Nitro Man |
DWN-079 |
Swift Core |
Mega Man 10 |
Motorcycle Stunt Robot |
??? |
Freeze Earth |
Missile Impact |
None |
None |
93 |
72 |
105 |
130 |
Need for Speed
The robot's speed stat is boosted two stages for each additional Swift-core robot on the field. |
"Lights! Camera! Action!" |
"This is gonna be my most epic stunt yet!" |
"That's a wrap! I'll be in my trailer if anyone needs me." |
"Cut, cut, cut! Do NOT print that!" |
Chances are, even if you don’t realize it, you might recognize this Robot Master; for years, Nitro Man has served as a stunt double for some of 20XX’s biggest action stars, none more famous than his legendary motorcycle chase scene in Upgrade Impossible III. A red streak star, he was born to thrill – literally, of course, given that his chassis is outfitted with a permutable wheel set-up and makeshift engine. He even has little handlebars to steer! Eventually, at some point, Nitro Man wanted to step up his stunt game – so he had the stunt department outfit him with his Wheel Cutter ability to let him pull off some really cool wall-climbing stunts! It’s easy to gleam, but Nitro Man’s a full-blown daredevil. It doesn’t matter the feat, you can count on Nitro Man being the one to put his neck out and get that take. Granted, given he’s a robot, any death-defying stunt just lands him in the mechanic’s for a week… but it does make it tough to get insured! Notably, Nitro Man is also the acting president of a robot stunt club running sixty members strong. Just recently, they’d been campaigning for stronger union guarantees and more paid sick days after Nitro Man had been let go on Roboenza-leave. His attitude to battle is the same as his stunts; hit the throttle and don’t look back! His safety comes last! And unfortunately, yours probably does too.
|
18,114 Times |
1,699 Times |
9,200 Times |
1,179 Times |
155 Players |
1 Players |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.