|Mega Man 2|
|Temporal Shift Robot|
Sprite Editing by Brash Buster | Original Artwork by Capcom
|"Stop! In the name of Love!"|
|"This'll be over in a flash!"|
|"My light is fading..."|
A robot created for combat, Flash Man has the Flash Stopper, an improved version of Time Man’s Time Slow. While Time Man could only slow down time for a short while, The Flash Stopper can freeze time entirely, which makes it seem like Flash Man is teleporting to his opponents. Flash Man complains over everything that is given to him, although deep down he actually appreciates it. He likes having the spotlight on him and wants to be an actor one day and practices his acting when taking a bath, going as far as to stop time to prevent wrinkles while doing a scene. So far though, he's only shown up as an extra in movies. Flash Man may seem like he's more fit to be on the stage rather than on the battlefield, but he can scrap enemies in a flash.
Level UpFlash StopperStartTime / Crystal42 Damage100% Accuracy
Core MatchTime Arrow Time Type12 Damage90% Accuracy Time Slow Time Type20% Damage100% Accuracy Flash Pulse Time Type10 Damage90% Accuracy Bright Burst Time / Electric16 Damage100% Accuracy Centaur Flash Time / Nature10 Damage90% Accuracy Sunstar Supernova Flame / Time10 Damage90% Accuracy
Player OnlyBuster Shot 12 Damage100% Accuracy Attack Boost 33% Recovery100% Accuracy Attack Break 33% Damage98% Accuracy Attack Swap 100% Accuracy Attack Mode 30% D60% R100% Accuracy Defense Boost 33% Recovery100% Accuracy Defense Break 33% Damage98% Accuracy Defense Swap 100% Accuracy Defense Mode 30% D60% R100% Accuracy Speed Boost 33% Recovery100% Accuracy Speed Break 33% Damage98% Accuracy Speed Swap 100% Accuracy Speed Mode 30% D60% R100% Accuracy Energy Boost 22% Recovery100% Accuracy Energy Break 22% Damage98% Accuracy Energy Swap 100% Accuracy Energy Mode 20% D60% R100% Accuracy Field Support 100% Accuracy Mecha Support 100% Accuracy Light Buster 34 Damage100% Accuracy Wily Buster 32 Damage96% Accuracy Cossack Buster 36 Damage98% Accuracy
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.