Mega Man RPG Prototype Ability Database

 
No.117
Galaxy Bomb's Icon

Galaxy Bomb
Space / Explode Type

Galaxy Bomb
Space Explode
8 WE
10% Damage
Normal
100%
The user fires a small gravity bomb that implodes in front of the target to form a powerful black hole! The black hole lasts for five turns and deals damage to any active robot at the end of each!

Sprite Sheets RightLeft

Galaxy Bomb | Frame 01 Sprite Right
Galaxy Bomb | Frame 01 Sprite Left
Galaxy Bomb | Frame 02 Sprite Right
Galaxy Bomb | Frame 02 Sprite Left
Galaxy Bomb | Frame 03 Sprite Right
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Galaxy Bomb | Frame 06 Sprite Right
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Galaxy Bomb | Frame 07 Sprite Right
Galaxy Bomb | Frame 07 Sprite Left
Galaxy Bomb | Frame 08 Sprite Right
Galaxy Bomb | Frame 08 Sprite Left
Galaxy Bomb | Frame 09 Sprite Right
Galaxy Bomb | Frame 09 Sprite Left
Galaxy Bomb | Frame 10 Sprite Right
Galaxy Bomb | Frame 10 Sprite Left
Galaxy Bomb | Frame 01 Sprite Right
Galaxy Bomb | Frame 01 Sprite Left
Galaxy Bomb | Frame 02 Sprite Right
Galaxy Bomb | Frame 02 Sprite Left
Galaxy Bomb | Frame 03 Sprite Right
Galaxy Bomb | Frame 03 Sprite Left
Galaxy Bomb | Frame 04 Sprite Right
Galaxy Bomb | Frame 04 Sprite Left
Galaxy Bomb | Frame 05 Sprite Right
Galaxy Bomb | Frame 05 Sprite Left
Galaxy Bomb | Frame 06 Sprite Right
Galaxy Bomb | Frame 06 Sprite Left
Galaxy Bomb | Frame 07 Sprite Right
Galaxy Bomb | Frame 07 Sprite Left
Galaxy Bomb | Frame 08 Sprite Right
Galaxy Bomb | Frame 08 Sprite Left
Galaxy Bomb | Frame 09 Sprite Right
Galaxy Bomb | Frame 09 Sprite Left
Galaxy Bomb | Frame 10 Sprite Right
Galaxy Bomb | Frame 10 Sprite Left

Sprite Editing by Ageman20XX / AdrianMarceau | Original Artwork by Capcom

Robot Compatibility

Community Records

121 Players
796 Robots
^ Top

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)