Mega Man RPG Prototype Ability Database

 
No.188
Energy Break's Icon

Energy Break
Neutral Type

Energy Break
Neutral
6
20% Damage
100%
10
The user bypasses the target's shields to deal direct life enery damage of up to 20%!

Sprite Sheets RightLeft

Energy Break | Frame 01 Sprite Right
Energy Break | Frame 01 Sprite Left
Energy Break | Frame 02 Sprite Right
Energy Break | Frame 02 Sprite Left
Energy Break | Frame 03 Sprite Right
Energy Break | Frame 03 Sprite Left
Energy Break | Frame 04 Sprite Right
Energy Break | Frame 04 Sprite Left
Energy Break | Frame 05 Sprite Right
Energy Break | Frame 05 Sprite Left
Energy Break | Frame 06 Sprite Right
Energy Break | Frame 06 Sprite Left
Energy Break | Frame 07 Sprite Right
Energy Break | Frame 07 Sprite Left
Energy Break | Frame 08 Sprite Right
Energy Break | Frame 08 Sprite Left
Energy Break | Frame 09 Sprite Right
Energy Break | Frame 09 Sprite Left
Energy Break | Frame 10 Sprite Right
Energy Break | Frame 10 Sprite Left
Energy Break | Frame 01 Sprite Right
Energy Break | Frame 01 Sprite Left
Energy Break | Frame 02 Sprite Right
Energy Break | Frame 02 Sprite Left
Energy Break | Frame 03 Sprite Right
Energy Break | Frame 03 Sprite Left
Energy Break | Frame 04 Sprite Right
Energy Break | Frame 04 Sprite Left
Energy Break | Frame 05 Sprite Right
Energy Break | Frame 05 Sprite Left
Energy Break | Frame 06 Sprite Right
Energy Break | Frame 06 Sprite Left
Energy Break | Frame 07 Sprite Right
Energy Break | Frame 07 Sprite Left
Energy Break | Frame 08 Sprite Right
Energy Break | Frame 08 Sprite Left
Energy Break | Frame 09 Sprite Right
Energy Break | Frame 09 Sprite Left
Energy Break | Frame 10 Sprite Right
Energy Break | Frame 10 Sprite Left

Sprite Editing by Adrian Marceau | Original Artwork by Capcom

Robot Compatibility

Player Only
Energy Break can be equipped by any robot master!
^ Top

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)