Welcome to the ability database. Here you can find detailed information on all 18 Explode Type unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the ability type filter, please click here.
Hyper Bomb |
Explode |
4 WE |
Auto |
16 Damage |
Normal |
92% |
6,000 z / 3,000 BP |
The user throws a large bomb at the target that explodes for massive damage, occasionally hitting benched robots with the blast at half power!
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Danger Bomb |
Explode |
8 WE |
Auto |
50 Damage |
Normal |
86% |
12,000 z / 6,000 BP |
The user throws a powerful bomb toward the target that explodes mid-air to inflict massive damage! This ability sharply lowers the defense stats of both the target and user so detonate with extreme caution.
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Crash Bomber |
Explode |
4 WE |
Select Target (Enemy Side) |
60 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user fires a small explosive that seeks out and latches onto a target, building power for two turn before exploding to deal massive damage! This ability's damage is unaffected by stats or position variables, making it an excellent tool against benched foes.
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Crash Avenger |
Explode Shadow |
8 WE |
Auto |
15 Damage |
Normal |
98% |
12,000 z / 6,000 BP |
The user enters a fit of rage and throws a large spike-rimmed explosive at the target to deal damage! This ability grows in power for each disabled ally robot on the user's side of the field.
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Napalm Bomb |
Explode |
4 WE |
Auto |
8 Damage |
Normal |
92% |
6,000 z / 3,000 BP |
The user rains down on the opposing team with napalm bombs that explode on contact to deal damage! This ability will continue dropping bombs until all targets are disabled or the user runs out of weapon energy.
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Freeze Cracker |
Freeze Explode |
8 WE |
Select Target (Enemy Side) |
24 Damage |
Normal |
96% |
12,000 z / 6,000 BP |
The user fires a snowflake-like projectile at the target that explodes on contact to deal damage. If this ability is used on a benched robot, the explosion of ice shards can hit adjacent foes as well.
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Flash Bomb |
Explode |
4 WE |
Auto |
15 Damage |
Normal |
82% |
6,000 z / 3,000 BP |
The user targets the opponent with a flash grenade, emitting a blinding explosion that can strike the enemy for up to three times! Upon three successful strikes, the target's attack stat will drop tremendously.
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Remote Mine |
Explode |
4 WE |
Select Target (Enemy Side) |
10 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user generates a remote-controlled mine and throws it toward the target. The mine cements itself to the ground and slowly builds power until its eventual detonation. The user can trigger the mine's explosion at any time, but the longer the wait the greater the damage.
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Galaxy Bomb |
Space Explode |
8 WE |
Auto |
10% Damage |
Normal |
100% |
12,000 z / 6,000 BP |
The user fires a small gravity bomb that implodes in front of the target to form a powerful black hole! The black hole lasts for five turns and deals damage to any active robot at the end of each!
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Solar Blaze |
Flame Explode |
8 WE |
Auto |
20 Damage |
Slow (-5) |
96% |
12,000 z / 6,000 BP |
The user fires a flame-based explosive at the target that hovers in the middle of the field and waits to absorb energy from attacks. At the end of the turn, the explosive detonates to deal massive counter damage to the target!
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Chain Blast |
Explode |
8 WE |
Select Target (Enemy Side) |
10% Damage |
Normal |
98% |
6,800 z / 3,400 BP |
The user generates a multi-faceted explosive that attaches itself to a target after being thrown. The explosive automatically detonates after one turn but can be chained with additional copies to increase the duration and power of it and any others currently on the field.
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Bubble Bomb |
Water Explode |
8 WE |
Select Target (Enemy Side) |
28 Damage |
Normal |
90% |
100,000 BP |
The user throws a large bubble at the target that explodes on contact to cause damage and remove any boosts to their attack stat!
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Photon Missile |
Missile Explode |
8 WE |
Auto |
38 Damage |
Slow (-1) |
88% |
100,000 BP |
The user fires a missile made from materials unknown; it delays before locking onto a target, and then suddenly sets off for massive damage!
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Explode Shot |
Explode |
- |
Auto |
10 Damage |
Fast (+1) |
100% |
1,500 z / 750 BP |
The user fires a small explosive shot at the target to inflict Explode type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
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Explode Buster |
Explode |
4 WE |
Auto |
30 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user charges itself with Explode type energy on the first turn to increase its elemental abilities, then releases a powerful explosive shot at the target on the second to inflict massive damage!
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Explode Overdrive |
Explode |
10% WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user releases all of their stored weapon energy at once in a powerful storm of explosive shots, dealing Explode type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.