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Prototype RPG: Robot Museum

August 31st, 2014 at 11:07pm
 
TailsMK4Omega
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Original idea on page 14: Game Suggestions

I guess I'll turn this idea into an RPG since now we have a place for role-playing. So I'll keep this as simple as possible: your objective is to form a team to clear as many battles as you can. You will keep battling until your entire team is defeated in the same battle. As for the rest of the rules, they are subject to change in terms of balance.

Your robots will get fully healed after each battle, and will keep any items and EXP/stats earned in battles. You will also get bonus items as you continue to clear battles. As for the battles themselves, the rules are:

1. Just like in the Prototype main game, only the active robot/mecha can attack, and which active bot attacks first depends on the ability's Attack Speed or the robots' Speed. When both bots have attacked, a turn is finished. So when it is your turn to attack, decide the abilities your character will use, or if you want to switch a robot out, choose that robot's ability too. Careful, though, switching out a robot will cause your opponent to attack first!

2. You are permitted to use one item per turn. This does not count as attacking. You are even allowed to do something like switching a weakened robot to a strong robot, have the strong robot use an item to heal your weakened robot, and then using an attack. Use your items wisely, as aside from a few items you start with, you can only earn more items by defeating enemies and winning battles! The only Prototype items that will not appear in this game are the screws, since there is no shop. This is an Endurance kind of game, so you go right into the next battle without any breaks!

3. The end of battle bonus is determined based on how quickly you finish off the opposing team. Every battle is set to a 16 turn goal. You will get harder but more rewarding battles if you finish before the 16 turn limit, and only slightly harder battles if you take more than 16 turns.

4. You will obtain EXP for your robots after each battle, and the faster you clear the battles, the more EXP you will get at the end of the battle. You may also receive other bonuses like capsules or robot cores. I will keep track of your inventory and will display your inventory as your battle stats are updated. The amount of EXP your robots need to level up is the same: 1000 EXP to go up one level, and it is indeed possible to go up more than one level at a time.

5. The field played on is determined by your opponents, with the one exception being the first battle in your current run, which is the Intro Field. You will get a list of Field Modifiers as your battle stats are updated.

6. The enemy team will obtain Starforce as you clear more battles, but your team will also be rewarded with Starforce by clearing a certain amount of battles or consistently performing better than your enemies.

Hopefully the battle system isn't too complicated, but you can view the post right below this one to see an example with my first battle. You keep going until you're defeated in battle. If that happens, you can redo the mode if you'd like (with different robots/abilities if you want), but you'll be back to Battle 1. The data will also reflect if anyone is powered by Starforce as well. Here's the template that will allow me to set you up:

Robot 1 Name:
Abilities: (you can select up to 8 abilities, but they MUST be ones the robot can equip normally in the Prototype, like you can't give Fire Man the Rain Flush ability, but he can equip Pharaoh Shot if you want. Unlike in the example, though, your robot can use your chosen abilities at level 1, so Fire Man can start right off with charging his Pharaoh Shot if he wants, and then upping his attack with Atomic Fire the next turn, all at level 1. Fire Man can also equip an ability global to all robots like Attack Boost, as well)

Robot 2 Name:
Abilities:

ETC...


You can select up to 8 robots to join you this game. Do you want to do a fairly balanced team, or do you prefer a team that excels in one area, like maybe including Roll, Disco, and Rhythm to increase your team's healing powers? It's your choice! Robot 1 will be your active robot at the start of every battle, so choose your first robot wisely!

Let me know if you have any questions. I'll put up a leaderboard later to show how far people have got in this game.

UPDATE 1: I have decided to allow players the choice of selecting any of the currently fightable Robot Masters from the other games (Killers and Slur are not allowed, though the Killers may appear later). If you select a normally un-playable character, though, just know that they are limited to the abilities currently unavailable, though, so for example Stone Man cannot use Power Stone since it's not in the game, but he may use other Earth abilities.

Update 2: Robot team display slightly edited to make it more readable by eliminating unnecessary space.

Update 3: All of the robot data that was displayed here has been moved to this profile.

Posts in this thread now will only consist of displaying the LE and WE of all robots in the battle, as well as the results of the last turn completed. All other information can be found in the profile link.
Leaderboard
Rank: Name , Battles won in a row

#1: Retro Pikachu, 2 Battles
#2: Shadownnico, 1 Battle
#2: tobyjoey, 1 Battle
Prototype RPG: Robot Museum
Posted by TailsMK4Omega on August 31st, 2014 at 11:07pm
Viewed 3032 Times
Shadownnico
 
Contributor
Shadownnico
43,853,141 BP
13 TP | 182 PP
Posted on September 3rd, 2014 at 8:09pm
Posted 2014/09/03 at 8:09pm
#1
Well, seeing how it's another Pyre Fly I'll just use Needle Cannon again.
^ Top
TailsMK4Omega
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on September 3rd, 2014 at 10:03pm
Posted 2014/09/03 at 10:03pm
#2
Shadownnico

Btw, I decided to revise the EXP formula a bit, cause I don't want to run into a situation where I would have to do rounding. So since the formula was adjusted, I redid the math for your first battle, and your robots now have earned 700 EXP from that battle instead of 600. Just so you don't get confused next time you see your stats. Also, I made another mistake by not boosting the Pyre Fly's attack last turn...it actually did 16 damage, so Needle Man's health has been reflected (not to worry, he's not in danger still). Now, back to the second battle.


Turn 4

Needle Man attacks Pyre Fly C with Needle Cannon! -1 WE
It's super effective! Pyre Fly B loses 60 LE and 79 overkill!
Pyre Fly C was disabled!
Skullmet C was switched to the active slot.
Skullmet C attacks Needle Man with Skull Shot!
Needle Man loses 20 LE!


Comments: Needle Man's health is getting kinda low...you still would have had the caution color even if I didn't correct the health.


Battle 2
Field: Robosaur Excavation
Modifiers: Shadow x2.2 Flame x2.0 Earth x1.3 Explode x 1.1 Impact x 1.1 Wind x 0.8 Swift x 0.6
  

  
  
discoguts-mandrill-manbomb-manelec-manbubble-manpharaoh-man      needle-man      skullmet      skullmetskullmetpyre-fly-2pyre-flypyre-fly


Current Battle Stats


Your Team

Needle Man (Active)
LE: 36/100 !
WE: 7/10

Pharaoh Man
LE: 86/100
WE: 10/10

Bubble Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Bomb Man
LE: 100/100
WE: 10/10

Drill Man
LE: 100/100
WE: 10/10

Guts Man
LE: 100/100
WE: 10/10

Disco
LE: 150/150
WE: 10/10


Enemy Team

Skullmet C (Level 1) (Active)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Skullmet A (Level 1)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Skullmet B (Level 1)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Pyre Fly A (Level 1)
LE: 85/85
Attack: 70
Defense: 60
Speed: 85

Pyre Fly A (Level 1)
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Skullmet A (Level 1)
LE: 0/65

Pyre Fly B (Level 1)
LE: 0/60

Pyre Fly C (Level 1)
LE: 0/60
^ Top
Tobyjoey
 
Contributor
Tobyjoey
151,500,697 BP
17 TP | 436 PP
Posted on September 3rd, 2014 at 11:08pm
Posted 2014/09/03 at 11:08pm
#3
I think I understand this now so I will sign up. It's also unfortunately taken me 2 days to write it, so I hope it was worth it.

Dive Man
Abilities: Buster Shot, Dive Missile, Magnet Missile, Needle Cannon, Attack Boost, Defense Swap, Energy Swap, Field Support.

Elec Man
Abilities: Buster Shot, Thunder Strike, Thunder Beam, Spark Shock, Magnet Missile, Bright Burst, Defense Swap, Field Support.

Knight Man
Abilities: Buster Shot, Oil Slider, Super Throw, Super Arm, Hard Knuckle, Dust Crusher, Speed Break, Field Support.

Ring Man
Abilities: Buster Shot, Ring Boomerang, Rising Cutter, Needle Cannon, Ice Slasher, Shadow Blade, Quick Boomerang, Field Support.

Turbo Man
Abilities: Buster Shot, Atomic Fire, Fire Storm, Fire Chaser, Attack Blaze, Defense Burn, Energy Boost, Field Support.

Snake Man
Abilities: Buster Shot, Search Snake, Leaf Shield, Attack Boost, Defense Boost, Defense Swap, Energy Boost, Field Support.

Wave Man
Abilities: Buster Shot, Bubble Bomb, Bubble Spray, Rain Flush, Bubble Lead, Speed Boost, Energy Boost, Field Support.

Shadow Man
Abilities: Buster Shot, Shadow Blade, Skull Barrier, Defense Boost, Defense Swap, Energy Boost, Energy Swap, Field Support.
^ Top
TailsMK4Omega
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on September 3rd, 2014 at 11:15pm Edited on 2014/09/04 at 12:51am
Posted 2014/09/03 at 11:15pm Edited 2014/09/04 at 12:51am
#4
@tobyjoey :

Hey, don't be concerned about how long it took to put your army together. Better to come with a plan in place rather than rush into battle blindly, you know? So anyway, same first battle as Shadownnico to start off, plus the Energy Pellet x2, Weapon Pellet x2, Energy Capsule x1, and Weapon Capsule x1. Let me know if you have any questions, ok? So, onto Battle 1!


Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  

  
  
shadow-manwave-mansnake-manturbo-manring-manknight-manelec-man      dive-man      met      metmetmetmetmetmetmet



Current Battle Stats

Your Team

Dive Man (Active)
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Knight Man
LE: 100/100
WE: 10/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10


Enemy Team

Met A (Level 1) (Active)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met F (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met H (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20


So, while you're doing your first action, I'll edit the first post so you can see your stats. Also, it didn't occur to me that I would have to consider Field Support for the robots that don't have fields of their own yet. So I'll have to come up with something that might work. I guess at least I can look at other robots of the same element and just not pick those...but I'll worry about those when the time comes. I just want you as the player to only need to focus on the battle.
^ Top
Tobyjoey
 
Contributor
Tobyjoey
151,500,697 BP
17 TP | 436 PP
Posted on September 3rd, 2014 at 11:28pm
Posted 2014/09/03 at 11:28pm
#5
I will refrain from using Field Support for now, and I have a question. Did you copy and paste Shadownnico's robot stats as a format for mine? If so, Shadow Man is rocking Disco's 150 health.
shadow-manI am... invincible!
Anyway, I will switch to Knight Man and during the next turn I will have him use Oil Slider.
^ Top
TailsMK4Omega
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on September 4th, 2014 at 12:51am
Posted 2014/09/04 at 12:51am
#6
@tobyjoey

Dive Man was switched out to put Knight Man in the active slot.
Met A attacks Knight Man with Met Shot!
Knight Man loses 3 LE!
Knight Man attacks Met A with Oil Slider! -4 WE
Met A loses 45 LE!


Comments: Sorry, I ended up being in a rush last time since I got asked to watch a show. The health for Shadow Man has been corrected, and geez Knight Man can pretty much tank these Mets.


Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  

  
  
shadow-manwave-mansnake-manturbo-manring-manelec-mandive-man      knight-man      met      metmetmetmetmetmetmet



Current Battle Stats

Your Team

Knight Man (Active)
LE: 97/100
WE: 7/10

Dive Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10


Enemy Team

Met A (Level 1) (Active)
LE: 5/50 !!!
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met F (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met H (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20
^ Top
Shadownnico
 
Contributor
Shadownnico
43,853,141 BP
13 TP | 182 PP
Posted on September 4th, 2014 at 11:06am Edited on 2014/09/04 at 11:09am
Posted 2014/09/04 at 11:06am Edited 2014/09/04 at 11:09am
#7
Well, in my battle I choose to use Needle Cannon against the Skullmet, as risky as that is.
^ Top
Tobyjoey
 
Contributor
Tobyjoey
151,500,697 BP
17 TP | 436 PP
Posted on September 4th, 2014 at 3:29pm
Posted 2014/09/04 at 3:29pm
#8
To save weapon energy, I will just use the Mega Buster.
^ Top
TailsMK4Omega
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on September 4th, 2014 at 3:57pm
Posted 2014/09/04 at 3:57pm
#9
Turn 5

Needle Man attacks Skullmet C with Needle Cannon! -1 WE
Skullmet C loses 28 LE!
Another hit! Skullmet C loses 12 LE and 16 overkill!
Skullmet C was disabled!
Skullmet B was switched to the active slot.
Skullmet B attacks Needle Man with Skull Shot!
Needle Man loses 20 LE!

Battle 2
Field: Robosaur Excavation
Modifiers: Shadow x2.2 Flame x2.0 Earth x1.3 Explode x 1.1 Impact x 1.1 Wind x 0.8 Swift x 0.6
  

  
  
discoguts-mandrill-manbomb-manelec-manbubble-manpharaoh-man      needle-man      skullmet      skullmetpyre-fly-2pyre-fly


Current Battle Stats

Shadownnico's Team

Needle Man (Active)
LE: 16/100 !!!
WE: 7/10

Pharaoh Man
LE: 86/100
WE: 10/10

Bubble Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Bomb Man
LE: 100/100
WE: 10/10

Drill Man
LE: 100/100
WE: 10/10

Guts Man
LE: 100/100
WE: 10/10

Disco
LE: 150/150
WE: 10/10

Enemy Team

Skullmet B (Level 1) (Active)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Skullmet A (Level 1)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Pyre Fly A (Level 1)
LE: 85/85
Attack: 70
Defense: 60
Speed: 85

Pyre Fly A (Level 1)
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Skullmet A (Level 1)
LE: 0/65

Skullmet C (Level 1)
LE: 0/40

Pyre Fly B (Level 1)
LE: 0/60

Pyre Fly C (Level 1)
LE: 0/60


Turn 2

Met A was switched out to put Met C in the active slot.
Knight Man attacks Met C with Buster Shot!
Met C loses 11 LE!
Met C attacks Knight Man with Met Shot!
Knight Man loses 3 LE!

Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  

  
  
shadow-manwave-mansnake-manturbo-manring-manelec-mandive-man      knight-man      met      metmetmetmetmetmetmet


Current Battle Stats

tobyjoey's Team

Knight Man (Active)
LE: 94/100
WE: 8/10

Dive Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10

Enemy Team

Met C (Level 1) (Active)
LE: 39/50
Attack: 30
Defense: 100
Speed: 20

Met A (Level 1)
LE: 5/50 !!!
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met F (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met H (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20
^ Top
Tobyjoey
 
Contributor
Tobyjoey
151,500,697 BP
17 TP | 436 PP
Posted on September 4th, 2014 at 4:08pm Edited on 2014/09/04 at 4:09pm
Posted 2014/09/04 at 4:08pm Edited 2014/09/04 at 4:09pm
#10
I will hit this new met with an Oil Slider.
^ Top
TailsMK4Omega
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on September 4th, 2014 at 4:12pm Edited on 2014/09/04 at 4:17pm
Posted 2014/09/04 at 4:12pm Edited 2014/09/04 at 4:17pm
#11
tobyjoey

Turn 3

Knight Man attacks Met C with Oil Slider! -4 WE
It's super effective! Met C loses 39 LE and 6 overkill!
Met C was disabled!
Met H was switched to the active slot.
Met H attacks Knight Man with Met Shot!
Knight Man loses 3 LE!


Comments: That character limit...I had to remove some formatting just to include two battles in the same post. I think all of this formatting makes the posts easy to read, though.


Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  

  
  
shadow-manwave-mansnake-manturbo-manring-manelec-mandive-man      knight-man      met      metmetmetmetmetmetmet



Current Battle Stats

Your Team

Knight Man (Active)
LE: 91/100
WE: 5/10

Dive Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10


Enemy Team

Met H (Level 1) (Active)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met A (Level 1)
LE: 5/50 !!!
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met F (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 0/50
^ Top
Tobyjoey
 
Contributor
Tobyjoey
151,500,697 BP
17 TP | 436 PP
Posted on September 4th, 2014 at 4:20pm
Posted 2014/09/04 at 4:20pm
#12
Do whatever you need to for the posts. Now, another Oil Slider.
^ Top
Shadownnico
 
Contributor
Shadownnico
43,853,141 BP
13 TP | 182 PP
Posted on September 5th, 2014 at 10:52am
Posted 2014/09/05 at 10:52am
#13
Seeing how Needle Man is about to die, I choose to rather switch him off, and instead I use Drill Man and attack the enemy Skullmet B with the Bubble Lead
^ Top
Retrop
 
Retrop
14,718,847 BP
31 TP | 768 PP
Posted on September 5th, 2014 at 5:38pm
Posted 2014/09/05 at 5:38pm
#14
I'd like to join the battle, here is my team:

Team:

Bomb Man
Abilities: Buster Shot, Hyper Bomb, Danger Bomb, Attack Mode, Wily Buster, Attack Boost, Bubble Bomb, Energy Swap

Proto Man
Abilities: Buster Shot, Proto Strike, Proto Buster, Attack Boost, Search Snake, Energy Swap, Bright Burst, Copy Shot

Bright Man
Abilities: Buster Shot, Bright Burst, Cossack Buster, Attack Boost, Energy Swap, Time Arrow, Wily Buster, Flash Stopper, Energy Boost

Yamato Man
Abilities: Buster Shot, Needle Cannon, Metal Blade, Rolling Cutter, Quick Boomerang, Shadow Blade, Ring Boomerang, Ice Slasher

Turbo Man
Abilities: Buster Shot, Atomic Fire, Fire Chaser, Attack Blaze, Pharaoh Shot, Attack Mode, Speed Mode, Defense Burn

Shadow Man
Abilities: Buster Shot, Shadow Blade, Skull Barrier, Wily Buster, [Attack Mode]{neutral], Speed Mode, Repair Mode, Attack Boost

Roll
Abilities: Buster Shot, Energy Boost, Energy Support, Mega Buster, Attack Boost, Defense Boost, Speed Boost, Roll Buster

Wood Man
Abilities: Buster Shot, Leaf Shield, Search Snake, Defense Mode, Wily Buster, Speed Swap, Attack Boost, Cossack Buster
^ Top
TailsMK4Omega
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on September 5th, 2014 at 6:45pm Edited on 2014/09/05 at 6:46pm
Posted 2014/09/05 at 6:45pm Edited 2014/09/05 at 6:46pm
#15
(not much formatting this time due to three battles)

tobyjoey

Turn 4

Knight Man attacks Met C with Oil Slider! -4 WE
It's super effective! Met H loses 45 LE!
Met H attacks Knight Man with Met Shot!
Knight Man loses 3 LE!


Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  

  
  
shadow-manwave-mansnake-manturbo-manring-manelec-mandive-man      knight-man      met      metmetmetmetmetmet


Current Battle Stats

Your Team

Knight Man (Active)
LE: 88/100
WE: 2/10

Dive Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10

Enemy Team

Met H (Level 1) (Active)
LE: 5/50
Attack: 30
Defense: 100
Speed: 20

Met A (Level 1)
LE: 5/50
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met F (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 0/50


Shadownnico

Turn 6

Needle Man was switched out to put Drill Man in the active slot.
Drill Man loses 15 LE!
Drill Man attacks Skullmet B with Bubble Lead!
Skullmet B loses 40 LE and 5 overkill!
Skullmet B was disabled!
Skullmet A was switched to the active slot.


Battle 2
Field: Robosaur Excavation
Modifiers: Shadow x2.2 Flame x2.0 Earth x1.3 Explode x 1.1 Impact x 1.1 Wind x 0.8 Swift x 0.6
  

  
  
discoguts-manbomb-manelec-manbubble-manpharaoh-manneedle-man     drill-man       skullmet      skullmetpyre-fly-2pyre-flyskullmet


Current Battle Stats

Your Team

Drill Man (Active)
LE: 85/100
WE: 10/10

Needle Man
LE: 16/100
WE: 7/10

Pharaoh Man
LE: 86/100
WE: 10/10

Bubble Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Bomb Man
LE: 100/100
WE: 10/10

Guts Man
LE: 100/100
WE: 10/10

Disco
LE: 150/150
WE: 10/10

Enemy Team

Skullmet A (Level 1) (Active)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Pyre Fly A (Level 1)
LE: 85/85
Attack: 70
Defense: 60
Speed: 85

Pyre Fly A (Level 1)
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Skullmet A (Level 1)
LE: 0/65

Skullmet B (Level 1)
LE: 0/40

Skullmet C (Level 1)
LE: 0/40

Pyre Fly B (Level 1)
LE: 0/60

Pyre Fly C (Level 1)
LE: 0/60


Retro Pikachu

Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  

  
  
wood-manrollshadow-manturbo-manyamato-manbright-manproto-man      bomb-man      met      metmetmetmetmetmetmet


Current Battle Stats

Your Team

Bomb Man (Active)
LE: 100/100
WE: 10/10

Proto Man
LE: 100/100
WE: 10/10

Bright Man
LE: 100/100
WE: 10/10

Yamato Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10

Roll
LE: 150/150
WE: 10/10

Wood Man
LE: 100/100
WE: 10/10

Enemy Team

Met A (Level 1) (Active)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met F (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met H (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20
^ Top
Retrop
 
Retrop
14,718,847 BP
31 TP | 768 PP
Posted on September 5th, 2014 at 7:29pm
Posted 2014/09/05 at 7:29pm
#16
Have Bomb Man use Attack Mode, then spam Hyper Bombs.
^ Top
TailsMK4Omega
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on September 5th, 2014 at 7:30pm
Posted 2014/09/05 at 7:30pm
#17
[Shadownnico, I owe each of your robots 700 more Experience, since I did not calculate the Experience modifier last time. 700 per robot will be added to your battle 2 victory once you get there, so your robots will likely jump to level 3 after that battle]


Retro Pikachu

Bomb Man uses Attack Mode! -4 WE, -22 DEF, -26 SPD, +85 ATK
Met A attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met A with Hyper Bomb!
It's super effective! Met A loses 50 LE and 22 overkill!
Met A was disabled! A Weapon Pellet was dropped!
Met C was switched to the active slot.
Met C attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met C with Hyper Bomb!
It's super effective! Met C loses 50 LE and 22 overkill!
Met B was caught in a super effective blast and loses 36 LE!
Met C was disabled!
Met H was switched to the active slot.
Met H attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met H with Hyper Bomb!
Met H dodged the blast...
Met H attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met H with Hyper Bomb!
It's super effective! Met H loses 50 LE and 22 overkill!
Met B was caught in a super effective blast and loses 14 LE and 22 overkill!
Met H was disabled! A Energy Pellet was dropped!
Met B was disabled!
Met G was switched to the active slot.
Met G attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met G with a Hyper Bomb!
It's super effective! Met G loses 50 LE and 22 overkill!
Met G is disabled!
Met E is switched to the active slot.
Met E attacks Bomb Man with a Met Shot!
Critical hit! Bomb Man loses 16 LE!

Bomb Man attacks Met E with a Hyper Bomb!
It's super effective! Met E loses 50 LE and 22 overkill!
Met D was caught in a super effective blast and loses 36 LE!
Met E is disabled!
Met D switches to the active slot.
Met D attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Met D was switched out to put Met F in the active slot.
Bomb Man attacks Met F with Hyper Bomb!
It's super effective! Met F loses 50 LE and 22 overkill!
Met F was disabled!
Met D was switched to the active slot.
Met D attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met D with Hyper Bomb!
It's super effective! Met D loses 14 LE and 58 overkill!
Met D is disabled! A Weapon Pellet was dropped!

Your team wins!
Goal: 9/16
Bonus: +700%
EXP: 12800 (1600 per robot)
You received an Energy Pellet.

Your robots leveled up to 2! (Give me some time to adjust your robot's stats, atm it's time for dinner)


Battle 2
Field: Orb Forest
Modifiers: Explode x2.0 Nature x2.0 Impact x0.8 Electric x0.8 Freeze x0.8 Wind x 0.7
  

  
  
wood-manrollshadow-manturbo-manyamato-manbright-manproto-man      bomb-man      beak-2      beakbeakbeakbatton-2battonbattonbatton


Current Battle Stats

Your Team

Bomb Man (Active)
LE: 100/100
WE: 10/10

Proto Man
LE: 100/100
WE: 10/10

Bright Man
LE: 100/100
WE: 10/10

Yamato Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10

Roll
LE: 150/150
WE: 10/10

Wood Man
LE: 100/100
WE: 10/10

Enemy Team

Beak A (Level 1) (Active)
LE: 50/50
Attack: 60
Defense: 160
Speed: 30

Beak A (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Beak B (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Beak C (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Batton A (Level 1)
LE: 105/105
Attack: 35
Defense: 85
Speed: 75

Batton A (Level 1)
LE: 80/80
Attack: 10
Defense: 60
Speed: 50

Batton B (Level 1)
LE: 80/80
Attack: 10
Defense: 60
Speed: 50

Batton C (Level 1)
LE: 80/80
Attack: 10
Defense: 60
Speed: 50
^ Top
Tobyjoey
 
Contributor
Tobyjoey
151,500,697 BP
17 TP | 436 PP
Posted on September 5th, 2014 at 8:19pm
Posted 2014/09/05 at 8:19pm
#18
Knight Man will use the Mega Buster.
^ Top
Retrop
 
Retrop
14,718,847 BP
31 TP | 768 PP
Posted on September 5th, 2014 at 8:28pm Edited on 2014/09/05 at 8:30pm
Posted 2014/09/05 at 8:28pm Edited 2014/09/05 at 8:30pm
#19
Same drill, Attack Mode then follow it up by spamming Danger Bombs until Bomb Man is destroyed/reaches low health/runs out of WE.
^ Top
TailsMK4Omega
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on September 5th, 2014 at 11:19pm Edited on 2014/09/05 at 11:25pm
Posted 2014/09/05 at 11:19pm Edited 2014/09/05 at 11:25pm
#20
tobyjoey

Turn 5

Knight Man attacks Met H with Buster Shot!
Met H loses 5 LE and 6 overkill!
Met H is disabled! A Weapon Pellet is dropped!
Met F is switched to the active slot.
Met F attacks Knight Man with Met Shot!
Critical Hit! Knight Man loses 6 LE!


Comments: I guess going tanky is a different strategy, but...it sure is slow, fine if you want to climb up gradually, though.

Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  

  
  
shadow-manwave-mansnake-manturbo-manring-manelec-mandive-man      knight-man      met      metmetmetmetmetmet



Current Battle Stats


Your Team

Knight Man (Active)
LE: 82/100
WE: 3/10

Dive Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10


Enemy Team

Met F (Level 1) (Active)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met A (Level 1)
LE: 5/50
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 0/50

Met H (Level 1)
LE: 0/50


Retro Pikachu

Bomb Man uses Attack Mode! -4 WE, -23 DEF, -27 SPD, +89 ATK
Beak A attacks Yamato Man with Beak Shot!
Yamato Man loses 6 LE!

Bomb Man attacks Beak A with Danger Bomb!
Beak A dodges the blast...
Beak A attacks Shadow Man with Beak Shot!
It's super effective! Shadow Man loses 14 LE!

Bomb Man attacks Beak A with Danger Bomb!
It's super effective! Beak A loses 50 LE and 135 overkill!
Bomb Man was not affected by the blast...
Beak A is disabled! A Weapon Tank was dropped!
Beak C is switched to the active slot.
Beak C attacks Bright Man with Beak Shot!
Bright Man loses 5 LE!

Bomb Man attacks Beak C with Danger Bomb!
It's super effective! Beak C loses 40 LE and 330 overkill!
Bomb Man was not affected by the blast...
Beak C is disabled! An Energy Pellet was dropped!
Batton B is switched to the active slot.
Batton B attacks Bomb Man with Batton Drain!
Bomb Man loses 3 LE!

Bomb Man attacks Batton B with Danger Bomb!
Batton B dodged the blast...
Batton B attacks Bomb Man with Batton Drain!
Bomb Man loses 3 LE!

Bomb Man attacks Batton B with Danger Bomb!
Batton B loses 80 LE and 167 overkill!
Batton B is disabled!
Batton C is switched to the active slot.
Batton C attacks Bomb Man with Batton Drain!
Bomb Man loses 3 LE!


Turn 7

Bomb Man attacks Batton C with Danger Bomb!
Batton C loses 80 LE and 167 overkill!
Batton C is disabled! An Energy Tank was dropped!
Beak A is switched to the active slot.
Beak A attacks Proto Man with Beak Shot!
It's not very effective... Proto Man loses 4 LE!

Comments: Bomb Man cannot use Danger Bomb next turn, so thus stops the update. 70% accuracy is pretty low, so you had to expect a few misses...


Battle 2
Field: Orb Forest
Modifiers: Explode x2.0 Nature x2.0 Impact x0.8 Electric x0.8 Freeze x0.8 Wind x 0.7
  

  
  
wood-manrollshadow-manturbo-manyamato-manbright-manproto-man      bomb-man      beak      beakbatton-2batton



Current Battle Stats


Your Team

Bomb Man (Active) [+89 ATK, -23 DEF, -27 SPD]
LE: 96/105
WE: 1/10

Proto Man
LE: 101/105
WE: 10/10

Bright Man
LE: 100/105
WE: 10/10

Yamato Man
LE: 99/105
WE: 10/10

Turbo Man
LE: 105/105
WE: 10/10

Shadow Man
LE: 91/105
WE: 10/10

Roll
LE: 158/158
WE: 10/10

Wood Man
LE: 105/105
WE: 10/10


Enemy Team

Beak A (Level 1) (Active)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Beak B (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Batton A (Level 1)
LE: 105/105
Attack: 35
Defense: 85
Speed: 75

Batton A (Level 1)
LE: 80/80
Attack: 10
Defense: 60
Speed: 50

Beak A (Level 1)
LE: 0/50

Beak C (Level 1)
LE: 0/40

Batton B (Level 1)
LE: 0/80

Batton C (Level 1)
LE: 0/80
^ Top

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