|Mega Man 11|
|Chemical Mixer Robot|
Sprite Editing by Rhythm / Rhythm_BCA | Original Artwork by Capcom
|"Come to ruin my chemical paradise, hmm? It's high-time for an experiment!"|
|"You're ruining everything... I swear I'll melt you to the last bolt!"|
|"My experiment's results confirm it... Acid's awfully corrosive, eheh!"|
|"Nyeagh... Chemistry, my love... I've failed you!"|
A chemical plant may sound like an unfitting home for anyone with the smallest shred of sense, but for Acid Man, it's practically paradise. Manufactured by the Mecha-Chucets Institute of Robology, Acid Man's so comfortable with acerbic properties that he has tubes upon tubes of who-knows-whats constantly coursing through his body like a bloodstream. And for practicality in the plant, Acid Man's buster is specially designed to easily expel those chemicals -- though this gives him an obvious edge in combat as well. Not only can he fire biting globs in rapid succession, but he has such high chemical mastery that he can enclose himself in a barrier of corrosive acid that'll keep even the most courageous of robots at bay. Of course, you couldn't do the mad chemical mixer any justice without mentioning his impeccable swimming prowess. As a byproduct of a cutting-edge hydrodynamic design, Acid Man will gladly take a graceful dive into the plant's chemical tanks and swim worry-free as he ensures that the tanks' measurements stay true to his high standards. This habit has led the plant's human workers to give him the sobriquet of "the Acid Merman", a nickname Acid Man so vehemently detests. And on the topic of detest, the only thing Acid Man detests more is sloppy work; he's well-known for being an utter perfectionist in the workplace, one that doesn't shy away from throwing tantrums when chemicals aren't measured out to his exact expectations. This may give one the impression that Acid Man is only a mad scientist gone too far, but is it really so 'mad' to have a passion that burns with such bright joy that you're literally named after what you love?... If it's highly corrosive acid, then yes, probably.
Level UpAcid GlobStartWater Type8% Damage98% Accuracy Acid BarrierLv 02Water / Shield100% Accuracy
Core MatchBubble Spray Water Type15 Damage98% Accuracy Bubble Lead Water / Earth28 Damage96% Accuracy Dive Twister Missile / Water24 Damage98% Accuracy Rain Flush Water Type50 Damage100% Accuracy Water Wave Water Type14 Damage90% Accuracy Danger Wrap Explode / Water10 Damage90% Accuracy Water Balloon Water Type10 Damage98% Accuracy Laser Trident Water / Laser23 Damage94% Accuracy Water Shield Water / Shield5 Damage94% Accuracy Mega Water Water / Swift10 Damage90% Accuracy Hyper Storm Wind / Water10 Damage90% Accuracy Bubble Bomb Water / Explode22 Damage90% Accuracy Salt Water Water / Earth10 Damage90% Accuracy Water Shot Water Type20 Damage100% Accuracy Water Buster Water Type30 Damage100% Accuracy Water Overdrive Water Type100% Accuracy
Player OnlyBuster Shot 12 Damage100% Accuracy Buster Charge 100% Accuracy Buster Relay 100% Accuracy Light Buster 34 Damage100% Accuracy Wily Buster 32 Damage96% Accuracy Cossack Buster 36 Damage98% Accuracy Energy Boost 20% Recovery100% Accuracy Attack Boost 100% Accuracy Defense Boost 100% Accuracy Speed Boost 100% Accuracy Energy Break 20% Damage100% Accuracy Attack Break 100% Accuracy Defense Break 100% Accuracy Speed Break 100% Accuracy Energy Swap 100% Accuracy Attack Swap 100% Accuracy Defense Swap 100% Accuracy Speed Swap 100% Accuracy Energy Mode 100% Accuracy Attack Mode 100% Accuracy Defense Mode 100% Accuracy Speed Mode 100% Accuracy Field Support 100% Accuracy Mecha Support 100% Accuracy Core Shield Shield Type100% Accuracy Core Laser Laser Type36 Damage96% Accuracy Omega Pulse 16 Damage100% Accuracy Omega Wave 32 Damage100% Accuracy
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.