|Mega Man 6|
|Flora Analysis Robot|
Sprite Editing by Miki Bossman / MegaBossMan | Original Artwork by Capcom
|"If I want to win, I'll have to sting like a bee!"|
|"Wake up and smell the roses! We don't have to fight!"|
|"Splendid! Now to start my sunbath..."|
|"I feel so dry! I need some water!"|
Plant Man was originally constructed by Dr. Pedro Astil to manage a botanical garden. As such, he was constructed in the image of a plant, with his head resembling a rafflesia flower and vines wrapped around his body. This design has proven itself as both a useful form of camoflauge and a symbol of his popularity. Plant Man later became the representative for Brazil in the First Annual Robot Tournament, and was equipped with the Plant Barrier, a shield weapon that produces orbiting flower petals that block incoming attacks. Like one might expect from a plant, Plant Man is quite prone to "wilting;" despite his self-confident demeanor, he's quite sensitive and is known to have bouts of depression. Despite his confidence issues, however, Plant Man's barrier can make him quite a difficult foe to dispatch.
Level UpPlant BarrierStartNature / Shield10 Damage90% Accuracy
Core MatchLeaf Fall Nature Type10 Damage90% Accuracy Leaf Shield Nature / Shield28 Damage96% Accuracy Search Snake Nature Type10 Damage100% Accuracy Centaur Flash Time / Nature10 Damage90% Accuracy Slash Beast Cutter / Nature20 Damage90% Accuracy Hornet Chaser Nature Type10 Damage90% Accuracy
Player OnlyBuster Shot 12 Damage100% Accuracy Attack Boost 33% Recovery100% Accuracy Attack Break 33% Damage98% Accuracy Attack Swap 100% Accuracy Attack Mode 30% D60% R100% Accuracy Defense Boost 33% Recovery100% Accuracy Defense Break 33% Damage98% Accuracy Defense Swap 100% Accuracy Defense Mode 30% D60% R100% Accuracy Speed Boost 33% Recovery100% Accuracy Speed Break 33% Damage98% Accuracy Speed Swap 100% Accuracy Speed Mode 30% D60% R100% Accuracy Energy Boost 22% Recovery100% Accuracy Energy Break 22% Damage98% Accuracy Energy Swap 100% Accuracy Energy Mode 20% D60% R100% Accuracy Field Support 100% Accuracy Mecha Support 100% Accuracy Light Buster 34 Damage100% Accuracy Wily Buster 32 Damage96% Accuracy Cossack Buster 36 Damage98% Accuracy
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.