Mega Man RPG Prototype Ability Database

 
No.179
Laser Buster's Icon

Laser Buster
Laser Type

Laser Buster
Laser
4
30 Damage
Normal
100%
The user charges itself with Laser type energy on the first turn to increase its elemental abilities, then releases a powerful beam shot at the target on the second to inflict massive damage!

Sprite Sheets RightLeft

Laser Buster | Frame 01 Sprite Right
Laser Buster | Frame 01 Sprite Left
Laser Buster | Frame 02 Sprite Right
Laser Buster | Frame 02 Sprite Left
Laser Buster | Frame 03 Sprite Right
Laser Buster | Frame 03 Sprite Left
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Laser Buster | Frame 04 Sprite Left
Laser Buster | Frame 05 Sprite Right
Laser Buster | Frame 05 Sprite Left
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Laser Buster | Frame 08 Sprite Right
Laser Buster | Frame 08 Sprite Left
Laser Buster | Frame 09 Sprite Right
Laser Buster | Frame 09 Sprite Left
Laser Buster | Frame 10 Sprite Right
Laser Buster | Frame 10 Sprite Left
Laser Buster | Frame 01 Sprite Right
Laser Buster | Frame 01 Sprite Left
Laser Buster | Frame 02 Sprite Right
Laser Buster | Frame 02 Sprite Left
Laser Buster | Frame 03 Sprite Right
Laser Buster | Frame 03 Sprite Left
Laser Buster | Frame 04 Sprite Right
Laser Buster | Frame 04 Sprite Left
Laser Buster | Frame 05 Sprite Right
Laser Buster | Frame 05 Sprite Left
Laser Buster | Frame 06 Sprite Right
Laser Buster | Frame 06 Sprite Left
Laser Buster | Frame 07 Sprite Right
Laser Buster | Frame 07 Sprite Left
Laser Buster | Frame 08 Sprite Right
Laser Buster | Frame 08 Sprite Left
Laser Buster | Frame 09 Sprite Right
Laser Buster | Frame 09 Sprite Left
Laser Buster | Frame 10 Sprite Right
Laser Buster | Frame 10 Sprite Left

Sprite Editing by Adrian Marceau | Original Artwork by Capcom

Robot Compatibility

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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)