Mega Man RPG Prototype Ability Database

Ability Database ( 5 / 225 Abilities ) ( Shadow Type )

 

Ability Listing ( Shadow Type )

 
No.8
Bass Crush's Icon

Bass Crush
Shadow Type

Bass Crush
Shadow
4 WE
-
Normal
100%
The user summons a large tablet that hovers behind a target and crushes its spirits. This causes the target to receive double damage from attacks for the next six turns.
^ Top
 
No.47
Crash Avenger's Icon

Crash Avenger
Explode / Shadow Type

Crash Avenger
Explode Shadow
8 WE
15 Damage
Normal
98%
The user enters a fit of rage and throws a large spike-rimmed explosive at the target to deal damage! This ability grows in power for each disabled ally robot on the user's side of the field.
^ Top
 
No.55
Shadow Blade's Icon

Shadow Blade
Shadow / Cutter Type

Shadow Blade
Shadow Cutter
8 WE
32 Damage
Normal
92%
The user throws a dark ninja star at the target to inflict high damage and lower their highest stat!
^ Top
 
No.68
Skull Barrier's Icon

Skull Barrier
Shadow / Shield Type

Skull Barrier
Shadow Shield
8 WE
34 Damage
Normal
92%
The user surrounds itself with tiny skull-like barriers to bolster shields and prevent all damage from attacks for one turn! The shield can also be thrown at the target for massive damage!
^ Top
 
No.69
No Image

Pharaoh Curse
Flame / Shadow Type

Pharaoh Curse
Flame Shadow
-
-
-
-
^ Top
 
No.87
No Image

Noise Crush
Shadow Type

Noise Crush
Shadow
-
-
-
-
^ Top
 
No.106
Magic Card's Icon

Magic Card
Shadow Type

Magic Card
Shadow
4 WE
12 Damage
Normal
100%
The user throws pair of magical cards at an unlucky target to deal damage and steal life energy, restoring the user's own by up to 100% of the damage dealt!
^ Top
 
No.147
No Image

Black Hole
Shadow / Impact Type

Black Hole
Shadow Impact
-
-
-
-
^ Top

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)