Mega Man RPG Prototype Item Database

 
No.6
Weapon Capsule's Icon

Weapon Capsule
Weapons Type

Weapon Capsule
Consumable
50% Recovery
600 z / 300 BP
A large ammo capsule that restores up to 50% weapon energy to one robot on the user's side of the field.

Sprite Sheets RightLeft

Weapon Capsule | Frame 01 Sprite Right
Weapon Capsule | Frame 01 Sprite Left
Weapon Capsule | Frame 02 Sprite Right
Weapon Capsule | Frame 02 Sprite Left
Weapon Capsule | Frame 03 Sprite Right
Weapon Capsule | Frame 03 Sprite Left
Weapon Capsule | Frame 04 Sprite Right
Weapon Capsule | Frame 04 Sprite Left
Weapon Capsule | Frame 05 Sprite Right
Weapon Capsule | Frame 05 Sprite Left
Weapon Capsule | Frame 06 Sprite Right
Weapon Capsule | Frame 06 Sprite Left
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Weapon Capsule | Frame 07 Sprite Left
Weapon Capsule | Frame 08 Sprite Right
Weapon Capsule | Frame 08 Sprite Left
Weapon Capsule | Frame 09 Sprite Right
Weapon Capsule | Frame 09 Sprite Left
Weapon Capsule | Frame 10 Sprite Right
Weapon Capsule | Frame 10 Sprite Left
Weapon Capsule | Frame 01 Sprite Right
Weapon Capsule | Frame 01 Sprite Left
Weapon Capsule | Frame 02 Sprite Right
Weapon Capsule | Frame 02 Sprite Left
Weapon Capsule | Frame 03 Sprite Right
Weapon Capsule | Frame 03 Sprite Left
Weapon Capsule | Frame 04 Sprite Right
Weapon Capsule | Frame 04 Sprite Left
Weapon Capsule | Frame 05 Sprite Right
Weapon Capsule | Frame 05 Sprite Left
Weapon Capsule | Frame 06 Sprite Right
Weapon Capsule | Frame 06 Sprite Left
Weapon Capsule | Frame 07 Sprite Right
Weapon Capsule | Frame 07 Sprite Left
Weapon Capsule | Frame 08 Sprite Right
Weapon Capsule | Frame 08 Sprite Left
Weapon Capsule | Frame 09 Sprite Right
Weapon Capsule | Frame 09 Sprite Left
Weapon Capsule | Frame 10 Sprite Right
Weapon Capsule | Frame 10 Sprite Left

Sprite Editing by Ageman20XX / AdrianMarceau | Original Artwork by Capcom

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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)