Mega Man RPG Prototype Strategy Discussion

Best Exp. Grinding Methods

April 18th, 2019 at 7:18pm
 
sleek07
sleek07
5,139,800 BP
1 TP | 7 PP
So I have a few robots i'm trying to max out. They're like Lv. 32 and I can't really Dynamo Bolt or Rain Flush and get enough exp. What Methods have you tried and made work for this problem?
Best Exp. Grinding Methods
Posted by sleek07 on April 18th, 2019 at 7:18pm
Viewed 128 Times

8 Comments

 
NintendoPanda101
31,682,900 BP
8 TP | 421 PP
Posted on April 18th, 2019 at 7:45pm
Posted 2019/04/18 at 7:45pm
#1
What I do is go to dr light,go to final destanation 3
Bring a high leveled water bot with rain flush
rain flush
repeat til you perish
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THE WORLD
47,894,900 BP
37 TP | 874 PP
Posted on April 19th, 2019 at 3:37am
Posted 2019/04/19 at 3:37am
#2
- Astro Crush with Atk Boost or Atk Mode
- Rain flush with Water Core if you're using it with someone who's primary core is water
- Dynamo Bolt, Buster Charge, Energy Boost

Try those
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handledvirus44
34,548,900 BP
0 TP | 7 PP
Posted on April 21st, 2019 at 1:34am
Posted 2019/04/21 at 1:34am
#3
Some similar strategies to what help said,
Astro Crush on an Impact or Space Robot with a Reverse Module (raises attack rather than decreasing)
Dynamo Bolt with Buster Module to instantly fire off the bolt
and of course, Rain Flush with any water core robot
I highly recommend Final Destination III with Wily as the player for extra damage, using Dynamo Bolt to fry all the robot masters, giving 2500+ exp per robot master, depending on how many you have brought. I also recommend bringing 1 extra robot at a time, because that'll give about 40 levels to the robot that you are training. You can also change the robots that are in Final Destination III by changing the player fields on the Players tab found next to the Robots tab. The robots that appear correspond to their respective field.
To further expedite training, I recommend changing the Preserved forest (Wood Man) and five other fields that isn't the Waterfall Institute (Bubble Man) to Arctic Jungle (Ice Man) , Serpent Column (Snake Man), Clock Citadel (Clock Man),Submerged Armory (Dive Man) and Magnetic Generator (Magnet Man). This will make Dynamo Bolt even more lethal, along with getting more of those sweet field experience bonuses.
If you plan on using Astro Crush, change Abandoned Laboratory (Quick Man) and three other fields that aren't Sky Ridge (Air Man) to Abandoned Warehouse (Cut Man), Spinning Greenhouse (Top Man), Rusty Scrapheap (Dust Man), and Rocky Plateau (Hard Man). This will make Astro Crush even more lethal while raising the field experience bonus.
For Rain Flush, there really isn't much, use Atomic Mill (Heat Man) and change Waterfall Institute (Bubble Man) to Lightning Control (Bright Man), and change Preserved forest (Wood Man) to something else that also isn't going to resist water, such as Toad Man or Spark Man.
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THE WORLD
47,894,900 BP
37 TP | 874 PP
Posted on April 21st, 2019 at 2:20am Edited on 2019/04/21 at 2:22am
Posted 2019/04/21 at 2:20am Edited 2019/04/21 at 2:22am
#4
@handledvirus44 : It's Charge Module it can K.O everyone in one hit
However you won't get the healing effect
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handledvirus44
34,548,900 BP
0 TP | 7 PP
Posted on April 21st, 2019 at 9:00pm
Posted 2019/04/21 at 9:00pm
#5
@Salt : If your enemies are dead, then you wouldn't need to heal at all, because they won't damage you.
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THE WORLD
47,894,900 BP
37 TP | 874 PP
Posted on April 22nd, 2019 at 2:01am Edited on 2019/04/23 at 1:43am
Posted 2019/04/22 at 2:01am Edited 2019/04/23 at 1:43am
#6
@handledvirus44 : Notice how I said can in that it's not going to kill 100% of the time
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sleek07
5,139,800 BP
1 TP | 7 PP
Posted on April 22nd, 2019 at 6:43pm
Posted 2019/04/22 at 6:43pm
#7
Thanks guys!
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THE WORLD
47,894,900 BP
37 TP | 874 PP
Posted on April 23rd, 2019 at 1:43am
Posted 2019/04/23 at 1:43am
#8
@sleek07 :
Your Welcome
^ Top
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