Welcome to the mecha database. Here you can find detailed information on all 5 Impact Type support mechas that appear or will appear in the prototype, including each mecha's base stats, weaknesses, resistances, affinities, immunities, signature abilities, battle quotes, sprite sheets, and more. Click any of the mugshots below to scroll to a mecha's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the mecha type filter, please click here.
Flea |
FLEA-001 |
Impact Type |
Mega Man |
Jumping Cricket Mecha |
Abandoned Warehouse |
Flame Electric |
Missile |
None |
Impact |
20 |
100 |
10 |
70 |
Antsy Aphid
This robot boosts the active robot's speed stat at the end of each turn so long as it remains on the bench. |
Monking R |
MNKR-001 |
Impact Type |
Mega Man 3 |
Returning Monkey Mecha |
Rocky Plateau |
Impact Swift |
Nature |
None |
Wind |
65 |
40 |
40 |
55 |
Jungle Spirit
Allows the robot to equip and use Nature-type abilities as if they were a Nature-core. |
Ribbitron |
RBIT-001 |
Impact Type |
Mega Man 3 |
Jumping Frog Mecha |
Septic System |
Nature Cutter |
Impact |
None |
Water |
25 |
40 |
30 |
105 |
Steady to a Fault
Protects the robot's stats in battle making any attempts at changing them have no effect. |
Pukapunter |
PUKA-001 |
Impact Type |
Mega Man 5 |
Ball Balancing Mecha |
??? |
Earth Space |
Wind |
None |
Crystal |
30 |
65 |
60 |
45 |
Bouncy Durability
If the robot has full energy and is hit with an ability that should knock it out, it will instead endure with a sliver of health remaining. |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.