Mega Man RPG Prototype Ability Database

 
No.40
Flash Pulse's Icon

Flash Pulse
Time Type

Flash Pulse
Time
4 WE
16 Damage
Normal
98%
The user sends a temporal shockwave toward at the target, dealing damage and switching to a benched robot while the opponent is distracted by the attack!

Sprite Sheets RightLeft

Flash Pulse | Frame 01 Sprite Right
Flash Pulse | Frame 01 Sprite Left
Flash Pulse | Frame 02 Sprite Right
Flash Pulse | Frame 02 Sprite Left
Flash Pulse | Frame 03 Sprite Right
Flash Pulse | Frame 03 Sprite Left
Flash Pulse | Frame 04 Sprite Right
Flash Pulse | Frame 04 Sprite Left
Flash Pulse | Frame 05 Sprite Right
Flash Pulse | Frame 05 Sprite Left
Flash Pulse | Frame 06 Sprite Right
Flash Pulse | Frame 06 Sprite Left
Flash Pulse | Frame 07 Sprite Right
Flash Pulse | Frame 07 Sprite Left
Flash Pulse | Frame 08 Sprite Right
Flash Pulse | Frame 08 Sprite Left
Flash Pulse | Frame 09 Sprite Right
Flash Pulse | Frame 09 Sprite Left
Flash Pulse | Frame 10 Sprite Right
Flash Pulse | Frame 10 Sprite Left
Flash Pulse | Frame 01 Sprite Right
Flash Pulse | Frame 01 Sprite Left
Flash Pulse | Frame 02 Sprite Right
Flash Pulse | Frame 02 Sprite Left
Flash Pulse | Frame 03 Sprite Right
Flash Pulse | Frame 03 Sprite Left
Flash Pulse | Frame 04 Sprite Right
Flash Pulse | Frame 04 Sprite Left
Flash Pulse | Frame 05 Sprite Right
Flash Pulse | Frame 05 Sprite Left
Flash Pulse | Frame 06 Sprite Right
Flash Pulse | Frame 06 Sprite Left
Flash Pulse | Frame 07 Sprite Right
Flash Pulse | Frame 07 Sprite Left
Flash Pulse | Frame 08 Sprite Right
Flash Pulse | Frame 08 Sprite Left
Flash Pulse | Frame 09 Sprite Right
Flash Pulse | Frame 09 Sprite Left
Flash Pulse | Frame 10 Sprite Right
Flash Pulse | Frame 10 Sprite Left

Sprite Editing by Ageman20XX / AdrianMarceau | Original Artwork by Capcom

Robot Compatibility

Community Records

129 Players
428 Robots
^ Top

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)