Welcome to the ability database. Here you can find detailed information on all 20 Impact Type unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the ability type filter, please click here.
Super Throw |
Impact |
4 WE |
Auto |
14 Damage |
Slow (-2) |
100% |
6,000 z / 3,000 BP |
The user waits for an opening and then throws the target across the field to deal damage and potentially force a switch!
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Super Arm |
Impact Shield |
8 WE |
Auto |
30 Damage |
Normal |
98% |
12,000 z / 6,000 BP |
The user creates a blockade using the surrounding environment to bolster shields and reduce damage by half! The blockade can also be thrown at the target for massive damage!
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Oil Slider |
Earth Impact |
8 WE |
Auto |
25 Damage |
Fast (+1) |
92% |
12,000 z / 6,000 BP |
The user quickly slides toward the target on a wave of crude oil to inflict damage, raising their own speed stat in the process!
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Metal Press |
Cutter Impact |
8 WE |
Auto |
22 Damage |
Slow (-5) |
100% |
12,000 z / 6,000 BP |
The user summons a giant spike-covered press that drops down on the target at the end of the turn, dealing damage and lowering all stats by one stage!
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Atomic Crasher |
Flame Impact |
8 WE |
Auto |
28 Damage |
Normal |
92% |
12,000 z / 6,000 BP |
The user engulfs itself in flame and rushes full-speed toward the target to inflict damage and lower their speed stat in the process!
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Hard Knuckle |
Impact Missile |
8 WE |
Auto |
32 Damage |
Slow (-1) |
96% |
12,000 z / 6,000 BP |
The user fires a powerful but slow-moving fist at the target to deal massive damage and lower their defense stat!
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Dust Crusher |
Wind Impact |
8 WE |
Auto |
26 Damage |
Normal |
94% |
12,000 z / 6,000 BP |
The user collects a piece of stage debris with its powerful vacuum and then blasts it at the target for massive damage!
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Charge Kick |
Swift Impact |
8 WE |
Auto |
45 Damage |
Normal |
75% |
12,000 z / 6,000 BP |
The user charges at the target with overwhelming force, dealing substantial damage based upon the speed stat of the user! However, upon use, the user's speed stat will drop a stage.
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Knight Crusher |
Impact |
4 WE |
Select Target (Enemy Side) |
30 Damage |
Slow (-1) |
80% |
6,000 z / 3,000 BP |
The user launches a robust spiked mace towards the target, before suddenly reeling back to strike a second time!
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Astro Crush |
Space Impact |
8 WE |
Auto |
40 Damage |
Normal |
98% |
12,000 z / 6,000 BP |
The user creates a meteor storm that rains down on the opponent's side of the field to crush and damage all target robots! The user's attack stat harshly falls after each use, however.
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Ice Wall |
Freeze Impact |
8 WE |
Auto |
40 Damage |
Fast (+1) |
98% |
120,000 z / 60,000 BP |
The user raises a wall of solid ice to bolster shields and reduce incoming damage by up to half! Once raised, the ice wall can be pushed forward to collide with the target! This ability starts up quickly, but is slower on the attack.
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Impact Shot |
Impact |
- |
Auto |
10 Damage |
Fast (+1) |
100% |
1,500 z / 750 BP |
The user fires a small crushing shot at the target to inflict Impact type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
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Impact Buster |
Impact |
4 WE |
Auto |
30 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user charges itself with Impact type energy on the first turn to increase its elemental abilities, then releases a powerful crushing shot at the target on the second to inflict massive damage!
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Impact Overdrive |
Impact |
10% WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user releases all of their stored weapon energy at once in a powerful storm of crushing shots, dealing Impact type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.