Mega Man RPG Prototype Boss Database

Boss Database ( 29 / 29 / 29 Bosses )

Boss Listing

No.1
Doc Robot's Mugshot

Doc Robot
Copy Core

0 1 2 3 4 5 6 7 8 9 10
Doc Robot
SWK-176
Copy Type
Mega Man 3
All-Purpose Battle Robot
Robot Museum
None
None
None
None
125
155
125
95
Diverse Operations Circuit

The robot adapts its weaknesses before using an ability to match those of the ability's original owner.

No.2
Enker's Mugshot

Enker
Shield Core

0 1 2 3 4 5 6 7 8 9 10
Enker
MKN-001
Shield Type
Mega Man I
Prototype Megaman Hunter
Hunter Compound
Impact Explode
Shadow
None
None
110
112
140
138
Reflection Matrix

The robot automatically copies positive stat changes on the opponent at the end of each turn.

No.3
Punk's Mugshot

Punk
Cutter Core

0 1 2 3 4 5 6 7 8 9 10
Punk
MKN-002
Cutter Type
Mega Man III
Brutal Megaman Hunter
Hunter Compound
Water Shield
Shadow
None
None
110
141
114
135
Spiked Ruffian

The robot afflicts the active target with a weakness to its own core type when standing face-to-face.

No.4
Ballade's Mugshot

Ballade
Explode Core

0 1 2 3 4 5 6 7 8 9 10
Ballade
MKN-003
Explode Type
Mega Man IV
Elite Megaman Hunter
Hunter Compound
Earth Cutter
Shadow
None
None
110
145
103
142
Persist Protocol

If the robot has full energy and is hit with an ability that should knock it out, it will instead endure with a sliver of health remaining.

No.5
Quint's Mugshot

Quint
Swift Core

0 1 2 3 4 5 6 7 8 9 10
Quint
SVN-001
Swift Type
Mega Man II
Future Megaman Hunter
???
Impact Missile
Shadow
Time
None
110
119
139
132
Weapons Expert

Reduces the weapon energy consumed by the robot when using elemental abilities by up to half.

No.6
King's Mugshot

King
Shield Core

0 1 2 3 4 5 6 7 8 9 10
King
KGN-00X
Shield Type
Mega Man & Bass
Rebel Leader Robot
Royal Palace
Electric Cutter
Impact Explode
None
None
100
200
200
100
Royal Guard

The robot's defensive prowess protects benched allies from being targeted by the opponent's abilities.

No.7
Dark Man 1's Mugshot

Dark Man 1
Shadow Core

0 1 2 3 4 5 6 7 8 9 10
Dark Man 1
SWD-001
Shadow Type
Mega Man 5
Shapeshifting Imposter Robot
Hunter Compound
Water Freeze
None
None
None
195
115
95
95
Dark Transport

The robot allows teammates to switch freely to and from active position but only when this robot is on the bench.

No.8
Dark Man 2's Mugshot

Dark Man 2
Shadow Core

0 1 2 3 4 5 6 7 8 9 10
Dark Man 2
SWD-002
Shadow Type
Mega Man 5
Shapeshifting Imposter Robot
Hunter Compound
Explode Crystal
None
None
None
195
95
115
95
Dark Machinist

The robot restores lost health to wounded robots at the end of each turn so long as it remains on the bench.

No.9
Dark Man 3's Mugshot

Dark Man 3
Shadow Core

0 1 2 3 4 5 6 7 8 9 10
Dark Man 3
SWD-003
Shadow Type
Mega Man 5
Shapeshifting Imposter Robot
Hunter Compound
Wind Missile
None
None
None
195
95
95
115
Dark Stalker

Improves the robot's targeting capabilities allowing them to reach even benched robots with most abilities.

No.10
Dark Man 4's Mugshot

Dark Man 4
Shadow Core

0 1 2 3 4 5 6 7 8 9 10
Dark Man 4
SWD-004
Shadow Type
Mega Man 5
Shapeshifting Imposter Robot
Final Destination
None
Earth Space
None
None
215
95
95
95
Dark Projection

The robot afflicts the active target with a weakness to its own core type when standing face-to-face.

No.11
Ra Thor's Mugshot

Ra Thor
Space Core

0 1 2 3 4 5 6 7 8 9 10
Ra Thor
NWN-001
Space Type
Super Adventure Rockman
Reanimated Lunar Artifact
???
Shield
None
Laser
Space
160
170
90
180
Neutral Armour

The robot's armour completely protects it from Neutral type attack damage.

No.12
Buster Rod G's Mugshot

Buster Rod G
Swift Core

0 1 2 3 4 5 6 7 8 9 10
Buster Rod G
WWN-001
Swift Type
Mega Man: The Wily Wars
Agile Monkey Unit
Genesis Tower
Water Freeze
Nature
None
None
115
155
145
185
Monkey Sutra

The robot use ancient techniques to bypass resistances and negative effects when dealing Swift-type damage.

No.13
Mega Water S's Mugshot

Mega Water S
Water Core

0 1 2 3 4 5 6 7 8 9 10
Mega Water S
WWN-002
Water Type
Mega Man: The Wily Wars
Wise Kappa Unit
Genesis Tower
Wind Cutter
Flame
None
None
115
185
155
145
Cold Blooded

The robot relishes in the target's weaknesses by doing even more damage when it knows it has an advantage.

No.14
Hyper Storm H's Mugshot

Hyper Storm H
Wind Core

0 1 2 3 4 5 6 7 8 9 10
Hyper Storm H
WWN-003
Wind Type
Mega Man: The Wily Wars
Bulky Boar Unit
Genesis Tower
Swift Explode
Impact
None
None
115
145
185
155
Big Chonker

The robot uses its enormous body to protect benched allies from being targeted by the opponent's abilities.

No.15
Mega Man DS's Mugshot

Mega Man DS
Shadow Core

0 1 2 3 4 5 6 7 8 9 10
Mega Man DS
DSN-0L1
Shadow Type
Mega Man RPG Prototype
Dark Soul Robot
Final Destination
Laser
None
Shadow
Electric Wind
125
125
125
125
Imposter Syndrome

The robot boosts its own defense stat to the max when in the presence of its greatest rival.

No.16
Bass DS's Mugshot

Bass DS
Shadow Core

0 1 2 3 4 5 6 7 8 9 10
Bass DS
DSN-0W1
Shadow Type
Mega Man RPG Prototype
Dark Soul Robot
Final Destination
Laser
None
Shadow
Impact Space
130
110
125
135
Imposter Syndrome

The robot boosts its own attack stat to the max when in the presence of its greatest rival.

No.17
Proto Man DS's Mugshot

Proto Man DS
Shadow Core

0 1 2 3 4 5 6 7 8 9 10
Proto Man DS
DSN-0C1
Shadow Type
Mega Man RPG Prototype
Dark Soul Robot
Final Destination
Laser
None
Shadow
Explode Missile
120
145
110
125
Imposter Syndrome

The robot boosts its own speed stat to the max when in the presence of its greatest rival.

No.18
Trill's Mugshot

Trill
Space Core

0 1 2 3 4 5 6 7 8 9 10
Trill
EXN-00X
Space Type
Mega Man RPG Prototype
Galactic Assistant Robot
Final Destination
None
Space Water Electric
Freeze Flame
Copy
180
140
140
140
Cosmic Support

The robot offers support when benched by increasing the Space-type field multiplier at the end of each turn.

No.19
Slur's Mugshot

Slur
Space Core

0 1 2 3 4 5 6 7 8 9 10
Slur
EXN-00Y
Space Type
Mega Man RPG Prototype
Galactic Judge Robot
Final Destination
None
Space Freeze Flame Water
None
Copy
260
248
254
138
Zealous Edge

Improves the robot's charging capabilities allowing them to skip the charging phase of some abilities.

No.20
Terra's Mugshot

Terra
Laser / Electric Core

0 1 2 3 4 5 6 7 8 9 10
Terra
SRN-001
Laser / Electric Type
Mega Man V
Homing Lasers Stardroid
Final Destination
Impact Earth
Electric
None
Space
120
184
208
188
Astral Assassin

The robot puts effort into doing more damage when it knows the target has a weakness to one of its moves.

No.21
Mercury's Mugshot

Mercury
Water / Crystal Core

0 1 2 3 4 5 6 7 8 9 10
Mercury
SRN-002
Water / Crystal Type
Mega Man V
Melting Slime Stardroid
???
Shadow Time
Crystal
None
Space
120
179
224
177
Astral Assassin

The robot puts effort into doing more damage when it knows the target has a weakness to one of its moves.

No.22
Venus's Mugshot

Venus
Explode / Water Core

0 1 2 3 4 5 6 7 8 9 10
Venus
SRN-003
Explode / Water Type
Mega Man V
Soapy Crustacean Stardroid
???
Missile Explode
Water
None
Space
120
200
218
162
Astral Assassin

The robot puts effort into doing more damage when it knows the target has a weakness to one of its moves.

No.23
Mars's Mugshot

Mars
Missile / Explode Core

0 1 2 3 4 5 6 7 8 9 10
Mars
SRN-004
Missile / Explode Type
Mega Man V
Mobile Armory Stardroid
???
Water Earth
Explode
None
Space
120
227
173
180
Astral Assassin

The robot puts effort into doing more damage when it knows the target has a weakness to one of its moves.

No.24
Jupiter's Mugshot

Jupiter
Electric / Wind Core

0 1 2 3 4 5 6 7 8 9 10
Jupiter
SRN-005
Electric / Wind Type
Mega Man V
Electro Bombardier Stardroid
???
Explode Water
Wind
None
Space
120
181
176
223
Astral Assassin

The robot puts effort into doing more damage when it knows the target has a weakness to one of its moves.

No.25
Saturn's Mugshot

Saturn
Shadow / Time Core

0 1 2 3 4 5 6 7 8 9 10
Saturn
SRN-006
Shadow / Time Type
Mega Man V
Void Creation Stardroid
???
Electric Wind
Impact
None
Space
120
186
221
173
Astral Assassin

The robot puts effort into doing more damage when it knows the target has a weakness to one of its moves.

No.26
Uranus's Mugshot

Uranus
Impact / Earth Core

0 1 2 3 4 5 6 7 8 9 10
Uranus
SRN-007
Impact / Earth Type
Mega Man V
Charging Bull Stardroid
???
Swift Impact
Earth
None
Space
120
203
228
149
Astral Assassin

The robot puts effort into doing more damage when it knows the target has a weakness to one of its moves.

No.27
Pluto's Mugshot

Pluto
Swift / Impact Core

0 1 2 3 4 5 6 7 8 9 10
Pluto
SRN-008
Swift / Impact Type
Mega Man V
Pouncing Feline Stardroid
???
Water Crystal
Impact
None
Space
120
183
164
233
Astral Assassin

The robot puts effort into doing more damage when it knows the target has a weakness to one of its moves.

No.28
Neptune's Mugshot

Neptune
Water / Earth Core

0 1 2 3 4 5 6 7 8 9 10
Neptune
SRN-009
Water / Earth Type
Mega Man V
Oceanic Avenger Stardroid
???
Laser Electric
Earth
None
Space
120
164
217
199
Astral Assassin

The robot puts effort into doing more damage when it knows the target has a weakness to one of its moves.

No.29
Sunstar's Mugshot

Sunstar
Flame / Time Core

0 1 2 3 4 5 6 7 8 9 10
Sunstar
SRN-00X
Flame / Time Type
Mega Man V
Ancient Doomsday Weapon
???
None
None
Space
Flame
120
232
182
166
Chronal Accelerator

The robot's stats are boosted by one stage at the end of each turn when the Time-type field multiplier is high.

Boss Records

  • Most Encountered
    • 1st Trill 23,218 Times
    • 2nd Enker 18,526 Times
    • 3rd Bass DS 14,398 Times
    • 4th Mega Man DS 14,360 Times
    • 5th Proto Man DS 14,315 Times
  • Most Scanned
    • 1st Trill 3,221 Times
    • 2nd Enker 2,444 Times
    • 3rd Mega Man DS 1,773 Times
    • 4th Proto Man DS 1,665 Times
    • 5th Bass DS 1,618 Times
  • Most Defeated
    • 1st Enker 14,749 Times
    • 2nd Trill 12,831 Times
    • 3rd Mega Man DS 11,582 Times
    • 4th Bass DS 11,338 Times
    • 5th Proto Man DS 10,863 Times
 

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2024
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