Mega Man RPG Prototype Boss Database

No.20
No Image

Mars
Missile / Flame Core

Mars
SRN-004
Missile / Flame Type
Mega Man V
Mobile Armory Stardroid
Water Earth
Explode
None
Space
120
227
173
180

Battle Quotes

"Choose your weapon; our survival game begins now!"
"You call those attacks? I'll show you some REAL firepower!"
"Blown to bits! Your weapons are peashooters compared to ours!"
"I won't surrender! I'd rather be scrapped!"

Description Text

Mars was another robot leading the attack on Earth, tearing the robotic forces apart due to being a walking weapon, much like Napalm Man. He's heavily armored and has explosive weapons to the brim, from landmines to homing missiles. His signature weapon is the Photon Missile, a missile that takes a second to analyze all possible defensive strategies the enemy might take, before using this data to predict and strike its target dead-on. He's not exactly slow either, as the wheels on the bottom of his heels can allow him to reach quick speeds. However, he's easily the heaviest of the Stardroids, and can't exactly.....jump. He proved himself to be a match for Mega Man, but due to his flaws, he ended up losing the fight. He's big-hearted to his fellow Stardroids, always showing them kindness and assisting them when needed. With his foes, however, he prefers to play a survival game with them, seeing how long his target can manage to keep away from him. He also dislikes surrendering, and will promptly eliminate any robot who does so. Mars is quite literally a living weapon, being more decked up than any other robot seen before, so extreme caution must be taken when facing him.

Ability Compatibility

Community Records

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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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