Mega Man RPG Prototype Ability Database

 
No.46
Flash Stopper's Icon

Flash Stopper
Time / Crystal Type

Flash Stopper
Time Crystal
8 WE
Auto
56 Damage
Normal
98%
12,000 z / 6,000 BP
The user unleashes a flash of temporal energy at the opposing team, dealing damage to all enemy robots! This ability's base power is divided among all targets, making it stronger the fewer there are.

Sprite Sheets LeftRight

Flash Stopper | Frame 01 Sprite Right
Flash Stopper | Frame 01 Sprite Left
Flash Stopper | Frame 02 Sprite Right
Flash Stopper | Frame 02 Sprite Left
Flash Stopper | Frame 03 Sprite Right
Flash Stopper | Frame 03 Sprite Left
Flash Stopper | Frame 04 Sprite Right
Flash Stopper | Frame 04 Sprite Left
Flash Stopper | Frame 05 Sprite Right
Flash Stopper | Frame 05 Sprite Left
Flash Stopper | Frame 06 Sprite Right
Flash Stopper | Frame 06 Sprite Left
Flash Stopper | Frame 07 Sprite Right
Flash Stopper | Frame 07 Sprite Left
Flash Stopper | Frame 08 Sprite Right
Flash Stopper | Frame 08 Sprite Left
Flash Stopper | Frame 09 Sprite Right
Flash Stopper | Frame 09 Sprite Left
Flash Stopper | Frame 10 Sprite Right
Flash Stopper | Frame 10 Sprite Left
Flash Stopper | Frame 01 Sprite Right
Flash Stopper | Frame 01 Sprite Left
Flash Stopper | Frame 02 Sprite Right
Flash Stopper | Frame 02 Sprite Left
Flash Stopper | Frame 03 Sprite Right
Flash Stopper | Frame 03 Sprite Left
Flash Stopper | Frame 04 Sprite Right
Flash Stopper | Frame 04 Sprite Left
Flash Stopper | Frame 05 Sprite Right
Flash Stopper | Frame 05 Sprite Left
Flash Stopper | Frame 06 Sprite Right
Flash Stopper | Frame 06 Sprite Left
Flash Stopper | Frame 07 Sprite Right
Flash Stopper | Frame 07 Sprite Left
Flash Stopper | Frame 08 Sprite Right
Flash Stopper | Frame 08 Sprite Left
Flash Stopper | Frame 09 Sprite Right
Flash Stopper | Frame 09 Sprite Left
Flash Stopper | Frame 10 Sprite Right
Flash Stopper | Frame 10 Sprite Left

Sprite Editing by Ageman20XX / AdrianMarceau | Original Artwork by Capcom

Robot Compatibility

Community Records

2,272 Players
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2024
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