Welcome to the ability database. Here you can find detailed information on all 19 Electric Type unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the ability type filter, please click here.
Thunder Strike |
Electric |
4 WE |
Select Target (Enemy Side) |
14 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user summons a powerful bolt of electricity from above that crashes into any target to inflict massive damage!
|
Thunder Beam |
Electric Laser |
8 WE |
Auto |
24 Damage |
Normal |
96% |
12,000 z / 6,000 BP |
The user throws a powerful bolt of electricity at the target to inflict damage, raising its own attack stat in the process!
|
Magnet Missile |
Missile Electric |
8 WE |
Select Target (Enemy Side) |
26 Damage |
Normal |
100% |
12,000 z / 6,000 BP |
The user fires a large magnet-shaped missile that seeks out its target and collides with it to deal damage! If the target is holding an item and is disabled by this attack, the magnet may return to its user with the item intact!
|
Spark Shock |
Electric |
4 WE |
Auto |
14 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user lets loose a large ball of electricity at the target to inflict damage and lower their attack stat!
|
Spark Life |
Electric |
8 WE |
Select Disabled (Player Side) |
- |
Normal |
100% |
12,000 z / 6,000 BP |
The user reawakens the spark of life within a disabled ally by sacrificing half of their own energy reserves. If the user does not have enough energy to give, however, their efforts will fail.
|
Bright Burst |
Electric Time |
8 WE |
Auto |
18 Damage |
Normal |
100% |
12,000 z / 6,000 BP |
The user generates an intense burst of light that damages the target with ten million watts of power and sharply lowers their attack stat!
|
Gravity Hold |
Electric Space |
8 WE |
Auto |
22 Damage |
Normal |
100% |
12,000 z / 6,000 BP |
The user intensifies gravity around the target to hold them in place and prevent switching, causing electromagnetic damage in the process!
|
Storm Bolt |
Electric |
4 WE |
Auto |
16 Damage |
Normal |
98% |
6,000 z / 3,000 BP |
The user discharges a mighty thunder bolt at the target! After striking, the emission from the attack may strike each end of the opponent's bench!
|
Dynamo Bolt |
Electric |
8 WE |
Auto |
50 Damage |
Normal |
100% |
12,000 z / 6,000 BP |
The user charges themselves with electricity to build power and restore life energy. If used again after charging this ability can release a storm of lightning bolts on all targets! Stay healthy, as this ability's power decreases if the user has sustained any damage.
|
Thunder Wool |
Electric |
8 WE |
Select Target (Enemy Side) |
15% Damage |
Normal |
100% |
12,000 z / 6,000 BP |
The user launches a thunderous wool-cloud into the air that slowly rises and then floats toward an unlucky target! The cloud hovers in place for three turns and releases a lightning strike at the end of each to damage any robot underneath!
|
Scramble Thunder |
Electric Swift |
8 WE |
Auto |
20 Damage |
Fast (+2) |
96% |
12,000 z / 6,000 BP |
The user unleashes crackling bolts of electricity that speed along the ground until they hit their targets at each end of the opponent's bench! If this ability homes in on a single target in the middle of the field, it can hit the target twice!
|
Magnetic Shockwave |
Electric Earth |
8 WE |
Select Target (Enemy Side) |
15 Damage |
Normal |
100% |
240,000 z / 120,000 BP |
The user generates an interdimensional geomagnetic force that will always strike the opponent three times!
|
Electric Shot |
Electric |
- |
Auto |
10 Damage |
Fast (+1) |
100% |
1,500 z / 750 BP |
The user fires a small lightning shot at the target to inflict Electric type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
|
Electric Buster |
Electric |
4 WE |
Auto |
30 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user charges itself with Electric type energy on the first turn to increase its elemental abilities, then releases a powerful lightning shot at the target on the second to inflict massive damage!
|
Electric Overdrive |
Electric |
10% WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user releases all of their stored weapon energy at once in a powerful storm of lightning shots, dealing Electric type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.