Welcome to the robot database. Here you can find detailed information on all 100 robot masters that appear or will appear in the prototype, including each robot's base stats, weaknesses, resistances, affinities, immunities, unlockable abilities, battle quotes, sprite sheets, and more. Click any of the mugshots below to scroll to a robot's summarized database entry and click the more link to see its full page with sprites and extended info.
Roll |
DLN-002 |
Neutral Core |
Mega Man |
Lab Assistant Robot |
Light Laboratory |
Freeze Nature |
Wind |
None |
None |
150 |
90 |
75 |
85 |
Kind Hearted
Increases the effectiveness of stat boosts granted by the robot's abilities to twice their usual power. |
Disco |
SWN-002 |
Neutral Core |
Mega Man RPG Prototype |
Loyal Apprentice Robot |
Wily Castle |
Cutter Swift |
Shadow |
None |
None |
145 |
70 |
90 |
95 |
Heart Breaker
Increases the effectiveness of stat breaks inflicted by the robot's abilities to twice their usual power. |
Rhythm |
SCN-001 |
Neutral Core |
Mega Man RPG Prototype |
Genius Hacker Robot |
Cossack Citadel |
Laser Crystal |
Space |
None |
None |
140 |
85 |
75 |
100 |
Code Contrarian
Regulates the robot's stats in battle and makes any stat changes inflicted on them have an opposite effect. |
Cut Man |
DLN-003 |
Cutter Core |
Mega Man |
Giant Scissor Robot |
Abandoned Warehouse |
Impact Flame |
Missile |
None |
None |
98 |
108 |
82 |
112 |
Moxie Blade
The robot's mettle automatically boosts their attack stat any time they successfully inflict a knockout in battle. |
Guts Man |
DLN-004 |
Impact Core |
Mega Man |
Civil Engineering Robot |
Mountain Mines |
Explode Time |
Impact |
Crystal |
None |
108 |
128 |
112 |
52 |
Unwavering
The robot's defense stat can only be raised and any attempts to reduce it will have no effect. |
Ice Man |
DLN-005 |
Freeze Core |
Mega Man |
Arctic Exploration Robot |
Arctic Jungle |
Electric Explode |
Flame |
None |
Freeze |
92 |
104 |
96 |
108 |
Cold Reception
The robot increases the Freeze-type field multiplier upon entering battle in order to gather as much attention as possible. |
Fire Man |
DLN-007 |
Flame Core |
Mega Man |
Trash Incinerator Robot |
Steel Mill |
Freeze Wind |
Water |
Flame |
None |
106 |
132 |
84 |
78 |
Resolute Flame
The robot ignores resistances and negative multipliers when dealing Flame-type damage to targets. |
Elec Man |
DLN-008 |
Electric Core |
Mega Man |
Electrical Stabilizer Robot |
Electrical Tower |
Cutter Earth |
Freeze Time |
Electric |
None |
100 |
141 |
57 |
102 |
Power Envy
The robot automatically copies positive stat changes on the opponent at the end of each turn. |
Time Man |
DLN-00A |
Time Core |
Mega Man: Powered Up |
Prototype Time-Control Robot |
Clock Citadel |
Electric Nature |
None |
Time |
Swift |
102 |
126 |
64 |
108 |
Set Schedule
The robot's adept timekeeping skills prevent priority moves from working as long as they're still on the field. |
Metal Man |
DWN-009 |
Cutter Core |
Mega Man 2 |
Lethal Blades Robot |
Industrial Facility |
Swift Cutter |
Wind Nature |
None |
None |
103 |
114 |
72 |
111 |
Unrivaled Edge
The robot's attack stat is boosted two stages for each additional Cutter-core robot on the field. |
Bubble Man |
DWN-011 |
Water Core |
Mega Man 2 |
Underwater Combat Robot |
Waterfall Institute |
Cutter Electric |
Flame |
None |
Water |
101 |
79 |
122 |
98 |
Scuba Diver
The robot's speed stat is boosted by three stages at the start of the battle if the Water-type field multiplier is high. |
Quick Man |
DWN-012 |
Swift Core |
Mega Man 2 |
Lightspeed Boomerang Robot |
Underground Laboratory |
Time Explode |
Laser |
None |
Impact |
97 |
75 |
68 |
160 |
Sonic Velocity
The robot's speed stat is boosted by three stages when they're pushed to the brink in battle. |
Crash Man |
DWN-013 |
Explode Core |
Mega Man 2 |
Aggressive Artillery Robot |
Pipe Station |
Wind Cutter |
Nature |
None |
Shield |
95 |
139 |
67 |
99 |
Extremist
Deregulates the robot's stats in battle making any stat changes to it have an extreme effect. |
Heat Man |
DWN-015 |
Flame Core |
Mega Man 2 |
Armored Flame Robot |
Atomic Furnace |
Water Freeze |
Impact |
Explode |
None |
92 |
83 |
148 |
77 |
Apathetic
The robot recovers lost health by taking siestas at the end of any turn it can but loses speed in the process. |
Wood Man |
DWN-016 |
Nature Core |
Mega Man 2 |
Forest Protector Robot |
Preserved Forest |
Flame Cutter |
Electric Water |
None |
None |
115 |
66 |
168 |
51 |
Natural Healer
The robot uses its natural healing abilities from the bench to restore health to wounded allies after each turn. |
Needle Man |
DWN-017 |
Cutter Core |
Mega Man 3 |
Deadly Spikes Robot |
Construction Site |
Crystal Wind |
Nature |
None |
Impact |
105 |
97 |
123 |
75 |
Perpetual Point
The robot's attack stat can only be raised and any attempts to reduce it will have no effect. |
Magnet Man |
DWN-018 |
Missile Core |
Mega Man 3 |
Electro Magnetism Robot |
Magnetic Generator |
Electric Cutter |
Missile |
None |
None |
100 |
84 |
129 |
87 |
Electromagnetic
Allows the robot to equip and use Electric-type abilities as if they were an Electric-core. |
Gemini Man |
DWN-019 |
Crystal Core |
Mega Man 3 |
Twin Fighters Robot |
Reflection Chamber |
Nature Missile |
Freeze Electric |
None |
None |
98 |
93 |
84 |
125 |
Otherworldly
Allows the robot to equip and use Space-type abilities as if they were a Space-core. |
Hard Man |
DWN-020 |
Impact Core |
Mega Man 3 |
Titanium Heavyweight Robot |
Rocky Plateau |
Missile Impact |
Cutter Freeze Flame |
None |
None |
109 |
102 |
148 |
41 |
Ironclad Exterior
The robot's defense stat cannot be lowered and any attempts to reduce it will have no effect. |
Top Man |
DWN-021 |
Swift Core |
Mega Man 3 |
Dizzy Spinning Robot |
Spinning Greenhouse |
Impact Swift |
Time |
None |
Laser |
93 |
108 |
83 |
116 |
Positive Spin
The robot spins away negative field hazards affecting it or its position at the end of each turn. |
Snake Man |
DWN-022 |
Nature Core |
Mega Man 3 |
Stealthy Serpent Robot |
Serpent Column |
Cutter Explode |
Nature Impact |
None |
None |
99 |
114 |
78 |
109 |
Apex Predator
All of the robot's stats are boosted by one stage when it senses potential prey on the field. |
Spark Man |
DWN-023 |
Electric Core |
Mega Man 3 |
Double Spark-Plug Robot |
Power Plant |
Shadow Electric |
Water Freeze |
None |
None |
104 |
86 |
116 |
94 |
Shocking Kindness
The robot tries to support its friends from the bench by restoring some of their lost health after each turn. |
Shadow Man |
DWN-024 |
Shadow Core |
Mega Man 3 |
Ninja Assasin Robot |
Septic System |
Swift Laser |
None |
None |
Space |
93 |
122 |
68 |
117 |
Astral Defector
The robot's attack stat is extraordinarily boosted by three stages when the Space-type field multiplier is high. |
Bright Man |
DCN-025 |
Time Core |
Mega Man 4 |
Bright Thinking Robot |
Lighting Control |
Water Space |
Impact |
None |
Electric |
102 |
101 |
122 |
75 |
Luminescent
Allows the robot to equip and use Electric-type abilities as if they were an Electric-core. |
Toad Man |
DCN-026 |
Water Core |
Mega Man 4 |
Hopping Farmer Robot |
Rainy Sewers |
Earth Nature |
None |
Water |
None |
108 |
103 |
108 |
81 |
Green Farmer
The robot's roots compel it to protect nearby flora by boosting its own stats when plants are on the field. |
Drill Man |
DCN-027 |
Earth Core |
Mega Man 4 |
Mineral Excavation Robot |
Mineral Quarry |
Missile Freeze |
Electric Cutter |
None |
None |
101 |
105 |
82 |
112 |
Gold Digger
The robot intermittently drills the ground below its feet looking for rare minerals like shards and cores. |
Pharaoh Man |
DCN-028 |
Flame Core |
Mega Man 4 |
Ancient Investigator Robot |
Egyptian Excavation |
Time Crystal |
Shadow Flame |
None |
None |
98 |
91 |
100 |
111 |
Protect Girls
The robot's defense stat is boosted two stages for each girl bot noticed on the field. |
Ring Man |
DCN-029 |
Space Core |
Mega Man 4 |
Ring Juggling Robot |
Space Simulator |
Flame Swift |
Wind |
None |
None |
99 |
114 |
68 |
119 |
Honed Chakram
Allows the robot to equip and use Cutter-type abilities as if they were a Cutter-core. |
Dust Man |
DCN-030 |
Wind Core |
Mega Man 4 |
Scrap Contracting Robot |
Rusty Scrapheap |
Space Explode |
None |
Wind |
None |
105 |
102 |
111 |
82 |
Duct Cleaning
The robot's head-mounted exhaust pipe is constantly getting clogged with stat-boosting pellets and capsules, forcing the robot to offload extras on its allies whenever they seem down on their luck. |
Dive Man |
DCN-031 |
Missile Core |
Mega Man 4 |
Submerged Warfare Robot |
Submerged Armory |
Shadow Electric |
Water Cutter |
None |
None |
104 |
131 |
63 |
102 |
Thalassophile
The robot's speed stat is boosted by one stage at the end of each turn when the Water-type field multiplier is high. |
Skull Man |
DCN-032 |
Shadow Core |
Mega Man 4 |
Dead Executor Robot |
Robosaur Boneyard |
Wind Explode |
Space |
None |
Flame |
90 |
101 |
125 |
84 |
Merciless
The robot exploits the targets weaknesses by doing even more damage when it knows it has an advantage. |
Gravity Man |
DWN-033 |
Electric Core |
Mega Man 5 |
Gravity Manipulation Robot |
??? |
Space Shadow |
Wind |
None |
Electric |
99 |
82 |
109 |
110 |
Topsy-Turvy
Regulates the robot's stats in battle and makes any stat changes inflicted on them have an opposite effect. |
Charge Man |
DWN-038 |
Swift Core |
Mega Man 5 |
Chugging Locomotive Robot |
??? |
Earth Water |
Flame Wind |
None |
None |
107 |
101 |
116 |
76 |
One-Track Mind
The robot's speed stat can only be raised and any attempts to reduce it will have no effect. |
Napalm Man |
DWN-039 |
Explode Core |
Mega Man 5 |
Walking Arsenal Robot |
??? |
Crystal Flame |
None |
None |
Explode |
102 |
126 |
74 |
98 |
Infinite Ammo
The robot fully restores depleted weapon energies at the end of each turn so long as it remains on the bench. |
Crystal Man |
DWN-040 |
Crystal Core |
Mega Man 5 |
Gemstone Counterfeiting Robot |
??? |
Cutter Wind |
Water Freeze |
None |
Electric |
97 |
123 |
84 |
96 |
Clairvoyant
Improves the robot's scanning capabilities allowing them to see even the target's abilities when scanning. |
Blizzard Man |
MXN-041 |
Freeze Core |
Mega Man 6 |
Skiing Snowball Robot |
??? |
Flame Explode |
Impact |
Freeze |
None |
108 |
81 |
90 |
121 |
Expert Skier
The robot's speed stat is boosted by one stage at the end of each turn when the Freeze-type field multiplier is high. |
Knight Man |
MXN-044 |
Impact Core |
Mega Man 6 |
Chivalrous Knight Robot |
??? |
Cutter Shadow |
Missile Shield |
None |
None |
94 |
98 |
140 |
68 |
Unyielding Shield
Continuing their victory streak, the robot automatically boosts their defense stat any time they successfully inflict a knockout in battle. |
Tomahawk Man |
MXN-046 |
Earth Core |
Mega Man 6 |
Brave Warrior Robot |
??? |
Nature Space |
Cutter Shield |
None |
None |
98 |
119 |
73 |
110 |
Honed Tomahawk
Allows the robot to equip and use Cutter-type abilities as if they were a Cutter-core. |
Yamato Man |
MXN-048 |
Cutter Core |
Mega Man 6 |
Honorable Samurai Robot |
??? |
Earth Explode |
Shadow Flame |
None |
None |
102 |
121 |
110 |
67 |
Blossoming Bushido
The robot's attack stat is boosted by two stages when they're pushed to the brink in battle. |
Freeze Man |
DWN-049 |
Freeze Core |
Mega Man 7 |
Icy Blasts Robot |
??? |
Shield Flame |
None |
Freeze |
None |
96 |
91 |
103 |
110 |
Hot Take
The robot decreases the Flame-type field multiplier upon entering battle by sucking all the hot air out of the room. |
Junk Man |
DWN-050 |
Earth Core |
Mega Man 7 |
Waste Collection Robot |
??? |
Electric Water |
Nature Flame |
None |
None |
99 |
111 |
121 |
69 |
Trash Therapy
The robot's garbage-taste allows it to see what others don't see on the battlefield, and to salvage even junk into restorative pellets and capsules. The robot likes to test these items out on wounded teammates. |
Spring Man |
DWN-053 |
Impact Core |
Mega Man 7 |
Bouncing Coil Robot |
??? |
Cutter Flame |
Impact |
Electric |
None |
90 |
86 |
111 |
113 |
Elastic Reach
Improves the robot's targeting capabilities allowing them to reach even benched robots with most abilities. |
Clown Man |
DWN-060 |
Electric Core |
Mega Man 8 |
Electrifying Entertainer Robot |
??? |
Wind Cutter |
Electric Shadow |
None |
None |
97 |
104 |
68 |
131 |
Carnival Creeps
The robot afflicts the active target with a weakness to Electric-type moves when standing face-to-face. |
Search Man |
DWN-061 |
Missile Core |
Mega Man 8 |
Jungle Commando Robot |
??? |
Flame Explode |
Nature Earth |
None |
None |
92 |
120 |
92 |
96 |
Locked On
Improves the robot's targeting capabilities allowing them to reach even benched robots with most abilities. |
Grenade Man |
DWN-063 |
Explode Core |
Mega Man 8 |
Mad Bomber Robot |
??? |
Electric Crystal |
None |
Explode |
None |
87 |
130 |
73 |
110 |
Blind Masochism
The robot's attack stat is boosted by two stages when they're pushed to the brink in battle. |
Dynamo Man |
KGN-001 |
Electric Core |
Mega Man & Bass |
Power-Plant Supervisor Robot |
??? |
Space Crystal |
Wind |
Electric |
None |
106 |
107 |
87 |
100 |
Cold Man |
KGN-002 |
Freeze Core |
Mega Man & Bass |
Deep Freeze Robot |
??? |
Electric Impact |
Water |
Freeze |
None |
108 |
92 |
124 |
76 |
Frozen Canteen
The robot keeps its fridge-like body fully-stocked with weapon and energy tanks, heroically cracking one open at the end of the turn for a friend-in-need. |
Ground Man |
KGN-003 |
Earth Core |
Mega Man & Bass |
Underground Drilling Robot |
??? |
Explode Crystal |
Earth Swift |
None |
None |
103 |
80 |
106 |
111 |
Item Excavator
The robot intermittently excavates the ground below its feet looking for consumable items like pellets, capsules, and tanks. |
Pirate Man |
KGN-004 |
Explode Core |
Mega Man & Bass |
Scurvy Sea-Dog Robot |
??? |
Flame Missile |
Earth |
None |
Water |
99 |
113 |
104 |
84 |
Seafaring
Allows the robot to equip and use Water-type abilities as if they were a Water-core. |
Burner Man |
KGN-005 |
Flame Core |
Mega Man & Bass |
Rainforest Destruction Robot |
??? |
Freeze Water |
Nature |
Flame |
None |
91 |
132 |
63 |
114 |
Pyromaniac
The robot's attack stat is extraordinarily boosted by three stages when the Flame-type field multiplier is incredibly high. |
Concrete Man |
DLN-065 |
Earth Core |
Mega Man 9 |
Dam Construction Robot |
??? |
Water Freeze |
Flame Wind |
None |
None |
105 |
80 |
112 |
103 |
Hands-On Foreman
Allows the robot to equip and use Impact-type abilities as if they were an Impact-core. |
Tornado Man |
DLN-066 |
Wind Core |
Mega Man 9 |
Weather Control Robot |
??? |
Electric Freeze |
None |
None |
Wind |
98 |
90 |
73 |
139 |
Ventus Airus
The robot increases the Wind-type field multiplier upon entering battle utilizing their weather-manipulating capabilities. |
Splash Woman |
DLN-067 |
Water Core |
Mega Man 9 |
Aquatic Rescue Robot |
??? |
Nature Laser |
Earth |
Water |
None |
95 |
126 |
66 |
113 |
Beaming Beacon
Allows the robot to equip and use Laser-type abilities as if they were a Laser-core. |
Hornet Man |
DLN-070 |
Nature Core |
Mega Man 9 |
Flower Pollination Robot |
??? |
Flame Wind |
Earth |
Nature |
None |
100 |
109 |
80 |
111 |
Galaxy Man |
DLN-072 |
Space Core |
Mega Man 9 |
Astronomic Calculations Robot |
??? |
Earth Time |
Space Nature |
None |
None |
98 |
110 |
80 |
112 |
Cosmic Intellect
Improves the robot's scanning capabilities allowing them to see even the target's abilities when scanning. |
Blade Man |
DWN-073 |
Cutter Core |
Mega Man 10 |
Sword Sparring Robot |
Industrial Facility |
Missile Earth |
Wind |
Cutter |
None |
102 |
127 |
64 |
107 |
For Honor
The robot's defense stat is boosted by three stages when they're pushed to the brink in battle. |
Commando Man |
DWN-075 |
Missile Core |
Mega Man 10 |
Minesweeper Tank Robot |
??? |
Cutter Swift |
Explode Earth |
None |
None |
107 |
124 |
104 |
65 |
Demining Specialist
The robot employs expert knowledge of munitions to disarm any nearby explosives at the end of each turn. |
Strike Man |
DWN-078 |
Impact Core |
Mega Man 10 |
Baseball Pitching Robot |
??? |
Cutter Shield |
Electric Swift |
None |
None |
105 |
107 |
85 |
103 |
Competitive Spirit
The robot automatically copies positive stat changes on the opponent at the end of each turn. |
Tundra Man |
DWN-085 |
Freeze Core |
Mega Man 11 |
Subzero Skater Robot |
??? |
Electric Crystal |
Wind Cutter |
None |
None |
97 |
108 |
70 |
125 |
Frozen Cavalier
The robot automatically copies positive stat changes on the opponent at the end of each turn. |
Impact Man |
DWN-087 |
Impact Core |
Mega Man 11 |
Almighty Piling Robot |
??? |
Water Shield |
Earth Missile |
None |
None |
102 |
73 |
116 |
109 |
Bounce Man |
DWN-088 |
Swift Core |
Mega Man 11 |
Elastic Fitness Robot |
??? |
Impact Cutter |
Space |
None |
Electric |
105 |
124 |
108 |
63 |
Absolute Unit
The robot uses its massive body to protect benched allies from being targeted by the opponent's abilities. |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.