Mega Man RPG Prototype Strategy Discussion

The Ultimate Zenny Grinding Technique

March 18th, 2019 at 4:50pm
 
Stan the Man
Stan the Man
24,740,049 BP
1 TP | 3 PP
So, with all of the purchasable items you can get in the store, it does suck to not be able to get them. HOWEVER, I FOUND A SOLUTION! First thing you need is Bombman. You can find him in Dr. Light's chapter 2. Once you unlock him, you should grind him to level 30-100, I recommend 100, so that you can get the most done in one run. Next, you need to have three abilities. Danger Bomb, Field Support, Buster Charge and Attack Mode. To get field support and attack mode, buy things from Reggae's shop and give them cores until you can purchase these abilities. Now, you should have at least 10 robot masters by this point. Give 7 of them the fortune module from Kalinka's shop. Give another one to bombman, and now give bombman the abilities listed above. Now, send bomb man and your other 7 bots to Dr. Wily for maximum damage output. Now, make sure you have completed the starting field enough times so that the maximum amount of mets are there, and send bombman out. Now, use attack mode to get max attack, then buster charge. Now, spam field boost and then buster charge again. Repeat until 9.9x explode damage. Now, charge again, and use danger bomb over and over. At the end, depending on your level, you will have 4 million - 12 million zenny if done correctly. Repeat as much as needed, and for any future purchases you want to make.

Simple version:

Bombman lv 30-100 with danger bomb, attack mode, field support and buster charge. (fortune module)
7 other robot masters with fortune modules.
complete intro field with wily enough times for max mettaurs

Go into battle, bombman out first, use attack mode, then buster charge, 2 field supports, buster charge, another 2, buster charge, and spam danger bomb.

result: 3-12 million zenny based on level and starforce
The Ultimate Zenny Grinding Technique
Posted by Stan the Man on March 18th, 2019 at 4:50pm
Viewed 259 Times

18 Comments

 
Stan the Man
24,740,049 BP
1 TP | 3 PP
Posted on March 18th, 2019 at 5:02pm
Posted 2019/03/18 at 5:02pm
#1
If you have any questions, ask.
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A Fox in the Wires
4,987,791 BP
0 TP | 4 PP
Posted on March 18th, 2019 at 8:54pm
Posted 2019/03/18 at 8:54pm
#2
I do this, but I use Astro Man with Rhythm Satellite and Space Buster. You end up getting way more, since Astro Crush is a lot stronger and still hits them for super-effective damage since it's also Impact type, and then you can further boost damage from Satellite and Buster and it's not reduced by half for the back row. Also, Astro Crush always hits everyone, unlike Hyper Bomb.
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Stan the Man
24,740,049 BP
1 TP | 3 PP
Posted on March 19th, 2019 at 4:25pm
Posted 2019/03/19 at 4:25pm
#3
@A Fox in the Wires : Good point.
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Edgelord
52,738,632 BP
38 TP | 909 PP
Posted on March 19th, 2019 at 4:26pm
Posted 2019/03/19 at 4:26pm
#4
Selling Cores
Scan Stars
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Gemini Jesus
31,727,400 BP
8 TP | 435 PP
Posted on March 19th, 2019 at 4:53pm
Posted 2019/03/19 at 4:53pm
#5
CORES
BUT THOSE GIVE BP
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Master Alicia
28,593,400 BP
13 TP | 68 PP
Posted on March 24th, 2019 at 7:25am
Posted 2019/03/24 at 7:25am
#6
@Senior Crrrettieo : I do that a lot time by using Rain Flush, Rhythm Satellite and Field Booster which resulted lots of Zenny that I had. I like Dynamo Bolt because it always hit everyone just like Astro Crush, Rain Flush or Blizzard Attack. You may want to look my Zenny ;)
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A Fox in the Wires
4,987,791 BP
0 TP | 4 PP
Posted on March 26th, 2019 at 10:14pm
Posted 2019/03/26 at 10:14pm
#7
@Master%20Alicia : Holy crap, that Zenny total is bonkers. But yeah, I found a technique where I use Guts Man to ma out the Impact field modifier, then Astro Man to max out the Space field Modifier, and that gives Astro Crush some ridiculous power, like 2750 or something like that. Then you double it with Rhythm Satellite, use Attack Mode, and unleash. Since they are weak to Impact, it doubles the damage AGAIN, and the overkill is ridiculous. A couple minutes to set up and I get like 36 million a pop.
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Edgelord
52,738,632 BP
38 TP | 909 PP
Posted on April 20th, 2019 at 4:59am Edited on 2019/04/20 at 6:30am
Posted 2019/04/20 at 4:59am Edited 2019/04/20 at 6:30am
#8
Actually, I have way more.
@Master Alicia: HOW ON EARTH DID YOU GET THAT!!!!!
Player Battles are the way to go!

An electric core robot with Charge Module and Dynamo Bolt
Hope that the game don't give you Oil Man, Drill Man or Wood Man
Spam Dynamo Bolt if it doesn't work bring something like Light Buster and BUSTER CHARGE





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Master Alicia
28,593,400 BP
13 TP | 68 PP
Posted on May 4th, 2019 at 8:11am
Posted 2019/05/04 at 8:11am
#9
@send help : well just using Field boosters on Electric and Dynamo bolt do whopping damage
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Edgelord
52,738,632 BP
38 TP | 909 PP
Posted on May 4th, 2019 at 8:23am
Posted 2019/05/04 at 8:23am
#10
To be honest field booster wouldn't do much assuming if it raising by 0.1X an attack capsule/Super Capsule would be better or
a charge module.

Those two are recommended because they would do more damage or *more* with CM
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Master Alicia
28,593,400 BP
13 TP | 68 PP
Posted on May 4th, 2019 at 8:46am
Posted 2019/05/04 at 8:46am
#11
@send help : thank you
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Edgelord
52,738,632 BP
38 TP | 909 PP
Posted on May 4th, 2019 at 8:58am Edited on 2019/05/04 at 9:04am
Posted 2019/05/04 at 8:58am Edited 2019/05/04 at 9:04am
#12
Anyway I think Astro Crush would be a great move if you're holding guard-moduleGuard Module

?: Guard Module- Any Stats boost or breaks will become ineffective when used

@Master Alicia : Your Welcome
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Master Alicia
28,593,400 BP
13 TP | 68 PP
Posted on May 4th, 2019 at 9:04am
Posted 2019/05/04 at 9:04am
#13
@send help : good idea I will put Guard Module on space robots
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Gemini Jesus
31,727,400 BP
8 TP | 435 PP
Posted on May 4th, 2019 at 10:38am
Posted 2019/05/04 at 10:38am
#14
I think reverse module works better for astro crush...because it actually makes the attack stronger!
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Edgelord
52,738,632 BP
38 TP | 909 PP
Posted on May 4th, 2019 at 10:50am
Posted 2019/05/04 at 10:50am
#15
If you do that then all of your Stat boosters are stat breakers
Besides Guard Module makes you immune to stats breakers

It's like the Affinity to immunity

Immunity- Stronger than Affinity even if the Weakness is in said core type it will still do no damage
Affinity- Rewards you by healing you however if the other core type includes it's weakness then it's useless

That practically what it is here
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Murderkarp
27,798,712 BP
1 TP | 8 PP
Posted on May 4th, 2019 at 1:10pm
Posted 2019/05/04 at 1:10pm
#16
Guard Module also makes your stat boosters useless. So I still think Reverse Module is better. Aside from MAYBE [Stat] Swaps, I don't think there's anything Guard does better than Reverse. Energy Mode? A strong heal and all stats up please.
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Edgelord
52,738,632 BP
38 TP | 909 PP
Posted on May 4th, 2019 at 1:15pm
Posted 2019/05/04 at 1:15pm
#17
Well I rather be on the safe side besiedes
I have 1024 star so there's no challenge unless if it is a challenge event

Yeah Energy Mode it a good Idea but you have to take damage for it to kick in.
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Yoshi2019
26,466,399 BP
9 TP | 111 PP
Posted on May 12th, 2019 at 6:06pm Edited on 2019/05/12 at 6:41pm
Posted 2019/05/12 at 6:06pm Edited 2019/05/12 at 6:41pm
#18
With a team of 8 robots, all with Fortune Modules, go to Chapter 2 as Dr. Wily and go to Pipe Station. Complete the mecha section real quick, then go to Crash Man's section. Crank your message speed to ultra fast and have Guts Man use Dust Crusher on Crash Man. Crash Man will be utterly destroyed and you will get over 4,625,136 zenny. You can then click restart battle and skip the mechas. Repeat this as many times as you like, and switch to Dr. Cossack if Crash Man becomes too high level. You will be rolling in zenny.

Fun fact: You need 15,838,000 zenny to buy out Auto's store. That's only 4 battles against Crash Man, and you would still have 2,662,544 zenny left.
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18 Comments

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