|Mega Man 6|
|Teleporting Half-Horse Robot|
Sprite Editing by Miki Bossman / MegaBossMan | Original Artwork by Capcom
|"I've already bet that I would win this fight!"|
|"I'm running on pure horsepower!"|
|"Bet you didn't expect that one!"|
|"This fight took a lot out of me..."|
Perhaps the first Robot Master to not use the biped design, Centaur Man was created to be a tour guide for a museum in Greece. While he enjoyed his job, he couldn't enjoy the lousy tourists who couldn't seem to get the rule of "Don't touch anything." This is why when the First Annual Robot Tournament came up, he was overjoyed to compete with his weapon, Centaur Flash. Speaking of the Centaur Flash, it's similiar to the moves of past time types, but rather than stopping time, he creates a dimensional distortion that freezes anyone in his way. However, the drawback to this weapon is that it takes quite a bit of energy to use. Centaur Man is strong-willed and good at making decisions quickly. He also has a tendency to dwell on his past mistakes, which doesn't help since he's a heavy gambler. Due to the heavy drainage of his energy when using Centaur Flash, he has to use it at the best moments, which is a risky gamble for him.
Level UpCentaur FlashStartTime / Nature10 Damage90% Accuracy
Core MatchTime Arrow Time Type12 Damage90% Accuracy Time Slow Time Type20% Damage100% Accuracy Flash Pulse Time Type10 Damage90% Accuracy Flash Stopper Time Type32 Damage100% Accuracy Bright Burst Time / Electric16 Damage100% Accuracy Sunstar Supernova Flame / Time10 Damage90% Accuracy
Player OnlyBuster Shot 12 Damage100% Accuracy Attack Boost 33% Recovery100% Accuracy Attack Break 33% Damage98% Accuracy Attack Swap 100% Accuracy Attack Mode 30% D60% R100% Accuracy Defense Boost 33% Recovery100% Accuracy Defense Break 33% Damage98% Accuracy Defense Swap 100% Accuracy Defense Mode 30% D60% R100% Accuracy Speed Boost 33% Recovery100% Accuracy Speed Break 33% Damage98% Accuracy Speed Swap 100% Accuracy Speed Mode 30% D60% R100% Accuracy Energy Boost 22% Recovery100% Accuracy Energy Break 22% Damage98% Accuracy Energy Swap 100% Accuracy Energy Mode 20% D60% R100% Accuracy Field Support 100% Accuracy Mecha Support 100% Accuracy Light Buster 34 Damage100% Accuracy Wily Buster 32 Damage96% Accuracy Cossack Buster 36 Damage98% Accuracy
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.