|Mega Man 4|
|Submerged Warfare Robot|
Sprite Editing by MetalMan / metalman | Original Artwork by Capcom
|"Robot? Well, a target is a target..."|
|"Don't bother running, my torpedos are inescapable!"|
|"Sea or land, it doesn't make a difference; I always get my targets!"|
|"Yuck. I feel seasick. Bleah."|
Often when the public thinks of nautical Robot Masters, their first thoughts tend to drift towards certain scalawag pirates, aquatic mermaids, and pathetic bubble-flinging users; Dive Man is none of those things, for he is a robot grounded in mechanical realism and the most dedicated sense of naval code you've ever seen. Dr. Cossack was inspired to create Dive Man after reminiscing off of the old nationalist tales of his youth, about daring sea and submarine captains with an impeccable sense of drive towards serving the greater good. Dive Man encapsulates all these qualities, although he's really more of a submarine than a proper submarine captain; he's outfitted with homing torpedoes able to be burst out of his chest. And, due to a serendipitous design flaw, Dive Man can launch HIMSELF rapidly and dizzying, his go-to surprise attack when all else fails. It's important to emphasize that's entirely a last-resort move: not because of any massive stamina drain, but rather Dive Man occasionally suffers from an extreme case of motion sickness. Regardless, much like Cossack intended, Dive Man is the ideal sea captain, a figure who's trust-worthy, noble, an eager listener, and the utter epitome of a navy man. These attracting qualities put him at odds with his maritime foil, Pirate Man. But, whether he's friend or foe, Dive Man is nothing short of respectable. Just don't let him get too seasick, okay? Robot vomit is probably kind of gross.
Level UpDive TorpedoStartMissile Type20 Damage99% Accuracy
Core MatchNeedle Cannon Cutter / Missile12 Damage98% Accuracy Magnet Missile Missile / Electric14 Damage100% Accuracy Drill Blitz Earth / Missile12 Damage92% Accuracy Dive Twister Missile / Water24 Damage98% Accuracy Homing Sniper Missile Type10 Damage90% Accuracy Commando Bomb Missile / Explode10 Damage90% Accuracy Spread Drill Earth / Missile10 Damage90% Accuracy Photon Missile Missile / Flame10 Damage90% Accuracy
Player OnlyBuster Shot 12 Damage100% Accuracy Buster Charge 100% Accuracy Buster Relay 100% Accuracy Light Buster 34 Damage100% Accuracy Wily Buster 32 Damage96% Accuracy Cossack Buster 36 Damage98% Accuracy Energy Boost 20% Recovery100% Accuracy Attack Boost 100% Accuracy Defense Boost 100% Accuracy Speed Boost 100% Accuracy Energy Break 20% Damage100% Accuracy Attack Break 100% Accuracy Defense Break 100% Accuracy Speed Break 100% Accuracy Energy Swap 100% Accuracy Attack Swap 100% Accuracy Defense Swap 100% Accuracy Speed Swap 100% Accuracy Energy Mode 100% Accuracy Attack Mode 100% Accuracy Defense Mode 100% Accuracy Speed Mode 100% Accuracy Field Support 100% Accuracy Mecha Support 100% Accuracy Core Shield Shield Type100% Accuracy Core Laser Laser Type36 Damage96% Accuracy Omega Pulse 16 Damage100% Accuracy Omega Wave 32 Damage100% Accuracy
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.