Welcome to the ability database. Here you can find detailed information on all 16 Wind Type unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the ability type filter, please click here.
Air Shooter |
Wind |
4 WE |
Auto |
12 Damage |
Normal |
96% |
6,000 z / 3,000 BP |
The user generates three small whirlwinds that one-by-one chase after the target to collide and deal damage!
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Air Twister |
Wind Shield |
8 WE |
Auto |
22 Damage |
Slow (-5) |
98% |
12,000 z / 6,000 BP |
The user shields itself with a vortex of high-speed air, cutting the damage from incoming attacks in half! At the end of the turn, the user unleashes the spinning vortex on the target to deal payback counter damage!
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Dust Crusher |
Wind Impact |
8 WE |
Auto |
26 Damage |
Normal |
94% |
12,000 z / 6,000 BP |
The user collects a piece of stage debris with its powerful vacuum and then blasts it at the target for massive damage!
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Gyro Attack |
Wind Cutter |
8 WE |
Auto |
20 Damage |
Normal |
96% |
12,000 z / 6,000 BP |
The user throws a giant helicopter blade toward the target that deals damage and then loops around to hit another robot on the way back! Even if this ability misses the first time, there's still a chance the second will hit!
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Wind Storm |
Wind |
4 WE |
Auto |
18 Damage |
Slow (-1) |
90% |
6,000 z / 3,000 BP |
The user launches a towering torrent of wind at the target, dealing damage and potentially forcing a switch!
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Vamp Crush |
Shadow Wind |
8 WE |
Auto |
50% Damage |
Normal |
90% |
12,000 z / 6,000 BP |
The user flies over to the target and crushes the life force out of them with powerful teeth or claws. This ability always cuts the target's remaining health in half and cannot be used to disable them, but it returns any drained energy to the user in-full making it a great healing tool.
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Tornado Blow |
Wind |
4 WE |
Auto |
12 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user summons a powerful storm of tornados that clear the battlefield of all hazards and protective barriers before rising once again to damage target robots on the opponent's side!
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Tundra Storm |
Freeze Wind |
8 WE |
Auto |
24 Damage |
Normal |
98% |
120,000 z / 60,000 BP |
The user blasts the target with a pillar of frigid wind, covering them in ice that instantly shatters to deal massive damage! If the user's attack stat has been maxed out, the storm will rage on to strike benched robots as well.
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Wind Shot |
Wind |
- |
Auto |
10 Damage |
Fast (+1) |
100% |
1,500 z / 750 BP |
The user fires a small cyclone shot at the target to inflict Wind type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
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Wind Buster |
Wind |
4 WE |
Auto |
30 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user charges itself with Wind type energy on the first turn to increase its elemental abilities, then releases a powerful cyclone shot at the target on the second to inflict massive damage!
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Wind Overdrive |
Wind |
10% WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user releases all of their stored weapon energy at once in a powerful storm of cyclone shots, dealing Wind type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.