|Spine 1st Gen|
|Grounded Patrol Mecha|
|Cutter Electric Flame Explode|
|Impact Missile Water Wind|
Sprite Editing by Adrian Marceau | Original Artwork by Capcom
The Spine series is a low-lying security robot that travels back and forth to obstruct intruders. Spines are highly resilient, and any attack that does not critically damage them will only knock their systems offline for several seconds.
Spine SlideStartElectric Type12 Damage100% Accuracy Buster Shot 12 Damage100% Accuracy Buster Charge 100% Accuracy Buster Relay 100% Accuracy Light Buster 34 Damage100% Accuracy Wily Buster 32 Damage96% Accuracy Cossack Buster 36 Damage98% Accuracy Energy Boost 20% Recovery100% Accuracy Attack Boost 100% Accuracy Defense Boost 100% Accuracy Speed Boost 100% Accuracy Energy Break 20% Damage100% Accuracy Attack Break 100% Accuracy Defense Break 100% Accuracy Speed Break 100% Accuracy Energy Swap 100% Accuracy Attack Swap 100% Accuracy Defense Swap 100% Accuracy Speed Swap 100% Accuracy Energy Mode 100% Accuracy Attack Mode 100% Accuracy Defense Mode 100% Accuracy Speed Mode 100% Accuracy Field Support 100% Accuracy Mecha Support 100% Accuracy Core Shield Shield Type100% Accuracy Core Laser Laser Type36 Damage96% Accuracy Omega Pulse 16 Damage100% Accuracy Omega Wave 32 Damage100% Accuracy
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.