Mega Man RPG Prototype Mecha Database

Mecha Database ( 4 / 4 / 65 Mechas ) ( Shadow Core )

Mecha Listing ( Shadow Type )

No.3
Skeleton Joe's Mugshot

Skeleton Joe
Shadow Type

0 1 2 3 4 5 6 7 8 9 10
Skeleton Joe
SJOE-002
Shadow Type
Mega Man 4
Bone Boomerang Mecha
Wily Castle
Explode Crystal
Water Flame Electric Nature
None
None
50
60
40
50
Joe Bones

The robot puts itself back together at the end of each turn to restore depleted energy. Only OHKOs can stop it.

No.38
Skullmet's Mugshot

Skullmet
Shadow Type

0 1 2 3 4 5 6 7 8 9 10
Skullmet
SKMT-001
Shadow Type
Mega Man 4
Armored Skull Mecha
Robosaur Boneyard
Freeze Crystal
Impact Wind
None
Flame
40
50
85
25
Sinister Mar

Increases the effectiveness of stat breaks inflicted by the robot's abilities to twice their usual power.

No.55
Shimobey's Mugshot

Shimobey
Shadow Type

0 1 2 3 4 5 6 7 8 9 10
Shimobey
SHMY-000
Shadow Type
Mega Man 11
Diminutive Mook Mecha
???
Flame Explode
Shadow Electric
None
Shield
30
90
20
60
Struggling Actor

Increases the effectiveness of stat breaks inflicted by the robot's abilities to twice their usual power.

No.64
Heel-Bot's Mugshot

Heel-Bot
Shadow Type

0 1 2 3 4 5 6 7 8 9 10
Heel-Bot
HLBT-00B
Shadow Type
Mega Man RPG Prototype
Really Scary Mecha
Wily Castle
Shield Crystal
Space
None
Shadow
50
50
50
50
Heal Block

The robot nullifies the effects of all life and weapon energy recovery moves so long as it remains on the field.

Mecha Records ( Shadow Core )

  • Most Encountered
    • 1st Skullmet 17,261 Times
    • 2nd Skeleton Joe 8,760 Times
    • 3rd Heel-Bot 3,478 Times
    • 4th Shimobey 54 Times
  • Most Scanned
    • 1st Skullmet 1,277 Times
    • 2nd Skeleton Joe 475 Times
    • 3rd Heel-Bot 304 Times
    • 4th Shimobey 18 Times
  • Most Defeated
    • 1st Skullmet 15,759 Times
    • 2nd Skeleton Joe 7,133 Times
    • 3rd Heel-Bot 3,031 Times
    • 4th Shimobey 41 Times
  • Most Summoned
    • 1st Skullmet 487 Times
    • 2nd Skeleton Joe 333 Times
    • 3rd Heel-Bot 105 Times
    • 4th Shimobey 57 Times
 

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2024
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »