Welcome to the mecha database. Here you can find detailed information on all 4 Shadow Type support mechas that appear or will appear in the prototype, including each mecha's base stats, weaknesses, resistances, affinities, immunities, signature abilities, battle quotes, sprite sheets, and more. Click any of the mugshots below to scroll to a mecha's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the mecha type filter, please click here.
Skeleton Joe |
SJOE-002 |
Shadow Type |
Mega Man 4 |
Bone Boomerang Mecha |
Wily Castle |
Explode Crystal |
Water Flame Electric Nature |
None |
None |
50 |
60 |
40 |
50 |
Joe Bones
The robot puts itself back together at the end of each turn to restore depleted energy. Only OHKOs can stop it. |
Skullmet |
SKMT-001 |
Shadow Type |
Mega Man 4 |
Armored Skull Mecha |
Robosaur Boneyard |
Freeze Crystal |
Impact Wind |
None |
Flame |
40 |
50 |
85 |
25 |
Sinister Mar
Increases the effectiveness of stat breaks inflicted by the robot's abilities to twice their usual power. |
Heel-Bot |
HLBT-00B |
Shadow Type |
Mega Man RPG Prototype |
Really Scary Mecha |
Wily Castle |
Shield Crystal |
Space |
None |
Shadow |
50 |
50 |
50 |
50 |
Heal Block
The robot nullifies the effects of all life and weapon energy recovery moves so long as it remains on the field. |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.