|Mega Man 4|
|Bright Thinking Robot|
Sprite Editing by MetalMan / metalman | Original Artwork by Capcom
|"It's not an enlightened robot's job to fight, but I'll do what I can!"|
|"I'm not worried; sucess comes to me in a flash!"|
|"Oh, lighten up, won't you?... Just a little light-bulb humor!"|
|"Wow, you outshined me! I better take notes...."|
Get the "bright guy" puns out of the way now-- although don't disregard it entirely! Bright Man was Dr. Cossack's prefatory work, with the prime purpose of aiding expeditions by always keeping their environment well-lighted and accounted for. However, as all robots typically must in a world ridden with mechanical dysfunction, Bright Man had to eventually be modified for use in combat, much to Dr. Cossack's chagrin. Yet, Bright Man's means of attack are nontraditional; instead of a physical object, Bright Man overrides his lighting to over ten million watts, causing any nearby robots' preemptive safety measures to override their systems and temporarily shut down their movement. To put things into perspective, ten million watts can temporarily sustain a small to mid-average warship cruiser (as one may imagine, Bright Man is an energy-conserving nightmare!) Even brighter than his flash, however, is his mind, as Bright Man has multiple credentials to his name! In fact, Dr. Cossack was able to arrange Bright Man a position at the nationally-acclaimed "Stravinsky Science Academy", although ultimately he was fired for keeping his students after class for a grueling hour to listen to his various anecdotes. Nonetheless, out of the classroom and in the battlefield, Bright Man tends to be somewhat of a pacifistic coward, but a coward that holds it above all else to help his allies! Just, maybe only if all the stronger robots don't show up that day...
Level UpBright BurstStartElectric / Time18 Damage100% Accuracy
Core MatchTime Arrow Time Type12 Damage94% Accuracy Time Slow Time Type18 Damage100% Accuracy Flash Pulse Time Type10 Damage90% Accuracy Flash Stopper Time / Crystal42 Damage100% Accuracy Centaur Flash Time / Nature10 Damage90% Accuracy Sunstar Supernova Flame / Time10 Damage90% Accuracy
Player OnlyBuster Shot 12 Damage100% Accuracy Buster Charge 100% Accuracy Buster Relay 100% Accuracy Light Buster 34 Damage100% Accuracy Wily Buster 32 Damage96% Accuracy Cossack Buster 36 Damage98% Accuracy Energy Boost 20% Recovery100% Accuracy Attack Boost 100% Accuracy Defense Boost 100% Accuracy Speed Boost 100% Accuracy Energy Break 20% Damage100% Accuracy Attack Break 100% Accuracy Defense Break 100% Accuracy Speed Break 100% Accuracy Energy Swap 100% Accuracy Attack Swap 100% Accuracy Defense Swap 100% Accuracy Speed Swap 100% Accuracy Energy Mode 100% Accuracy Attack Mode 100% Accuracy Defense Mode 100% Accuracy Speed Mode 100% Accuracy Field Support 100% Accuracy Mecha Support 100% Accuracy Core Shield Shield Type100% Accuracy Core Laser Laser Type36 Damage96% Accuracy Omega Pulse 16 Damage100% Accuracy Omega Wave 32 Damage100% Accuracy
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.