Oh no! You, yes, you over there. You are part of a thing known as the Mega Man RPG Prototype. You know that the creator and leader of this buiseness is the one and only Adrian Marceau. But, wait, he's invited you to this odd, murky dungeon. With you and other people you may or may not know, you walk into the mansion. It's remarkable, it's beautiful, but, wait, something seems odd about it. The lights are turned off, and the curtains are pulled shut, there's a note on the ground:
Wow, this "Fellow Program" seems to have kidnapped Adrian! Will you be the one to save Adrian? Or will you just be a big weenie and run away home
Now, onto the rules of this hot mess1. Sign Ups: Okay, this'll be a bit harsh I guess, but I'm still enforcing it. Only characters based off the user, like if you're Ender, your character will be based off of you. BUT, also, you can also use characters from Web Comics/Fanfics floating around this site, as long as they aren't official Mega Man characters. For example, do you want to be Rhythm_BCA's Melodia? Perhaps you'd like being EEKADO from Beta and Mega's comic? What about the fabled Moonstone from MusicalKitty's Megabound? What about [REDACTED] from SSN's game? BUT(t) here's a twist! IF these projects use an official Mega Man character, but are able to make them different to the official character, you can choose them. Pun-Loving Cut's Corner Cut Man and Short Alien Megabound Slur are on the table, however, Super-Fighting Robot BCA/Beta and Mega Mega Man is not on the table. Also, I will deny Non-Project fan characters like Blaze Man or Ninja Man on sight, and likely Official MM Characters that aren't featured in any projects like Fan or Drill Man, unless if you provide a good spin on them, like Emotionless-Killer Fan, or Renowned Mathematician Drill Man.
As of now, I'm starting to consider the use of OCs as player options in Mystery Mansion. I will accept OC characters, but as long as you give them a proper bio and at least something about their personality. If you need help with developing a character's personality, I know how to help: So, this is only one little thing, but it does go a very long way. Don't describe what the character is, but more what the character does. For example, instead of "She likes animals" you can say "She regularly holds bake sales in order to fund repopulation projects for her favorite endangered animals." And if you even want, this article by TVtropes may or may not help you out with your bio
2. Sign Up Bios: You must provide information about your character. Their personality, motives, likes and dislikes are good. You may go into more descriptive if you want. I can understand if you pick a character from like Megabound and you cannot provide a really big bio because of the character or whatnot. As for official characters you are willing to take a spin on, I expect a descriptive bio, and at least so it doesn't seem like all you did was make Mega Man green and slightly shorter.
3. Combat-ish system: Along with the Roleplay itself, there will also be a combat-ish system I guess. In your character bio, specify whether your play-style is AggressiveAssertive or Passive and the combat-ish system will be ultra simplified: -There will only be three stats: Health, Charisma, and Attack There is now five stats! And I've gone into much more detail about these stats as well!
Health: Health is what keeps the player moving. Health, as in most games, is a value used to calculate how much a player can take before giving out. Every player starts at 20 Base Health, but there are many ways that Health can be boosted: 1.) Being hit by an attack that inflicts more than 1 point of damage will increase the player's Max Health by 1!
2.) Eating different foods. Luxurious or event foods will usually increase the player's health by 10-20. Some more common foods may only boost Health by 2-5.
3.) Quests/Dungeons will also occasionally increase Health when completed.
When a player's Health reaches 0, the player is taken to the entrance of the mansion with one of their items stolen by SSJ3 the moose. However, the player can always try and bribe or persuade him to give the item back.
Charisma: Charisma, however, may be proven to be a bit more difficult to explain. Charisma is used for many things, such as: 1.) Interacting with enemies. Players may find themselves interacting and conversing with enemies. They might have an item a player is interested in, or the player may be trying to convince them not to attack. The general calculation for if an enemy will listen is usually Charisma = % Chance. Some more stubborn enemies may follow Charisma/2 = % Chance.
2.) Merchant Discounts. Most of the items bought in Mystery Mansion are through the merchants. Charisma will act as a percentage discount to these goods, the equation is (Charisma/10 = % Discount) although the cap for said discount is at 50%
3.) Enemy Drops. Enemies, when defeated, will usually have a small chance to drop an item. These item drops will have a base drop rate, but said rate will be increased by Charisma. The equation for said act is [BaseDrop * (Charisma/10)] = NewDrop. Most item drops will be simply healing items or other trinkets, but in the rare case that the enemy will drop a weapon, it will usually have a base of around 0.1%
4.) Entering Dungeons. Sure, being able to slaughter through anything possible is fun, but if you do not have enough Charisma, your options for dungeons are limited. However, there are always an assortment of quests in places like the Garden,Floor 4,Outside and the Chef's Room. As said earlier, quests are rather quick and give a well amount of money and Charisma.
There are many ways to gain Charisma as well. Many Luxurious foods will raise Charisma, doing quests will give around 5-20 Charisma per quest, and simply befriending an enemy in-battle nets a base amount of 5. Finishing dungeons will even raise the player's Charisma stat as well, although it is possible to lower your Charisma as well, although the only few recorded times it happened in Mystery Mansion were through less conventional means, so no need to worry about randomly losing 15 Charisma if you bump into an enemy on accident.
Attack: Attack is the stat used to determine the strength of attacks, as well as strength-based overworld actions (such as pushing a heavy rock, the equation for that would be Attack = % of success). The actual damage an attack will do is calculated by [Attack - Defense]. Defeating an enemy will always increase the player's attack, along with getting new weapons, and sometimes even eating Luxurious or event foods!
Immunity -Although players do not have the Immunity stat, some major enemies will have them. Immunity is simply just a defense stat for defense-piercing weapon-based attacks, no need to worry about the stat.
P.Defense: P.Defense stands for Player Defense, and is the defense stat used when attacked by player characters. This stat was mainly added in so players have a harder time with killing each other as easy as a 1000 C hot knife through soft butter. Player Defense can be increased by using items (such as the disposable equipment such as knives or ribbons that provide a +10 stat boost) and by getting hit by another player character as well will increase it by 5. Don't worry though, the mansion is a rather peaceful place and there will never be a 24/7 fear of being knocked out by other players.
N.Defense: N.Defense stands for eNcounter Defense, and is the defense stat used when attacked by enemies. N.Defense is a rather hard stat to upgrade, only really being able to be increased by high level merchants on the higher floors of the mansion, or taking up any quests that involve creating an armor.
I'll also explain the three Play styles as well: Aggressive Starting stats: Attack: 85Charisma: 35 A play style for those who don't really want to befriend any encounters in the mansion, and just fight them. I should note that just because you pick an Aggressive play style, you aren't prohibited from befriending encounters.
Assertive Starting stats: Attack: 60Charisma: 60 A play style for those that cannot choose between Aggressive or Passive, or want to be able to have the options to effectively kill or befriend encounters.
Passive Starting stats: Attack: 35Charisma: 85 A play style for those who want to befriend the encounters in the mansion. I shall note that I will try to make the three play styles as equal as possible in terms of difficulty
4. Literary Roleplaying- Yes, I know that this'll be hard for me to explain unless if I do this, so: Case A: "He flirts with the encounter, attempting to compliment its looks Case B: "*flirts with encounter*" I'd rather you to do this in the style of Case A. Write this as if you are writing a story, and please make your posts longer than three words.
Okay, I think that's it. If you do indeed have questions, I will answer them. This roleplay will start when at least two people join and are accepted, but you could join any time you want
Sign Ups?/? People
I don't care, you can join when you want to, I don't mind
(Sign Ups end 10/31/4016)By the way, Mystery Mansion has its own Discord chat now. check out the thing
The Discord server is great for players that want to improve their characters and get feedback on them, or give feedback about Mystery Mansion itself. Don't be afraid to check it out; I'm the only moderator and the server itself doesn't have any rules beyond "Don't be r00d and don't ruin the servers vibes"First to hit 700 Comments- 11/27/16 First to hit 800 Comments- 12/24/16 First to hit 900 Comments- 1/13/17 First to hit 1000 Comments- 1/30/17 (Woo!)EDIT: In no way whatsoever is this forum game perfect. It is slowly improving everyday, and I would really appreciate if you (the player) include any suggestions when you participate. Even a little comment on a stat under your post I would love!
I would also love if I were to get more players on this. Now, I'm not complaining that not enough people are playing my game, but I just love participating in Mystery Mansion, and introducing this world to new players is always very fun for me!
I'd also want to get more players on board because it really would help me with improving Mystery Mansion. Doc is (as of Feb. 12) inactive, and he was the most helpful player to me in terms of improving Mystery Mansion! But now, the game has heavily developed, and a lot of decisions (like the Valentine's Season and Item Drops) I have never gotten through with someone, and it feels as if I may be doing something horribly wrong that might even break Mystery Mansion.
In short, I love you guys that play Mystery Mansion, but I also depend on you for feedback on new additions to the gameEDIT: Ey guys I have school now and it's stressful as heck so please don't yell at me if I don't update this weekly because I haven't forgotten about this thread yet
Adrian's Mansion (The Dramatic Mansion Mystery) Posted by Musical on July 20th, 2016 at 10:55pm Viewed 22444 Times
Storung covered his mouth, trying to hide his amusement upon seeing the small woman. Unfortunately, as much as he would like to, he can't stay around trying to reason with the girl. He needs to find Charon before anything else, the poor dear is probably absolutely terrified right now!
Storung decides to grab Owen, holding him in his arms, and BUCK IT, running away as fast as possible. He whipped out his map as he ran, holding it with one hand, and went up to the second floor. He's not sure why, but he feels like that's where the little...thing went.
Posted on October 15th, 2017 at 6:08pmEdited on 2017/10/15 at 6:26pm
Posted 2017/10/15 at 6:08pmEdited 2017/10/15 at 6:26pm
Well, I'm curious about the humanoid cheetah guy, plus he seems cool.
David, not very used to socializing, walks towards Winston. He attempts to say something, not really sure Winston will understand him, stammers, then blurts out "HIHOWAREYOUGOODOKAYSOABOUTTHEMANSIONDOYOURECOMMENDANYPLACESISHOULDVISITHEREORNOTIT'SOKAYIFYOUDON'TWANNARESPOND". David instantaneously regrets saying that, but still stands there and waits for his response.
@Pixel23 : Pixel purchases a Cream-Filled Donut, Blended Coffee, and Bearclaw Pastry from the Lion Merchant, and gave him the 12 Papers that he very much deserves. "Why thank you for your purchases! You deserve this Coupon for being such a great customer!" The Lion Merchant slipped Pixel a small green piece of paper, with "25% off" written on it in really bad handwriting.
25% Paper Coupon A coupon that reduces the price of the next paper-based purchase the player makes by 25%. The coupon itself is rather sketchy though; it just says "25% off" in red ink, and has a little drawing of a smiling lion under it. The coupon expires 10/6/42069
Pixel then headed outside, seeing David communicating with Winston, who was stuck in a tree. Winston's screeching was so loud and painful that it made Pixel drop his papers and cover his ears [-1 Health]! But luckily, Winston's screaming eventually stopped, and everything returned to (somewhat) normal once more.
What will you do next?@RedBomber : Winston was kind of annoyed that David would interrupt his screaming, but he still listened to David's incoherent babble nontheless. "Ah gee, you interrupted my daily morning serenade. Anyway, if you really wanna have fun here in the mansion, you should totally check out the Garden around this time of year, it's pretty spooky rite now."
Nov/Dec Garden The Garden, which can be found on the 2nd Floor, has been decorated accordingly for the upcoming holiday seasons. Trees are covered in bright, colorful lights and fake snow, and the ground is littered with festive Christmas-themed decorations. Fruits growing right now include Pumpkin, Plums, Passionfruit, and Squash, and foods being made in the bakery include Pumpkin Pie, Pecan Pie, Fruit Cake, Peppermint Bark, and Gingerbread Cookies. Old Women are currently knitting wool clothing for the winter season, free to any player character with a Charisma stat of 70 or more (the clothes reduce the damages of Freeze, Water and Nature-typed attacks.) Besides the Forest dungeon, another section of the forest has opened for players to explore, called Nature's Light Festival. This new section of the forest is filled with trees, christmas decorations, sculptures, and other items covered in colorful Christmas lights. There's also som spooky festive monsters floating about within the area.
"But before you go, though, could you at least help me out of this tree?" Winston held his hand out to David, trying not to fall off of the branch he was hanging onto for dear life
What will you do next?@Charchar : Storung grabbed Owen and started running away from Mac as fast as his legs could carry him. Mac jumped out from her makeshift aircraft and started running after Storung as well (albeit at a slower pace than Storung.) She then pulled out a small, yellow gun-shaped toy from her bag. "Reeeeeeeeeeee!" Mac shouted out, then aimed it at Storung... (HHTH) she hit him three times! [-3 Health] Luckily for Storung, Mac eventually ran out of energy and stopped. Shortly after, Storung reached the door inside and ran upstairs to see-
@NiceIce : Charon! Charon was lying on the carpet in the hallway of Floor 2, in a fetal position. Charon was currently an emotional trainwreck, and possibly needed some sort of support or assurance from someone that she somewhat trusted.
What will you two do?@Capejedi : Cape grabbed the Scrapped Squirt Gun from the raccoon, then headed down to Floor 2.
~~~~~~~~~~~~ On Floor 2 was Caesar standing at his usual kiosk, waving fliers around with pictures of cartoonishly large white pills on them. Unfortunately for Cape, he made eye contact with the merchant. "Ey there, fellow person,(?) would you be interested in purchasing some of these FDA semi-approved IQ Pills? Their starting price is 35Z, but for a limited time only you can purchase two of these things for 50 Zenny!
What will you do next?@RotomSlashBlast : Rotom guessed the letters E and N -6 Health
Storung gasped and ran towards Charon. He found her, what luck! He quickly slowed down once he saw the girl's state, and his original, excited expression faded as he walked toward her. Once he was in front of her, he put Owen down next to Charon, and pet her.
"Oh no..." He said, softly, "you poor dear..."
To be quite honest, Storung wasn't too sure on what to do to help her. He never had to deal with something like this before, and it angered him. He tried his best not to show it however, he didn't want the poor dear to think that he's mad at her. He sat next to Charon, not too close of course, and tried to talk to her.
"Charon, darling, what happened?" He asked, hoping that he'll be able to get some response from her.
She never looked back, up at Storung, she was unresponsive, to frightened to care, for all she knew, something would attack the two, and she would die. The sudden sounds back there frightened her, and she could've killed someone, a baby otter, to specify... Knowing that the midget might come any minute, she couldn't move, she wouldn't dare breathe in her direction.
She seemed to spark a few small jolts of electricity, only slightly sparking Storung, not enough to cause pain. She at least sputtered something out. "W-W-What do you want?" Not in the... Best, tone of voice, question, or anything, it's almost like she's acting different towards Storung, the trust isn't as strong, with the paranoia taking over.
Posted on November 6th, 2017 at 9:54pmEdited on 2017/11/06 at 10:03pm
Posted 2017/11/06 at 9:54pmEdited 2017/11/06 at 10:03pm
Hi. I shall be signing up. Hello.
Name: Nick Playstyle: Assertive Everything else: Nick was a random robot with no real reason to even exist. He was just Quick Man but blue. But then he finds a map outside while gardening. "Ooh! Adventure!" he shouted, maybe waking all the neighbors. He follows the maps trail and it brings him to a mansion. "Well, here we go!" he thought. He stared at the door for like 3 minutes... Likes: Science, Skeletons, Video Games, Humor, Fanfiction Dislikes: Snakes, Typing, Darkness, Sharp stuff
She realized something, looking more stern and... Less frightened, surprisingly, she got up, looking at Storung, and eyeing the otter child a bit. "It's... It's nothing, darling. I'm just having some... Issues. I Don't know them myself, all I know is, a mission, a destination, a purpose, it's all what lies ahead of me. And even now I ponder if I should involve you, and the... Child, in this endeavor. This place unsettles me, somewhat... Noting the shots I heard from your direction, I can suppose someone is chasing you, we should... Run, shouldn't we?" She said, grabbing Storung's hand, and running off somewhere else in the 2nd floor of the Mansion, to avoid more conflict.