Let me explain the rules: -There are TWO types of cards: Robot Master cards and Support cards. -The maximum amount of cards in a deck is 30. -You can only have ONE deck. You are banned from using alts just to have extra. -You can trade for cards. -Everyone gets 100 Zenny in this RP. Every victory gives you 50 Zenny. You can use Zenny to get more cards. -Run out of space in your deck? Not a problem! Use your Profile Description as a storage unit, and you can switch up your deck. However, it will require you to notify me through personal messaging. -Each single card is 50 zenny. Every pack is 100. -Every card you make, unless I decide otherwise, if you have more than 1 card, will go into your own pack. -The cards you get is randomized. I will use the same site I use for the tournament if more than 5, and the top 5 will be your cards. -When you create your first card(s), you will have them automatically. -I ban the use of coin-flipping or dice-rolling due to impossibility in the RPG. -No having cards change core type or forms with an attack, as well as increase speed, taking extra turns, affecting enemies or increasing attack. Only health and is used, and you can only do the other stuff with Support cards, and JUST SUPPORT CARDS. Support cards can, however, make you use the opponent's last used attack, but only ONCE. -Attack, Defense, and other skill-based types are banned attack types, sorry.Here is the card maker for Robot Masters:
Name: Description:Here's the shop for cards/decks (RM=Robot Master, S=Support):
Dr. Light Starter Set Deck-Mega Man (RM), Roll (RM), and Dr. Light (S) Dr. Wily Starter Set Deck-Bass (RM), Disco (RM), and Dr. Wily (S) Dr. Cossack Starter Set Deck-Proto Man (RM), Rhythm (RM), and Dr. Cossack (S) The Master Starter Set Deck-Enker (RM), Punk (RM), and The Master (S) Slur Starter Set Deck-Trill (RM), Slur (RM), and Dark Fragment (S) Support Starter Set Deck-Copy Core (S), Neutral Core (S), Space Core (S), Shadow Core (S), Missile Core (S), Swift Core (S), Flame Core (S), Cutter Core (S), Wind Core (S), Earth Core (S), Ultimate Core (S), and Copy Shot (S) Bt Man's Deck-Bt Man (RM), Sargent Man (RM), and Ninja Man (RM) Cyberdeck of Destruction-Megaman.exe (RM), Protoman.exe (RM), Bass.exe (RM), Roll.exe (RM), Falzar (RM), Gregar (RM), Colonel.exe (RM), Lan Hikari (S), Eugene Chaud (S), and Blank Chip (S) ZeroDXZ's Deck-ZeroDXZ (RM), X DXZ (RM), Zero-Bass (RM), and Fusion X MegaBoyX7's Deck-MegaBoy (RM), DarkBoy (RM), SlashBoy (RM), and OmniBoy (RM) TailsMK4's Deck-TailsMK4 (RM), Super TailsMK4 (RM), and Starforce (S)Decks and Zenny:
Bt Man-Deck: Bt Man, Sargent Man, Ninja Man, Mega Man, Roll, and Dr. Light. Zenny: 0 Retro Pikachu-Deck: Megaman.exe, Protoman.exe, Bass.exe, Roll.exe, Falzar, Gregar, Colonel.exe, Eugene Chaud, and Blank Chip. Zenny: 150 MegaBoyX7-Deck: MegaBoy. Zenny: 100 ZeroDXZ-Deck: ZeroDXZ. Zenny: 100
MMRPG Trading Card Game (With Card Maker) Posted by Beta Shadow on January 26th, 2015 at 4:55pm Viewed 3607 Times
Posted on January 26th, 2015 at 5:27pmEdited on 2015/01/26 at 6:07pm
Posted 2015/01/26 at 5:27pmEdited 2015/01/26 at 6:07pm
Player: Retro Pikachu Deck: Cyberdeck of Destruction Player's Zenny: 100
Name: Megaman.exe Core: Neutral Health: 300 Attack 1: Mega Buster (30 Damage, does 10 more damage each time you use it.) Attack 2: Cannon (60 Damage) Attack 3: Style Change (Change Core type) Resistance: None Weakness: Shadow x2
Name: Protoman.exe Core: Cutter Health: 250 Attack 1: StepSword (60 Damage) Attack 2: SonicBoom (50 Damage, unaffected by resistance) Attack 3: Delta Ray Edge (50 Damage, does x3 damage if super effectice) Resistance: Wind -30 Weakness: Earth x2
Name: Bass.exe Core: Shadow Health: 200 Attack 1: Shooting Buster (50 Damage, +10 damage for each 20 damage on target) Attack 2: Hell's Rolling (70 Damage, +30 if you do 10 damage to Bass.exe) Attack 3: Earth Breaker (150 Damage, 40 damage to Bass.exe) Resistance: Neutral -30 Weakness: Cutter x2
Name: Roll.exe Core: Neutral Health: 350 Attack 1: Roll Arrow (40 Damage, -30 if you destroy support card in opponent's hand) Attack 2: Roll Dance (Sacrifice card in your hand, heal 100 damage) Attack 3: Roll Blast (60 Damage) Resistance: Shadow -10 Weakness: Earth +20
Name: Falzar Core: Wind Health: 300 Attack 1: Claws of Falzar (80 Damage, does +20 damage if opponent has 100 HP or less) Attack 2: Breath of Falzar (90 Damage, is unaffected by weakness and resistance) Attack 3: FireBirds of Falzar (70 Damage, does Flame Damage) Resistance: Earth -40 Weakness: Cutter +20
Name: Gregar Core: Earth Health: 350 Attack 1: Claws of Gregar (70 Damage, +40 if target's HP is 110 or less) Attack 2: Tackle of Gregar (80 Damage, unaffected by resistance) Attack 3: Breath of Gregar (50 Damage, +70 if Gregar has 60 HP or less) Resistance: Wind -40 Weakness: Electric +20
Name: Colonel.exe Core: Cutter Health: 250 Attack 1: Neo Screen Divide (90 Damage) Attack 2: Colonel Soldier (If you have exactly 2 support cards in your hand, this attack does 100 Damage) Attack 3: Goku No Satsu (10 Damage, does +90 Damage if opponent has 100 HP or less) Resistance: None Weakness: None
Name: Lan Hikari Description: +30 to next attack
Name: Eugene Chaud Description: Destroy 1 Support Card in opponent's hand
Name: Blank Chip Description: Use an opponent's Support Card against them
@Bt Man : Do you mean like Retro Pikachu, Techno, and the Omega Robots? I felt like making Battle Network deck, instead of a "My Own Robots" deck. I might make some cards about the above mentioned later, but I think that should be enough for now.
@Retro Pikachu : At least Retro Pikachu, but whatever.
@Everyone: Here's some information about the Dr. Light Starter Set cards:
Name: Mega Man Core: Copy Health: 100 Attack 1: Buster (10 Damage, +30 if you choose to skip a turn) Attack 2: Mega Slide (40 Damage) Attack 3: Mega Ball (60 Damage, must skip a turn) Resistance: Shadow Weakness: (Can have more than 1) Electric and Wind
Name: Roll Core: Neutral Health: 150 Attack 1: Buster Shot (10 damage, +20 if you decide to skip a turn) Resistance: Wind Weakness: Freeze and Nature
Name: Dr. Light Description: Heals 50% of your health
I'll do more descriptions of other decks in the really close future.
-MegaBoy's Deck I Guess if im aloud to- Name: MegaBoy Core: Copy Health: 350 Attack 1: Xeno Buster (50 Damage, does 1- less damage every 5 turns.) Attack 2: Rocket JawBreaker (30 Damage) Attack 3: Mega Xross (Copy's Enimes Data To Become MegaBoyX)(enime name- also chaning megaboys appearance and core type note the other cards I have are varaints of the xross forms such as megaboyxair megaboyxcrash and megaboyxfire metton will also get these variants) Resistance: Electric - Fire Weakness: Time x3 Name: Metton Health: 60 -Support-
Posted on January 26th, 2015 at 10:13pmEdited on 2015/01/26 at 10:31pm
Posted 2015/01/26 at 10:13pmEdited 2015/01/26 at 10:31pm
Deck: ZeroDXZ Premium Card! Name: ZeroDXZ Core: Fusion Core- Shadow and Flame Health: 400 Attack 1: Shadow Slash (Does 10% of damage to both Attack and Speed to the Opponent, does 15% if the Opponent is Weaker and Slower. Deals 5% Damage to the Opponent) Attack 2: Level X Charged Shot! (Deals 5-20% damage to the Opponent, x2 Damage if the Opponent is not a 'Light' or Good Alignment Robot/Navi. Causes the User to gain a single turn 1/2 stat increase.) Resistance: Shadow-Flame (When move that is described Resistance is used, the robot will absorb the Energy as it's own and automatically recover any Weapon Energy or 'Health Energy' expended, however it will recover 3% damage received) Weakness: Nature x2
Description!The Robot named ZeroDXZ, was found by Dr.Light, re-programmed, and sent out to assist Mega-Man whenever in need. However ZeroDXZ will not respond or, won't Co-Operate with Dark Alignment robots
First off, I got a Dr. Light Pack, thus my Zenny is at 0. Second off, you now get 50 zenny for each win (Instead of 10). Thirdly, Retro Pikachu, I suggest adding attack types to your cards. If you don't want to, I'll just classify them as the same type as the Navi using them. This suggestion goes to you too, MegaBoy, but neither of you two are forced to do it. Fourth of all, ZeroDXZ, until he makes another card, will be singular. Finally, I shall reveal information on the 3 cards from the Dr. Cossack Starter Set.
Name: Proto Man Core: Copy Health: 100 Attack 1: Buster Shot (10 damage, +30 if you choose to skip a turn) Attack 2: Proto Strike (60 damage) Resistance: Laser Weakness: Impact and Explode
Name: Rhythm Core: Neutral Health: 150 Attack 1: Buster Shot (10 damage, +30 if you choose to skip a turn) Resistance: Space Weakness: Laser and Crystal
Name: Dr. Cossack Description: Next attack from the opponent does not have increased damage based on weakness. However, attacks like the Buster Shot still can increase damage.
Let me better explain how the Cossack Card works. Say you have a Robot Master (or Navi) that's weak to fire, and you use the Cossack Card. Then, let's say that there was a Fire Man card. (There actually isn't YET, this is an example. But You CAN make one of ANY robot master or Mega Man character. Heck, make a MARIO one if you want.) Fire Man uses Fire Storm. Instead of doing double the damage, it just uses the same amount of damage as it would to someone without fire resistance or fire weakness, like Disco. But then say you are somehow weak to Neutral, and is up against Proto Man. Proto Man skips a turn to charge up the buster shot. Then you use the Cossack card, Proto Man uses the charged Buster Shot, and even though Cossack was in use, the attack STILL does 40 damage instead of 10. But hey, at least it wasn't 80. Thank you.
By the way, you can have more than 1 of the same card. I'm gonna go ahead and do information on my cards.
Name: Bt Man Core: Shadow Health: 200 Attack 1: Shadow Blade (20 Damage) Attack 2: Shadow Buster (10 Damage, +30 if you choose to skip a turn) Attack 3: Slide (40 Damage) Resistance: Shadow Weakness: Space
Name: Sargent Man Core: Missile Health: 150 Attack 1: Sargent Missiles (30 Damage, +10 for each Missile Core in your deck) Attack 2: Army Buster (10 Damage, +50 if you choose to skip a turn) Attack 3: Missile Strike (60 damage, 10 damage to yourself) Resistance: Missile and Explode Weakness: Shield
Name: Ninja Man Core:Swift Health: 200 Attack 1: Quick Boomerang (10 Damage, x2 for each Swift Core in your deck) Attack 2: Top Spin (10 Damage, +10 for each Swift Core in your deck) Resistance: Swift and Cutter Weakness: Time