Needle Man |
DWN-017 |
Cutter Core |
Mega Man 3 |
Deadly Spikes Robot |
Construction Site |
Crystal Wind |
Nature |
None |
Impact |
105 |
97 |
123 |
75 |
Perpetual Point
The robot's attack stat can only be raised and any attempts to reduce it will have no effect. |
"Bring it, Robot! I'll make this place your grave!" |
"Grrr... I'll make you into a pincushion!" |
"Awww, could 'widdle Robot not handle my flawless work?" |
"Ohhh, by all means, you did so great.. No, uhuh, seriously, I mean it." |
Designed in conjunction by both Drs. Light and Wily to be able to pierce bedrock for mining, Needle Man was based on Air Man's build and sacrifices traditional hands for the sake of his rapid-firing Needle Cannon. His jumping prowess is quite impressive and can provide enough force to keep him suspended in the air, which is where he can surprise opponents with his quick barrage of needles. That's not all he has in his pointy repertoire though, as he can toss the needles on his head for short-range combat, a somewhat straightforward tactic but it's his way of continuing to surprise his opponents. Needle Man's somewhat of a well-read individual and an intellectual, but this is coupled with his dry wit and his sarcastic tone of speaking, making him a difficult robot to get a read on. His hobbies include knitting and sewing, and he's always quick to make people known of the distinction between the two, but ironically enough Needle Man's deathly afraid of injections, shots, and just about anything medical that goes hand-in-hand with needles. Of course, Needle Man's a robot in the first place, so as far as fears go, his are as irrational as they come. Granted, it's not his concerns that matter in battle, it's his opponents; when he's unleashing a barrage of piercing needles, any opponents or clumsy teammates should be wary of becoming a veritable robot shish kebab.
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36,141 Times |
3,445 Times |
29,267 Times |
37,388 Times |
847 Players |
2 Players |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.