Mega Man RPG Prototype Mecha Database

Mecha Database ( 4 / 4 / 78 Mechas ) ( Missile Core )

Mecha Listing ( Missile Type )

No.22
Mag Fly's Mugshot

Mag Fly
Missile Type

0 1 2 3 4 5 6 7 8 9 10
Mag Fly
MFLY-001
Missile Type
Mega Man 3
Flying Magnet Mecha
Magnetic Generator
Flame Cutter Wind
None
Electric
Earth
20
20
75
85
Screw Magnet

The robot's magnetic body has a chance of attracting small to large screws at the end of each turn.

No.37
Manta Missile's Mugshot

Manta Missile
Missile Type

0 1 2 3 4 5 6 7 8 9 10
Manta Missile
MANT-001
Missile Type
Mega Man 4
Homing Mantaray Mecha
Submerged Armory
Wind Space Shadow
Earth
Missile
None
30
65
35
70
Natatory

The robot's attack stat is boosted by one stage at the end of each turn when the Water-type field multiplier is high.

No.49
Colton's Mugshot

Colton
Missile Type

0 1 2 3 4 5 6 7 8 9 10
Colton
COLT-001
Missile Type
Mega Man 6
Catchpenny Cowboy Mecha
???
Nature Earth Laser
Swift
None
Shield
50
80
55
15
Pistolero

The robot puts effort into doing more damage when it knows the target has a weakness to one of its moves.

No.74
Power Muscler's Mugshot

Power Muscler
Missile Type

0 1 2 3 4 5 6 7 8 9 10
Power Muscler
PWMC-000
Missile Type
Mega Man 5
Muscle King Mecha
???
Earth Water Swift
Cutter Impact
None
Shadow
60
75
50
15
Wrestling Maniac

The robot afflicts the active target with a weakness to its own core type when standing face-to-face.

Mecha Records ( Missile Core )

  • Most Encountered
    • 1st Manta Missile 16,485 Times
    • 2nd Mag Fly 4,113 Times
    • 3rd Power Muscler 143 Times
    • 4th Colton 12 Times
  • Most Scanned
    • 1st Manta Missile 1,076 Times
    • 2nd Mag Fly 475 Times
    • 3rd Power Muscler 24 Times
    • 4th Colton 6 Times
  • Most Defeated
    • 1st Manta Missile 15,505 Times
    • 2nd Mag Fly 3,860 Times
    • 3rd Power Muscler 85 Times
    • 4th Colton 6 Times
  • Most Summoned
    • 1st Mag Fly 455 Times
    • 2nd Manta Missile 352 Times
    • 3rd Power Muscler 74 Times
    • 4th Colton 30 Times
 

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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