Mega Man RPG Prototype Mecha Database

Mecha Database ( 4 / 4 / 65 Mechas ) ( Nature Core )

Mecha Listing ( Nature Type )

No.20
Batton's Mugshot

Batton
Nature Type

0 1 2 3 4 5 6 7 8 9 10
Batton
BATN-001
Nature Type
Mega Man 2
Forest Patrol Mecha
Preserved Forest
Electric Wind
Earth Cutter Crystal
None
None
80
10
60
50
Woodland Warden

The robot boosts the Nature-type field multiplier at the end of each turn in an effort to restore balance.

No.28
Petit Snakey's Mugshot

Petit Snakey
Nature Type

0 1 2 3 4 5 6 7 8 9 10
Petit Snakey
PSNK-001
Nature Type
Mega Man 3
Small Serpent Mecha
Serpent Column
Electric Cutter
Nature
None
Swift
40
70
55
35
Scaled Sniper

Improves the robot's targeting capabilities allowing them to reach even benched robots with most abilities.

No.48
Kabuton's Mugshot

Kabuton
Nature Type

0 1 2 3 4 5 6 7 8 9 10
Kabuton
KBTN-001
Nature Type
Mega Man 6
Hasty Beetle Mecha
???
Flame Missile
Shadow
None
Nature
60
20
70
50
Surprise Charge

Improves the robot's charging capabilities allowing them to skip the charging phase of some abilities.

No.51
Petal Anne's Mugshot

Petal Anne
Nature Type

0 1 2 3 4 5 6 7 8 9 10
Petal Anne
PTAN-000
Nature Type
Mega Man 9
Flower Clock Mecha
???
Flame Earth Wind
Time Crystal
None
Shield
70
80
30
20
Steady Tempo

The robot's adept timekeeping skills prevent priority moves from working as long as they're still on the field.

Mecha Records ( Nature Core )

  • Most Encountered
    • 1st Batton 21,818 Times
    • 2nd Petit Snakey 3,998 Times
    • 3rd Kabuton 71 Times
    • 4th Petal Anne 62 Times
  • Most Scanned
    • 1st Batton 1,729 Times
    • 2nd Petit Snakey 418 Times
    • 3rd Petal Anne 26 Times
    • 4th Kabuton 17 Times
  • Most Defeated
    • 1st Batton 19,780 Times
    • 2nd Petit Snakey 3,933 Times
    • 3rd Petal Anne 52 Times
    • 4th Kabuton 51 Times
  • Most Summoned
    • 1st Batton 1,188 Times
    • 2nd Petit Snakey 496 Times
    • 3rd Petal Anne 91 Times
    • 4th Kabuton 26 Times
 

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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