Mega Man RPG Prototype Robot Database

Robot Database ( 86 / 100 / 100 Robots )

Robot Listing

No.1
Mega Man's Mugshot

Mega Man
Copy Core

0 1 2 3 4 5 6 7 8 9 10
Mega Man
DLN-001
Copy Core
Mega Man
Super Fighting Robot
Light Laboratory
Electric Wind
None
None
Shadow
100
100
100
100
Weapons Expert

Reduces the weapon energy consumed by the robot when using elemental abilities by up to half.

No.2
Bass's Mugshot

Bass
Copy Core

0 1 2 3 4 5 6 7 8 9 10
Bass
SWN-001
Copy Core
Mega Man 7
Strongest Challenger Robot
Wily Castle
Shadow Space
Missile
None
None
105
85
100
110
Ranged Attacker

Improves the robot's targeting capabilities allowing them to reach even benched robots with most abilities.

No.3
Proto Man's Mugshot

Proto Man
Copy Core

0 1 2 3 4 5 6 7 8 9 10
Proto Man
DLN-000
Copy Core
Mega Man 3
Renegade Prototype Robot
Cossack Citadel
Impact Explode
Shadow
None
None
95
120
85
100
Hyper Charged

Improves the robot's charging capabilities allowing them to skip the charging phase of some abilities.

No.4
Roll's Mugshot

Roll
Neutral Core

0 1 2 3 4 5 6 7 8 9 10
Roll
DLN-002
Neutral Core
Mega Man
Lab Assistant Robot
Light Laboratory
Freeze Nature
Wind
None
None
150
90
75
85
Kind Hearted

Increases the effectiveness of stat boosts granted by the robot's abilities to twice their usual power.

No.5
Disco's Mugshot

Disco
Neutral Core

0 1 2 3 4 5 6 7 8 9 10
Disco
SWN-002
Neutral Core
Mega Man RPG Prototype
Loyal Apprentice Robot
Wily Castle
Cutter Swift
Shadow
None
None
145
70
90
95
Heart Breaker

Increases the effectiveness of stat breaks inflicted by the robot's abilities to twice their usual power.

No.6
Rhythm's Mugshot

Rhythm
Neutral Core

0 1 2 3 4 5 6 7 8 9 10
Rhythm
SCN-001
Neutral Core
Mega Man RPG Prototype
Genius Hacker Robot
Cossack Citadel
Laser Crystal
Space
None
None
140
85
75
100
Code Contrarian

Regulates the robot's stats in battle and makes any stat changes inflicted on them have an opposite effect.

No.7
Cut Man's Mugshot

Cut Man
Cutter Core

0 1 2 3 4 5 6 7 8 9 10
Cut Man
DLN-003
Cutter Core
Mega Man
Giant Scissor Robot
Abandoned Warehouse
Impact Flame
Missile
None
None
98
108
82
112
Moxie Blade

The robot's mettle automatically boosts their attack stat any time they successfully inflict a knockout in battle.

No.8
Guts Man's Mugshot

Guts Man
Impact Core

0 1 2 3 4 5 6 7 8 9 10
Guts Man
DLN-004
Impact Core
Mega Man
Civil Engineering Robot
Mountain Mines
Explode Time
Impact
Crystal
None
108
128
112
52
Unwavering

The robot's defense stat can only be raised and any attempts to reduce it will have no effect.

No.9
Ice Man's Mugshot

Ice Man
Freeze Core

0 1 2 3 4 5 6 7 8 9 10
Ice Man
DLN-005
Freeze Core
Mega Man
Arctic Exploration Robot
Arctic Jungle
Electric Explode
Flame
None
Freeze
92
104
96
108
Cold Reception

The robot increases the Freeze-type field multiplier upon entering battle in order to gather as much attention as possible.

No.10
Bomb Man's Mugshot

Bomb Man
Explode Core

0 1 2 3 4 5 6 7 8 9 10
Bomb Man
DLN-006
Explode Core
Mega Man
Hyper Explosive Robot
Orb City
Cutter Flame
Water
Explode
None
94
144
76
86
Boom Blocker

The robot employs expert knowledge of munitions to disarm any nearby explosives at the end of each turn.

No.11
Fire Man's Mugshot

Fire Man
Flame Core

0 1 2 3 4 5 6 7 8 9 10
Fire Man
DLN-007
Flame Core
Mega Man
Trash Incinerator Robot
Steel Mill
Freeze Wind
Water
Flame
None
106
132
84
78
Resolute Flame

The robot ignores resistances and negative multipliers when dealing Flame-type damage to targets.

No.12
Elec Man's Mugshot

Elec Man
Electric Core

0 1 2 3 4 5 6 7 8 9 10
Elec Man
DLN-008
Electric Core
Mega Man
Electrical Stabilizer Robot
Electrical Tower
Cutter Earth
Freeze Time
Electric
None
100
141
57
102
Power Envy

The robot automatically copies positive stat changes on the opponent at the end of each turn.

No.13
Time Man's Mugshot

Time Man
Time Core

0 1 2 3 4 5 6 7 8 9 10
Time Man
DLN-00A
Time Core
Mega Man: Powered Up
Prototype Time-Control Robot
Clock Citadel
Electric Nature
None
Time
Swift
102
126
64
108
Set Schedule

The robot's adept timekeeping skills prevent priority moves from working as long as they're still on the field.

No.14
Oil Man's Mugshot

Oil Man
Earth Core

0 1 2 3 4 5 6 7 8 9 10
Oil Man
DLN-00B
Earth Core
Mega Man: Powered Up
Slick Sliding Robot
Oil Wells
Flame Freeze
Water Electric
None
None
95
86
92
127
Slickstride

The robot's speed stat cannot be lowered and any attempts to reduce it will have no effect.

No.15
Metal Man's Mugshot

Metal Man
Cutter Core

0 1 2 3 4 5 6 7 8 9 10
Metal Man
DWN-009
Cutter Core
Mega Man 2
Lethal Blades Robot
Industrial Facility
Swift Cutter
Wind Nature
None
None
103
114
72
111
Unrivaled Edge

The robot's attack stat is boosted two stages for each additional Cutter-core robot on the field.

No.16
Air Man's Mugshot

Air Man
Wind Core

0 1 2 3 4 5 6 7 8 9 10
Air Man
DWN-010
Wind Core
Mega Man 2
Powerful Winds Robot
Sky Ridge
Nature Impact
Water
None
Cutter
105
86
131
78
Powerful Breeze

The robot blows away opposing core shields at the start of each turn and additionally delays their regeneration.

No.17
Bubble Man's Mugshot

Bubble Man
Water Core

0 1 2 3 4 5 6 7 8 9 10
Bubble Man
DWN-011
Water Core
Mega Man 2
Underwater Combat Robot
Waterfall Institute
Cutter Electric
Flame
None
Water
101
79
122
98
Scuba Diver

The robot's speed stat is boosted by three stages at the start of the battle if the Water-type field multiplier is high.

No.18
Quick Man's Mugshot

Quick Man
Swift Core

0 1 2 3 4 5 6 7 8 9 10
Quick Man
DWN-012
Swift Core
Mega Man 2
Lightspeed Boomerang Robot
Underground Laboratory
Time Explode
Laser
None
Impact
97
75
68
160
Sonic Velocity

The robot's speed stat is boosted by three stages when they're pushed to the brink in battle.

No.19
Crash Man's Mugshot

Crash Man
Explode Core

0 1 2 3 4 5 6 7 8 9 10
Crash Man
DWN-013
Explode Core
Mega Man 2
Aggressive Artillery Robot
Pipe Station
Wind Cutter
Nature
None
Shield
95
139
67
99
Extremist

Deregulates the robot's stats in battle making any stat changes to it have an extreme effect.

No.20
Flash Man's Mugshot

Flash Man
Time Core

0 1 2 3 4 5 6 7 8 9 10
Flash Man
DWN-014
Time Core
Mega Man 2
Temporal Shift Robot
Photon Collider
Explode Freeze
Shadow
None
Time
103
70
103
124
Time Police

The robot maintains the normal flow of time by nullifying any speed stat changes at the end of each turn.

No.21
Heat Man's Mugshot

Heat Man
Flame Core

0 1 2 3 4 5 6 7 8 9 10
Heat Man
DWN-015
Flame Core
Mega Man 2
Armored Flame Robot
Atomic Furnace
Water Freeze
Impact
Explode
None
92
83
148
77
Apathetic

The robot recovers lost health by taking siestas at the end of any turn it can but loses speed in the process.

No.22
Wood Man's Mugshot

Wood Man
Nature Core

0 1 2 3 4 5 6 7 8 9 10
Wood Man
DWN-016
Nature Core
Mega Man 2
Forest Protector Robot
Preserved Forest
Flame Cutter
Electric Water
None
None
115
66
168
51
Natural Healer

The robot uses its natural healing abilities from the bench to restore health to wounded allies after each turn.

No.23
Needle Man's Mugshot

Needle Man
Cutter Core

0 1 2 3 4 5 6 7 8 9 10
Needle Man
DWN-017
Cutter Core
Mega Man 3
Deadly Spikes Robot
Construction Site
Crystal Wind
Nature
None
Impact
105
97
123
75
Perpetual Point

The robot's attack stat can only be raised and any attempts to reduce it will have no effect.

No.24
Magnet Man's Mugshot

Magnet Man
Missile Core

0 1 2 3 4 5 6 7 8 9 10
Magnet Man
DWN-018
Missile Core
Mega Man 3
Electro Magnetism Robot
Magnetic Generator
Electric Cutter
Missile
None
None
100
84
129
87
Electromagnetic

Allows the robot to equip and use Electric-type abilities as if they were an Electric-core.

No.25
Gemini Man's Mugshot

Gemini Man
Crystal Core

0 1 2 3 4 5 6 7 8 9 10
Gemini Man
DWN-019
Crystal Core
Mega Man 3
Twin Fighters Robot
Reflection Chamber
Nature Missile
Freeze Electric
None
None
98
93
84
125
Otherworldly

Allows the robot to equip and use Space-type abilities as if they were a Space-core.

No.26
Hard Man's Mugshot

Hard Man
Impact Core

0 1 2 3 4 5 6 7 8 9 10
Hard Man
DWN-020
Impact Core
Mega Man 3
Titanium Heavyweight Robot
Rocky Plateau
Missile Impact
Cutter Freeze Flame
None
None
109
102
148
41
Ironclad Exterior

The robot's defense stat cannot be lowered and any attempts to reduce it will have no effect.

No.27
Top Man's Mugshot

Top Man
Swift Core

0 1 2 3 4 5 6 7 8 9 10
Top Man
DWN-021
Swift Core
Mega Man 3
Dizzy Spinning Robot
Spinning Greenhouse
Impact Swift
Time
None
Laser
93
108
83
116
Positive Spin

The robot spins away negative field hazards affecting it or its position at the end of each turn.

No.28
Snake Man's Mugshot

Snake Man
Nature Core

0 1 2 3 4 5 6 7 8 9 10
Snake Man
DWN-022
Nature Core
Mega Man 3
Stealthy Serpent Robot
Serpent Column
Cutter Explode
Nature Impact
None
None
99
114
78
109
Apex Predator

All of the robot's stats are boosted by one stage when it senses potential prey on the field.

No.29
Spark Man's Mugshot

Spark Man
Electric Core

0 1 2 3 4 5 6 7 8 9 10
Spark Man
DWN-023
Electric Core
Mega Man 3
Double Spark-Plug Robot
Power Plant
Shadow Electric
Water Freeze
None
None
104
86
116
94
Shocking Kindness

The robot tries to support its friends from the bench by restoring some of their lost health after each turn.

No.30
Shadow Man's Mugshot

Shadow Man
Shadow Core

0 1 2 3 4 5 6 7 8 9 10
Shadow Man
DWN-024
Shadow Core
Mega Man 3
Ninja Assasin Robot
Septic System
Swift Laser
None
None
Space
93
122
68
117
Astral Defector

The robot's attack stat is extraordinarily boosted by three stages when the Space-type field multiplier is high.

No.31
Bright Man's Mugshot

Bright Man
Time Core

0 1 2 3 4 5 6 7 8 9 10
Bright Man
DCN-025
Time Core
Mega Man 4
Bright Thinking Robot
Lighting Control
Water Space
Impact
None
Electric
102
101
122
75
Luminescent

Allows the robot to equip and use Electric-type abilities as if they were an Electric-core.

No.32
Toad Man's Mugshot

Toad Man
Water Core

0 1 2 3 4 5 6 7 8 9 10
Toad Man
DCN-026
Water Core
Mega Man 4
Hopping Farmer Robot
Rainy Sewers
Earth Nature
None
Water
None
108
103
108
81
Green Farmer

The robot's roots compel it to protect nearby flora by boosting its own stats when plants are on the field.

No.33
Drill Man's Mugshot

Drill Man
Earth Core

0 1 2 3 4 5 6 7 8 9 10
Drill Man
DCN-027
Earth Core
Mega Man 4
Mineral Excavation Robot
Mineral Quarry
Missile Freeze
Electric Cutter
None
None
101
105
82
112
Gold Digger

The robot intermittently drills the ground below its feet looking for rare minerals like shards and cores.

No.34
Pharaoh Man's Mugshot

Pharaoh Man
Flame Core

0 1 2 3 4 5 6 7 8 9 10
Pharaoh Man
DCN-028
Flame Core
Mega Man 4
Ancient Investigator Robot
Egyptian Excavation
Time Crystal
Shadow Flame
None
None
98
91
100
111
Protect Girls

The robot's defense stat is boosted two stages for each girl bot noticed on the field.

No.35
Ring Man's Mugshot

Ring Man
Space Core

0 1 2 3 4 5 6 7 8 9 10
Ring Man
DCN-029
Space Core
Mega Man 4
Ring Juggling Robot
Space Simulator
Flame Swift
Wind
None
None
99
114
68
119
Honed Chakram

Allows the robot to equip and use Cutter-type abilities as if they were a Cutter-core.

No.36
Dust Man's Mugshot

Dust Man
Wind Core

0 1 2 3 4 5 6 7 8 9 10
Dust Man
DCN-030
Wind Core
Mega Man 4
Scrap Contracting Robot
Rusty Scrapheap
Space Explode
None
Wind
None
105
102
111
82
Duct Cleaning

The robot's head-mounted exhaust pipe is constantly getting clogged with stat-boosting pellets and capsules, forcing the robot to offload extras on its allies whenever they seem down on their luck.

No.37
Dive Man's Mugshot

Dive Man
Missile Core

0 1 2 3 4 5 6 7 8 9 10
Dive Man
DCN-031
Missile Core
Mega Man 4
Submerged Warfare Robot
Submerged Armory
Shadow Electric
Water Cutter
None
None
104
131
63
102
Thalassophile

The robot's speed stat is boosted by one stage at the end of each turn when the Water-type field multiplier is high.

No.38
Skull Man's Mugshot

Skull Man
Shadow Core

0 1 2 3 4 5 6 7 8 9 10
Skull Man
DCN-032
Shadow Core
Mega Man 4
Dead Executor Robot
Robosaur Boneyard
Wind Explode
Space
None
Flame
90
101
125
84
Merciless

The robot exploits the targets weaknesses by doing even more damage when it knows it has an advantage.

No.39
Gravity Man's Mugshot

Gravity Man
Electric Core

0 1 2 3 4 5 6 7 8 9 10
Gravity Man
DWN-033
Electric Core
Mega Man 5
Gravity Manipulation Robot
???
Space Shadow
Wind
None
Electric
99
82
109
110
Topsy-Turvy

Regulates the robot's stats in battle and makes any stat changes inflicted on them have an opposite effect.

No.40
Wave Man's Mugshot

Wave Man
Water Core

0 1 2 3 4 5 6 7 8 9 10
Wave Man
DWN-034
Water Core
Mega Man 5
Amphibious Assault Robot
???
Swift Missile
Flame
None
Water
102
123
73
102
Wrathful Water

The robot ignores resistances and negative multipliers when dealing Water-type damage to targets.

No.41
Stone Man's Mugshot

Stone Man
Earth Core

0 1 2 3 4 5 6 7 8 9 10
Stone Man
DWN-035
Earth Core
Mega Man 5
Disassembling Brick Robot
???
Explode Freeze
Swift Electric
None
None
98
130
110
62
Blocky Builder

The robot places a Super Block at its current position at the end of any turn it is not already protected by one.

No.42
Gyro Man's Mugshot

Gyro Man
Wind Core

0 1 2 3 4 5 6 7 8 9 10
Gyro Man
DWN-036
Wind Core
Mega Man 5
Aerial Strike Robot
???
Electric Nature
Earth Wind
None
None
98
93
80
129
Express Delivery

The robot allows teammates to switch freely to and from active position but only when this robot is on the bench.

No.43
Star Man's Mugshot

Star Man
Space Core

0 1 2 3 4 5 6 7 8 9 10
Star Man
DWN-037
Space Core
Mega Man 5
Interstellar Research Robot
???
Water Earth
None
Space
None
102
80
120
98
Limelight Lust

The robot automatically copies positive stat changes on the opponent at the end of each turn.

No.44
Charge Man's Mugshot

Charge Man
Swift Core

0 1 2 3 4 5 6 7 8 9 10
Charge Man
DWN-038
Swift Core
Mega Man 5
Chugging Locomotive Robot
???
Earth Water
Flame Wind
None
None
107
101
116
76
One-Track Mind

The robot's speed stat can only be raised and any attempts to reduce it will have no effect.

No.45
Napalm Man's Mugshot

Napalm Man
Explode Core

0 1 2 3 4 5 6 7 8 9 10
Napalm Man
DWN-039
Explode Core
Mega Man 5
Walking Arsenal Robot
???
Crystal Flame
None
None
Explode
102
126
74
98
Infinite Ammo

The robot fully restores depleted weapon energies at the end of each turn so long as it remains on the bench.

No.46
Crystal Man's Mugshot

Crystal Man
Crystal Core

0 1 2 3 4 5 6 7 8 9 10
Crystal Man
DWN-040
Crystal Core
Mega Man 5
Gemstone Counterfeiting Robot
???
Cutter Wind
Water Freeze
None
Electric
97
123
84
96
Clairvoyant

Improves the robot's scanning capabilities allowing them to see even the target's abilities when scanning.

No.47
Blizzard Man's Mugshot

Blizzard Man
Freeze Core

0 1 2 3 4 5 6 7 8 9 10
Blizzard Man
MXN-041
Freeze Core
Mega Man 6
Skiing Snowball Robot
???
Flame Explode
Impact
Freeze
None
108
81
90
121
Expert Skier

The robot's speed stat is boosted by one stage at the end of each turn when the Freeze-type field multiplier is high.

No.48
Centaur Man's Mugshot

Centaur Man
Time Core

0 1 2 3 4 5 6 7 8 9 10
Centaur Man
MXN-042
Time Core
Mega Man 6
Teleporting Half-Horse Robot
???
Impact Wind
Water
Time
None
95
77
90
138
Transpatial

Allows the robot to equip and use Space-type abilities as if they were a Space-core.

No.49
Flame Man's Mugshot

Flame Man
Flame Core

0 1 2 3 4 5 6 7 8 9 10
Flame Man
MXN-043
Flame Core
Mega Man 6
Refinery Control Robot
???
Wind Water
Earth
None
Flame
101
81
107
111
Oil Baron

Allows the robot to equip and use Earth-type abilities as if they were an Earth-core.

No.50
Knight Man's Mugshot

Knight Man
Impact Core

0 1 2 3 4 5 6 7 8 9 10
Knight Man
MXN-044
Impact Core
Mega Man 6
Chivalrous Knight Robot
???
Cutter Shadow
Missile Shield
None
None
94
98
140
68
Unyielding Shield

Continuing their victory streak, the robot automatically boosts their defense stat any time they successfully inflict a knockout in battle.

No.51
Plant Man's Mugshot

Plant Man
Nature Core

0 1 2 3 4 5 6 7 8 9 10
Plant Man
MXN-045
Nature Core
Mega Man 6
Flora Analysis Robot
???
Freeze Flame
Nature
Water
None
99
77
118
106
Bounteous Bloom

The robot's abundance of green energy reduces the cost of its team's Nature-type abilities to only one unit.

No.52
Tomahawk Man's Mugshot

Tomahawk Man
Earth Core

0 1 2 3 4 5 6 7 8 9 10
Tomahawk Man
MXN-046
Earth Core
Mega Man 6
Brave Warrior Robot
???
Nature Space
Cutter Shield
None
None
98
119
73
110
Honed Tomahawk

Allows the robot to equip and use Cutter-type abilities as if they were a Cutter-core.

No.53
Wind Man's Mugshot

Wind Man
Wind Core

0 1 2 3 4 5 6 7 8 9 10
Wind Man
MXN-047
Wind Core
Mega Man 6
Flying Gusts Robot
???
Time Space
Earth
Wind
None
105
80
102
113
Propeller Power

The robot's powerful body-mounted jet engines reduce the cost of its team's Wind-type abilities to only one unit.

No.54
Yamato Man's Mugshot

Yamato Man
Cutter Core

0 1 2 3 4 5 6 7 8 9 10
Yamato Man
MXN-048
Cutter Core
Mega Man 6
Honorable Samurai Robot
???
Earth Explode
Shadow Flame
None
None
102
121
110
67
Blossoming Bushido

The robot's attack stat is boosted by two stages when they're pushed to the brink in battle.

No.55
Freeze Man's Mugshot

Freeze Man
Freeze Core

0 1 2 3 4 5 6 7 8 9 10
Freeze Man
DWN-049
Freeze Core
Mega Man 7
Icy Blasts Robot
???
Shield Flame
None
Freeze
None
96
91
103
110
Hot Take

The robot decreases the Flame-type field multiplier upon entering battle by sucking all the hot air out of the room.

No.56
Junk Man's Mugshot

Junk Man *
Earth Core

0 1 2 3 4 5 6 7 8 9 10
Junk Man
DWN-050
Earth Core
Mega Man 7
Waste Collection Robot
???
Electric Water
Nature Flame
None
None
99
111
121
69
Trash Therapy

The robot's garbage-taste allows it to see what others don't see on the battlefield, and to salvage even junk into restorative pellets and capsules. The robot likes to test these items out on wounded teammates.

No.57
Burst Man's Mugshot

Burst Man *
Explode Core

0 1 2 3 4 5 6 7 8 9 10
Burst Man
DWN-051
Explode Core
Mega Man 7
Liquid Fireworks Robot
???
Freeze Swift
Water
None
None
105
101
123
71
No.58
Cloud Man's Mugshot

Cloud Man
Electric Core

0 1 2 3 4 5 6 7 8 9 10
Cloud Man
DWN-052
Electric Core
Mega Man 7
Hovering Cloud Robot
Sky Ridge
Explode Wind
None
None
Earth
107
90
91
112
Blustery

Allows the robot to equip and use Wind-type abilities as if they were a Wind-core.

No.59
Spring Man's Mugshot

Spring Man *
Impact Core

0 1 2 3 4 5 6 7 8 9 10
Spring Man
DWN-053
Impact Core
Mega Man 7
Bouncing Coil Robot
???
Cutter Flame
Impact
Electric
None
90
86
111
113
Elastic Reach

Improves the robot's targeting capabilities allowing them to reach even benched robots with most abilities.

No.60
Slash Man's Mugshot

Slash Man
Nature Core

0 1 2 3 4 5 6 7 8 9 10
Slash Man
DWN-054
Nature Core
Mega Man 7
Razor Claws Robot
???
Freeze Flame
Cutter
None
None
99
117
60
124
Savage Claws

Allows the robot to equip and use Cutter-type abilities as if they were a Cutter-core.

No.61
Shade Man's Mugshot

Shade Man
Shadow Core

0 1 2 3 4 5 6 7 8 9 10
Shade Man
DWN-055
Shadow Core
Mega Man 7
Oil-Sucking Vampire Robot
???
Impact Cutter
Earth Shadow
None
None
102
110
80
108
Vampiric Vice

The robot steals a bit of weapon energy from the target whenever they successfully deal damage using an ability.

No.62
Turbo Man's Mugshot

Turbo Man
Swift Core

0 1 2 3 4 5 6 7 8 9 10
Turbo Man
DWN-056
Swift Core
Mega Man 7
Transforming Auto Robot
???
Shadow Earth
Swift
None
Electric
94
122
63
121
Burnt Rubber

Allows the robot to equip and use Flame-type abilities as if they were a Flame-core.

No.63
Tengu Man's Mugshot

Tengu Man *
Wind Core

0 1 2 3 4 5 6 7 8 9 10
Tengu Man
DWN-057
Wind Core
Mega Man 8
Jet-Powered Flight Robot
???
Freeze Earth
Flame Water
None
Wind
95
110
78
117
Proud Ha-Uchiwa

Allows the robot to equip and use Cutter-type abilities as if they were a Cutter-core.

No.64
Astro Man's Mugshot

Astro Man
Space Core

0 1 2 3 4 5 6 7 8 9 10
Astro Man
DWN-058
Space Core
Mega Man 8
Holographic Illusions Robot
???
Missile Shadow
Space Wind
None
None
104
84
108
104
Oversensitive

Deregulates the robot's stats in battle making any stat changes to it have an extreme effect.

No.65
Sword Man's Mugshot

Sword Man
Flame Core

0 1 2 3 4 5 6 7 8 9 10
Sword Man
DWN-059
Flame Core
Mega Man 8
Noble Swordsman Robot
???
Water Earth
None
None
Cutter
100
129
80
91
Noble Sword

Allows the robot to equip and use Cutter-type abilities as if they were a Cutter-core.

No.66
Clown Man's Mugshot

Clown Man *
Electric Core

0 1 2 3 4 5 6 7 8 9 10
Clown Man
DWN-060
Electric Core
Mega Man 8
Electrifying Entertainer Robot
???
Wind Cutter
Electric Shadow
None
None
97
104
68
131
Carnival Creeps

The robot afflicts the active target with a weakness to Electric-type moves when standing face-to-face.

No.67
Search Man's Mugshot

Search Man *
Missile Core

0 1 2 3 4 5 6 7 8 9 10
Search Man
DWN-061
Missile Core
Mega Man 8
Jungle Commando Robot
???
Flame Explode
Nature Earth
None
None
92
120
92
96
Locked On

Improves the robot's targeting capabilities allowing them to reach even benched robots with most abilities.

No.68
Frost Man's Mugshot

Frost Man
Freeze Core

0 1 2 3 4 5 6 7 8 9 10
Frost Man
DWN-062
Freeze Core
Mega Man 8
Frozen Brute Robot
???
Explode Flame
Water
None
Missile
110
113
109
68
Popsicle Fortress

The robot uses its colossal body to protect benched allies from being targeted by the opponent's abilities.

No.69
Grenade Man's Mugshot

Grenade Man
Explode Core

0 1 2 3 4 5 6 7 8 9 10
Grenade Man
DWN-063
Explode Core
Mega Man 8
Mad Bomber Robot
???
Electric Crystal
None
Explode
None
87
130
73
110
Blind Masochism

The robot's attack stat is boosted by two stages when they're pushed to the brink in battle.

No.70
Aqua Man's Mugshot

Aqua Man
Water Core

0 1 2 3 4 5 6 7 8 9 10
Aqua Man
DWN-064
Water Core
Mega Man 8
Water Spraying Robot
???
Impact Shadow
Cutter
None
Water
108
85
117
90
Walking Reservoir

The robot's reservoir body holds enough liquid to reduces the cost of its team's Water-type abilities to only one unit.

No.71
Dynamo Man's Mugshot

Dynamo Man
Electric Core

0 1 2 3 4 5 6 7 8 9 10
Dynamo Man
KGN-001
Electric Core
Mega Man & Bass
Power-Plant Supervisor Robot
???
Space Crystal
Wind
Electric
None
106
107
87
100
No.72
Cold Man's Mugshot

Cold Man
Freeze Core

0 1 2 3 4 5 6 7 8 9 10
Cold Man
KGN-002
Freeze Core
Mega Man & Bass
Deep Freeze Robot
???
Electric Impact
Water
Freeze
None
108
92
124
76
Frozen Canteen

The robot keeps its fridge-like body fully-stocked with weapon and energy tanks, heroically cracking one open at the end of the turn for a friend-in-need.

No.73
Ground Man's Mugshot

Ground Man *
Earth Core

0 1 2 3 4 5 6 7 8 9 10
Ground Man
KGN-003
Earth Core
Mega Man & Bass
Underground Drilling Robot
???
Explode Crystal
Earth Swift
None
None
103
80
106
111
Item Excavator

The robot intermittently excavates the ground below its feet looking for consumable items like pellets, capsules, and tanks.

No.74
Pirate Man's Mugshot

Pirate Man
Explode Core

0 1 2 3 4 5 6 7 8 9 10
Pirate Man
KGN-004
Explode Core
Mega Man & Bass
Scurvy Sea-Dog Robot
???
Flame Missile
Earth
None
Water
99
113
104
84
Seafaring

Allows the robot to equip and use Water-type abilities as if they were a Water-core.

No.75
Burner Man's Mugshot

Burner Man *
Flame Core

0 1 2 3 4 5 6 7 8 9 10
Burner Man
KGN-005
Flame Core
Mega Man & Bass
Rainforest Destruction Robot
???
Freeze Water
Nature
Flame
None
91
132
63
114
Pyromaniac

The robot's attack stat is extraordinarily boosted by three stages when the Flame-type field multiplier is incredibly high.

No.76
Magic Man's Mugshot

Magic Man
Shadow Core

0 1 2 3 4 5 6 7 8 9 10
Magic Man
KGN-006
Shadow Core
Mega Man & Bass
Showy Illusionist Robot
???
Cutter Flame
Shadow Freeze
None
None
96
109
88
107
Sleight of Hand

Allows the robot to generate multiple field hazards at once when using abilities.

No.77
Concrete Man's Mugshot

Concrete Man *
Earth Core

0 1 2 3 4 5 6 7 8 9 10
Concrete Man
DLN-065
Earth Core
Mega Man 9
Dam Construction Robot
???
Water Freeze
Flame Wind
None
None
105
80
112
103
Hands-On Foreman

Allows the robot to equip and use Impact-type abilities as if they were an Impact-core.

No.78
Tornado Man's Mugshot

Tornado Man
Wind Core

0 1 2 3 4 5 6 7 8 9 10
Tornado Man
DLN-066
Wind Core
Mega Man 9
Weather Control Robot
???
Electric Freeze
None
None
Wind
98
90
73
139
Ventus Airus

The robot increases the Wind-type field multiplier upon entering battle utilizing their weather-manipulating capabilities.

No.79
Splash Woman's Mugshot

Splash Woman
Water Core

0 1 2 3 4 5 6 7 8 9 10
Splash Woman
DLN-067
Water Core
Mega Man 9
Aquatic Rescue Robot
???
Nature Laser
Earth
Water
None
95
126
66
113
Beaming Beacon

Allows the robot to equip and use Laser-type abilities as if they were a Laser-core.

No.80
Plug Man's Mugshot

Plug Man
Electric Core

0 1 2 3 4 5 6 7 8 9 10
Plug Man
DLN-068
Electric Core
Mega Man 9
Electronic Maintenance Robot
???
Crystal Shield
Earth
Electric
None
104
111
92
93
Charging Station

The robot fully restores depleted weapon energies at the end of each turn so long as it remains on the bench.

No.81
Jewel Man's Mugshot

Jewel Man
Crystal Core

0 1 2 3 4 5 6 7 8 9 10
Jewel Man
DLN-069
Crystal Core
Mega Man 9
Shining Diamond Robot
???
Space Swift
Shadow Electric Flame
None
None
102
85
132
81
No.82
Hornet Man's Mugshot

Hornet Man
Nature Core

0 1 2 3 4 5 6 7 8 9 10
Hornet Man
DLN-070
Nature Core
Mega Man 9
Flower Pollination Robot
???
Flame Wind
Earth
Nature
None
100
109
80
111
No.83
Magma Man's Mugshot

Magma Man *
Flame Core

0 1 2 3 4 5 6 7 8 9 10
Magma Man
DLN-071
Flame Core
Mega Man 9
Geothermal Power Robot
???
Wind Freeze
Water
None
Flame
106
112
93
89
No.84
Galaxy Man's Mugshot

Galaxy Man
Space Core

0 1 2 3 4 5 6 7 8 9 10
Galaxy Man
DLN-072
Space Core
Mega Man 9
Astronomic Calculations Robot
???
Earth Time
Space Nature
None
None
98
110
80
112
Cosmic Intellect

Improves the robot's scanning capabilities allowing them to see even the target's abilities when scanning.

No.85
Blade Man's Mugshot

Blade Man *
Cutter Core

0 1 2 3 4 5 6 7 8 9 10
Blade Man
DWN-073
Cutter Core
Mega Man 10
Sword Sparring Robot
Industrial Facility
Missile Earth
Wind
Cutter
None
102
127
64
107
For Honor

The robot's defense stat is boosted by three stages when they're pushed to the brink in battle.

No.86
Pump Man's Mugshot

Pump Man
Water Core

0 1 2 3 4 5 6 7 8 9 10
Pump Man
DWN-074
Water Core
Mega Man 10
Sewer Management Robot
???
Electric Missile
Flame
None
Water
104
101
115
80
Neat Freak

The robot's impeccable hygiene compels it to clean-up nearby spills and hazardous materials after each turn.

No.87
Commando Man's Mugshot

Commando Man
Missile Core

0 1 2 3 4 5 6 7 8 9 10
Commando Man
DWN-075
Missile Core
Mega Man 10
Minesweeper Tank Robot
???
Cutter Swift
Explode Earth
None
None
107
124
104
65
Demining Specialist

The robot employs expert knowledge of munitions to disarm any nearby explosives at the end of each turn.

No.88
Chill Man's Mugshot

Chill Man
Freeze Core

0 1 2 3 4 5 6 7 8 9 10
Chill Man
DWN-076
Freeze Core
Mega Man 10
Glacial Study Robot
???
Flame Explode
None
None
Freeze
99
81
108
112
Polar Prestige

The robot's expertise in cryogenic technology reduces the cost of its team's Freeze-type abilities to only one unit.

No.89
Sheep Man's Mugshot

Sheep Man
Electric Core

0 1 2 3 4 5 6 7 8 9 10
Sheep Man
DWN-077
Electric Core
Mega Man 10
Static Electricity Robot
???
Impact Wind
Time
None
Electric
90
97
115
98
Woolgathering

The robot recovers lost health by daydreaming at the end of any turn it can but loses attack in the process.

No.90
Strike Man's Mugshot

Strike Man *
Impact Core

0 1 2 3 4 5 6 7 8 9 10
Strike Man
DWN-078
Impact Core
Mega Man 10
Baseball Pitching Robot
???
Cutter Shield
Electric Swift
None
None
105
107
85
103
Competitive Spirit

The robot automatically copies positive stat changes on the opponent at the end of each turn.

No.91
Nitro Man's Mugshot

Nitro Man
Swift Core

0 1 2 3 4 5 6 7 8 9 10
Nitro Man
DWN-079
Swift Core
Mega Man 10
Motorcycle Stunt Robot
???
Freeze Earth
Missile Impact
None
None
93
72
105
130
Need for Speed

The robot's speed stat is boosted two stages for each additional Swift-core robot on the field.

No.92
Solar Man's Mugshot

Solar Man
Flame Core

0 1 2 3 4 5 6 7 8 9 10
Solar Man
DWN-080
Flame Core
Mega Man 10
Titanic Fireball Robot
???
Water Space
Flame Freeze
None
None
100
114
104
82
Solar Sunspring

The robot's renewable solar energy reduces the cost of its team's Flame-type abilities to only one unit.

No.93
Block Man's Mugshot

Block Man
Earth Core

0 1 2 3 4 5 6 7 8 9 10
Block Man
DWN-081
Earth Core
Mega Man 11
Sturdy Construction Robot
???
Explode Laser
Flame Cutter Impact Space
None
None
123
97
119
61
Heavily Fortified

Allows the robot to equip and use Shield-type abilities as if they were a Shield-core.

No.94
Fuse Man's Mugshot

Fuse Man
Electric Core

0 1 2 3 4 5 6 7 8 9 10
Fuse Man
DWN-082
Electric Core
Mega Man 11
High Voltage Robot
???
Swift Nature
Electric Freeze
None
None
91
93
72
144
Amped Up

The robot's speed stat is boosted by one stage at the end of each turn when the Electric-type field multiplier is high.

No.95
Blast Man's Mugshot

Blast Man
Explode Core

0 1 2 3 4 5 6 7 8 9 10
Blast Man
DWN-083
Explode Core
Mega Man 11
Explosion Artist Robot
???
Flame Time
Nature
Explode
None
90
124
65
121
Pyrotechnician

The robot increases the Explode-type field multiplier upon entering battle in preparation for a dynamite performance.

No.96
Acid Man's Mugshot

Acid Man
Water Core

0 1 2 3 4 5 6 7 8 9 10
Acid Man
DWN-084
Water Core
Mega Man 11
Chemical Mixer Robot
???
Earth Laser
Water Shadow
None
None
96
104
92
108
No.97
Tundra Man's Mugshot

Tundra Man
Freeze Core

0 1 2 3 4 5 6 7 8 9 10
Tundra Man
DWN-085
Freeze Core
Mega Man 11
Subzero Skater Robot
???
Electric Crystal
Wind Cutter
None
None
97
108
70
125
Frozen Cavalier

The robot automatically copies positive stat changes on the opponent at the end of each turn.

No.98
Torch Man's Mugshot

Torch Man *
Flame Core

0 1 2 3 4 5 6 7 8 9 10
Torch Man
DWN-086
Flame Core
Mega Man 11
Heated Shotokan Robot
???
Freeze Wind
Nature Shadow
None
None
101
106
95
98
No.99
Impact Man's Mugshot

Impact Man *
Impact Core

0 1 2 3 4 5 6 7 8 9 10
Impact Man
DWN-087
Impact Core
Mega Man 11
Almighty Piling Robot
???
Water Shield
Earth Missile
None
None
102
73
116
109
No.100
Bounce Man's Mugshot

Bounce Man
Swift Core

0 1 2 3 4 5 6 7 8 9 10
Bounce Man
DWN-088
Swift Core
Mega Man 11
Elastic Fitness Robot
???
Impact Cutter
Space
None
Electric
105
124
108
63
Absolute Unit

The robot uses its massive body to protect benched allies from being targeted by the opponent's abilities.

Robot Records

  • Most Encountered
    • 1st Mega Man 124,035 Times
    • 2nd Cut Man 97,446 Times
    • 3rd Elec Man 87,697 Times
    • 4th Guts Man 77,076 Times
    • 5th Roll 75,755 Times
  • Most Scanned
    • 1st Cut Man 6,614 Times
    • 2nd Fire Man 6,075 Times
    • 3rd Guts Man 5,872 Times
    • 4th Elec Man 5,799 Times
    • 5th Time Man 5,590 Times
  • Most Defeated
    • 1st Mega Man 114,418 Times
    • 2nd Cut Man 81,668 Times
    • 3rd Elec Man 72,627 Times
    • 4th Roll 68,216 Times
    • 5th Guts Man 64,323 Times
  • Most Summoned
    • 1st Mega Man 323,901 Times
    • 2nd Proto Man 237,919 Times
    • 3rd Roll 180,975 Times
    • 4th Bass 162,977 Times
    • 5th Elec Man 128,850 Times
  • Most Unlocked
    • 1st Mega Man 8,985 Players
    • 2nd Roll 6,948 Players
    • 3rd Cut Man 4,572 Players
    • 4th Time Man 3,803 Players
    • 5th Guts Man 3,760 Players
  • Most Avatars
    • 1st Mega Man 1,767 Players
    • 2nd Bass 260 Players
    • 3rd Roll 190 Players
    • 4th Cut Man 174 Players
    • 5th Elec Man 155 Players
 

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2024
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
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