|Mega Man 3|
|Deadly Spikes Robot|
Sprite Editing by MMX100 / EliteP1 | Original Artwork by Capcom
|"Don't bother with small talk-- you'll be a pincushion soon enough!"|
|"Fear the eye of the needle!... No, that just sounds lame..."|
|"You see that, pinhead? Flawless work, as always."|
|"Ohhh sure, great, thanks for busting my face in! No, I mean it!"|
Designed in conjunction by both Drs. Light and Wily to be able to pierce bedrock for mining, Needle Man was based on Air Man's build and sacrifices traditional hands for the sake of his rapid-firing Needle Cannon. His jumping prowess is quite impressive and can provide enough force to keep him suspended in the air, which is where he can surprise opponents with his quick barrage of needles. That's not all he has in his pointy repertoire though, as he can toss the needles on his head for short-range combat, a somewhat straightforward tactic but it's his way of continuing to surprise his opponents. Needle Man's somewhat of a well-read individual and an intellectual, but this is coupled with his dry wit and his sarcastic tone of speaking, making him a difficult robot to get a read on. His hobbies include knitting and sewing, and he's always quick to make people known of the distinction between the two, but ironically enough Needle Man's deathly afraid of injections, shots, and just about anything medical that goes hand-in-hand with needles. Of course, Needle Man's a robot in the first place, so as far as fears go, his are as irrational as they come. Granted, it's not his concerns that matter in battle, it's his opponents; when he's unleashing a barrage of piercing needles, any opponents or clumsy teammates should be wary of becoming a veritable robot shish kebab.
Level UpNeedle CannonStartCutter / Missile12 Damage98% Accuracy
Core MatchRolling Cutter Cutter Type6 Damage88% Accuracy Rising Cutter Cutter Type20 Damage98% Accuracy Ice Slasher Freeze / Cutter26 Damage94% Accuracy Metal Blade Cutter Type16 Damage86% Accuracy Metal Spike Cutter / Impact10 Damage90% Accuracy Quick Boomerang Swift / Cutter3 Damage80% Accuracy Crash Driller Explode / Cutter10 Damage90% Accuracy Shadow Blade Shadow / Cutter16 Damage92% Accuracy Ring Boomerang Space / Cutter10 Damage100% Accuracy Gyro Attack Wind / Cutter20 Damage96% Accuracy Silver Tomahawk Earth / Cutter10 Damage90% Accuracy Yamato Spear Cutter Type10 Damage90% Accuracy Wild Coil Impact / Cutter10 Damage90% Accuracy Slash Claw Cutter Type12 Damage100% Accuracy Slash Beast Cutter / Nature20 Damage90% Accuracy Tengu Blade Wind / Cutter10 Damage90% Accuracy Flame Sword Flame / Cutter10 Damage90% Accuracy Triple Blade Cutter Type10 Damage90% Accuracy Wheel Cutter Swift / Cutter10 Damage90% Accuracy Screw Crusher Cutter / Impact10 Damage90% Accuracy Cutter Shot Cutter Type10 Damage100% Accuracy Cutter Buster Cutter Type30 Damage100% Accuracy Cutter Overdrive Cutter Type100% Accuracy
Player OnlyBuster Shot 12 Damage100% Accuracy Buster Charge 100% Accuracy Buster Relay 100% Accuracy Light Buster 34 Damage100% Accuracy Wily Buster 32 Damage96% Accuracy Cossack Buster 36 Damage98% Accuracy Energy Boost 20% Recovery100% Accuracy Attack Boost 100% Accuracy Defense Boost 100% Accuracy Speed Boost 100% Accuracy Energy Break 20% Damage100% Accuracy Attack Break 100% Accuracy Defense Break 100% Accuracy Speed Break 100% Accuracy Energy Swap 100% Accuracy Attack Swap 100% Accuracy Defense Swap 100% Accuracy Speed Swap 100% Accuracy Energy Mode 100% Accuracy Attack Mode 100% Accuracy Defense Mode 100% Accuracy Speed Mode 100% Accuracy Field Support 100% Accuracy Mecha Support 100% Accuracy Core Shield Shield Type100% Accuracy Core Laser Laser Type36 Damage96% Accuracy Omega Pulse 16 Damage100% Accuracy Omega Wave 32 Damage100% Accuracy
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.