Welcome to the ability database. Here you can find detailed information on all 11 Crystal Type unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the ability type filter, please click here.
Flash Stopper |
Time Crystal |
8 WE |
Auto |
56 Damage |
Normal |
98% |
12,000 z / 6,000 BP |
The user unleashes a flash of temporal energy at the opposing team, dealing damage to all enemy robots! This ability's base power is divided among all targets, making it stronger the fewer there are.
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Gemini Clone |
Crystal |
4 WE |
Auto |
- |
Normal |
100% |
6,000 z / 3,000 BP |
The user generates a clone of itself that fights alongside for up to three turns! The clone automatically mirrors the user's compatible abilities as long as there's enough weapon energy to perform them again!
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Gemini Laser |
Crystal Laser |
8 WE |
Auto |
28 Damage |
Normal |
100% |
12,000 z / 6,000 BP |
The user fires a powerful laser that bounces back and forth across the battlefield, damaging all target robots until it runs out of power! To add insult to injury, any targets damaged by this ability will also find their speed lowered!
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Crystal Mind |
Crystal |
4 WE |
Auto |
- |
Slow (-5) |
100% |
6,000 z / 3,000 BP |
The user enters a trance-like meditative state and stays there until the end of the turn. Once the user has completed their meditation, all of their stats are raised either one or two stages depending on whether or not they took damage!
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Crystal Eye |
Crystal |
8 WE |
Auto |
12 Damage |
Normal |
98% |
12,000 z / 6,000 BP |
The user summons a large crystal orb at that peers into the target's soul to determine and then become its elemental weakness! The large orb is then thrown forward, splitting into smaller fragments on impact and dealing damage to the target and up to two benched robots in the positions behind them!
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Jewel Polish |
Crystal |
4 WE |
Select Target (Player Side) |
- |
Normal |
100% |
6,000 z / 3,000 BP |
The user buffs and polishes itself or an ally to instantly reset any negative stat changes that may have been applied! This ability can also remove field hazards around the target provided there's enough weapon energy to do so!
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Jewel Satellite |
Crystal Shield |
8 WE |
Auto |
10 Damage |
Normal |
94% |
12,000 z / 6,000 BP |
The user surrounds itself with an orbit of four large diamonds, each acting as a separate shield and slightly reducing incoming damage! All four diamonds represent a different elemental type and each grant the user total immunity to that type one time before being destroyed. Any remaining diamonds can be thrown at a target for decent damage!
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Grab Buster |
Water Crystal |
8 WE |
Auto |
24 Damage |
Normal |
95% |
100,000 BP |
The user emits a siphoning energy attack at the target to deal damage and steal life energy, restoring the user's own by up to 50% of the damage dealt!
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Crystal Shot |
Crystal |
- |
Auto |
10 Damage |
Fast (+1) |
100% |
1,500 z / 750 BP |
The user fires a small diamond shot at the target to inflict Crystal type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
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Crystal Buster |
Crystal |
4 WE |
Auto |
30 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user charges itself with Crystal type energy on the first turn to increase its elemental abilities, then releases a powerful diamond shot at the target on the second to inflict massive damage!
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Crystal Overdrive |
Crystal |
10% WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user releases all of their stored weapon energy at once in a powerful storm of diamond shots, dealing Crystal type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.