Name is based on Rockman: Battle and Fighters. Since this is basically a 2-person fighting game, reserving may either be limited to 2 people and done temporarily or removed entirely, depending on what is allowed.
This roleplay allows you to pit ANY robot masters against each other... Well, the ones usable.
Modes: Battle- RP by yourself or another person, using characters from the character list. Tournament- RP by yourself and choose 6 characters and have 1 of them battle the other 5 robots one by one.
Fighters (You are allowed to ask for your character on the list) : Mega Man (Uses Buster Shot and Mega Man-based weapons, with exception of the copy ability. Guides coming soon) Roll (Buster shot and Light Buster) Proto Man (Buster Shot and Proto Man-based weapons, with exception of copy ability) Rhythm (Buster Shot and Cossack Buster) Bass (Buster Shot and Bass-based weapons, with copy ability) Disco (Buster Shot, Wily Buster, and Energy Break) BtMan (Shadow Core Weapons) Sargent Man (Missile Core Weapons) Ninja Man-Swift Form (Swift Core Weapons) Ninja Man-Cutter Form (Cutter Core Weapons) Ninja Man-Shadow Star Form (Shadow Core Weapons) Mega Man 1-5 Robot Masters Blizzard Man Flame Man Knight Man Wind Man Yamato Man Turbo Man Concrete Man Plug Man Jewel Man Hornet Man Mega Man Killers Slur (First RP with Slur in it) Retro Pikachu Retro Pikachu (Omega) Evil Man
Stages (Having Your Character get a stage is optional) : Intro Field (Roll) Abandoned Warehouse Orb City Arctic Jungle Steel Mill Oil Wells Electrical Tower Clock Citadel Mountain Mines Wily Castle 1 (Bass Stage) Wily Castle 2 (Wily Castle Background, Light Laboratory Foreground; Custom Enker Stage) Wily Castle 3 (Cossack Citadel Foreground; Custom Quint Stage) Wily Fortress 1 (Final Destination Foreground; Custom Punk Stage) Wily Fortress 2 (Bonus Field Foreground; Custom Ballade Stage) Industrial Facility Waterfall Institute Atomic Furnace Preserved Forest Sky Ridge Pipe Station Photon Collider Underground Laboratory Cossack Citadel (Proto Man Stage) Cossack Castle (Cossack Citadel Background, Wily Castle Foreground; Custom Rhythm Stage) Construction Site Magnetic Generator Rocky Plateau Spinning Greenhouse Septic System Power Plant Serpent Column Reflection Chamber Bonus Field (Disco Stage) Septic Boneyard (Septic System Background, Robosaur Boneyard Foreground;Custom BtMan Stage) Magnetic Armory (Magnetic Generator Background, Submerged Armory Foreground;Custom Sargent Man Stage) Construction Greenhouse (Construction Site Background, Spinning Greenhouse Foreground;Custom Ninja Man Stage, reversed for cutter) Space Simulator Rusty Scrapheap Robosaur Boneyard Submerged Armory Mineral Quarry Rainy Sewers Lighting Control Egyptian Excavation Light Laboratory (Mega Man Stage) Final Destination (Slur Stage)
Battle and Fighters (Battling RP) Posted by Beta Miser on September 1st, 2014 at 7:36pm Viewed 1392 Times
Posted on September 1st, 2014 at 7:43pmEdited on 2014/09/01 at 7:52pm
Posted 2014/09/01 at 7:43pmEdited 2014/09/01 at 7:52pm
A guide to Copy Ability Copy Ability allows Mega Man, Bass, Proto Man, and other Copy Core robots have other robot master abilities. In tournament mode, it is given when a robot master is defeated. In battle mode, you can pick 3-5 abilities for Mega Man to have. When you pick your opponent... choose your weapons wisely... ESPECIALLY if against another user...
I'll be watching this thread, but mind if I ask a couple of questions? How do you intend to do the battles in this game? Will they be like the ones in the Prototype, or will you use your own system of handling damage? Also, how do you intend to handle Player vs Player? I think you should have each player PM you their move or something just so players don't already know what his/her (I don't know of any female users here, but I will say just in case...) opponent will use that turn. I think if it's clearer how the battles will be done, then people might be interested in joining, myself included.
Posted on September 7th, 2014 at 7:20pmEdited on 2014/09/08 at 4:17pm
Posted 2014/09/07 at 7:20pmEdited 2014/09/08 at 4:17pm
Actually, as long as they have attacks. Your Retro Proto Strike attack thing-a-ma-jig would probably be just Proto Strike, though. There is only moves from the prototype game.
Btw, I guess I can just send the storyline thing to another rp. Thanks for the information.A guide to Mega Man Aside of Buster Shot, here's a list of Mega Man's attacks: Mega Buster Mega Slide Mega Ball
EDIT: Would be okay if I created movesets for the characters?
Retro Pikachu unleashes his Ω form!
HAHAHAHA!!!! AFTER I'M DONE, THERE SHALL BE 0% OF YOU LEFT!!!
E: 100 A: 170 D: 65 S: 65
Quotes: Start: "YOU FOOLISH ROBOT! YOUR DEATH HAS ALREADY BEGUN!!!" Taunt: "FOOL!!! EVERY SINGLE SYSTEM IN YOUR BODY SHALL BE ANNIHILATED, [robot]!" Victory: "I WONDER WHAT TO DO WITH YOUR DEAD BODIES; I CAN'T GUARANTEE THEY'LL BE IN ONE PIECE!" Defeat: "WHAT?! HOW IS THIS HAPPENING?! YOU LITTLE FOOL SHOULDN'T EVEN BE ABLE TO SCRATCH ME! HOW?!?!?!?!?!?!"
Moves: Buster Shot Proto Strike Attack Mode Thunder Beam Bright Burst Thunder Strike Bass Baroque Mega Slide
Nice. I added your character. I also added your Omega Form. But I apologize, but all recovery and attacks that lower attack, defense, and speed are unusable. Basically, this is a combo of this game and other fighting games like Street Fighter.
Here's BtMan's Stats and Quotes! (I will do a weapon guide later)
Energy: 110 Attack: 87 Defense: 156 Speed: 100
Quotes: Start-You are a worthy opponent. Taunt-You have no idea you are up against, *robot name* Victory-See how your defeat was faster than lightning? Defeat-Good job. But I shall be back!
And here's Sargent Man:
Energy: 100 Attack: 120 Defense: 95 Speed: 104
Quotes: Start-Locked on target! Taunt-A good soldier is always ready for battle! Victory-War is not all about fun and games, you know. We'll play later. Defeat-Man down! Man down!
And here's Ninja Man:
Energy: 100 Attack: 95 Defense: 105 Speed: 110
Quotes: Start-Mission started! Taunt-Stand aside. You stand no chance. Victory-This had gone on long enough. I knew I would win in the end. Defeat-Gah! You are strong. But you haven't seen the last of me!
Here are quotes to my newest addition: Ninja Man's Shadow Star Form!
Energy: 110 Attack: 100 Defense: 115 Speed: 120 (All his stats are raised by 10)
Quotes: Start-I knew I might use this form on someone as strong as you Taunt-Oh, come on! Is that the best you got? Victory-Really? This was a waste of starforce! Defeat-You beaten me in my strongest form? How...?
Bonus: Taunt, Victory, and Defeat images:
Taunt Victory Defeat (The reason the stars became neutral-type is because the powers vanished from the field stars)A guide to Proto Man Here's a list of Proto Man's moves besides of Buster Shot: Proto Buster Proto Strike Proto Shield Unlike the RPG, instead of helping with defense, Proto Man instead dashes towards the opponent, damaging on contact or his shield. Also, you can't cause any damage on the front side, but yet you can hit Proto Man on the back, making him drop his shield. Mega Man and Bass can pick up the shield before Proto Man does, but it will allow you to do the Proto Shield attack only ONCE before it becomes dropped again, but you can just pick it up over and over as Mega Man or Bass until Proto Man does. On the other side, until Proto Man DOES pick it up, he can still use the attack, but it will do no damage and he will be vulnerable. When facing him... USE THIS AS AN ADVANTAGE.
A TRUE guide to Bass Here's the true list or Bass' moves besides Buster Shot: Bass Buster Bass Baroque Machine Gun Bass shoots out up to 5 buster shots, pauses, shoots 5 more, pauses, and repeats. This is based on gameplay as Bass.
Posted on September 29th, 2014 at 3:44pmEdited on 2014/09/29 at 4:52pm
Posted 2014/09/29 at 3:44pmEdited 2014/09/29 at 4:52pm
I added a new character: Evil Man. A guide to Evil Man The main attacks of the new guy besides buster shot, along with quotes and other information.
Description: Evil Man was designed a year before the prototype to destory Mega Man, but he seems more focused on destroying the world, so Wily decided to shut him down. However, now he awoken from his slumber and has his mind set on destroying the world... and the universe if he has to.
Form 1 (Start) Start-You thought you could beat me!? Taunt-Your doom is upon you... Victory-You didn't stand a chance... Now I will finish you off! Defeat-No... How can this be possible!?
Form 2 (K.O. him in under a day) Start-I'm not done with you yet! Taunt-For your ignorance on how you can't win, I'll destroy the world! Victory-You are a fool... You and this world are doomed! Defeat-This can't be happening...
Form 3 (K.O. Form 2 in under a day) Start-You think you won? This is only the beginning of the end! Taunt-You can run, but you can't hide! Victory-I shall destroy this world. Defeat-No... this can't happen... NO!!!
Form 1 attacks Energy Break Bass Baroque Proto Strike
Form 2 Energy Drain Drains 10% of full the opponent's energy. Evil Baroque Evil Strike
Form 3 Energy Absorb Drains twice the energy than Energy Drain. Doom Baroque Destruction Strike Shadow Summon Summons 5 shadows to attack the opponent.
All forms also know the moves from ALL robots, using a variety of attacks. He is also unplayable, only able to be faced by choosing Mega Man after someone completes tournament mode with Mega Man, Bass, Proto Man, BtMan, Sargent Man, Enker, Quint, Punk, Ballade, Ninja Man, Cutter Ninja Man, Shadow Ninja Man, Retro Pikachu, and Omega Retro Pikachu.
Posted on March 11th, 2015 at 6:39pmEdited on 2015/03/11 at 7:31pm
Posted 2015/03/11 at 6:39pmEdited 2015/03/11 at 7:31pm
By the power of 1-up Shrooms, Monitors, Heads, and more, RRISE FROM YOUR GRAVE *That one genesis game plays i think something Axe...*
Anyway, I'll have a MetaKirb guide shortly...
Guide to MetaKirbSter + Ultra/Super/Hyper mode. MetaKirbSter... FC1-SXN1. Kirb Baroque... Bass baroque, But for Water/Freeze bass Only. Does 10% more damage, And can be a DOT(Damage over Time) Move. 4 WE. DOT lasts for 3 turns. Chill Flush: MetaKirb Summons A Ice Slasher/Rain Flush Move, Deals HP by Normal, Not Percent. AOE can attack all robots, But has a Gemini Laser/Flash Effect. K Final Resort: Kirb Uses a Saber/Baroque move, can only be used as lower than half health, And takes a lot of WE. Can OHKO with critical, And If a enemy has 595 HP (Or highest HP), With no starforce, Takes a enemy down to 1%. Non starforce crit is still OHKO, and takes 9 WE. Also needs to be charged later on. Can take out Stats if No KO. Plus, Z/K- Slash, Kirb uses Saber slash, And takes 2 WE. Kirb Heal: Kirb Heals, Depending on Neutral ( which is Water), Power (Swift/Flame), Or Freeze. Water(Neutral)= Heal 15% And if you time it right, Like Mario RPG, You get More Heal, And maybe get the heal for no WE. Power= 5%, Freeze= 10%. Normal WE= I guess 4 WE.
Core Change... Kirb changes To either Flame/Swift, freeze, or back to Neutral Water.
Attack Supreme: Raise attack by Either 50%, or +100 attack. WE: 4. Attack EPIC: Raise attack by 100%. Or +250. WE: 8. Defense Supreme:Raise Defense by 50% or +100 Defense. Like attack and speed. Defense EPIC: Same as attack/speed Speed Supreme: Same as Defense/Attack Speed EPIC: Same as Attack/Defense.
Kirb Tripreme: Uses Air-Man like Bombs. Attacks 3x. WE: 2.
Rapid Fire Super!: Does 10 Buster/Kirb Shots. Each shot Varies with damage. WE: 3.
Kirb Super Guide Moves are Similar, But Kirb goes to the Multiverse. Unlocks More cores. Kirb heal Gets affected, And MORE!
Multi Core/Power Gift: Since Kirb super gets unlocked after A certain level, You can Decide if you want to turn Multi Core, Or get a Gift Of Speed, Attack, Defense, Or energy +25%. Once you reach Level 50, You can toggle Super Kirb On/Off, On gives kirb The Gift of the "Gods" and gives him -10 Attack/speed/defense, To a later Time, But everything is increased and all the other moves are Increased with attack By 25%. Note: These are Slightly effected by starforce.
Super Toggle: Can be used in battle or on the Robot Transfer. On means the before mentioned Stat decreases, But more power. Off Turns the moves to normal, But Gives Back Stats, And Will increase stats more.
Also, All moves are Super-ized So they can have more power.Hyper/Ultra Mode: ANOTHER toggle move. Comes once you get to level 100 and get At least 4.5k for each stat. Same as Super.
ALL Moves are came to the rank: HYPER ULTRA SUPER MODE! Each attack gets more power +100%, or double. [/type-electric][/type-water] Oh boy... This was Tiring.
Core Change ZeroDXZ changes cores from either his Shadow Core to his Flame Core, or his Flame Core to his Shadow Core however, certain attacks gain a x2 boost depending on what type element core they belong to
Dark Arrow This ability can be used by both of ZeroDXZ's Element Cores,... ZeroDXZ fires a concentrated arrow of Darkness at the enemy lowering their Shields by 5 to even 20%!!
Flame Shot like the Dark Arrow, but this time a wave of concentrated flames is fired,.... takes away 15% of the opponents Shields!
Shadow/Fire Heal ZeroDXZ heals himself depending on his Elemental Core,... 10% for Shadow, and 8% for Flame!
finally Z-Saber Slash.... this ability is used by ZeroDXZ, and MetaKirbSter only. This ability can deal up to 15% damage to the enemys Shields, HOWEVER it can only be used ONCE,...and it must be Fully-Charged to actually take effect!
Posted on July 11th, 2015 at 7:30pmEdited on 2015/07/11 at 8:15pm
Posted 2015/07/11 at 7:30pmEdited 2015/07/11 at 8:15pm
A guide to leaf man
Among the buster shot here are the full list of leaf man attacks Leaf shot he pulls four leafs and shot them in a row Leaf blower he pulls wind that lowers the enemy speed and does wind and nature damage Rock throw his vacuum starts to gain power and pull rocks from the ground and throws to the enemy