Rhythm |
SCN-001 |
Neutral Core |
Mega Man RPG Prototype |
Genius Hacker Robot |
Cossack Citadel |
Laser Crystal |
Space |
None |
None |
140 |
85 |
75 |
100 |
Code Contrarian
Regulates the robot's stats in battle and makes any stat changes inflicted on them have an opposite effect. |
"With you as my operator, Doctor... no parameters will stop us!" |
"I've run the numbers, and we win every time!" |
"Yay, I did it! My calculations were right on!" |
"This variable wasn't accounted for at all... don't tell me it's a bug!" |
Rhythm is a digital support robot coded by Dr. Cossack and integrated directly into the data of the Prototype. Rhythm's initial function was to act as a kind of debug tool for the two doctors during the prototype's development, tweaking values and swapping parameters as needed, but recent events have forced Cossack to use her data to take on a direct combat role instead. As a genius hacker, Rhythm excels in abilities that modify the system from the inside to alter the conditions of battle in strange and unusual ways. Rhythm's a child prodigy, keeping a somewhat whimsical and carefree attitude interspersed with a love for complex equations and a massive intellect to match. Due to a lack of social interaction beforehand, Rhythm lacks a proper relationship with both Proto Man or any of the other Cossack numbers. Despite this, she continues to support them regardless for the sake of Dr. Cossack's well-being. She does secretly envy Roll and Disco though, as they get to wear the pretty casual clothes while she's stuck with a boring old combat uniform! With abilities that allow her to swap robot stats at will, Rhythm's a complete game-breaker for the world of Prototype; of course, only a child would lack the fairness to not cheat their way towards winning a game!
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34,734 Times |
2,663 Times |
27,173 Times |
55,751 Times |
1,076 Players |
10 Players |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.