7 XP, Level 2]
> Electric Fox write-up
Cape: 110 Charisma, 95 Attack, 15 P.Defense, 3 N.Defense 12/30 Health
Bosses
Robbie Rotten Clan
Health: 1300/1300
Defense: 30
Immunity: 40
Attack: 12
Base Exp Yield: [10]{weapon} (this is before turn multiplier)

Crystal efficiency: 1.7x
(Player) Damage efficiency: 0.8x
Location: ???

Subject 013-ABCDEF v.2
Subject 013-ABCDEF v.2
Health: 850/850
Defense: 45
Immunity: 55
Attack: 10
Base Exp Yield: [8]{weapon}

Ability: Morose Attack +7 and Shadow Efficiency +0.5 when Health reaches >30%.
Shadow efficiency: 1.2x
Location: Floor 3

Winchester
Winchester
Health: 2250/2250
Defense: 75
Immunity: 40
Attack: 33
Base Exp Yield: [12]{weapon}

Ability: General's Pin Takes 50% less damage from Electric, Freeze, and Shadow-core Attacks.
Defense Efficiency: 1.4x
Cutter Efficiency: 1.3x
Location: Chef's Room
Warning: Occasionally accompanied by Winston
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on February 18th, 2017 at 10:29am Edited on 2017/02/18 at 11:56am
Posted 2017/02/18 at 10:29am Edited 2017/02/18 at 11:56am
#3
@Musical : *Drink from the fancy wineglass, go down and get more magical healing water, then proceed to look for Disco and Rhythm.* "Helloooooooooooo Merchant Lion, Adrian told me to look for Disco and Rhythm if I want his badge, any chance you know where and who they are?"
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on February 18th, 2017 at 10:42am
Posted 2017/02/18 at 10:42am
#4
Beta heals up using one of his best healing items, then launches one last Bone Attack at the Sea Lynx!
^ Top
Capejedi
 
Capejedi
4,598,966 BP
1 TP | 131 PP
Posted on February 18th, 2017 at 3:01pm
Posted 2017/02/18 at 3:01pm
#5
Cape finishes with another hard knuckle
^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on February 19th, 2017 at 3:35am Edited on 2017/02/19 at 3:52am
Posted 2017/02/19 at 3:35am Edited 2017/02/19 at 3:52am
#6
@Capejedi : Cape sends the hard knuckle into the Caryophillutear, breaking the monster apart! [+5 Attack, 27 Zenny, 6 Carnations]

Battlechip 14: Base drop rate: 2.4% * 11 = 26.4%... Failure

In the dust, 13 Steel Units were found.

Merchant
Konro Man

NPCs
Carnivorous Cat
Aggressive Goose
Ghost Griller
The Vegan

Other Locations
Underground Basement
Garden

What will you do next?
@Beta Man : Beta used his Energy Pellet! [+20 * 12 = +24 Health] and sent one more Bone Attack into the Lynx! [+5 Attack, 6.7 Zenny, 2 Carnations]
Burned Fish: 4% * 7 = 28%... Failure.

(assuming Beta Moves on) Beta moves onto Water 3, seeing absolutely nothing at all, the water got cooler, and started to cloud up. By the time Beta reached Water 4, he could barely make out the sign that pointed an alternate path to Mikey's lab. However, a small, blue fish blocked the way. It was smelted with a carrot, and had a Shadow Star oozing a toxic cloud from it.

EYesight
Health: 150/150
Defense: 10
Immunity: 25
Attack: 8
>Armor Break >Pet
>Spare (83.7% Success)

B__oEoo
B = Beta
E = EYesight
o = Toxic Cloud Inflicts 30% max Health

Shadow efficiency: 1.6x

What will you do next?
@NiceIce : NiceIce drinks the fountain water [+50 Health] and refills his cup from the Magic Fountain

NiceIce walked downstairs to talk with the Merchant Lion. However, he had his face buried in a bowl of lasagna, and wasn't even using silverwear! Gosh, what an animal. NiceIce had to poke the Merchant Lion in order to get his attention.
Merchant Lion "Huh, did you say something?" The Merchant Lion looked around, then shrugged "I don't know anyone named that, I don't even think I had customers today! Wait, I probably did, I dunno... Anyway, would you like to buy anything?"

Donut: 10 7 Zenny
Replenishes 6 Health

Frosted Donut: 13 9.2 Zenny
Replenishes 10 Health

Ice Pack: 6 4.2 Zenny
Shaves three turns off of status conditions ( FRZ SCURVY Alrgy BRN Mild PSN and HeartBreak )

Lionclaw: 3 Paper
Replenishes 30 Health, Max Health +4

Taser: 10 Paper
Attack +10, follows Electric efficiency

Bottle Rocket: 10 Paper
Attack +10, follows Explode efficiency

Halloween Costume: 10 Paper
Attack +10, follows Shadow efficiency

>"How do I earn Paper?"
>"Show me the good lionclaws"

What will you do next?
Meanwhile, in the mansion...
Rhythm lead the way up to floor two, dragging Disco behind her.
"Okay, let's go into the Garden, maybe we can get something that can go on this apple fritter?" Rhythm walked across the red carpet of the hallway, opening up the door to the garden. The sun shone into their eyes, Disco had to shield her eyes from the relentless sun rays.
"I don't want to be here, Rhythm. We're probably gonna get killed in this place, look at how hostile the natives are!" Disco pointed out to the garden. There were merely two Ghost Gardeners tending to their plants, talking about their next harvest. However, a large, Butterfly-like monster emerged from a bush Disco was pointing at, and started to head towards them.

Butterfly Matriarch
Health: 330/330
Defense: 15
Immunity: 45
Attack: 47

Rhythm gave the Butterfly Matriarch a pitiful smack [-35 Health]
Disco rammed her buster into the Butterfly Matriarch [-55 Health]

Butterfly Matriarch
Health: 240/330
Defense: 15
Immunity: 45
Attack: 47

Butterfly Matriarch tossed a volatile powder on the two! -33 Health -25 Health

^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on February 19th, 2017 at 3:43am
Posted 2017/02/19 at 3:43am
#7
NiceIce has Key, LynxKey, Expensive Wineglass (filled with F. Water), Anomaly Badge, Paper (13), Ghost Badge, Wooden Kazoo, Robbie Sax, Zenny Radar, Pie Crust (1), Bagel (2), Burned Fish, Green Ticket, Carnations (9)
>Wallet: 146.1 Zenny
>>Badges: Anomaly Badge, Baudelaire Badge, Bronze Marceau Badge (3/7)
Ring Man has Key, Inhaler, E-Tank (1), Cookie, Lake Key, Wooden Kazoo, Zenny Radar 1.15, RM Radar, Swift Core
>Wallet: 90 Zenny
>>Radar: Radar Data
Beta Serif has Zenny Radar, Eclair, Orange (x3), Apple Pie, Wooden Kazoo, Marionberry Pie, Pie Crust (2), Carnation (2)
>Wallet: 15.7 Zenny
>>Badges: Lake Badge (1/7)
MegaBoy has Electric Star Shard, Wooden Kazoo
>Maps: MegaBoy's Dungeon Map
Ura has Zenny Radar, Plums (2), Green Jar, Met Helmet
>Wallet: 36 Zenny
>>Quest Log: Ura's Quest Log
Cape has Zenny Radar, Paper (46), Frosted Donut, Bread Sauce, Luxurious Cheesecake, Carnation (6)
>Wallet: 105.2 Zenny
>>Quest Log: Cape's Quest Log
disco Disco: 5 Charisma, 70 Attack, 45 P. Defense, 14 N. Defense, 311/344 Health
rhythm Rhythm: 500 Charisma, 50 Attack, 65 P. Defense, 22 N. Defense, 548/612 Health
>>Rhythm/Disco Inventory: Apple Fritter (Heals both by 50 Health)

NiceIce: 295 Charisma, 155 Attack, 40 P.Defense, 16 N.Defense, 108/141 Health
>Roll: roll_alt2 Roll: 30/42 Health, 30 Attack, 0 Defense, 16 Heal. Power [5/7 XP, Level 2] Heal cooldown: 1 turns
> Roll's Stats
>>Weapon: Ice Slasher- 25% chance of Freezing Ice Slasher
Ring Man: 75 Charisma, 220 Attack, 55 P.Defense, 8 N.Defense 16/76 Health
>>Weapon: Shiny Rings/Standard Rings Standard Rings / Shiny Rings
>>>RM Weapons: Quick Bash
>>>>Ring Driller: +60 Attack. 25.8/69 Units of Water. 1.60 units per use. 22/35 Experience, +5 Exp per use Ring Driller
Beta Serif: 70 Charisma, 75 Attack, 15 P.Defense, 5 N.Defense 32/44 Health
MegaBoy: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 14/22 Health
Ura: 80 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 17/21 Health
>Lonnie: 40 Charisma, 40 Attack, 5 Defense, 14/18 Health [1/7 XP, Level 2]
> Electric Fox write-up
Cape: 110 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 12/30 Health
Bosses
Robbie Rotten Clan
Health: 1300/1300
Defense: 30
Immunity: 40
Attack: 12
Base Exp Yield: [10]{weapon} (this is before turn multiplier)

Crystal efficiency: 1.7x
(Player) Damage efficiency: 0.8x
Location: ???

Subject 013-ABCDEF v.2
Subject 013-ABCDEF v.2
Health: 850/850
Defense: 45
Immunity: 55
Attack: 10
Base Exp Yield: [8]{weapon}

Ability: Morose Attack +7 and Shadow Efficiency +0.5 when Health reaches >30%.
Shadow efficiency: 1.2x
Location: Floor 3

Winchester
Winchester
Health: 2250/2250
Defense: 75
Immunity: 40
Attack: 33
Base Exp Yield: [12]{weapon}

Ability: General's Pin Takes 50% less damage from Electric, Freeze, and Shadow-core Attacks.
Defense Efficiency: 1.4x
Cutter Efficiency: 1.3x
Location: Chef's Room
Warning: Occasionally accompanied by Winston
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on February 19th, 2017 at 9:06am
Posted 2017/02/19 at 9:06am
#8
@Musical : Since Beta was nearly killed in the last battle, Beta decided to instead see if the... thing... could move out of the way instead. (Because while I COULD take advantage of the Shadow efficiency... I think this MIGHT be the better option. But if it comes down to it...)

Heya. So, I'd like to get through here, so do you mind moving out of the way? Or, is there something you want from me?
^ Top
Capejedi
 
Capejedi
4,598,966 BP
1 TP | 131 PP
Posted on February 22nd, 2017 at 11:40am Edited on 2017/02/24 at 10:39am
Posted 2017/02/22 at 11:40am Edited 2017/02/24 at 10:39am
#9
proto-man_shadow Well then. I'd say a vase-related one liner, but I don't know any good ones.

Cape puts the bread sauce on the cheescake, then eats it.

Then he tries to barter with the pignite butcher.
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on February 22nd, 2017 at 5:04pm
Posted 2017/02/22 at 5:04pm
#10
@Musical : "Ah. I'll just go back up to floor two." *Walk back to floor two, noticing two females fighting a Butterfly Matriach.* "Hm... Looks like free zenny." *Rush up to the Butterfly and slash it with ICE SLASHER.*
^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on March 2nd, 2017 at 9:14pm Edited on 2017/03/02 at 10:03pm
Posted 2017/03/02 at 9:14pm Edited 2017/03/02 at 10:03pm
#11
I know, I am very sorry for being inactive for over a week now. Since I am back, I am starting to wonder if I actually do need someone that can update Mystery Mansion for me while I am gone (most likely not going to happen)

Anyway, I have a lot of things that I'd love to get feedback here
@NiceIce : NiceIce and his Roll teams up with Rhythm and Disco!
Butterfly Matriarch's Hidden Ability has activated!

Powder Shield - Lowers the efficiency of the type of moves performed against the user.

NiceIce sends an Ice Slasher through the Butterfly Matriarch! [-125 Health]
Roll sends a shot of solar energy from her Support Buster! [-25 Health]
Rhythm pitifully slaps the Butterfly Matriarch! [-30 Health]
Disco sends a red, burning sphere of energy through the foe! [-50 Health]

Butterfly Matriarch
Health: 10/330
Defense: 15
Immunity: 45
Attack: 47

Freeze efficiency: 0.9x
Laser efficiency: 0.9x
Neutral efficiency: 0.8x

Butterfly Matriarch finishes the battle off with an explosion! -34 Health -25 Health -8 Health -0 Health

NiceIce earns 43.7 Zenny
Roll earns 6 Exp

Roll leveled up to 3! [Health +8, Attack +15, Defense +1, Heal. Power +6]
Level 3, 4/9 Exp

Rhythm turned around to look at NiceIce, looking almost disgusted.
"I haven't seen something like you out here before, who are you?"

What will you do next?
@Capejedi : Cape sets the Bread Sauce on the cheesecake and eats the concoction, somehow it doesn't taste awful [+9 Max Health, 40 Charisma]

Cape then goes back to Konro Man in attempts to barter with him
Konro Man "Well, if you do wanna do a trade, that's fine with me. I'll knock prices down 15% more if you have any Red Object on you at all"

Bacon: 15 12.7 Zenny
A thin, crisp slice of bacon that replenishes Health by 5. Has a 50% chance (determined by coinflip) to raise attack by 5.

Sausage: 20 17 Zenny
A plump, greasy sausage link that replenishes Health by 6. Raises Attack by 5

Burger: 50 42.5 Zenny and 1 Bone
A Burger made from Grade B beef and topped with tomato, lettuce, and raisins. Replenishes Health by 20, raises attack by 15.

"I also need someone to collect bones for me from the Underground Basement, if you are able to collect 3 bones, then I can finally make steaks!"

What will you do next?
@Beta Man : The EYesight seemed to want something, as it had started to frantically swim about

EYesight
Health: 150/150
Defense: 10
Immunity: 25
Attack: 8
[>Armor Break]{impacy} [>Pet]{neutral
>Spare (76.3% Success)

B__oEoo
B = Beta
E = EYesight
o = Toxic Cloud Inflicts 30% max Health

Shadow efficiency: 1.6x

EYesight wants a pastry item, or a red object
(Beta has Eclair, Apple Pie, Marionberry Pie, and Carnations available to give)

What will you do next?

^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on March 2nd, 2017 at 9:59pm
Posted 2017/03/02 at 9:59pm
#12
NiceIce has Key, LynxKey, Expensive Wineglass (filled with F. Water), Anomaly Badge, Paper (13), Ghost Badge, Wooden Kazoo, Robbie Sax, Zenny Radar, Pie Crust (1), Bagel (2), Burned Fish, Green Ticket, Carnations (9)
>Wallet: 189.8 Zenny
>>Badges: Anomaly Badge, Baudelaire Badge, Bronze Marceau Badge (3/7)
Ring Man has Key, Inhaler, E-Tank (1), Cookie, Lake Key, Wooden Kazoo, Zenny Radar 1.15, RM Radar, Swift Core
>Wallet: 90 Zenny
>>Radar: Radar Data
Beta Serif has Zenny Radar, Eclair, Orange (x3), Apple Pie, Wooden Kazoo, Marionberry Pie, Pie Crust (2), Carnation (2)
>Wallet: 15.7 Zenny
>>Badges: Lake Badge (1/7)
MegaBoy has Electric Star Shard, Wooden Kazoo
>Maps: MegaBoy's Dungeon Map
Ura has Zenny Radar, Plums (2), Green Jar, Met Helmet
>Wallet: 36 Zenny
>>Quest Log: Ura's Quest Log
Cape has Zenny Radar, Paper (46), Frosted Donut, Bread Sauce, Luxurious Cheesecake, Carnation (6)
>Wallet: 105.2 Zenny
>>Quest Log: Cape's Quest Log
disco Disco: 5 Charisma, 70 Attack, 45 P. Defense, 14 N. Defense, 311/344 Health
rhythm Rhythm: 500 Charisma, 50 Attack, 65 P. Defense, 22 N. Defense, 548/612 Health
>>Rhythm/Disco Inventory: Apple Fritter (Heals both by 50 Health)

NiceIce: 295 Charisma, 160 Attack, 40 P.Defense, 16 N.Defense, 74/142 Health
>Roll: roll_alt2 Roll: 13/50 Health, 45 Attack, 1 Defense, 22 Heal. Power [4/9 XP, Level 3]
> Roll's Stats
>>Weapon: Ice Slasher- 25% chance of Freezing Ice Slasher
Ring Man: 75 Charisma, 220 Attack, 55 P.Defense, 8 N.Defense 16/76 Health
>>Weapon: Shiny Rings/Standard Rings Standard Rings / Shiny Rings
>>>RM Weapons: Quick Bash
>>>>Ring Driller: +60 Attack. 25.8/69 Units of Water. 1.60 units per use. 22/35 Experience, +5 Exp per use Ring Driller
Beta Serif: 70 Charisma, 75 Attack, 15 P.Defense, 5 N.Defense 32/44 Health
MegaBoy: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 14/22 Health
Ura: 80 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 17/21 Health
>Lonnie: 40 Charisma, 40 Attack, 5 Defense, 14/18 Health [1/7 XP, Level 2]
> Electric Fox write-up
Cape: 150 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 39/39 Health
Bosses
Robbie Rotten Clan
Health: 1300/1300
Defense: 30
Immunity: 40
Attack: 12
Base Exp Yield: [10]{weapon} (this is before turn multiplier)

Crystal efficiency: 1.7x
(Player) Damage efficiency: 0.8x
Location: ???

Subject 013-ABCDEF v.2
Subject 013-ABCDEF v.2
Health: 850/850
Defense: 45
Immunity: 55
Attack: 10
Base Exp Yield: [8]{weapon}

Ability: Morose Attack +7 and Shadow Efficiency +0.5 when Health reaches >30%.
Shadow efficiency: 1.2x
Location: Floor 3

Winchester
Winchester
Health: 2250/2250
Defense: 75
Immunity: 40
Attack: 33
Base Exp Yield: [12]{weapon}

Ability: General's Pin Takes 50% less damage from Electric, Freeze, and Shadow-core Attacks.
Defense Efficiency: 1.4x
Cutter Efficiency: 1.3x
Location: Chef's Room
Warning: Occasionally accompanied by Winston
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on March 3rd, 2017 at 6:46am
Posted 2017/03/03 at 6:46am
#13
@Musical :
Somehow, Beta managed to know exactly what the EYesight wanted, reaching into his bag and pulling out the Eclair, handing it over to the EYesight.

There ya go. Satisfied?
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on March 10th, 2017 at 4:22pm
Posted 2017/03/10 at 4:22pm
#14
@Musical : "Another Ice Man. Or a model of him. Kinda different still, anyways. Are you Rhythm or Disco by any chance." *Drink some F. Water after saying all that.*
^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on March 11th, 2017 at 9:32pm Edited on 2017/03/12 at 3:09am
Posted 2017/03/11 at 9:32pm Edited 2017/03/12 at 3:09am
#15
@NiceIce : NiceIce drank the Fountain Water from the wineglass [+55 Health] and asked Rhythm and Disco his burning question.
"Yes, that is our names. My name is Rhythm, and the other person over there is Disco," Rhythm pointed to the Disco.
"Why did you ask? Wait, are you stalking us? Are you a murderer?!" Disco hid behind Rhythm, using her as a shield "Take her instead!"

What will you do next?
@Beta Man : In order to ward the EYesight off, Beta gave it an eclair.
The EYesight eagerly took the eclair and swam away, leaving Beta to his own devices [+5 Charisma, +14.9 Zenny)

Cream Cheese: Base Drop Rate- 2.5%
2.5% * 7.5 = 18.75%... Failure

In the distance, Beta Man could see a small white, dome-shaped building. (Assuming Beta Man swims to the building) Beta gets closer to the building and gently knocks at the front door of the building. The door opened up to show a thin, plastic-like barrier dividing the water from the oxygen-filled building.

Beta was pushed into the building, and the door closed behind him. At the other end of the large, empty room, a man in his mid-thirties was sitting at a table, grumbling something under his breath while he finished a crossword puzzle.
"'Starforce isn't that bad Mikey, you're just overreacting' well who's interacting when Starforce causes world wa- Oh, someone's here. Uh... Can I help you with anything?"

What will you do next?
NiceIce has Key, LynxKey, Expensive Wineglass (filled with F. Water), Anomaly Badge, Paper (13), Ghost Badge, Wooden Kazoo, Robbie Sax, Zenny Radar, Pie Crust (1), Bagel (2), Burned Fish, Green Ticket, Carnations (9)
>Wallet: 189.8 Zenny
>>Badges: Anomaly Badge, Baudelaire Badge, Bronze Marceau Badge (3/7)
Ring Man has Key, Inhaler, E-Tank (1), Cookie, Lake Key, Wooden Kazoo, Zenny Radar 1.15, RM Radar, Swift Core
>Wallet: 90 Zenny
>>Radar: Radar Data
Beta Serif has Zenny Radar, Orange (x3), Apple Pie, Wooden Kazoo, Marionberry Pie, Pie Crust (2), Carnation (2)
>Wallet: 30.6 Zenny
>>Badges: Lake Badge (1/7)
MegaBoy has Electric Star Shard, Wooden Kazoo
>Maps: MegaBoy's Dungeon Map
Ura has Zenny Radar, Plums (2), Green Jar, Met Helmet
>Wallet: 36 Zenny
>>Quest Log: Ura's Quest Log
Cape has Zenny Radar, Paper (46), Frosted Donut, Bread Sauce, Luxurious Cheesecake, Carnation (6)
>Wallet: 105.2 Zenny
>>Quest Log: Cape's Quest Log
disco Disco: 5 Charisma, 70 Attack, 45 P. Defense, 14 N. Defense, 311/344 Health
rhythm Rhythm: 500 Charisma, 50 Attack, 65 P. Defense, 22 N. Defense, 548/612 Health
>>Rhythm/Disco Inventory: Apple Fritter (Heals both by 50 Health)

NiceIce: 295 Charisma, 160 Attack, 40 P.Defense, 16 N.Defense, 129/142 Health
>Roll: roll_alt2 Roll: 13/50 Health, 45 Attack, 1 Defense, 22 Heal. Power [4/9 XP, Level 3]
> Roll's Stats
>>Weapon: Ice Slasher- 25% chance of Freezing Ice Slasher
Ring Man: 75 Charisma, 220 Attack, 55 P.Defense, 8 N.Defense 16/76 Health
>>Weapon: Shiny Rings/Standard Rings Standard Rings / Shiny Rings
>>>RM Weapons: Quick Bash
>>>>Ring Driller: +60 Attack. 25.8/69 Units of Water. 1.60 units per use. 22/35 Experience, +5 Exp per use Ring Driller
Beta Serif: 75 Charisma, 75 Attack, 15 P.Defense, 5 N.Defense 32/44 Health
MegaBoy: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 14/22 Health
Ura: 80 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 17/21 Health
>Lonnie: 40 Charisma, 40 Attack, 5 Defense, 14/18 Health [1/7 XP, Level 2]
> Electric Fox write-up
Cape: 150 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 39/39 Health
Bosses
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on March 12th, 2017 at 2:54pm
Posted 2017/03/12 at 2:54pm
#16
@Musical : "Welllll... Adrian told me to fight you both to get his badge so... You should know what happens next. Well it would be what happens next but I should fight both of you later. Bye." *Go back and get more water from the fountain, then proceed to hunt down the next best dungeon to tackle first.*
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on March 12th, 2017 at 3:02pm
Posted 2017/03/12 at 3:02pm
#17
@Musical : Congrats, you just gave me something new to add to my quotes collection.
First things first, Serif had to make sure this is the right guy.

I'm looking for a Guy Named Mikey. Does that happen to be you?

(OOC: Yes, the "Guy Named" part is capitalized as part of a joke. I'd add in the "That" part if it actually made sense grammar-wise.)
^ Top
Capejedi
 
Capejedi
4,598,966 BP
1 TP | 131 PP
Posted on March 15th, 2017 at 7:46am
Posted 2017/03/15 at 7:46am
#18
Cape buys a sausage, then walked down the other staircase
^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on March 19th, 2017 at 3:12pm Edited on 2017/03/19 at 3:47pm
Posted 2017/03/19 at 3:12pm Edited 2017/03/19 at 3:47pm
#19
@Capejedi : Cape purchased a sausage [-17 Zenny] and headed down the staircase to the Underground Basement

~~~~~~~~
The Underground Basement was dark and rather damp, the staircase heading down into it was made of heavily compacted soil. Cape continued to walk down the staircase, but heard footsteps in the distance. Cape continued to walk down the staircase, but was then ambushed by something! [-4 Health] Cape was sent down the staircase, falling at the base of it with a painful thud [-3 Health].
The monster revealed itself from the darkness, standing on the bottom of the staircase.

Fat Bat
Health: 135/135
Defense: 25
Attack:
>Ambush

What will you do next?
@Beta Man : "Yeah, I'm a Guy Named Mikey. Why, were you hired by Adrian to beat me up for not paying rent? I promise, I'm only a couple years late, I'll give you the money by [small-text]someday[/small-text]"

What will you do next?
@NiceIce : NiceIce grabs more Fountain Water from the fountain, and heads off to the highest level Dungeon he can: the Forest.
The Guardian Fox let NiceIce head into the forest, waving at him as he ran into the doom forest.
"Great job, you have an Assist this time! Remember to use it in battle, or you're probably not gonna have fun,"

NiceIce wandered into the dense cluster of trees, standing inside Forest 1. As there was nothing out of the usual, NiceIce headed to the entrance to Forest 2, but was stopped by a large, angry looking Peacock!

Peacock
Health: 360/360
Defense: 35
Attack: 29

The Peacock shot a feather at NiceIce! [-20 Health]

What will you do next?
NiceIce has Key, LynxKey, Expensive Wineglass (filled with F. Water), Anomaly Badge, Paper (13), Ghost Badge, Wooden Kazoo, Robbie Sax, Zenny Radar, Pie Crust (1), Bagel (2), Burned Fish, Green Ticket, Carnations (9)
>Wallet: 189.8 Zenny
>>Badges: Anomaly Badge, Baudelaire Badge, Bronze Marceau Badge (3/7)
Ring Man has Key, Inhaler, E-Tank (1), Cookie, Lake Key, Wooden Kazoo, Zenny Radar 1.15, RM Radar, Swift Core
>Wallet: 90 Zenny
>>Radar: Radar Data
Beta Serif has Zenny Radar, Orange (x3), Apple Pie, Wooden Kazoo, Marionberry Pie, Pie Crust (2), Carnation (2)
>Wallet: 30.6 Zenny
>>Badges: Lake Badge (1/7)
MegaBoy has Electric Star Shard, Wooden Kazoo
>Maps: MegaBoy's Dungeon Map
Ura has Zenny Radar, Plums (2), Green Jar, Met Helmet
>Wallet: 36 Zenny
>>Quest Log: Ura's Quest Log
Cape has Zenny Radar, Paper (46), Frosted Donut, Bread Sauce, Luxurious Cheesecake, Carnation (6), Sausage
>Wallet: 88.2 Zenny
>>Quest Log: Cape's Quest Log
disco Disco: 5 Charisma, 70 Attack, 45 P. Defense, 14 N. Defense, 311/344 Health
rhythm Rhythm: 500 Charisma, 50 Attack, 65 P. Defense, 22 N. Defense, 548/612 Health
>>Rhythm/Disco Inventory: Apple Fritter (Heals both by 50 Health)

NiceIce: 295 Charisma, 160 Attack, 40 P.Defense, 16 N.Defense, 122/143 Health
>Roll: roll_alt2 Roll: 50/50 Health, 45 Attack, 1 Defense, 22 Heal. Power [4/9 XP, Level 3]
> Roll's Stats
>>Weapon: Ice Slasher- 25% chance of Freezing Ice Slasher
Ring Man: 75 Charisma, 220 Attack, 55 P.Defense, 8 N.Defense 16/76 Health
>>Weapon: Shiny Rings/Standard Rings Standard Rings / Shiny Rings
>>>RM Weapons: Quick Bash
>>>>Ring Driller: +60 Attack. 25.8/69 Units of Water. 1.60 units per use. 22/35 Experience, +5 Exp per use Ring Driller
Beta Serif: 75 Charisma, 75 Attack, 15 P.Defense, 5 N.Defense 32/44 Health
MegaBoy: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 14/22 Health
Ura: 80 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 17/21 Health
>Lonnie: 40 Charisma, 40 Attack, 5 Defense, 14/18 Health [1/7 XP, Level 2]
> Electric Fox write-up
Cape: 150 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 32/41 Health
Bosses
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on March 19th, 2017 at 5:28pm
Posted 2017/03/19 at 5:28pm
#20
@Musical :
...Ok...?
Anyways, I'm not here for any of that. I just came to ask a few questions, if you don't mind.
Some kind of fox told me that something ruined its day while in Cat Village. I talked to a moose and it said something about coming from a lake, which spawned another fox. Then I talked to ANOTHER fox told me about you and solar-powered robots, so I thought maybe knew about this whole situation.
And I REALLY hope you know something about this and tell me, because you have NO idea what I went through to get here.
^ Top

- comments disabled -

MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2024
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »