|Mega Man 6|
|Teleporting Half-Horse Robot|
Sprite Editing by Miki Bossman / MegaBossMan | Original Artwork by Capcom
|"I've placed my bets on winning, so make it easy on yourself and fold."|
|"Muster up all the strength you can, but I'm running on pure horsepower!"|
|"Victory's all about gambling your chances on the spur of the moment!"|
|"I don't have the energy to keep going... Just another regret.."|
Perhaps the first Robot Master to not use the biped design, Centaur Man was created to be a tour guide for a museum in Greece. While he enjoyed his job, he couldn't enjoy the lousy tourists who couldn't seem to get the rule of "Don't touch anything." This is why when the First Annual Robot Tournament came up, he was overjoyed to compete with his weapon, Centaur Flash. Speaking of the Centaur Flash, it's similiar to the moves of past time types, but rather than stopping time, he creates a dimensional distortion that freezes anyone in his way. However, the drawback to this weapon is that it takes quite a bit of energy to use. Centaur Man is strong-willed and good at making decisions quickly. He also has a tendency to dwell on his past mistakes, which doesn't help since he's a heavy gambler. Due to the heavy drainage of his energy when using Centaur Flash, he has to use it at the best moments, which is a risky gamble for him.
Level UpCentaur FlashStartTime / Nature10 Damage90% Accuracy
Core MatchTime Arrow Time Type12 Damage94% Accuracy Time Slow Time Type18 Damage100% Accuracy Flash Pulse Time Type10 Damage90% Accuracy Flash Stopper Time / Crystal42 Damage100% Accuracy Bright Burst Electric / Time18 Damage100% Accuracy Sunstar Supernova Flame / Time10 Damage90% Accuracy
Player OnlyBuster Shot 12 Damage100% Accuracy Attack Boost 100% Accuracy Attack Break 100% Accuracy Attack Swap 100% Accuracy Attack Mode 100% Accuracy Defense Boost 100% Accuracy Defense Break 100% Accuracy Defense Swap 100% Accuracy Defense Mode 100% Accuracy Speed Boost 100% Accuracy Speed Break 100% Accuracy Speed Swap 100% Accuracy Speed Mode 100% Accuracy Energy Boost 20% Recovery100% Accuracy Energy Break 20% Damage100% Accuracy Energy Swap 100% Accuracy Energy Mode 100% Accuracy Field Support 100% Accuracy Mecha Support 100% Accuracy Light Buster 34 Damage100% Accuracy Wily Buster 32 Damage96% Accuracy Cossack Buster 36 Damage98% Accuracy
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.