Welcome to the mecha database. Here you can find detailed information on all 4 Nature Type support mechas that appear or will appear in the prototype, including each mecha's base stats, weaknesses, resistances, affinities, immunities, signature abilities, battle quotes, sprite sheets, and more. Click any of the mugshots below to scroll to a mecha's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the mecha type filter, please click here.
Batton |
BATN-001 |
Nature Type |
Mega Man 2 |
Forest Patrol Mecha |
Preserved Forest |
Electric Wind |
Earth Cutter Crystal |
None |
None |
80 |
10 |
60 |
50 |
Woodland Warden
The robot boosts the Nature-type field multiplier at the end of each turn in an effort to restore balance. |
Petit Snakey |
PSNK-001 |
Nature Type |
Mega Man 3 |
Small Serpent Mecha |
Serpent Column |
Electric Cutter |
Nature |
None |
Swift |
40 |
70 |
55 |
35 |
Scaled Sniper
Improves the robot's targeting capabilities allowing them to reach even benched robots with most abilities. |
Petal Anne |
PTAN-000 |
Nature Type |
Mega Man 9 |
Flower Clock Mecha |
??? |
Flame Earth Wind |
Time Crystal |
None |
Shield |
70 |
80 |
30 |
20 |
Steady Tempo
The robot's adept timekeeping skills prevent priority moves from working as long as they're still on the field. |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.