Mega Man RPG Prototype Boss Database

No.9
Dark Man 1's Mugshot

Dark Man 1
Shadow Core

Dark Man 1
SWD-001
Shadow Type
MMRPG2
Shapeshifting Imposter Robot
Final Destination
None
None
None
None
195
115
95
95

Sprite Sheets RightLeft

Dark Man 1 | Base Sprite Right
Dark Man 1 | Base Sprite Left
Dark Man 1 | Taunt Sprite Right
Dark Man 1 | Taunt Sprite Left
Dark Man 1 | Victory Sprite Right
Dark Man 1 | Victory Sprite Left
Dark Man 1 | Defeat Sprite Right
Dark Man 1 | Defeat Sprite Left
Dark Man 1 | Shoot Sprite Right
Dark Man 1 | Shoot Sprite Left
Dark Man 1 | Throw Sprite Right
Dark Man 1 | Throw Sprite Left
Dark Man 1 | Summon Sprite Right
Dark Man 1 | Summon Sprite Left
Dark Man 1 | Slide Sprite Right
Dark Man 1 | Slide Sprite Left
Dark Man 1 | Defend Sprite Right
Dark Man 1 | Defend Sprite Left
Dark Man 1 | Damage Sprite Right
Dark Man 1 | Damage Sprite Left
Dark Man 1 | Base2 Sprite Right
Dark Man 1 | Base2 Sprite Left
Dark Man 1 | Base Sprite Right
Dark Man 1 | Base Sprite Left
Dark Man 1 | Taunt Sprite Right
Dark Man 1 | Taunt Sprite Left
Dark Man 1 | Victory Sprite Right
Dark Man 1 | Victory Sprite Left
Dark Man 1 | Defeat Sprite Right
Dark Man 1 | Defeat Sprite Left
Dark Man 1 | Shoot Sprite Right
Dark Man 1 | Shoot Sprite Left
Dark Man 1 | Throw Sprite Right
Dark Man 1 | Throw Sprite Left
Dark Man 1 | Summon Sprite Right
Dark Man 1 | Summon Sprite Left
Dark Man 1 | Slide Sprite Right
Dark Man 1 | Slide Sprite Left
Dark Man 1 | Defend Sprite Right
Dark Man 1 | Defend Sprite Left
Dark Man 1 | Damage Sprite Right
Dark Man 1 | Damage Sprite Left
Dark Man 1 | Base2 Sprite Right
Dark Man 1 | Base2 Sprite Left

Sprite Editing by Ageman20XX / AdrianMarceau | Original Artwork by Capcom

Battle Quotes

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Description Text

After four miserably failed attempts at world domination, Dr. Wily decided he needed to approach his goals at a new angle. Mega Man was completely tricked by Dr. Wily's scheme using Dr. Cossack, but he thought he could possibly improve that facade by disguising the true menace as someone familiar, but still with personal conflicts... like Proto Man! To make a copy of the red bomber that could hold its own in battle, Dr. Wily needed to create a new design of robots, thus creating the Dark Man series! Dark Man 1 is a version of the normal Dark Man schematic, but with a stronger arm cannon and tank treads. This war-like redesign was made so Dark Man 1 could be the first line of defense for "Proto Man's" castle. The powered up arm cannon has no new bells, whistles, or gimmicks. Instead, Dark Man 1's uniqueness lies in his mobility. Although leaving him unable to jump, Dark Man 1's tank treads allow him to move faster, at a steadier pace, and more stable than his fellow Dark brethren. He seems to greatly lose control whenever his treads are dampened, however, so this can be a weak spot to exploit.

Ability Compatibility

Community Records

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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)