|Mega Man 4|
|Dead Executor Robot|
|Space Time Shadow|
Sprite Editing by MetalMan / metalman | Original Artwork by Capcom
|"Now Robot! Let's get ready to rumble!"|
|"Fight me! Fight me! Battles like these are what I live for!"|
|"Mwahahaha! Your execution was my pleasure!"|
|"Gah! Broken into pieces... This is an awful feeling!"|
As Dr. Cossack's repertoire only included a total of seven Robot Masters to be pushed forth against Mega Man, one can reasonably infer that Skull Man was a desperate effort scrambled together by the morally-entrapped doctor, with his theme an obvious nod to his captor as well. Thus, in contrast to the functional designs of his other robots, Skull Man's entirely centered around nothing short of pure combat, being the culmination of Cossack's technical knowledge while embodying nothing of his ideals. His strikes are tuned to be precise and killer, yet he can guarantee absolute invulnerability with his Skull Barrier, generating nightmarish skulls for an unexpected defense. Coupled with this is his strategic mindset; it's said Skull Man would willingly stand still indefinitely until his opponent made the first movement. However, being 100% combat at all times... has proven to be an issue in a restoration lifestyle. Skull Man has no sense of purpose nor social affability, and so has resigned himself to a lonely existence. He revels alone in the macabre, and watches horror movies all by his lonesome... At least, he did, until he found out Kalinka was also a fervent fan of horror as well! Still, with such a tragic and destitute background, it's hard not to feel bad for the guy.... Well, unless he's crushing you in battle, that is...
Level UpSkull BarrierStartShadow / Shield24 Damage92% Accuracy
Core MatchBass Crush Shadow Type100% Accuracy Shadow Blade Shadow / Cutter16 Damage92% Accuracy Pharaoh Curse Flame / Shadow30 Damage98% Accuracy Noise Crush Shadow Type10 Damage90% Accuracy Magic Card Shadow Type12 Damage100% Accuracy Black Hole Shadow / Impact10 Damage90% Accuracy
Player OnlyBuster Shot 12 Damage100% Accuracy Buster Charge 100% Accuracy Buster Relay 100% Accuracy Light Buster 34 Damage100% Accuracy Wily Buster 32 Damage96% Accuracy Cossack Buster 36 Damage98% Accuracy Energy Boost 20% Recovery100% Accuracy Attack Boost 100% Accuracy Defense Boost 100% Accuracy Speed Boost 100% Accuracy Energy Break 20% Damage100% Accuracy Attack Break 100% Accuracy Defense Break 100% Accuracy Speed Break 100% Accuracy Energy Swap 100% Accuracy Attack Swap 100% Accuracy Defense Swap 100% Accuracy Speed Swap 100% Accuracy Energy Mode 100% Accuracy Attack Mode 100% Accuracy Defense Mode 100% Accuracy Speed Mode 100% Accuracy Field Support 100% Accuracy Mecha Support 100% Accuracy Core Shield Shield Type100% Accuracy Core Laser Laser Type36 Damage96% Accuracy Omega Pulse 16 Damage100% Accuracy Omega Wave 32 Damage100% Accuracy
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.