Mega Man RPG Prototype Ability Database

Ability Database ( 10 / 260 Abilities ) ( Nature Type )

Ability Listing ( Nature Type )

 
No.49
Leaf Fall's Icon

Leaf Fall
Nature Type

Leaf Fall
Nature
4 WE
Auto
8 Damage
Normal
100%
6,000 z / 3,000 BP
The user throws a collection of sharp leaf-like blades into the air that drop randomly on opponents to inflict damage!
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No.50
Leaf Shield's Icon

Leaf Shield
Nature / Shield Type

Leaf Shield
Nature Shield
8 WE
Auto
32 Damage
Normal
96%
12,000 z / 6,000 BP
The user surrounds itself with sharp leaf-like blades to bolster shields and reduce damage by half! The leaf blades can also be thrown at the target for massive damage!
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No.57
Search Snake's Icon

Search Snake
Nature Type

Search Snake
Nature
4 WE
Select Target (Enemy Side)
10 Damage
Normal
100%
6,000 z / 3,000 BP
The user fires a series of three remote-controlled snake robots that seek out any target to deal high damage with perfect accuracy! Damage done by this ability is not affected by distance and can be used even on faraway opponents.
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No.58
Snake Bite's Icon

Snake Bite
Nature / Shadow Type

Snake Bite
Nature Shadow
8 WE
Auto
10 Damage
Fast (+1)
100%
12,000 z / 6,000 BP
The user taps into their inner serpent to strike at the target with the speed and precision of a snake bite. This attack doesn't deal much damage at first, but it leaves the target with a severe weakness to the user's own type for the rest of the battle.
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No.82
Centaur Flash's Icon

Centaur Flash
Time / Nature Type

Centaur Flash
Time Nature
8 WE
Auto
-
Normal
100%
12,000 z / 6,000 BP
The user taps into an arcane power within themselves and releases it as a flash of brilliant light across the battlefield. The energy released by the flash disrupts the natural flow of time for all who bear witness to it, whisking them back to an era when passive skills were not invented yet.
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No.85
Plant Barrier's Icon

Plant Barrier
Nature / Shield Type

Plant Barrier
Nature Shield
8 WE
Auto
-
Normal
98%
12,000 z / 6,000 BP
The user surrounds itself with a barrier of four large flower petals, each acting independently to protect the user from damage and restore depleted life energy at the end of each turn! Alternatively, you can recall each petal to manually restore life energy. Each petal can only withstand a single attack before fading, however.
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No.119
Hornet Chaser's Icon

Hornet Chaser
Nature / Missile Type

Hornet Chaser
Nature Missile
8 WE
Select Target (Enemy Side)
28 Damage
Normal
96%
12,000 z / 6,000 BP
The user releases a small robotic drone that races across the battlefield to sting the target and deal damage! If the target is holding a consumable item, the drone will steal it from them instantly and return it to the user instead!
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No.201
Nature Shot's Icon

Nature Shot
Nature Type

Nature Shot
Nature
-
Auto
10 Damage
Fast (+1)
100%
1,500 z / 750 BP
The user fires a small petal shot at the target to inflict Nature type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
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No.202
Nature Buster's Icon

Nature Buster
Nature Type

Nature Buster
Nature
4 WE
Auto
30 Damage
Normal
100%
6,000 z / 3,000 BP
The user charges itself with Nature type energy on the first turn to increase its elemental abilities, then releases a powerful petal shot at the target on the second to inflict massive damage!
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No.203
Nature Overdrive's Icon

Nature Overdrive
Nature Type

Nature Overdrive
Nature
10% WE
Auto
-
Normal
100%
15,000 z / 7,500 BP
The user releases all of their stored weapon energy at once in a powerful storm of petal shots, dealing Nature type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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