Welcome one and all, so you've made it to the post game. Congrats! Now to get your hands on some sweet bonuses, such as challenge missions!
As of now, the following robots are restricted to being unlocked in challenge missions.
Wind Man
Cloud Man
Sword ManA strategy will be provided to beat each event, to S rank each event, and, if the mission has a new Robot locked behind it, how to unlock said robot until they become available outside of the mission.Dreams of Electric Sheep
Guts Man SupremacyRising Tides, Crashing SkiesFaster Than the Speed of SoundSuper Cool Water Balloon FightPump's Agents of W.A.T.E.R. ShieldWelcome to My Chemical ParadiseFun-in-the-Sun Solar Workout RerunHornet's Animal KingdomPlant Man's Secret GardenWe Are The Crystal GemstonesPirate Men Tell No TalesExplosions... Are Art!Slip Sliding Away!Knights of the Round TableDuel At Ganryu IslandCharge KickoffTear Down this Wall!Horseshoes and HandgrenadesNEW
The DuelThrough Rain, Sleet, or SnowFists of Fury
Challenge events Posted by NintendoPanda101 on March 16th, 2019 at 9:03pm Viewed 1096 Times
I just obtained and finished leveling up Hornet Man. This was my strategy for getting him. I used Roll and Snake Man for this, but the latter can be replaced with just about any bot with a resistance or affinity for Nature.
To start with, I used Defense and Attack swap with Snake Man. I then Buster Relayed the boosts to Roll, who I proceeded to switch in and knock down the wooden barrier with via Roll Swing. By this point Hornet Man was at low HP, so I Relayed the boosts Roll got back to Snake Man, switched him in and finished him off with Wily Buster.
This one my favourite and confusing to find (for me), Go to Players and Go onto Dr.Wily change one of the challenge events to Plant Man's Secret Garden (If you use an Iphone/Ipad it will say NEW) Then Equip Proto Man with Bass Baroque, Proto Strike, Defense Swap, Attack Swap and Buster Charge. Get in there, then use Attack Swap Defense Swap Proto Strike Buster Charge And use Bass Baroque if he switched.
Damn, was Dynamo Man really tough to get!! I raged so much! But after seeing this, I decided a strategy, that after a few alterations, I finally KOed Dynamo Man, unlocking him, despite my Darkness ElecMan about to be killed by the Toad Mans!
My strategy was using my OP Elec Man I trained so much in the past, and using a low level Gemini Man of mine, that has low defense, and putting Defense Swap and Defense Break on him, and giving him a Weapon Upgrade to hold. Also make sure your Elec Man knows Defense Break, and make sure he is holding a Health Upgrade, and last but least, put Elec Man and Gemini Man in Wily's Team, and make sure Elec Man knows Wily Buster too.
Before the battle, you select Gemini Man first, then Elec Man second, then start it. On turn 1, use Defense Swap on Dynamo Man, which should bring his defense from in the 3000's to the 1000's, greatly lowering his defense. He then charges his Dynamo Bolt, ending the turn. Next, use Defense Break to bring it to about 500 Defense. He will then use his charged Dynamo Bolt, which should do nothing to your Elec Man who is benched, and do half damage to your Gemini Man, since he took alot of Dynamo Man's defense, which made him survive the attack. Now switch to Elec Man, because next turn, Dynamo Man will use Rain Flush, the worst move in the battle that kills the attempts. When he uses it, Gemini Man will be outspeeded and faint, so don't attack with him again, but just switch to Elec Man. Use Defense Break on your Elec Man, which should bring Dynamo Man's HP to about 300. This is where Gemini Man faints, and its all up to Elec Man. Charge your Weapons, and he should charge it too, giving you a free turn of no damage. Use Defense Break once again, and then he will use Rain Flush on you, dealing more damage. This is where it gets hard because I don't really remember the strategy from here well, that made me win, but I think you have to charge the Wily Buster now, and then unleash it on Dynamo Man. If done right, he should be OHKOed, unlocking him as a playable robot master.
I will admit, as insanely hard Dynamo Man was, Fuse Man was really easy to beat. I am so happy I have Dynamo Man finally :D Now, to wait for my favorite Robot Master to finally be added in the game playable, Burner Man.
Posted on September 1st, 2020 at 9:59pmEdited on 2020/09/03 at 12:54am
Posted 2020/09/01 at 9:59pmEdited 2020/09/03 at 12:54am
#10
SHEEP MAN
Gutentag! I'm just posting here for any future challengers looking to boost their score by a fair amount. Note that this stragety nor the next ones will NOT be for unlocking, as you could simply purchase them in the store. This is simply for BP.(Though not much)
To start things off, Sheep Man.
Note that with this strategy, you can beat the stage with a A.To sum things up, I took A Fox In The Wires's strat(see page 1), but added Atomic Crasher. Simply use it on Sheep Man to one shot then use Thunder Beam on everyone but Elec Man. 1 Buster Charge will be required, resulting in a wasted turn and an A instead of an S.(I think that's why you get the A.)
Again, save for the addition of the A.C., you can thank A Fox In The Wires for this one.
Posted on September 3rd, 2020 at 12:45amEdited on 2020/09/03 at 1:03am
Posted 2020/09/03 at 12:45amEdited 2020/09/03 at 1:03am
#11
AQUA MAN
Simply equip Elec Man with a Sponge Circut. The enemy will use Energy Break. Use this oppuntunity to power up your attack stat, but do not kill Aqua Man until your attack is maxed. If another target enters while your low, best to use Thunder Beam to one-shot them and not have to risk them killing you. When at critical health, use Electric Overdrive. This strat will earn you a A. (To get an S, I think you need to get it 5 turns or less).
(Recommended: Elec Overdrive, Attack Boost, Thunder Beam, Buster Charge, Elec Shot(mainly to be used to save a turn when the opportunity comes)
(only double posting for the sake of others finding this post quicker. Figured it would be easier to locate which post you're looking for. If not, I can merge them if desired.)
Its been awhile and this thread doesnt seem to actually help people with the events at this point. I will now be accepting and adding strategies to get good ranks!
Step 1: Get Proto Man And A Loadout Similar To This: Attack Booster Proto Strike Defense Swap Attack Swap Defense Boost Rhythm Satellite Buster Charge
Step 2: Go To The Mission with any other character or you can do it with only Proto Man
Step 3: Defense Swap Pirate Man (+4 Stages DEF) then Buster Charge to get all of your WE Or Weapon Energy Back
Step 4: Spam Proto Strike While You Slowly Increase Your Attack Stat
From Here you may have to do this during the challenge.
Step 5: If You Get Attack From Something Like Hard Knuckle, which will lower your DEF, you might have to use Defense Boost
When you have 2 or Less WE use Buster Charge.
Anyway, Depending on your luck and the amount of critical hits you get you might A- Rank (assuming you were to use 1 character) or less. However, it took me 12/18 turns to complete. And Disco And Skull Man Might take a while to Kill
For Pirate Man: Get Rhythm w/ attack boost, and extra life (not yasachi) 2. Get some other robot (preferably w/ target module.) 3. Get Proto Man w/ lots of HP, Proto strike, and target module. Defense break or roll buster is helpful, so put that on rhythm. Use attack boost on proto man, and defense break/roll buster on pirate man, and when rhythm dies, use proto man and proto strike pirate man. you can fail the mission.
My strategy was to use Charge Mod Elec Man. Use Dynamo Bolt twice. Expect to take damage here. Dynamo Bolt will become weaker so use a Buster Charge. Finally, unleash the overdrive and win. Easy 4-turn win.
To BEAT it, (explosions... are art!), get fire man with (level 100?) charge module, flame buster, flame shot, fire chaser, field support, and flame overdrive. use field support, and then spam flame buster and use overdrive when low.
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