Mega Man RPG Prototype Ability Database

Ability Database ( 11 / 218 Abilities ) ( Shield Type )

 

Ability Listing ( Shield Type )

 
No.11
Proto Shield's Icon

Proto Shield
Shield Type

Proto Shield
Shield
4
-
Normal
100%
The user creates a large reflective shield that hovers in front of a target and bolsters its defenses. This causes the target to receive half damage from attacks for the next six turns.
^ Top
 
No.22
Super Arm's Icon

Super Arm
Impact / Shield Type

Super Arm
Impact Shield
8
30 Damage
Normal
98%
The user creates a blockade using the surrounding environment to bolster shields and reduce damage by half! The blockade can also be thrown at the target for massive damage!
^ Top
 
No.38
Air Twister's Icon

Air Twister
Wind / Shield Type

Air Twister
Wind Shield
8
16 Damage
Fast (+1)
96%
The user shields itself with a vortex of high-speed air, cutting the damage from incoming attacks in half! At the end of the turn, the user unleashes the spinning vortex on the target to deal payback counter damage!
^ Top
 
No.50
Leaf Shield's Icon

Leaf Shield
Nature / Shield Type

Leaf Shield
Nature Shield
8
32 Damage
Normal
96%
The user surrounds itself with sharp leaf-like blades to bolster shields and reduce damage by half! The leaf blades can also be thrown at the target for massive damage!
^ Top
 
No.69
Skull Barrier's Icon

Skull Barrier
Shadow / Shield Type

Skull Barrier
Shadow Shield
4
24 Damage
Normal
92%
The user surrounds itself with tiny skull-like barriers to bolster shields and prevent all damage from attacks for one turn! The shield can also be thrown at the target for massive damage!
^ Top
 
No.74
Star Crash's Icon

Star Crash
Space / Shield Type

Star Crash
Space Shield
8
15 Damage
Normal
94%
The user raises a shield of tiny star-like reflectors and then throws them at a target robot to deal damage up to three times as it spins!
^ Top
 
No.82
No Image

Plant Barrier
Nature / Shield Type

Plant Barrier
Nature Shield
-
-
-
-
^ Top
 
No.87
No Image

Junk Shield
Earth / Shield Type

Junk Shield
Earth Shield
-
-
-
-
The user surrounds itself with large pieces of scrap metal that bolster shields and prevent damage all from one attack!
^ Top
 
No.108
Jewel Satellite's Icon

Jewel Satellite
Crystal / Shield Type

Jewel Satellite
Crystal Shield
4
26 Damage
Normal
94%
The user raises a shield of orbiting diamonds that protect it from all Flame, Nature, Electric, and Water type damage. The group of diamonds can also be thrown at any target to deal massive damage!
^ Top
 
No.113
No Image

Water Shield
Water / Shield Type

Water Shield
Water Shield
-
-
-
-
^ Top
 
No.129
No Image

Acid Barrier
Water / Shield Type

Acid Barrier
Water Shield
-
-
-
-
^ Top
 
No.134
No Image

Mirror Buster
Shield / Copy Type

Mirror Buster
Shield Copy
-
-
-
-
^ Top
 
No.175
Shield Shot's Icon

Shield Shot
Shield Type

Shield Shot
Shield
-
20 Damage
Normal
100%
The user fires a small barrier shot at the target to inflict Shield type damage. This ability's power increases if the user if holding a buster charge of the same element.
^ Top
 
No.176
Shield Buster's Icon

Shield Buster
Shield Type

Shield Buster
Shield
4
30 Damage
Normal
100%
The user charges itself with Shield type energy on the first turn to increase its elemental abilities, then releases a powerful barrier shot at the target on the second to inflict massive damage!
^ Top
 
No.177
Shield Overdrive's Icon

Shield Overdrive
Shield Type

Shield Overdrive
Shield
10
-
Normal
100%
The user releases all of their stored weapon energy at once in a powerful storm of barrier shots, dealing Shield type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
^ Top
 
No.183
Core Shield's Icon

Core Shield
Shield Type

Core Shield
Shield
8
-
Normal
100%
The user generates an elemental barrier that hovers in front of the target and protects it from 99% of all damage that matches the shield's type! This ability's typing appears to be influenced by the energy of nearby cores, internal or otherwise...
^ Top

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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