Mega Man RPG Prototype Roleplay & Games

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Musical
Musical
2,197,374,126 BP
11 TP | 735 PP
Oh no! You, yes, you over there. You are part of a thing known as the Mega Man RPG Prototype. You know that the creator and leader of this buiseness is the one and only Adrian Marceau. But, wait, he's invited you to this odd, murky dungeon. With you and other people you may or may not know, you walk into the mansion. It's remarkable, it's beautiful, but, wait, something seems odd about it. The lights are turned off, and the curtains are pulled shut, there's a note on the ground:

Typical Ransom Note style, this "???" fellow seems new to this kind of thing

Wow, this "Fellow Program" seems to have kidnapped Adrian! Will you be the one to save Adrian? Or will you just be a big weenie and run away home

Now, onto the rules of this hot mess
1. Sign Ups: Okay, this'll be a bit harsh I guess, but I'm still enforcing it. Only characters based off the user, like if you're Ender, your character will be based off of you. BUT, also, you can also use characters from Web Comics/Fanfics floating around this site, as long as they aren't official Mega Man characters. For example, do you want to be Rhythm_BCA's Melodia? Perhaps you'd like being EEKADO from Beta and Mega's comic? What about the fabled Moonstone from MusicalKitty's Megabound? What about [REDACTED] from SSN's game? BUT(t) here's a twist! IF these projects use an official Mega Man character, but are able to make them different to the official character, you can choose them. Pun-Loving Cut's Corner Cut Man and Short Alien Megabound Slur are on the table, however, Super-Fighting Robot BCA/Beta and Mega Mega Man is not on the table. Also, I will deny Non-Project fan characters like Blaze Man or Ninja Man on sight, and likely Official MM Characters that aren't featured in any projects like Fan or Drill Man, unless if you provide a good spin on them, like Emotionless-Killer Fan, or Renowned Mathematician Drill Man.

As of now, I'm starting to consider the use of OCs as player options in Mystery Mansion. I will accept OC characters, but as long as you give them a proper bio and at least something about their personality. If you need help with developing a character's personality, I know how to help:
So, this is only one little thing, but it does go a very long way. Don't describe what the character is, but more what the character does. For example, instead of "She likes animals" you can say "She regularly holds bake sales in order to fund repopulation projects for her favorite endangered animals."
And if you even want, this article by TVtropes may or may not help you out with your bio

2. Sign Up Bios: You must provide information about your character. Their personality, motives, likes and dislikes are good. You may go into more descriptive if you want. I can understand if you pick a character from like Megabound and you cannot provide a really big bio because of the character or whatnot. As for official characters you are willing to take a spin on, I expect a descriptive bio, and at least so it doesn't seem like all you did was make Mega Man green and slightly shorter.

3. Combat-ish system: Along with the Roleplay itself, there will also be a combat-ish system I guess. In your character bio, specify whether your play-style is Aggressive Assertive or Passive and the combat-ish system will be ultra simplified:
-There will only be three stats: Health, Charisma, and Attack There is now five stats! And I've gone into much more detail about these stats as well!

Health:
Health is what keeps the player moving. Health, as in most games, is a value used to calculate how much a player can take before giving out. Every player starts at 20 Base Health, but there are many ways that Health can be boosted:
1.) Being hit by an attack that inflicts more than 1 point of damage will increase the player's Max Health by 1!

2.) Eating different foods. Luxurious or event foods will usually increase the player's health by 10-20. Some more common foods may only boost Health by 2-5.

3.) Quests/Dungeons will also occasionally increase Health when completed.

When a player's Health reaches 0, the player is taken to the entrance of the mansion with one of their items stolen by SSJ3 the moose. However, the player can always try and bribe or persuade him to give the item back.

Charisma:
Charisma, however, may be proven to be a bit more difficult to explain. Charisma is used for many things, such as:
1.) Interacting with enemies. Players may find themselves interacting and conversing with enemies. They might have an item a player is interested in, or the player may be trying to convince them not to attack. The general calculation for if an enemy will listen is usually Charisma = % Chance. Some more stubborn enemies may follow Charisma/2 = % Chance.

2.) Merchant Discounts. Most of the items bought in Mystery Mansion are through the merchants. Charisma will act as a percentage discount to these goods, the equation is (Charisma/10 = % Discount) although the cap for said discount is at 50%

3.) Enemy Drops. Enemies, when defeated, will usually have a small chance to drop an item. These item drops will have a base drop rate, but said rate will be increased by Charisma. The equation for said act is [BaseDrop * (Charisma/10)] = NewDrop. Most item drops will be simply healing items or other trinkets, but in the rare case that the enemy will drop a weapon, it will usually have a base of around 0.1%

4.) Entering Dungeons. Sure, being able to slaughter through anything possible is fun, but if you do not have enough Charisma, your options for dungeons are limited. However, there are always an assortment of quests in places like the Garden, Floor 4, Outside and the Chef's Room. As said earlier, quests are rather quick and give a well amount of money and Charisma.

There are many ways to gain Charisma as well. Many Luxurious foods will raise Charisma, doing quests will give around 5-20 Charisma per quest, and simply befriending an enemy in-battle nets a base amount of 5. Finishing dungeons will even raise the player's Charisma stat as well, although it is possible to lower your Charisma as well, although the only few recorded times it happened in Mystery Mansion were through less conventional means, so no need to worry about randomly losing 15 Charisma if you bump into an enemy on accident.

Attack:
Attack is the stat used to determine the strength of attacks, as well as strength-based overworld actions (such as pushing a heavy rock, the equation for that would be Attack = % of success). The actual damage an attack will do is calculated by [Attack - Defense]. Defeating an enemy will always increase the player's attack, along with getting new weapons, and sometimes even eating Luxurious or event foods!

Immunity -Although players do not have the Immunity stat, some major enemies will have them. Immunity is simply just a defense stat for defense-piercing weapon-based attacks, no need to worry about the stat.

P.Defense:
P.Defense stands for Player Defense, and is the defense stat used when attacked by player characters. This stat was mainly added in so players have a harder time with killing each other as easy as a 1000 C hot knife through soft butter. Player Defense can be increased by using items (such as the disposable equipment such as knives or ribbons that provide a +10 stat boost) and by getting hit by another player character as well will increase it by 5. Don't worry though, the mansion is a rather peaceful place and there will never be a 24/7 fear of being knocked out by other players.

N.Defense:
N.Defense stands for eNcounter Defense, and is the defense stat used when attacked by enemies. N.Defense is a rather hard stat to upgrade, only really being able to be increased by high level merchants on the higher floors of the mansion, or taking up any quests that involve creating an armor.

I'll also explain the three Play styles as well:
Aggressive Starting stats: Attack: 85 Charisma: 35
A play style for those who don't really want to befriend any encounters in the mansion, and just fight them. I should note that just because you pick an Aggressive play style, you aren't prohibited from befriending encounters.

Assertive Starting stats: Attack: 60 Charisma: 60
A play style for those that cannot choose between Aggressive or Passive, or want to be able to have the options to effectively kill or befriend encounters.

Passive Starting stats: Attack: 35 Charisma: 85
A play style for those who want to befriend the encounters in the mansion. I shall note that I will try to make the three play styles as equal as possible in terms of difficulty

4. Literary Roleplaying- Yes, I know that this'll be hard for me to explain unless if I do this, so:
Case A: "He flirts with the encounter, attempting to compliment its looks
Case B: "*flirts with encounter*"
I'd rather you to do this in the style of Case A. Write this as if you are writing a story, and please make your posts longer than three words.

Okay, I think that's it. If you do indeed have questions, I will answer them. This roleplay will start when at least two people join and are accepted, but you could join any time you want

Sign Ups
?/? People

I don't care, you can join when you want to, I don't mind

(Sign Ups end 10/31/4016)
By the way, Mystery Mansion has its own Discord chat now.
check out the thing

The Discord server is great for players that want to improve their characters and get feedback on them, or give feedback about Mystery Mansion itself. Don't be afraid to check it out; I'm the only moderator and the server itself doesn't have any rules beyond "Don't be r00d and don't ruin the servers vibes"
First to hit 700 Comments- 11/27/16
First to hit 800 Comments- 12/24/16
First to hit 900 Comments- 1/13/17
First to hit 1000 Comments- 1/30/17 (Woo!)
EDIT: In no way whatsoever is this forum game perfect. It is slowly improving everyday, and I would really appreciate if you (the player) include any suggestions when you participate. Even a little comment on a stat under your post I would love!

I would also love if I were to get more players on this. Now, I'm not complaining that not enough people are playing my game, but I just love participating in Mystery Mansion, and introducing this world to new players is always very fun for me!

I'd also want to get more players on board because it really would help me with improving Mystery Mansion. Doc is (as of Feb. 12) inactive, and he was the most helpful player to me in terms of improving Mystery Mansion! But now, the game has heavily developed, and a lot of decisions (like the Valentine's Season and Item Drops) I have never gotten through with someone, and it feels as if I may be doing something horribly wrong that might even break Mystery Mansion.

In short, I love you guys that play Mystery Mansion, but I also depend on you for feedback on new additions to the game
EDIT: Ey guys I have school now and it's stressful as heck so please don't yell at me if I don't update this weekly because I haven't forgotten about this thread yet
Adrian's Mansion (The Dramatic Mansion Mystery)
Posted by Musical on July 20th, 2016 at 10:55pm
Viewed 23240 Times
 
Musical
2,197,374,126 BP
11 TP | 735 PP
Posted on June 21st, 2018 at 4:07am
Posted 2018/06/21 at 4:07am
#1
@nickabrick1216 : (Since it's been 8 months since you decided to join Mystery Mansion, if you have changed your mind about that, just tell me by replying by this post and saying so. If not, just reply to this normally, I suppose).

Nick is at the front entrance of the infamous Adrian Marceau Mansion. It's been known for many things, most notably the owner of the mansion (unsurprisingly Adrian Marceau) and his history in the field of science, such as the many genetic experiments.
However, Adrian isn't the only thing that the mansion is known for; it's also known for being so massive. With five floors (six, if counting the basement), an extensive outdoors area including a Forest, Garden, Lake. and the Underground System, and a population filled with a diversity of species and cultures, the mansion functions as its own self-sustaining society!
...
Nick, however, is merely at the front entrance of the mansion, but that doesn't mean that there isn't anything to do outside, either. There are many natives and locations Nick could explore, including:

Nearby folk Nick can talk to:
Electric Fox
Jovial Dancing Ghost
Adrian
Winston

Nearby locaels Nick can visit/attend to:
The Lake
Mansion (Floor 1 Lobby)
Famous Willow Tree

There is also Dusk, a fellow player Nick can talk with.

The Electric Fox (a small, robotic creature resembling a fox) is sitting at the base of the Famous Willow Tree, looking as if he is about to sleep, while the Jovial Dancing Ghost floats about over the tree, dancing her heart out underneath the moonlight.
Meanwhile, Adrian (the owner of the mansion) was talking with Winston (a local of the mansion; a cheetah who often drifts around the mansion often) about something that sounded rather insignificant. Currently, Winston was sitting at a small table with a cloth over it and a sign, which read "New visitors of the Mansion: feel free to come here!"

What will you do?
@Pixel23 : Taking a quick break from the action can be the best for someone at times. [+2 Max Health]
...
The outside area of the mansion was rather slow, as usual, though a few new faces, such as Dusk and Nick had just arrived at the mansion. Of course, the usual Electric Fox and Dancing Ghost were about, just minding their own business, but Adrian (the Adrian) was outside as well, talking with Winston. It's not every day that such an elusive man that is Adrian is just out in the open.
Of course, the usual locales were present as well. The lake seemed especially peaceful, though, with only a Guardian Lion fishing at the lake, it may be the best place for Pixel to take a quick rest.

What will you do next?
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Musical
2,197,374,126 BP
11 TP | 735 PP
Posted on June 21st, 2018 at 4:08am Edited on 2018/06/21 at 4:14am
Posted 2018/06/21 at 4:08am Edited 2018/06/21 at 4:14am
#2
Oops. I know that it's been more than half a year now but the fact that Mystery Mansion used to be so big gives me an inflated ego and thus I am going to bring it back. I know that it has been uh, almost eight months and I've forgotten how to do all of this fancy formatting and such. So uh hopefully this doesn't turn out as bad as I think it will ;)
@Dusk : (Yo! Since it's been 8 months, if you changed your mind about joining Mystery Mansion, just reply to this post and tell me that you aren't interested, okay?)
Dusk is at the front entrance of the infamous Adrian Marceau Mansion. It's been known for many things, most notably the owner of the mansion (unsurprisingly Adrian Marceau) and his history in the field of science, such as the many genetic experiments.
However, Adrian isn't the only thing that the mansion is known for; it's also known for being so massive. With five floors (six, if counting the basement), an extensive outdoors area including a Forest, Garden, Lake. and the Underground System, and a population filled with a diversity of species and cultures, the mansion functions as its own self-sustaining society!
...
Dusk, however, is merely at the front entrance of the mansion, but that doesn't mean that there isn't anything to do outside, either. There are many natives and locations Dusk could explore, including:

Nearby folk Dusk can talk to:
Electric Fox
Jovial Dancing Ghost
Adrian
Winston

Nearby locaels Dusk can visit/attend to:
The Lake
Mansion (Floor 1 Lobby)
Famous Willow Tree

There is also Nick, a fellow player that Dusk can talk with.

The Electric Fox (a small, robotic creature resembling a fox) is sitting at the base of the Famous Willow Tree, looking as if he is about to sleep, while the Jovial Dancing Ghost floats about over the tree, dancing her heart out underneath the moonlight.
Meanwhile, Adrian (the owner of the mansion) was talking with Winston (a local of the mansion; a cheetah who often drifts around the mansion often) about something that sounded rather insignificant. Currently, Winston was sitting at a small table with a cloth over it and a sign, which read "New visitors of the Mansion: feel free to come here!"

What will you do?
@Capejedi : Caesar agreed to show you his wares:

Caeser's Inventory
~~~~~~~~~~~~~~
IQ Pills: 35 29.75 Z for one, 50 42.5 Z for two.
Raises IQ by 1.

Diet Pills: 12 10.2 Z
Raises Max Health by 5. 20% chance to lower Attack by 5

Faulty Vitamins: 10 8.5
Can only be used on foes. Lowers Attack, Defense, and Immunity by 20%
~~~~~~~~~~~
"Those IQ Pills are best in the mansion, I 100% guarantee. If you decide to purchase two of em, I'll trow in some Faulty Vitamins as well!"

What will you do next?
@NiceIce : Charon prepares to run away, and takes the hand of..

@Charchar : Storung! Charon and Storung both then try to hide away on the 2nd Floor away from whoever might have been chasing them, and opened up a door leading to the 2nd Floor Laundromat. The laundromat was a rather large room, but absolutely no one else was in the room, possibly due to its uninteresting and decrepit nature. However, for an anxious and easily overwhelmed child like Charon, it just might be the perfect atmosphere for her.
...
In the laundromat were a few chairs, though none looked too comfortable. Right next to a washing machine is a bag of washed clothes, which may or may not contain clothes that may interest Storung or Charon. Right next to the chairs, a vending machine. It was broken, but it also had food inside of it. Things such as unsalted peanuts, generic potato chips, bottled water, food that may not be the most appealing, but can be refreshing to have once in a while.
The vending machine had a small woven basket sitting next to it. It contained magazines and tabloids, some of the most shallow reading material known to man. Some more interesting magazines included a small Coupon Booklet, a tabloid about how some political figure ate a baby, and an instructional magazine about the magic of persuasion.

What will the two of you do next?
@RotomSlashBlast : Wowie zowie, R was a great guess! -2 Health
Cryptic Hangman
Health: 4/11
Defense: Krssrshrsh
Attack: 7

Password
_ E R E N E
_ R _ _ E
"Ugh, fine, I give up! I'm not going to hold this password from you any longer! It's Serene Grace!" Upon confiding the password, the Cryptic Hangman imploded upon itself, [+5 Attack, +12.5 Zenny] and the trapdoor opened up, revealing the entrance to what only looked like a large basement area, though the only true way to know what's down there is to take a look down there.

What will you do next?
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Musical
2,197,374,126 BP
11 TP | 735 PP
Posted on June 21st, 2018 at 4:25am
Posted 2018/06/21 at 4:25am
#3


CHARON
Charon has PSI Glove, and Plain Cheesecake
>Wallet: 0 Zenny

Stats: 100 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense, 25/30 PP 20/20 Health
PSI:
PK JupiterJolt α: 2 PP
Zaps one random enemy in battle, inflicting dmg equal to Attack +15. Electric-typed.

PK NeptuneWave α: 3 PP
Hits every enemy with a blast of water, inflicting dmg equal to Attack -10. Water-typed.

Normal Attack: Neutral/Laser

BETA SERIF
Beta Serif has Zenny Radar, Orange (x3), Apple Pie, Wooden Kazoo, Marionberry Pie, Pie Crust (2), Carnation (2), Battlechip 26: Copy Beam, Reveal Glove
>Wallet: 252.6 Zenny
>>Badges: Lake Badge, Filter Badge(1/7)
>>>Filter Badge: Power of Neutral Attacks +50%, Power of enemy's starforce-boosted attacks -25%

Stats: 75 Charisma, 75 Attack, 15 P.Defense, 5 N.Defense 32/44 Health

Normal Attack: Neutral/Shadow (Note: Bone Attack is not your neutral attack)

URA
Ura has Zenny Radar, Plums (2), Green Jar, Met Helmet, Brash Roses
>Wallet: 36 Zenny
>>Quest Log: Ura's Quest Log

Stats: 80 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 17/21 Health
Normal Attack: Neutral/Crystal

Ura's Electric Fox:
Lonnie: 40 Charisma, 40 Attack, 5 Defense, 14/18 Health [1/7 XP, Level 2]
> Electric Fox write-up
Moves: Electric Shock

CAPE
Cape has Zenny Radar, Paper (46), Frosted Donut, Bread Sauce, Luxurious Cheesecake, Carnation (5), Sausage, Lightbulb, Open Market Pamphlet, Power Fan, Frosted Donut, and Scrapped Squirt Gun
>Wallet: 87.25 Zenny 8.3 Bones
>>Quest Log: Cape's Quest Log

Stats: 150 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense, 6 I.Q 23/42 Health
Normal Attack: Neutral/Space

PIXEL
Pixel has Zenny Radar, Eclair, Blended Coffee, Cream-Filled Donut, Bearclaw Pastry, and 25% Paper Lion Coupon
>Wallet: 15 Zenny 12 Papers

Stats: 120 Charisma, 40 Attack, 15 P.Defense, 3 N.Defense 33/33 Health
Normal Attack: Neutral/Laser

ROTOM
Rotom has Bolts (359), Wooden Kazoo, Nature Core, Tin (6), Zenny Radar
>Wallet: 32..5 Zenny

Stats: Rotom: 105 Charisma, 145 Attack, 30 +25 P.Defense, 9 N.Defense 16/52 Health
Lawnmower Rotom: 180 Attack, 2 Defense, 0/54 Health TRASHED (for now)
Gear Grind: Attack +30, Cutter. Flip two coins; HH = 1.25x damage. HT = 1x damage. TT = .66x damage
>>>>>Forms: Form Inventory
Normal Attack: Neutral/Time

DAVID
David has Mansion Novel, Large Twig, and Trail Mix
>Wallet: 23 Zenny

Stats: 85 Charisma, 35 Attack, 15 P.Defense, 3 N.Defense 22/22 Health
Normal Attack: Neutral/Nature

STORUNG
Storung has Zenny Radar, Magic Gem, Floor 1-2 Tourist Map,, Plain Cheesecake, and Owen
>Wallet: 20 Zenny

Stats: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense, 27/27 MP 17/21 Health
Normal Attack: Neutral/Time

Magic:
Teleport/Teleportieren: 1 MP -Visit any area you have already visited! (Outside, Lobby,)
50% to success when command is written in English, 100% to success when command is written in German

DUSK
Dusk has nothing.
>Wallet: 20.5 Zenny

Stats: 85 Charisma, 35 Attack, 15 P.Defense, 3 N.Defense 20/20 Health
Normal Attack: Neutral/Shadow

Nick
Dusk has Chemistry Kit (inflicts random damage), Flip Phone.
>Wallet: 20.0 Zenny

Stats: 85 Charisma, 35 Attack, 15 P.Defense, 3 N.Defense 20/20 Health
Normal Attack: Neutral/Explode
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Beta Man
1,723,211,956 BP
38 TP | 1589 PP
Posted on June 21st, 2018 at 11:47am
Posted 2018/06/21 at 11:47am
#4
@Musical : Could I be removed from the thing? I have zero care for Beta Serif anymore.
^ Top
 
RotomSlashBlast
1,671,209,066 BP
14 TP | 890 PP
Posted on June 21st, 2018 at 5:06pm
Posted 2018/06/21 at 5:06pm
#5
Imgur This, ladies and gents, is why you never try to beat the master haxor at Hangman.

>Rotom: Use the Wooden Kazoo 3 times to regain some health, if possible.
^ Top
 
NiceIce2
7,334 BP
0 TP | 8 PP
Posted on June 22nd, 2018 at 4:34pm
Posted 2018/06/22 at 4:34pm
#6
(huh, nice, it lives yet again. never expected you to bring it back from the depths music : ). welp, let's go. i'm probably a bit better at this.)

She looked back at the door, hoping no one would come in here, as she anxiously turned around and sighed.
"S-Safety, it's nice being safe for once, been anxious for so long b-being here, how long has it even been, a couple... hours?" She said, walking over to the bag of washed clothes, picking it up and looking into it, as she dug into it, throwing out whatever she wasn't interested in, most likely ruining the clothes in the process.

"Is there something in here that looks like what you wear? I Wanna wear something like you Mister!" She said, with glee, before continuing to sift through the bag of washed clothes.
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Pixel23
1,865,546 BP
1 TP | 33 PP
Posted on June 23rd, 2018 at 9:42pm Edited on 2018/06/23 at 9:48pm
Posted 2018/06/23 at 9:42pm Edited 2018/06/23 at 9:48pm
#7
elec-man "The lake seems peaceful.. I'll head there, for now."
Doing as he said, Pixel walked over to the lake.
^ Top

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