Commando Man |
DWN-075 |
Missile Core |
Mega Man 10 |
Minesweeper Tank Robot |
??? |
Cutter Swift |
Explode Earth |
None |
None |
107 |
124 |
104 |
65 |
Demining Specialist
The robot employs expert knowledge of munitions to disarm any nearby explosives at the end of each turn. |
"You speak when spoken to, cadet! If that's a problem, then we settle it like men!" |
"Fire! Fire everything we have! And then fire everything we don't have!" |
"Alright, you smarmy little maggot, drop down and give me 20! STAT!" |
"To think someone like Robot could raze my full metal jacket... I've trained you well!" |
Commando Man was a robot specifically designed for intense weather, who used remote detonation techniques to clear various minefields all throughout the world. His main technique was the Commando Bomb, a small missile with quite an impact range, that can turn in sharp 90 degree angles. His armor was also intended to handle strong weather, and to be durable enough to handle an explosion. He also carries an antenna on his back, although electrical frequencies can disrupt his signals. He's a bit of a drill-sergeant type robot, giving direct orders he expects his men to follow. It's his way or the highway! He never gives up in a battle unless absolutely necessary, and will always continue fighting, no matter the costs! All that matters is that he can taste victory at the end! He also has a disliking for renegades, and very well considers them the bane of his existence. This guy's all orders, but if you feel like disagreeing with him, it's all fine. Just expect a dozen Commando Bombs to be headed your way....
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15,703 Times |
1,936 Times |
11,153 Times |
1,550 Times |
102 Players |
1 Players |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.